• Title/Summary/Keyword: hardware-software co-design

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A SOC Design Methodology using SystemC (SystemC를 이용한 SOC 설계 방법)

  • 홍진석;김주선;배점한
    • Proceedings of the IEEK Conference
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    • 2000.06b
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    • pp.153-156
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    • 2000
  • This paper presents a SOC design methodology using the newly-emerging SystemC. The suggested methodology firstly uses SystemC to define blocks from the previously-developed system level algorithm with internal behavior and interface being separated and validate such a described blocks' functionality when integrated. Next, the partitioning between software and hardware is considered. With software, the interface to hardware is described cycle-accurate and the other internal behavior in conventional ways. With hardware, I/O transactions are refined gradually in several abstraction levels and internal behavior described on a function basis. Once hardware and software have been completed functionally, system performance analysis is performed on the built model with assumed performance factors and influences such decisions regressively as on optimum algorithm selection, partitioning and etc. The analysis then gives constraint information when hardware description undergoes scheduling and fixed-point trans- formation with the help of automatic translation tools or manually. The methodology enables C/C++ program developers and VHDL/Verilog users to migrate quickly to a co-design & co-verification environment and is suitable for SoC development at a low cost.

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Design of Open Distributed EMS (분산 개방형 EMS 설계)

  • Lee, J.Y.;Shin, C.G.;Lee, S.J.;Choi, Y.S.;Lee, J.H.;Kim, S.I;Chung, H.C.;Hill, D.S.
    • Proceedings of the KIEE Conference
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    • 1997.07c
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    • pp.767-771
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    • 1997
  • The standards and technologies developed by the standard organizations and industry consortiums, which are being driven by the computer industry and are making the foundations of the open distributed systems are presented. Its benefits and impacts on EMS industry are described. This paper contains software architecture of open distributed system software. The proposing software architecture is aiming to develop all software highly versatile and open to third party hardware and software, and able to have the incremental modifications and additions.

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A Study on Constructing the System-on-Chip based on Embedded Systems (임베디드시스템에 기반을 둔 시스템온칩 구성에 관한 연구)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.888-889
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    • 2015
  • This paper presents a method of constructing the system-on-chip(SoC) based on embedded systems. The proposed method is more compact and effectiveness than former methods. The requirements generation start high level performance simulation and then passes to an executable specification suitable for implementation using a hardware/software co-design tool. The reuse of pre-exiting components is supported, as well as synthesis of the system interface, but only after much work is done to program the hardware/software co-design tool. The actual design flow described allows feedback among all design levels, e.g. from implementation up to requirements, throughout the process. In the future, it is necessary to development the advanced method of constructing system-on-chip based on embedded systems.

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Hardware Design for JBIG2 Huffman Coder (JBIG2 허프만 부호화기의 하드웨어 설계)

  • Park, Kyung-Jun;Ko, Hyung-Hwa
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.200-208
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    • 2009
  • JBIG2, as the next generation standard for binary image compression, must be designed in hardware modules for the JBIG2 FAX to be implemented in an embedded equipment. This paper proposes a hardware module of the high-speed Huffman coder for JBIG2. The Huffman coder of JBIG2 uses selectively 15 Huffman tables. As the Huffman coder is designed to use minimal data and have an efficient memory usage, high speed processing is possible. The designed Huffman coder is ported to Virtex-4 FPGA and co-operating with a software modules on the embedded development board using Microblaze core. The designed IP was successfully verified using the simulation function test and hardware-software co-operating test. Experimental results shows the processing time is 10 times faster than that of software only on embedded system, because of hardware design using an efficient memory usage.

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MP3 Encoder Chip Design Based on HW/SW Co-Design (하드웨어 소프트웨어 Co-Design을 통한 MP3 부호화 칩 설계)

  • Park Jong-In;Park Ju Sung;Kim Tae-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.25 no.2
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    • pp.61-71
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    • 2006
  • An MP3 encoder chip has been designed and fabricated with the hardware and software co-design concepts. In the aspect of the software. the calculation cycles of the distortion control loop. which requires most of the calculation cycles in MP3 encoding procedure. have been reduced to $67\%$ of the original algorithm through the 'scale factor Pre-calculation'. By using a floating Point 32 bit DSP core and designing the FFT block with the hardware. we can get the additional reduction of the calculation cycles in addition to the software optimization. The designed chip has been verified using HW emulation and fabricated via 0.25um CMOS technology The fabricated chip has the size of $6.2{\time}6.2mm^2$ and operates normally on the test board in the qualitative and quantitative aspect.

