• 제목/요약/키워드: harmful perception

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스토킹 관련 언론기사에 대한 텍스트네트워크분석 (Text Network Analysis on Stalking-Related News Articles )

  • 지은선;정상희
    • 문화기술의 융합
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    • 제9권3호
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    • pp.579-585
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    • 2023
  • 본 연구의 목적은 텍스트네트워트분석을 통해 스토킹에 대한 정치성향의 언론기사 내에 핵심 단어를 탐색하고 내재된 의도를 살펴보는 것이다. 2018년 1월 1일부터 2022년 12월 31일까지 보도된 보수언론기사(조선일보, 중앙일보) 824건, 진보언론기사(한겨레신문, 경향신문) 783건으로 총 1,607건을 선정하여 LDA(Latent Dirichlet Allocation) 기반의 토픽모델링 기법으로 도출된 주제범주의 양상을 탐색하였다. 연구결과는 보수언론과 진보언론의 공통된 토픽은 젠더폭력의 인식개선, 신변보호 및 처벌강도, 스토커 신상공개 도출되었고 두 언론의 상이한 토픽은 보수언론에서는 스토커의 가해행위, '신당역 살인사건'의 개요와 진보언론은 '신당역 살인사건'의 가중처벌요구, (사이버공간의) 성착취 범죄 근절로 구성되었다. 본 연구는 스토킹에 대한 언론기사 간의 이념적 의견에 따라 보도형태에 변화가 있음을 시사한다.

서울시내 일부 고등학생의 흡연 관련요인 분석 (A Study on Smoking and Relevant Factors among High School Students in Seoul Province)

  • 안병호;박기호;계수연
    • 한국학교ㆍ지역보건교육학회지
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    • 제13권3호
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    • pp.57-71
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    • 2012
  • Objectives: This study examines the situation regarding smoking among high school students in Seoul Province and identifies smoking-related factors. Methods: The study sample consisted of 1,000 high school second-grade students from 6 high schools in Seoul. The PRECEDE model was used to assess the students' needs. We carried out an educational diagnosis on attitudes, outcome expectations and social norms. Date were collected from June. 7 to 21, 2011, and were analyzed using SPSS-15.0 according to the study objectives. Results: Of 906 respondents, 9.4% had experiences to smoking: 12.7% were male and 5.7% were female. Smoking-related factors from among general characteristics were statistically significant depending on the degree of gender($x^2$=14.515, p=.001), school performance($x^2$=40.289, p=.001) and friends 'smoking status($x^2$=88.615, p=.001). Factors concerning attitudes toward smoking were statistically significant depending on the students' perceptions as follows: 'Smoking is fun(t=-14.801, p=.000)', 'Smoking looks cool(t=-10.349, p=.000)', 'People who smoke have more friends(t=-11.295, p=.000)', 'Smoking helps me manage stress(t=-15.059, p=.000)' and 'Smoking is not harmful to the body if you exercise(t=-6.388, p=.000)'. Factors concerning outcome expectations were statistically significant depending on their perceptions as follows: 'Tobacco smells good(t=-8.939, p=.000)' and 'Smoking helps in weight management (t=-7.304, p=.000)'. Factors concerning social norms were statistically significant depending on the following perception: 'My friends will not like it if I smoke(t=4.605, p=.000)'. The following influence high school students attitudes toward smoking: School performance (OR=11.66, 95%CI=1.67~81.37; OR=18.27, 95%CI=2.58~129.24; OR=26.74, 95%CI=3.06~233.79), Friends smoking status(OR=80.05, 95%CI=6.94~922.77), 'Smoking is fun(OR=12.90, 95%CI=3.87~43.04; OR=63.41, 95%CI=10.66~377.09)', 'Smoking looks cool(OR=0.15, 95%CI=0.03~0.64)', 'Smoking is not harmful to the body if you exercise(OR=1.44, 95%CI=0.03~0.62)', 'When there is no work to do, smoking is a good way to pass the time(OR=21.68, 95%CI=4.27~109.90)', 'When you are angry, smoking calms you down.(OR=13.39, 95%CI=3.92~45.65; OR=8.69, 95%CI=1.67~45.13)' and 'My parents consider it important that I do not smoke(OR=10.05, 95%CI=1.00~100.43)'. Conclusions: The study suggests that effective ways to discourage of high school students from smoking are changing their attitudes toward smoking, reducing the motivation to smoke, and controlling the number of cigarettes. Therefore, aiming at preventive education. Schools must provide accurate information about the effects of smoking. Thus, health education should actively involve preventive education not only in schools but also at home, the societal and national levels. Cooperation between various sectors of society is required for this.

