• Title/Summary/Keyword: graphics information

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Traffic Generation and Animation for Road Information System

  • Chung, Haeyeun;Choi, Kwangjin;Cho, Eunsang;Choi, Byungwon;Park, Sanghyun;Ko, Hyongseok
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.86-89
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    • 1997
  • This paper presents an algorithm for visualizing the traffic condition. The load of each road is updated using the incoming data collected by the devices placed at specific road crossings and junctions. The data includes the road occupancy, average speed, and vehicle types. They are analyzed to produce the 3D animation sequence of the traffic in real-time. This visualization maximizes the value of the collected data by aiding the end-users to grasp the current road situation intuitively. The traffic of a particular lane are based on the actual number of vehicles of that type passed during the last 5 minutes. This system was used in the Ministry of Construction and Public Transportation to visualize the Korean roads during the holidays around the lunar new year of 1997.

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3D Visualization and Analysis of Geotechnical Information (지반정보 3차원 영상화 및 해석기술 개발)

  • 김광은;송원경;신희순
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.10a
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    • pp.371-378
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    • 1999
  • A prototype computer program was developed which visualizes various kinds of geotechnical information using 3D object graphics techniques. The program integrates various kinds of geotechnical data such as surface geology map, boreholes data, geophysical data as well as man made subsurface structures. It also reads NGIS DXF map and generates digital elevation model from iso-elevation line layer of the DXF map. All the data are put into a 3D model as 3D objects. The created 3D model can be viewed and analysed in a interactive 3D way.

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Design and Implementation of Multimedia Contents Browsing (멀티미디어 콘텐츠 브라우징 설계 및 구현)

  • Bu So-Young;Yun Hyun-Joo;Choi Yoo-Joo
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06b
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    • pp.67-69
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    • 2006
  • 본 논문에서는 소형 단말기에서 다량의 멀티미디어 콘텐츠를 효과적으로 정렬, 검색. 액세스 할 수 있는 새로운 멀티미디어 콘텐츠 브라우저를 제안한다. 또한 다중 플랫폼화 되어가는 컴퓨팅 환경 변화에 적응하기 위한 마이그레이션 시스템 구조를 제안하고, 이를 기반으로 멀티미디어 콘텐츠 브라우저를 확장하여 이기종 단말기에서 멀티미디어 콘텐츠에 대한 액세스를 가능하게 하였다. 제안 브라우저에 대한 사용성 평가를 통하여 제안 브라우저의 유용성 및 활용 효율성을 보였다.

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Organization and Design Techniques of Geographic Information System Using Computer Graphics (컴퓨터 그래픽스를 이용한 지리정보시스템의 구성과 설계기법)

  • 金光埴;崔潤哲
    • Korean Journal of Remote Sensing
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    • v.3 no.1
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    • pp.55-70
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    • 1987
  • The main purpose of is paper is to review and develope design techniques with respect to geographic information system (GIS) using computer graphics. The geographic information system is a system designed to capture, store, manipulate, retrieve and display various data about geographic locations and spatial characteristics. In order to perform this research, a significant literature review was conducted and various design techniques of GIS based upon computer graphice were discussed.

An Efficient Technique for Processing of Spatial Data Using GPU (GPU를 사용한 효율적인 공간 데이터 처리)

  • Lee, Jae-Il;Oh, Byoung-Woo
    • Spatial Information Research
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    • v.17 no.3
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    • pp.371-379
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    • 2009
  • Recently, GPU (Graphics Processing Unit) has been improved rapidly on the need of speed for gaming. As a result, GPU contains multiple ALU (Arithmetic Logic Unit) for parallel processing of a lot of graphics data, such as transform, ray tracing, etc. Therefore, this paper proposed a technique for parallel processing of spatial data using GPU. Spatial data consists of multiple coordinates, and each coordinate contains value of x and y axis. To display spatial data graphics operations have to be processed to large amount of coordinates. Because the graphics operation is identical and coordinates are multiple data, SIMD (Single Instruction Multiple Data) parallel processing of GPU can be used for processing of spatial data to improve performance. This paper implemented SIMD parallel processing of spatial data using two kinds of SDK (Software Development Kit). CUDA and ATI Stream are used for NVIDIA and ATI GPU respectively. Experiments that measure time of calculation for graphics operations are carried out to observe enhancement of performance. Experimental result is reported that proposed method can enhance performance up to 1,162% for graphics operations. The proposed method that uses parallel processing with GPU for spatial data can be generally used to enhance performance for applications which deal with large amount of spatial data.

