• Title/Summary/Keyword: haptic

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Performance Analysis of Telerobotic Systems with Different Haptic and Video Time-delay (햅틱과 영상의 시간지연 차이에 따른 원격조종 로봇시스템의 성능분석)

  • Kim, Ye-Seul;Ryu, Jee-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.3
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    • pp.286-292
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    • 2010
  • In this paper, we investigate the relationship between the performance of telerobotic systems and the two independent time-delay on different modality, which are haptic and video. Especially, we try to find some performance improvement when the amount of delay of haptic and video is synchronized. Experiments were conducted with 10 subjects by scanning the amount of video and haptic delay independently. It is rather interesting to note that the teleoperation performance was not that sensitive to video delay, and the synchronized video and haptic delay doesn't show better performance than the case when haptic delay is lower than video delay.

Haptic Display of A Puncture Task with 4-legged 6 DOF Parallel Haptic Device (6자유도 병렬형 햅틱장치를 이용한 구멍뚫기 작업의 햅틱 디스플레이)

  • 김형욱;서일홍
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.41 no.6
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    • pp.1-10
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    • 2004
  • A haptic rendering system is proposed for a puncture task of a virtual vertebra model. To build a mesh model from medical images, Delaunay triangulation is applied and physical models are based on elasticity theory. Also, a redundant actuated 6 DOF parallel type haptic device is designed to display large force and to resolve the singularity problem of parallel type mechanisms. Haptic feeling of puncture task and the performance of the proposed haptic device are tested by two puncture task experiments.

Augmented Reality Haptic Upper Garment for Wear Sensation (착용감 구현을 위한 증강현실용 햅틱 상의(上衣))

  • Yim, Eunhyuk;Kwon, Jeanne;Lee, Sooyong
    • The Journal of Korea Robotics Society
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    • v.14 no.2
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    • pp.150-156
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    • 2019
  • Haptic systems have been widely used for both virtual reality and augmented reality application including game, entertainment, education and medical sectors. Clothing designers and retailers initiated using AR and VR technologies to help the consumers find style with the perfect fit. Most of the developed augmented reality shopping is implemented by overlapping the image of the clothes on the customer so that he/she can find the fit. However, those are only visual information and the customer cannot experience the real size and the stiffness of the clothes. In this paper, we present the haptic upper garment which provides the haptic feedback to the user using cables. By controlling the length of the cable, the size of the clothes is set and by stiffness control, the compliance of the fabric is implemented. The haptic garment is modeled for precise control and the distributed controller architecture is described. With the haptic upper garment, the user's experience of the virtual clothes is greatly enhanced.

Equivalent Physical Damping Parameter Estimation for Stable Haptic Interaction (안정적인 햅틱 상호작용을 위한 등가 물리적 댐핑 추정)

  • Kim, Jong-Phil;Seo, Chang-Hhoon;Ryu, Je-Ha
    • The Journal of Korea Robotics Society
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    • v.1 no.2
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    • pp.135-141
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    • 2006
  • This paper presents offline estimation of equivalent physical damping parameter in haptic interaction systems where damping is the most important parameter for stability. Based on the previous energy bounding algorithm, an offline procedure is developed in order to estimate the physical damping parameter of a haptic device by measuring energy flow-in to the haptic device. The proposed method does not use force/torque sensor at the handgrip. Numerical simulation and experiments verified effectiveness of the proposed method.

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Nonlinear Virtual Coupling for Stable Haptic Interaction (안정된 햅틱 인터페이스를 위한 비선형가상커플링)

  • 이문환;이두용
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.8
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    • pp.610-615
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    • 2003
  • This paper proposes a nonlinear virtual coupling fur haptic interface, which offers better performance while maintaining stability of the system. The nonlinear virtual coupling is designed based on a human response model. This human response model exploits delay between the human Intention and the actual change of arm impedance. The proposed approach provides with less conservative constraints for the design of stable haptic interface, compared with the traditional passivity condition. This allows increased performance that is verified through experiments.

Haptic Collaboration System over High Resolution Tiled-display with QoE (QoE 지원 Tiled-display 기반 촉감 협업 시스템)

  • Son, Seok-Ho;Lee, Seok-Hee;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.65-71
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    • 2008
  • This paper proposes a structure of haptic collaboration system over high resolution tiled-display, and proposes a QoE (quality of experience) increase scheme in integrated system. Both haptic system and tiled-display system have requirements of computational power. A haptic device is unstable if haptic rendering rate is less than 1kHz, A requirement of tiled-display systeme is frame rate of display. It requires update of 30 frame fer sec. If we use these systems independently, we can satisfy each requirements. However, if we integrate two systems, performance of entire system significantly decreases because of lack of resources, and QoE of users also decrease. In this paper, therefore, we propose a QoE guaranty scheme which selectively allocates cpu resource between display update and haptic rendering. In order to increase QoE, we set a priority for visual and haptic in order to allocate more resource on visual or haptic. If a user sensitive about touch, then proposed scheme increases haptic rendering rate by allocating more resource. Otherwise a user more sensitive about visual than haptic, proposed scheme decreases haptic rendering rate and increases tiled-display update rate. Therefore, by selectively allocating limited cpu resource, proposed scheme guaranties QoE of both haptic and visual.

