• Title/Summary/Keyword: gifted development

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Development and Application of Programming Learning System Using LED Display Kits (LED 디스플레이 키트를 활용한 프로그래밍 학습 시스템의 개발 및 적용)

  • Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.123-130
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    • 2010
  • In this paper, we introduce a new programming learning system for young students. The programming learning system consists of a LED display kit and a web-based flowchart system. The LED display kit acts as an output device by way of displaying lights while following a set of instructions given through a flowchart programming. In the flowchart system, the students use symbolic variables for the calculation and can get various displays or animations after creating a flowchart by drag-and-drop. Then we describe the survey results of various programming classes using our system between fall 2005 and spring 2009. The programming teaching was conducted with diverse groups such as elementary school students, gifted students, college students, and teachers etc. The responses from our in class surveys were generally positive.

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Development and Effect of Biomimicry Robot Education Program based on Technology Education (기술 교육 기반의 생체 모방 로봇 교육 프로그램 개발 및 적용 효과)

  • Kim, Sung-Ae
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.109-117
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    • 2019
  • In this study, it developed and applied a biomimicry robot education program based on technology education, and to examine its effects. To do this, We were developed a biomimetic robot education program and was applied to gifted education in the technology fields to examine changes of the effects along with satisfaction. The results are as follow: First, the biomimicry robot education program conducted over 15 hours in total, comprised of technological problem solving steps. Second, satisfaction as a quantitative research of this program was higher than average, and as a qualitative research also showed positive satisfaction. Third, the changes in the propensity for technological problem solving and attitudes toward robots were statistically significant after participation in the program.

An application and development of an activity lesson guessing a population ratio by sampling with replacement in 'Closed box' ('닫힌 상자'에서의 복원추출에 의한 모비율 추측 활동수업 개발 및 적용)

  • Lee, Gi Don
    • The Mathematical Education
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    • v.57 no.4
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    • pp.413-431
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    • 2018
  • In this study, I developed an activity oriented lesson to support the understanding of probabilistic and quantitative estimating population ratios according to the standard statistical principles and discussed its implications in didactical respects. The developed activity lesson, as an efficient physical simulation activity by sampling with replacement, simulates unknown populations and real problem situations through completely closed 'Closed Box' in which we can not see nor take out the inside balls, and provides teaching and learning devices which highlight the representativeness of sample ratios and the sampling variability. I applied this activity lesson to the gifted students who did not learn estimating population ratios and collected the research data such as the activity sheets and recording and transcribing data of students' presenting, and analyzed them by Qualitative Content Analysis. As a result of an application, this activity lesson was effective in recognizing and reflecting on the representativeness of sample ratios and recognizing the random sampling variability. On the other hand, in order to show the sampling variability clearer, I discussed appropriately increasing the total number of the inside balls put in 'Closed Box' and the active involvement of the teachers to make students pay attention to controlling possible selection bias in sampling processes.

Development of Online Educational Program for Disadvantaged Students (소외계층 학생을 위한 온라인 교육 프로그램 개발)

  • Kim, Seong-Won;Kim, Jiseon;Ryu, Jiyoung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.207-208
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    • 2019
  • 제3차 영재교육진흥종합계획을 통하여 소외계층을 대상으로 한 영재교육의 활성화가 진행되었다. 이에 따라 전체 학생 중에서 영재교육의 대상자 수의 비율도 증가하였으며, 영재교육 대상자 중 소외계층의 비율도 증가하였다. 일반 영재학생과 다르게 소외계층 영재 학생은 경제적, 문화적, 지리적 어려움을 겪고 있으므로 다각적인 지원이 필요하다. 하지만 선행 연구에서는 소외계층의 중학생을 대상으로 한 교육 프로그램 개발연구가 부족한 것으로 나타났다. 따라서 본 연구에서는 소외계층 중학생을 위한 온라인 교육 프로그램을 개발하였다. 교육 프로그램은 총 20차시이며, 2015 개정 교육과정의 과학, 수학, 정보 교과의 교육 내용을 기반으로 주제를 추출하였다. 추출한 주제를 기반으로 기초-심화로 이루어진 온라인 교육 콘텐츠를 개발하였으며, 교과별 역량 개발을 위하여 탐구 과제를 구성하였다. 향후 연구에서는 본 연구에서 개발한 교육 프로그램을 소외계층 학생을 대상으로 운영하고, 프로그램의 만족도와 개선 방향을 도출하고자 한다. 또한, 교육 프로그램의 교육적 효과를 알아보기 위하여 사전, 사후 검사를 통하여 학생들의 변화를 관찰하고자 한다.

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An Exploratory Study of Middle School Students' Motivation in Science: Comparing a STEM Education Program in Korea and the USA

  • Lee, Hyonyong;Longhurst, Max L.;Freeman, Michael K.;Lee, Hyundong
    • Journal of Science Education
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    • v.43 no.1
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    • pp.1-16
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    • 2019
  • This exploratory study is aimed at exploring the validity of the Science Motivation Questionnaire (SMQ) developed for university students, to measure the science motivation of middle school students and analyze the differences on gender and country factors of SMQ. A total of 371 students participated in this study: 171 middle school students from the USA and 200 secondary students from Korea. All participants were enrolled in the STEM program and activities in Utah, USA (for US students) and at a Korean university institute for gifted and talented students (for Korean students). In this study, exploratory and confirmatory factor analyses and latent mean analysis were used to analyze the gender and country differences. The results indicated that the 25 items of SMQ scale were theoretically meaningful and valid for middle school students. The latent mean difference by gender indicated that male students have higher intrinsic motivation, career motivation, grade motivation, and self-determination than female students. Moreover, a significant difference exists in these factors between the two countries. Further findings reveal that Korean students scored higher than US students in terms of the aforementioned factors. This study will provide significant insights in and contribution to science motivation issues in STEM education and the development of design-based engineering programs.