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Design and Applications of Graphics Interface on Personal Computer (개인용 컴퓨터상의 그래픽스 인터페이스 설계와 응용)

  • Kim, Jin-Han;Kyung, Chong-Min
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.26 no.1
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    • pp.113-121
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    • 1989
  • A software interface called CGI-K including device driver routines and graphics primitives for the grphic board "K" was designed, implemented in the Design Automation Laboratory of KAIST and installed on IBM PC/AT, using assembly and C language supported by TMS 34010 grphics processor. Several algorithms generating the graphics primitives such as box, circle, pie chord are proposed. The drawing speed of CGI-K on the graphic board K was found out to be three to ten times faster than that of the EGA for several examples. A 2-D graphics editor called GRIM (graphics input and modification) and a 3-dimensional graphics renderer called IPCHE which can draw 3-D objects were developed as two major application programs running on CGI-K. The graphics primitives supported in GRIM include polygon, box, circle, and ace. The IPCHE receives a 3-D objects data file and displays the 3-D object on the screen with hidden surface removal, shading, and perspective scaling.

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A Case analysis of NFT digital art works (NFT 디지털아트 작품 사례분석)

  • Yoon, Heesun;Chung, Jeanhun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.55-61
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    • 2022
  • With the rapid development of information technology, Metaverse and Non-Fungible Token (hereinafter referred to as NFT) technology will not only create new supply and demand markets for digital art creators, but also for existing art writers. As interest in and trading of virtual assets and coins increases, so does the demand for digital art trading in the NFT market. This study examines the theoretical content of NFTs, blockchains, and Metaverse, and analyzes various expressions of NFT art that are currently popular. As the case study, 100 projects were selected and analyzed in the overall OpenSea ranking, which included 2D graphics, 3D graphics and motion graphics works. Then, from the perspective of creators, the graphic styles of NFT digital art are divided into 4 types: 2D graphics, 3D graphics, 2D dynamic graphics, 3D dynamic graphics, and analyzed and studied. It is hoped that in the future, this study can suggest the direction of creating graphic styles to digital art NFT creators.

A study of Beauty Make-up Using Computer Graphics (뷰티 메이크업을 위한 컴퓨터 그래픽스 활용에 관한 연구)

  • Kwon, Hyun-Ah
    • Fashion & Textile Research Journal
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    • v.8 no.2
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    • pp.214-224
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    • 2006
  • Computer graphics mean a reproduction of various information through image processing or the technology that is widely thought in makeup areas also, recently. Especially, Adobe Illustrator, unlike Adobe Photoshop used in image editing and correction, is software suitable for image drawing and reproducing beauty makeup. Beauty makeup is a work adorning human body to fit to the aesthetic standard in that period, and is a plastic art expressing shapes, colors and textures using design elements. Adobe Illustrator is a 2D graphics designing images using shapes having plane colors. In this study I studied techniques reproducing each element of contours and colors of beauty makeup through Adobe Illustrator CS. In other words, I have prepared a reference data by studying techniques reproducing beauty makeup using Adobe Illustrator CS. In this study, though, I couldn't try various things, because I limited facial contour and skin color to only one kind. Therefore, I hope, in the future, others can expand the ethnics of using Adobe Illustrator in more enriched ways by working on various facial contours and skin colors.

Analysis of application of motion graphics in the performing arts-Focuses on "Beyonce performs Run The World" (공면몌술메시 모션그래필의응용사계분석 -작품 "Beyonce performs Run The World")

  • Wang, Jia;Kim, Hae-Yoon
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.327-328
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    • 2014
  • Modern life is surrounded by all kinds of information and screen, motion graphics in these media everywhere, you can use it to a special performance of the method, the use of the stage, so that the effect is more vivid stage performance. Stage design industry began to diversify the use of Motion graphic, have long been out of the framework of the traditional background, turn into dynamic video space. In this paper analysis of research papers by the dynamic changes in the graphics arena background, style, affect the application of dynamic images. Summed up in the stage of development that can adapt to the requirements of the times, better performance stage effects and express emotion of the stage performances.

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Video-Based Augmented Reality without Euclidean Camera Calibration (유클리드 카메라 보정을 하지 않는 비디오 기반 증강현실)

  • Seo, Yong-Deuk
    • Journal of the Korea Computer Graphics Society
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    • v.9 no.3
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    • pp.15-21
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    • 2003
  • An algorithm is developed for augmenting a real video with virtual graphics objects without computing Euclidean information. Real motion of the camera is obtained in affine space by a direct linear method using image matches. Then, virtual camera is provided by determining the locations of four basis points in two input images as initialization process. The four pairs of 2D location and its 3D affine coordinates provide Euclidean orthographic projection camera through the whole video sequence. Our method has the capability of generating views of objects shaded by virtual light sources, because we can make use of all the functions of the graphics library written on the basis of Euclidean geometry. Our novel formulation and experimental results with real video sequences are presented.

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