Digital Audio Effect System-on-a-Chip Based on Embedded DSP Core

  • Byun, Kyung-Jin;Kwon, Young-Su;Park, Seong-Mo;Eum, Nak-Woong
    • ETRI Journal
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    • v.31 no.6
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    • pp.732-740
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    • 2009
  • This paper describes the implementation of a digital audio effect system-on-a-chip (SoC), which integrates an embedded digital signal processor (DSP) core, audio codec intellectual property, a number of peripheral blocks, and various audio effect algorithms. The audio effect SoC is developed using a software and hardware co-design method. In the design of the SoC, the embedded DSP and some dedicated hardware blocks are developed as a hardware design, while the audio effect algorithms are realized using a software centric method. Most of the audio effect algorithms are implemented using a C code with primitive functions that run on the embedded DSP, while the equalization effect, which requires a large amount of computation, is implemented using a dedicated hardware block with high flexibility. For the optimized implementation of audio effects, we exploit the primitive functions of the embedded DSP compiler, which is a very efficient way to reduce the code size and computation. The audio effect SoC was fabricated using a 0.18 ${\mu}m$ CMOS process and evaluated successfully on a real-time test board.

A stepwise refinement method by applying Refactoring in system level design (시스템 레벨 설계에서 리팩토링을 적용한 단계적 상세화)

  • Kim, Hyun-Jong;Kong, Heon-Tag;Kim, Chi-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.6
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    • pp.2840-2850
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    • 2011
  • Programmers can use the Hardware-Software Co-Designing, in which they design a hardware system and software system simultaneously and then unify them, to design an embedded system. This study analyzes the problems of designing an embedded system and suggests applying the system-level design technique, which uses SpecC technology, as a solution to the problems. Also, it suggests systematic and concrete stepwise refinement by applying Refactoring technology in software engineering as a way to make the use of system-level stepwise refinement.

Design and Implementation of UAV System for Autonomous Tracking

  • Cho, Eunsung;Ryoo, Intae
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.2
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    • pp.829-842
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    • 2018
  • Unmanned Aerial Vehicle (UAV) is diversely utilized in our lives such as daily hobbies, specialized video image taking and disaster prevention activities. New ways of UAV application have been explored recently such as UAV-based delivery. However, most UAV systems are being utilized in a passive form such as real-time video image monitoring, filmed image ground analysis and storage. For more proactive UAV utilization, there should be higher-performance UAV and large-capacity memory than those presently utilized. Against this backdrop, this study described the general matters on proactive software platform and high-performance UAV hardware for real-time target tracking; implemented research on its design and implementation, and described its implementation method. Moreover, in its established platform, this study measured and analyzed the core-specific CPU consumption.

Core-A: A 32-bit Synthesizable Processor Core

  • Kim, Ji-Hoon;Lee, Jong-Yeol;Ki, Ando
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.2
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    • pp.83-88
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    • 2015
  • Core-A is 32-bit synthesizable processor core with a unique instruction set architecture (ISA). In this paper, the Core-A ISA is introduced with discussion of useful features and the development environment, including the software tool chain and hardware on-chip debugger. Core-A is described using Verilog-HDL and can be customized for a given application and synthesized for an application-specific integrated circuit or field-programmable gate array target. Also, the GNU Compiler Collection has been ported to support Core-A, and various predesigned platforms are well equipped with the established design flow to speed up the hardware/software co-design for a Core-A-based system.

A Study on Reconfigurable Network Protocol Stack using Task-based Component Design on a SoC Platform (SoC 플랫폼에서 태스크 기반의 조립형 재구성이 가능한 네트워크 프로토콜 스택에 관한 연구)

  • Kim, Young-Mann;Tak, Sung-Woo
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.617-632
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    • 2009
  • In this paper we propose a technique of implementing the reconfigurable network protocol stack that allows for partitioning network protocol functions into software and hardware tasks on a SoC (System on Chip) platform. Additionally, we present a method that guarantees the deadline of both an individual task and messages exchanging among tasks in order to meet the deadline of real-time multimedia and networking services. The proposed real-time message exchange method guarantees the deadline of messages generated by multimedia services that are required to meet the real-time properties of multimedia applications. After implementing the networking functions of TCP/IP protocol suite into hardware and software tasks, we verify and validate their performance on the SoC platform. Experimental results indicate that the proposed technique improves the performance of TCP/IP protocol suit as well as application service satisfaction in application-specific real-time.

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