• Title/Summary/Keyword: hand interface

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A 6-degree-of-freedom force-reflecting hand controller using fivebar parallel mechanism (+5각 관절 병렬 구조를 이용한 6자유도 힘 반사형 원격 조종기)

  • 진병대;우기영;권동수
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1545-1548
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    • 1997
  • A Force-refecting hand controller can provide the kinesthetic information obtained from a slave manipulator to the operator of a teleoperation system. This thesis presents the desgn and the analysis of a 6-degree-of-freedom force-reflecting hand controller using fivebar parallel mechanism. The goal of this thesis is to construct a superior hand controller that can provide large workspace and good force-reflecting ability. The forward kinematics of the fivebar paprallel mechanism has been calculated in real-time using three pin-joint sensors in addition to six actuator position sensors. A force decomposition approach is used to comput the Jacobin. To analyze the characteristics of the fivebar parallel mechanism, it has been compared with the other three parallel mechanisms in terms with workspace and manipulability measure. The force-reflecting hand controller using the fivebar parallel mechanism has been constructed and tested to verify the feasibility of the design concept.

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A Study on Hand Shape Recognition using Edge Orientation Histogram and PCA (에지 방향성 히스토그램과 주성분 분석을 이용한 손 형상 인식에 관한 연구)

  • Kim, Jong-Min;Kang, Myung-A
    • Journal of Digital Contents Society
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    • v.10 no.2
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    • pp.319-326
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    • 2009
  • In this paper, we present an algorithm which recognize hand shape in real time using only image without adhering separate sensor. Hand recognizes using edge orientation histogram, which comes under a constant quantity of 2D appearances because hand shape is intricate. This method suit hand pose recognition in real time because it extracts hand space accurately, has little computation quantity, and is less sensitive to lighting change using color information in complicated background. Method which reduces recognition error using principal component analysis(PCA) method to can recognize through hand shape presentation direction change is explained. A case that hand shape changes by turning 3D also by using this method is possible to recognize. Human interface system manufacture technique, which controls a home electric appliance or game using, suggested method at experience could be applied.

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Development of Surface Myoelectric Sensor for Myoelectric Hand Prosthesis

  • Choi, Gi-Won;Moon, In-Hyuk;Sung, So-Young;Lee, Mynug-Joon;Chu, Jun-Uk;Mun, Mu-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1268-1271
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    • 2005
  • This paper proposes a compact-sized surface myoelectric sensor for myoelectric hand prosthesis. To fit the surface myoelectric sensor in the socket of the myoelectric hand prosthesis, the sensor should be a compact size. The surface myoelectric sensor is composed of a skin interface and a single processing circuit that are mounted on a single package. Since the skin interface has one reference and two input electrodes, and the reference electrode is located in middle of two input electrodes, we propose two types of sensors with the circle- and bar-shaped reference electrode, but all input electrodes are the bar-shaped. The metal material used for the electrodes is the stainless steel (SUS440) that endures sweat and wet conditions. Considering conduction velocity and median frequency of the myoelectric signal, we select the inter-electrode distance (IED) between two input electrodes as 18mm, 20mm, and 22 mm. The signal processing circuit consists of a differential amplifier with band pass filter, a band rejection filter for rejecting 60Hz power-line noise, amplifiers, and a mean absolute value circuit. We evaluate the proposed sensor from the output characteristics according to the IED and the shape of the reference electrode. From the experimental results we show the surface myoelectric sensor with the 18mm IED and the bar-shaped reference electrode is suitable for the myoelectric hand prosthesis.

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Design and Implementation of Hand-Held Inspection Device for High Performance Mobile TFT LCD/OLED Module (고성능 모바일 TFT LCD/OLED 모듈을 위한 헨드헬드 검사장비 설계 및 구현)

  • Moon, Seung-Jin;Kim, Hong-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.6B
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    • pp.630-640
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    • 2009
  • The thesis suggests hand-held equipment to overhaul for mobile TFT LCD/OLED module of high-performance. The established module equipment to overhaul could distinguish outputting video data to module for distinguishing flicker, but it is impossible with low system. In this thesis, supporting system could check the various supplement functions from bringing equipment to overhaul without changing design of FPGA or H/W the module various size for equipment to overhaul for module of high-performance coincidently. The system includes hand-held equipment to overhaul, test software embedded and software a base personal computer and have designed to output, save, and certify all contents of module test of hand-held equipment to overhaul to interface universal serial bus. Setting up 9 items that represent for efficient verification of the proposed system have been possible confirmation with TFT LCD/OLED module of high-performance, establishment scan time, creation gamma, changing register, supporting interface, and multi inch modules.

Conceptual Fuzzy Sets for Picture Reference System with Visual User Interface and Command Recognition System without Keyboard and Mouse

  • Saito, Maiji;Yamaguchi, Toru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.138-141
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    • 2003
  • This paper proposes conceptual fuzzy sets for picture reference system with visual user interface and command recognition system without keyboard and mouse. The picture reference system consists of the associative picture database, the visual user interface and command recognition system. The associative picture database searches pictures by using conceptual fuzzy sets. To show pictures attractive, the visual user interface provides some visual effect functions. The command recognition unit, without keyboard and mouse, captures user's hand by camera and informs it to the system as a command. We implement and evaluate the picture reference system.