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국내 플라스틱 리싸이클링 현황 (Current Status of Plastic Recycling in Korea)

  • 이상훈
    • 자원리싸이클링
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    • 제28권6호
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    • pp.3-8
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    • 2019
  • 최근 국내의 폐플라스틱 발생량 증가와 폐플라스틱 처분의 어려움 그리고 미세플라스틱 유해성 등으로 플라스틱 폐기물 문제가 심각하게 인식되고 있다. 이러한 문제를 해결하기 위해 일차적으로 플라스틱 사용량을 규제하는 방안이 있는데 이 경우 해당 품목별 규제근거를 명확히 하는 것이 중요하다. 또 다른 문제로 국내 재활용업체 규모의 영세성을 들 수 있는데 영세업체의 부진한 기술개발역량으로 재활용의 수율과 관련 품목의 가치가 하락하여 소비자들의 인식에 악영향을 끼치게 된다. 이러한 점은 재활용에 대한 기술적 진보와 함께 이를 지원하는 정부의 노력과 제도적 개선이 뒷받침되어야 할 것이다. 재활용 기술개발은 제품이나 포장재의 설계 단계에서부터 환경친화성과 재활용성을 고려해야 하는데 이는 국가적 지원과 지원과 관련 제도의 개선이 요구된다. 또한 선진정책 예를 들면 유럽연합의 정책을 참조하여 재활용 산업을 새로운 투자/고용기회 창출기회로 인식하고 필요하다면 규제에 대한 설득과 근거를 LC A 같은 평가과정을 통해 명확히 객관화해야 한다. 더불어 재활용품내 함유되어 있을지도 모를 유해화학물질의 규명 및 제거를 통해 재활용의 가치를 향상시켜 나가야 할 것이다.

서울 소재 일부 중학교 여학생의 비만도에 따른 체형만족도, 식사장애 및 체중조절 태도 분석 (Body Image, Risk of Disturbed Eating Attitudes and Weight Control of Female Junior High School Students by the Body Mass Index in Seoul)

  • 송현정;문현경
    • 대한지역사회영양학회지
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    • 제19권2호
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    • pp.111-121
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    • 2014
  • Objectives: In this study, perception of body image, eating attitudes and weight control were examined by the degree of obesity using Body Mass Index (BMI). Methods: Out of 420 questionnaires distributed to the female middle school students (aged 12-16 years), 407 were returned (97% response rate) and 395 were analyzed (94% analysis rate). Female students were divided into two groups based on the BMI percentile using the 2007 Korean National Growth Charts. (1) normal weight ($5^{th}$ percentile ${\leq}$ BMI < $85^{th}$ percentile) (2) obese ($85^{th}$ percentile ${\leq}$ BMI) by 2007 Korean National Growth Charts. Satisfaction of self-body shape, risk of disturbed eating attitudes (Eating Attitude Test : EAT-26), and weight control behaviors were examined. Results: Distribution of the subjects by BMI was 74.5% of normal and 25.5% of obese. There were significant differences between self-perceived current body image and self-perceived ideal body image. The dissatisfaction of body image was higher in obese than in normal groups (p<0.001). 51.4% of female students were unsatisfied with their body image, while 2.6% were very satisfied. Among the students unsatisfied with their body image, 150 (52.1%) were of normal weight and 48 (49.4%) were obese. EAT-26 total scores were significantly higher in the obese group ($16.42{\pm}8.23$) compared with normal group ($13.72{\pm}8.10$) (p<0.01). Attempted to weight control were significantly different by the BMI (p<0.001). Conclusions: This study concludes that there was desire to become thinner than current status in female students, even those with normal BMI. Many female students were dissatisfied with their body image and attempted to lose weight. It is harmful to their health and nutritional status if they choose undesirable methods. These findings suggested that there are needs to encourage female students for maintaining healthy weight. A higher score of EAT-26 was associated with dissatisfaction of selfbody image and this may lead to unhealthy behaviors in obese female students.