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Hybrid Elastic Model for Volumetric Deformation and Real-time Haptic Simulation (볼륨 변형과 실시간 햅틱 시뮬레이션을 위한 하이브리드 탄성체 모델)

  • Cho, Jae-Hwan;Kim, Seok;Park, Jin-Ah
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.68-73
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    • 2009
  • As various haptic algorithms and haptic equipments have developed, the computer simulation includes the haptic simulation. Basically, the haptic simulation requires very fast refresh rate approximately 1000 Hz. The traditional haptic simulations have satisfied that requirement by simplifying the target model. In soft body simulation, simplifying the deformation is not good because the visual feedback is important. Separating haptic model from deformable model can be solution of that problem. However, the user may feel a subtle distiction because the relationship between two models are not clear. In this paper, we propose the hybrid model to manipulate haptic rendering and deformation and define the relationship between two models.

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The Haptic Display Model Development with the Karnopp Friction Model and the Proxy Concept (카르노프 마찰모델과 탐촉구 개념을 이용한 햅틱 디스플레이 모델 개발)

  • Kwon, Hyo-Jo;Kim, Ki-Ho;Oh, Chae-Youn
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.28 no.9
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    • pp.1344-1351
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    • 2004
  • This study develops a haptic display model which is an indispensable for the force generation in the virtual environment. In developing the haptic display model, a Proxy concept and a Karnopp friction model are utilized to generate the reaction force and the friction force. Also this study develops a 2 D.O.F. remote wiping system. This system is composed of a 2 D.O.F. master manipulator, a force sensor equipped 2 D.O.F. slave manipulator and a real time controller. With the developed remote wiping system, this study identifies the friction characteristic of the aluminum, acryl and rubber plate. The results are used as the dynamic friction coefficient of the haptic display model. This study shows the efficiency of the developed haptic display model by the comparison between the friction characteristic of the haptic display with the developed haptic display model and the friction characteristic of the real aluminum, acryl and rubber plate.

Development of a New Miniature Actuator providing both Kinesthetic and Vibrotactile Feedback for Haptic Interface (근감과 진동촉감 피드백을 제공하는 햅틱 인터페이스용 새로운 소형 액추에이터의 개발)

  • Pyo, Dongbum;Ryu, Semin;Han, Byung-Kil;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.143-149
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    • 2013
  • This paper presents a new miniature haptic display to convey ample haptic information to a user of a handheld interface. There are buttons on interfaces or general electronic devices, but existing buttons provide haptic feedback of only one passive pattern to a user. Because humans perceive tactile and kinesthetic information simultaneously when they handle objects the proposed actuator provides both sensations at once. It is able to generate various levels of kinesthetic sensations when pressing a button under diverse situations. Also, vibrotactile feedback can be delivered for exciting haptic effects with numerous patterns. Its performance was evaluated in accordance with the resistive force by changing the intensity of the input current. Experiments show that the proposed actuator has the ability to provide numerous haptic sensations for more realistic and complex haptic experiences.

Design of a New Haptic Device using a Parallel Mechanism with a Gimbal Mechanism

  • Lee, Sung-Uk;Shin, Ho-Chul;Kim, Seung-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2331-2336
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    • 2005
  • This paper proposes a new haptic device using a parallel mechanism with gimbal type actuators. This device has three legs actuated by 2-DOF gimbal mechanisms, which make the device simple and light by fixing all the actuators to the base. Three extra sensors are placed at passive joints to obtain a unique solution of the forward kinematics problem. The proposed haptic device is developed for an operator to use it on a desktop in due consideration of the size of an average Korean. The proposed haptic device has a small workspace for on operator to use it on a desktop and more sensitivity than a serial type haptic device. Therefore, the motors of the proposed haptic device are fixed at the base plate so that the proposed haptic device has a better dynamic bandwidth due to a low moving inertia. With this conceptual design, optimization of the design parameters is carried out. The objective function is defined by the fuzzy minimum of the global design indices, global force/moment isotropy index, global force/moment payload index, and workspace. Each global index is calculated by a SVD (singular value decomposition) of the force and moment parts of the jacobian matrix. Division of the jacobian matrix assures a consistency of the units in the matrix. Due to the nonlinearity of this objective function, Genetic algorithms are adopted for a global optimization.

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