Metaverse Friend Making System Design and Implement (메타버스 비대면 친구사귀기 시스템 디자인 및 구현)

  • Chung, HaeKyung;Ko, JangHyok
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.97-102
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    • 2021
  • In this study, we developed the service that can efficiently making friends among college students in metaverse world. Metaverse technology has recently emerged as an important topic across the industry.' The development of virtual and augmented reality technologies, which have emerged as a new paradigm to drive the next generation of the Internet, is bringing us closer to the metaverse world. Metaverse is spreading around the gaming, entertainment, music, and content industries[1]. In particular, as non-face-to-face transitions have accelerated since the COVID-19 outbreak, lifestyles and industrial sites are rapidly changing beyond untacting to metaverseization, a three-dimensional virtual space. After discovering the needs of users through surveys and interviews, the research method added functions to the service that matched those needs. Users were pleased that they could make friends who matched their preferences and tastes, play like a game in a virtual world called metaverse, and customize their avatars to their liking. It was also very fresh to customize the goods so that they could be gifted and kept by themselves.

Analysis of Elementary and Middle School Students' Perceptions of Virtual Reality Interaction Tool (가상현실에서 상호작용 도구에 대한 초·중학생의 인식 분석)

  • Shim, Jaekwoun
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.15-24
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    • 2019
  • Tools and methods for interacting with the virtual environment are essential in order for a student to perform the virtual reality education contents. However, since the developed controller has generally been constructed for adults, it is necessary to study interaction tools considering the purpose of education and the level of students. Therefore, this study analyzed elementary and middle school students' perceptions of HMD and interactive tools, which are currently widely used as an initial research for developing interactive tools. Results show that students' perceptions has increased in post-questionnaire compared to pre-questionnaire, indicating that the universal controller can be used in the education. Implications for the development of interaction tools are discussed based on interviews with students.

Augmented Reality-based Programming Tool Analysis for Elementary (초등학생을 위한 증강현실 기반 프로그래밍 도구 분석)

  • Kim, JeongA;Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.93-99
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    • 2021
  • The purpose of this study is to analyze recently developed tools and relevant literature in order to discuss development scheme of augmented reality-based programming tools targeting elementary school students. Literature review draws conclusion that touch mode in the mobile augmented reality is effective, especially in the environment where manipulates commands and it is required to design contents taking class environment and teaching-learning strategy into account. Such research findings indicate that augmented reality-based programming tools targeting elementary school students should be designed to increase their interest in programming in a way that when physical teaching materials or specific space are recognized, the programmed problems will be augmented to allow students to combine the commands in the augmented environment.

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Claim-Evidence Approach for the Opportunity of Scientific Argumentation

  • Park, Young-Shin
    • Journal of The Korean Association For Science Education
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    • v.26 no.5
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    • pp.620-636
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    • 2006
  • The purpose of this study was to analyze one science teacher's understanding of student argumentation and his explicit teaching strategies for implementing it in the classroom. One middle school science teacher, Mr. Field, and his students of 54 participated in this study. Data were collected through three semi-structured interviews, 60 hours of classroom observations, and two times of students' lab reports for eight weeks. Coding categories were developed describing the teacher's understanding of scientific argumentation and a description of the main teaching strategy, the Claim-Evidence Approach, was introduced. Toulmin's approach was employed to analyze student discourse as responses to see how much of this discourse was argumentative. The results indicated that Mr. Field defined scientific inquiry as the abilities of procedural skills through experimentation and of reasoning skills through argumentation. The Claim-Evidence Approach provided students with opportunities to develop their own claims based on their readings, design the investigation for evidence, and differentiate pieces of evidence from data to support their claims and refute others. During this approach, the teacher's role of scaffolding was critical to shift students' less extensive argumentation to more extensive argumentation through his prompts and questions. The different level of teacher's involvement, his explicit teaching strategy, and the students' scientific knowledge influenced the students' ability to develop and improve argumentation.

Development of Assessment Tools for Scientifically Gifted and Talented with Lower Grades in Elementary School (초등학교 저학년 학생을 위한 종합적 과학재능 검사 도구의 개발 -수행형 검사 수행을 위한 시사점 도출-)

  • Seo, YoonKyung;Jhun, Youngseok
    • Journal of The Korean Association For Science Education
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    • v.40 no.3
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    • pp.347-358
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    • 2020
  • He purpose of this study is to design and apply a pilot assessment tools for scientifically gifted and talented elementary school students with lower grades. The assessment tool consists of three parts: homeroom teachers' recommendation, paper and pencil test and performance tests. The tools are verified whether they are suitable for unique characteristics of young children and enable to attract active participation. For suitability check, students' performance tests were inductively analyzed and 30 behavioral patterns were shown which were included and partially exceeded the level of lower elementary students' performance expectation in NGSS. As a result, we concluded that assessment tool developed in this study will be effective in discriminating young pupils' scientific talents. Then for participation check, we compared the number of coding references as an indicator of participation. Two cases were found that students with high interest participated passively in performance tests. We found these 'passive participants' had excessive scientific experiences and extremely narrow region of interest, during the process of complex interpretation between the results of this assessment tool and in-depth interviews with homeroom teachers. We found out in this study that newly developed tools can be used in school scene after modifying and elaboration through accumulation of more case studies.