인식개선을 통한 식용곤충 산업의 활성화 방안 (Activation plan for the edible insect industry by improving perception)

  • 황두선;임채환;이승훈;윤은영
    • 식품과학과 산업
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    • 제55권2호
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    • pp.128-139
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    • 2022
  • 식용곤충은 영양적, 친환경적, 경제적, 기능성 등의 장점을 가지고 있어 미래 대체식량으로 주목받고 있음에도 불구하고 현재까지 소비는 저조한 실정이므로 새로운 소비촉진 방안 마련이 시급하다. 따라서 인구밀도가 가장 높은 서울시민을 대상으로 실시한 설문조사 결과를 바탕으로 ① 식용곤충의 외형에 대한 혐오감, ② 식품공전에 신규 등록된 식용곤충에 대한 홍보 부족, ③ 지속적인 양질의 식용곤충 공급 및 식품·제품 판매의 어려움이라는 식용곤충 산업의 문제점을 도출하였다. 식용곤충 산업 활성화를 위해서는 본 연구에서 제안한 다양한 홍보활동을 통해 우선 식용곤충의 가치나 혐오감 개선에 앞서 식용곤충의 존재를 널리 알리는 것이 선행되어야 할 것이다. 이미·이취를 감소시키고 풍미를 향상시켜 식용곤충이 맛있는 먹거리로 각인된다면 소비촉진은 자연스럽게 이루어질 것이라 생각된다. 새로운 식재료인 곤충에 대한 호기심은 있으나 어떻게 조리해야 하는지 모르는 분들을 위한 다양한 조리 교육이 이루어 진다면 식용곤충은 누구나 손쉽고 맛있게 먹을 수 있을 것이다. 어떠한 식재료보다 믿을 수 있는 먹거리로 자리매김하기 위해, 복합공간인 원스톱 클러스터에서 품질관리를 통한 수매가 이루어지고, 그 자리에서 바로 교육 및 제품판매까지 이루어진다면 소비자에게 보다 편의성을 제공해 줄 수 있을 것이라 판단된다. 이러한 다방면의 활성화 방안을 통해 미래대체 식량으로써 식용곤충 산업이 활성화된다면 국민건강증진과 관련 산업 소득증대를 기대할 수 있을 것이라 기대된다.

소셜커머스에서 거래의 특성이 분배적 정의와 거래 의도에 미치는 영향 (Effects of Transaction Characteristics on Distributive Justice and Purchase Intention in the Social Commerce)

  • 방영석;이동주
    • Asia pacific journal of information systems
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    • 제23권2호
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    • pp.1-20
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    • 2013
  • Social commerce has been gaining explosive popularity, with typical examples of the model such as Groupon and Level Up. Both local business owners and consumers can benefit from this new e-commerce model. Local business owners have a chance to access potential customers and promote their products in a way that could not have otherwise been easily possible, and consumers can enjoy discounted offerings. However, questions have been increasingly raised about the value and future of the social commerce model. A recent survey shows that about a third of 324 business owners who ran a daily-deal promotion in Groupon went behind. Furthermore, more than half of the surveyed merchants did not express enthusiasm about running the promotion again. The same goes for the case in Korea, where more than half of the surveyed clients reported no significant change or even decrease in profits compared to before the use of social commerce model. Why do local business owners fail to exploit the benefits from the promotions and advertisements through the social commerce model and to make profits? Without answering this question, the model would fall under suspicion and even its sustainability might be challenged. This study aims to look into problems in the current social commerce transactions and provide implications for the social commerce model, so that the model would get a foothold for next growth. Drawing on justice theory, this study develops theoretical arguments for the effects of transaction characteristics on consumers' distributive justice and purchase intention in the social commerce. Specifically, this study focuses on two characteristics of social commerce transactions-the discount rate and the purchase rate of products-and investigates their effects on consumers' perception of distributive justice for discounted transactions in the social commerce and their perception of distributive justice for regular-priced transactions. This study also examines the relationship between distributive justice and purchase intention. We conducted an online experiment and gathered data from 115 participants to test the hypotheses. Each participant was randomly assigned to one of nine manipulated scenarios of social commerce transactions, which were generated based on the combination of three levels of purchase rate (high, medium, and low) and three levels of discount rate (high, medium, and low). We conducted MANOVA and post-hoc ANOVA to test hypotheses about the relationships between the transaction characteristics (purchase rate and discount rate) and distributive justice for each of the discounted transaction and the regular-priced transaction. We also employed a PLS analysis to test relations between distributive justice and purchase intentions. Analysis results show that a higher discount rate increases distributive justice for the discounted transaction but decreases distributive justice for the regular-priced transaction. This, coupled with the result that distributive justice for each type of transaction has a positive effect on the corresponding purchase intention, implies that a large discount in the social commerce may be helpful for attracting consumers, but harmful to the business after the promotion. However, further examination reveals curvilinear effects of the discount rate on both types of distributive justice. Specifically, we find distributive justice for the discounted transaction increases concavely as the discount rate increases while distributive justice for the regular-priced transaction decreases concavely with the dscount rate. This implies that there exists an appropriate discount rate which could promote the discounted transaction while not hurting future business of regular-priced transactions. Next, the purchase rate is found to be a critical factor that facilitates the regular-priced transaction. It has a convexly positive influence on distributive justice for the transaction. Therefore, an increase of the rate beyond some threshold would lead to a substantial level of distributive justice for the regular-priced transaction, threrby boosting future transactions. This implies that social commerce firms and sellers should employ various non-price stimuli to promote the purchase rate. Finally, we find no significant relationship between the purchase rate and distributive justice for the discounted transaction. Based on the above results, we provide several implications with future research directions.

