• Title/Summary/Keyword: hand coordinate system

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Indentification and Compensation of Robot Kinematic Parameters for Positioning Accuracy Improvement

  • Kim, Doo-Hyeong;Guk, Geum-Hwan
    • 한국기계연구소 소보
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    • s.19
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    • pp.81-92
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    • 1989
  • This paper presents a simple identification method of the actual kinematic parameters for the robot with parallel joints. It is known that Denavit-Hartenberg's coordinate system is not useful for nearly parallel joints. In this paper, the coordinate frames are reassigned to model the kinematic parameter between nearly parallel joints by four parameters. The proposed identification method uses a straight ruler about 1m long. A robot hand is placed by using a teaching pendant at the prescribed points on the ruler, and corresponding error function is defined. The identified kinematic parameters which make the error function zero are obtained by iterative least square error method based on the singular value decomposition. In the compensation of joint angles, only the position is considered because the usual applications of robot do not require a precise orientation control.

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Parameter Identification of Robot Hand Tracking Model Using Optimization (최적화 기법을 이용한 로봇핸드 트래킹 모델의 파라미터 추정)

  • Lee, Jong-Kwang;Lee, Hyo-Jik;Yoon, Kwang-Ho;Park, Byung-Suk;Yoon, Ji-Sup
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.5
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    • pp.467-473
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    • 2007
  • In this paper, we present a position-based robot hand tracking scheme where a pan-tilt camera is controlled such that a robot hand is always shown in the center of an image frame. We calculate the rotation angles of a pan-tilt camera by transforming the coordinate systems. In order to identify the model parameters, we applied two optimization techniques: a nonlinear least square optimizer and a particle swarm optimizer. From the simulation results, it is shown that the considered parameter identification problem is characterized by a highly multimodal landscape; thus, a global optimization technique such as a particle swarm optimization could be a promising tool to identify the model parameters of a robot hand tracking system, whereas the nonlinear least square optimizer often failed to find an optimal solution even when the initial candidate solutions were selected close to the true optimum.

Remote Image Control by Hand Motion Detection (손동작 인지에 의한 원격 영상 제어)

  • Lim, Jung-Geun;Han, Kyongho
    • Journal of IKEEE
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    • v.16 no.4
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    • pp.369-374
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    • 2012
  • This paper handles the UX implementation for system control using the visual input information of hand motion. Kinect sensor from Microsoft is used to acquire the user's skeleton image from the 3-D depth map at a rate of 30 frames per sec. and eventually knows the x-y coordinates of hand joints. The x-y coordinate value changes of hands between the present frame and next frame shows the direction of changes and rotation of changes and the various hand motion is used as a UX input command for remote image control on smart TV, etc. Through the experiments, we showed the implementation of the proposed idea.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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The Effect of Repetitive Hand Task on Upper Extremity Proprioception and Dexterity (반복적인 수작업이 상지 고유수용성 감각 및 기민성에 미치는 영향)

  • Rhee, Hyeon-Sook;Kim, Sung-Joong;Yu, Jae-Ho
    • Journal of the Korean Society of Physical Medicine
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    • v.5 no.4
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    • pp.685-692
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    • 2010
  • Purpose : The purpose of this study was to investigate effects of repetitive hand task on upper extremity proprioception and dexterity. Methods : Experimental group who had done hand task since last 1 year and young adult control group was recruited this study. Proprioception was measured positioning errors of elbow and wrist on three dimensional coordinate system by Winarm software(Zebris Medcal GmbH, Germany). And dexterity was measured by box and block test. Statistical analysis was used independent t -test. Results : When elbow moved from flexion to extension, there were significant difference on error of x axis in wrist location and erros of x, z axis in shoulder location(p<.05). When wrist moved from flexion to extension, there was significant difference on y axis in finger location error(p<.05). And there significant difference on dexterity(p<.05). Conclusion : In conclusion, repetitive hand task increase upper extremity proprioception and dexterity. The physical therapy in industrial workers should inhibit overuse injury.