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A Study on the Influence of Residual Stresses on Fatigue Crack Growth Behaviors in the Weldment Plate with Various Thickness(II) (변후 용접판재에서의 피로균열성장거동에 미치는 잔류응력의 영향에 관한 파괴역학적 연구(II))

  • 차용훈
    • Journal of the Korean Society of Safety
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    • v.9 no.3
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    • pp.22-27
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    • 1994
  • For the $\beta$=1 specimen with constant thickness, Crack growth rate is smoothly increasing in the a-N curve. On the other hand for $\beta$=2 specimen with various thickness, the inflection point is observed in crack growth rate near the thickness interface. da/dN before the inflection point is increased, and da/dN after the point is decreased, compared to the $\beta$=1 specimen. da/dN near the thickness interface is approached zero. The descending point was observed earlier as $\beta$ increased. Considering the relation between da/dN and λ, the crack propagation rates for the case of $\beta$ =1 incrased almost linearly, however, the crack propagation rates for $\beta$=2,3 decreased more rapidly near the thickness interface. Additionally, the decreased point in da/dN for $\beta$=3 is farther from the thickness interface than the case for $\beta$ =2.

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Slow Motion of a Circular Cylinder Near the Plane Interface of Viscous Fluids (점度 가 相異한 流體境界面 근처 에서 圓柱주위 의 二次元 低速流動 의 解析)

  • 오세훈;강신영
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.7 no.2
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    • pp.175-185
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    • 1983
  • When a circular cylinder near the plane fluid-interface of different viscosities is in parallel and normal motion, solutions of the Oseen equation are obtained. Classical image method with Faxen's integral form is used to satisfy the boundary conditions on the plane interface. Coefficients of drag and lift increase as a cylinder approaches to the interface. But drag-coefficients of parallel motions with viscosity-ratio less than unity are decreased slightly. They show monotonic increase with Reynolds number in case of parallel motion, but minimum values of drag coefficients in normal motion are appeared. On the other hand Stokes' solution are obtained by taking limits of low Reynolds number except the case of parallel motion with viscosity-ratio not equal to infinity.

User Interface Design and Rehabilitation Training Methods in Hand or Arm Rehabilitation Support System (손과 팔 재활 훈련 지원 시스템에서의 사용자 인터페이스 설계와 재활 훈련 방법)

  • Ha, Jin-Young;Lee, Jun-Ho;Choi, Sun-Hwa
    • Journal of Industrial Technology
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    • v.31 no.A
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    • pp.63-69
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    • 2011
  • A home-based rehabilitation system for patients with uncomfortable hands or arms was developed. By using this system, patients can save time and money of going to the hospital. The system's interface is easy to manipulate. In this paper, we discuss a rehabilitation system using video recognition; the focus is on designing a convenient user interface and rehabilitation training methods. The system consists of two screens: one for recording user's information and the other for training. A first-time user inputs his/her information. The system chooses the training method based on the information and records the training process automatically using video recognition. On the training screen, video clips of the training method and help messages are displayed for the user.

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Interactive Interface Design Through VR Hand Tracking (VR 핸드트레킹을 통한 상호작용 인터페이스 설계)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.1
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    • pp.213-218
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    • 2023
  • In order to use the VR HMD, operation through separate controllers in both hands is required. Methods for text input in VR include a method of selecting virtual keyboard keys on the screen one by one using a controller, a method of inputting through a keyboard that is a resource of a computer by connecting a computer and VR, or a method of inputting through a keyboard that is a resource of a computer by purchasing a wireless keyboard in VR and wireless keyboard connection method. As such, the text input method in current VR equipment causes inconvenience and additional costs to users. For these reasons, most of the VR-related contents are limited to simple functions such as games or viewers, and there is a risk that VR equipment will be recognized as a simple game machine. Therefore, in this study, a multi-input interface using hand tracking provided by the Oculus Quest2 device is designed and partially implemented. Through this, it is expected that various tasks such as document work and business processing as well as games can be conveniently used using VR equipment.

The Hand Region Acquistion System for Gesture-based Interface (제스처 기반 인터페이스를 위한 손영역 획득 시스템)

  • 양선옥;고일주;최형일
    • Journal of the Korean Institute of Intelligent Systems
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    • v.8 no.4
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    • pp.43-52
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    • 1998
  • We extract a hand region by using color information, which is an important feature for human vision to distinguish objects. Because pixel values in images are changed according to the luminance and lighting source, it is difficult to extract a hand region exactly without previous knowledge. We generate a hand skin model at learning stage, and extract a hand region from images by using the model. We also use a Kalman filter to consider changes of pixel values in a hand skin model. A Kalman filter restricts a search area for extracting a hand region at next frame also. The validity of the proposed method is proved by implementing the hand-region acquisition module.

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