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카페인 함유식품에 대한 경북 지역 고등학생의 인식, 지식 및 섭취행동에 관한 연구 (Study on recognition, knowledge, and intake behavior of foods containing caffeine of high school students in Gyeongbuk region)

  • 이수진;김효정;김미라
    • 한국가정과교육학회지
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    • 제26권4호
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    • pp.21-34
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    • 2014
  • 본 연구는 고등학생들의 카페인에 대한 올바른 인식 및 카페인 함유식품의 섭취 및 선택을 위한 교육 프로그램에 기초자료를 제공하기 위하여 경북 지역의 고등학생을 대상으로 하여 카페인 함유식품에 대한 인식도, 지식수준, 섭취행동을 살펴보고 카페인 섭취량에 영향을 미치는 요인을 분석하였다. 본 연구의 자료는 2013년 12월 27일부터 2014년 2월 14일까지 경북 지역의 고등학생을 대상으로 하여 설문조사를 통해 수집되었다. 총 300부를 배포하여 부실기재한 것을 제외한 총 255부를 최종 분석 자료로 사용하였다. 본 연구의 자료는 SPSS Window V.21.0 프로그램을 이용하여 빈도분석, 신뢰도 분석, t 분석, 일원배치 분산분석, Pearson의 상관분석 및 회귀분석을 실시하였다. 본 연구에서 나타난 결과를 요약하면, 조사대상자의 카페인 함유식품에 대한 평균값은 5점 만점에 2.76점으로 대체로 낮았는데 여학생보다 남학생이, 1학년에 비해 2, 3학년이, 그리고 건강에 대한 관심수준이 상에 비해 하인 경우 카페인이 함유된 식품에 대한 관심이 낮았다. 또한 카페인 함유식품의 섭취가 건강에 대체로 해롭다고 생각하고 있었으며, 카페인 섭취가 본인의 원기 회복이나 집중력 향상에 크게 도움을 주지 않는 것으로 인식하고 있었다. 카페인에 대한 지식정답률은 54.3%로 나타났으며, 소수의 응답자만이 카페인 섭취를 줄이라는 권유를 학교선생님이나 부모로부터 들어본 적이 있는 것으로 나타났다. 조사대상자들의 평균 카페인 섭취량은 71.67mg/day이었으며, 남학생의 섭취량은 78.98mg/day, 여학생의 섭취량은 61.23mg/day이었고, 조사대상자의 12.5%가 최대 일일섭취권고량을 초과하여 카페인을 섭취한 것으로 나타났다. 회귀분석을 통해 조사대상자의 카페인 섭취량에 영향을 미치는 요인을 살펴본 결과 학년, BMI, 건강에 대한 관심도, 카페인 섭취가 본인의 원기 회복, 집중력 향상 등에 도움을 주는 정도에 대한 인식도, 카페인 섭취를 줄이라는 권유를 학교선생님으로부터 들어본 경험이 유의한 요인으로 나타났다. 이상의 결과를 토대로 해서 볼 때 고등학생들이 카페인에 대한 정확한 지식을 습득할 수 있도록 정보 제공이나 교육이 필요한 것으로 보인다.

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Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
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    • 제2권4호
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    • pp.490-508
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    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

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