A Dynamic Hand Gesture Recognition System Incorporating Orientation-based Linear Extrapolation Predictor and Velocity-assisted Longest Common Subsequence Algorithm

  • Yuan, Min;Yao, Heng;Qin, Chuan;Tian, Ying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4491-4509
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    • 2017
  • The present paper proposes a novel dynamic system for hand gesture recognition. The approach involved is comprised of three main steps: detection, tracking and recognition. First, the gesture contour captured by a 2D-camera is detected by combining the three-frame difference method and skin-color elliptic boundary model. Then, the trajectory of the hand gesture is extracted via a gesture-tracking algorithm based on an occlusion-direction oriented linear extrapolation predictor, where the gesture coordinate in next frame is predicted by the judgment of current occlusion direction. Finally, to overcome the interference of insignificant trajectory segments, the longest common subsequence (LCS) is employed with the aid of velocity information. Besides, to tackle the subgesture problem, i.e., some gestures may also be a part of others, the most probable gesture category is identified through comparison of the relative LCS length of each gesture, i.e., the proportion between the LCS length and the total length of each template, rather than the length of LCS for each gesture. The gesture dataset for system performance test contains digits ranged from 0 to 9, and experimental results demonstrate the robustness and effectiveness of the proposed approach.

Implement of Hand Gesture Interface using Ratio and Size Variation of Gesture Clipping Region (제스쳐 클리핑 영역 비율과 크기 변화를 이용한 손-동작 인터페이스 구현)

  • Choi, Chang-Yur;Lee, Woo-Beom
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.121-127
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    • 2013
  • A vision based hand-gesture interface method for substituting a pointing device is proposed in this paper, which is used the ratio and size variation of Gesture Region. Proposed method uses the skin hue&saturation of the hand region from the HSI color model to extract the hand region effectively. This method can remove the non-hand region, and reduces the noise effect by the light source. Also, as the computation quantity is reduced by detecting not the static hand-shape recognition, but the ratio and size variation of hand-moving from the clipped hand region in real time, more response speed is guaranteed. In order to evaluate the performance of the our proposed method, after applying to the computerized self visual acuity testing system as a pointing device. As a result, the proposed method showed the average 86% gesture recognition ratio and 87% coordinate moving recognition ratio.

Dynamic Analysis of an Optical Disk Drive with an Automatic Ball Balancer (자동볼평형장치가 부착된 광디스크 드라이브의 동특성해석)

  • Kim, Kang-Sung;Chung, Jin-Tai
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.26 no.12
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    • pp.2511-2518
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    • 2002
  • Dynamic behaviors and stability of an optical disk drive coupled with an automatic ball balancer (ABB) are analyzed by a theoretical approach. The feeding system is modeled a rigid body with six degree-of-freedom. Using Lagrange's equation, we derive the nonlinear equations of motion for a non -autonomous system with respect to the rectangular coordinate. To investigate the dynamic stability of the system in the neighborhood of the equilibrium positions, the monodromy matrix technique is applied to the perturbed equations. On the other hand, time responses are computed by the Runge -Kutta method. We also investigate the effects of the damping coefficient and the position of ABB on the dynamic behaviors of the system.

Dynamic Analysis of an Optical Disk Drive with an Automatic Ball Balancer (자동볼평형장치가 부착된 광디스크 드라이브의 동특성해석)

  • 김강성;정진태
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2001.11b
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    • pp.983-988
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    • 2001
  • Dynamic behaviors and stability of an optical disk drive coupled with an automatic ball balancer(ABB) are analyzed by a theoretical approach. The feeding system is modeled a rigid body with six degree-of-freedom. Using Lagrange's equation, we derive the nonlinear equations of motion for a non-autonomous system with respect to the rectangular coordinate. To investigate the dynamic stability of the system in the neighborhood of the equilibrium positions, the monodromy matrix technique is applied to the perturbed equations. On the other hand, time responses are computed by the Runge-Kutta method. We also investigate the effects of the damping coefficient and the position of ABB on the dynamic behaviors of the system.

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Robust Camera Calibration using TSK Fuzzy Modeling

  • Lee, Hee-Sung;Hong, Sung-Jun;Kim, Eun-Tai
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.3
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    • pp.216-220
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    • 2007
  • Camera calibration in machine vision is the process of determining the intrinsic camera parameters and the three-dimensional (3D) position and orientation of the camera frame relative to a certain world coordinate system. On the other hand, Takagi-Sugeno-Kang (TSK) fuzzy system is a very popular fuzzy system and approximates any nonlinear function to arbitrary accuracy with only a small number of fuzzy rules. It demonstrates not only nonlinear behavior but also transparent structure. In this paper, we present a novel and simple technique for camera calibration for machine vision using TSK fuzzy model. The proposed method divides the world into some regions according to camera view and uses the clustered 3D geometric knowledge. TSK fuzzy system is employed to estimate the camera parameters by combining partial information into complete 3D information. The experiments are performed to verify the proposed camera calibration.