• Title/Summary/Keyword: geographical and virtual space

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A Study on the Conceptual Frame for Spatial Study of Logistics Industry (물류산업의 공간연구를 위한 개념 체계에 관한 연구)

  • Sung, Sin-Je;Kang, Sang-Mok
    • Journal of the Korean Geographical Society
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    • v.46 no.1
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    • pp.81-99
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    • 2011
  • The purpose of this paper is to systemize the spatial studies of logistics industry by arranging the partially scattered current studies on spatial studies of logistics industry overall. Logistics industry now builds a complex spatial organization which has been developed to the stages of independent optimization by materials management and physical distribution providing specialized logistics services, logistics, and supply chain management including IT and management step by step. The complex spatial organization of logistics industry has been systematized with geographical space and virtual space, disintegration and integration, and intermediation and disintermediation. The three areas reported a dynamic characteristic overlapped in space. The dynamic characteristic has a dose relationship with interaction between IT and space of economic activities.

Web-Based Media GIS Architecture Using the Virtual World Mapping Technique

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyoung-Ok
    • Korean Journal of Remote Sensing
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    • v.19 no.1
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    • pp.71-80
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    • 2003
  • In this Paper, we Propose web-based Media GIS architecture using 3D geographical database and GPS-related data resulted from 45-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideoServer, which performs VWM technique.

From the Geography of Physical Space to the Geography of Virtual Space: Current and Future Research of the Information and Communication Geography and Virtual Geography (물리공간의 지리학에서 가상공간의 지리학으로: 정보통신지리학과 가상지리학의 연구동향과 가능성)

  • Kim, Young-Long
    • Journal of the Economic Geographical Society of Korea
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    • v.22 no.1
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    • pp.70-83
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    • 2019
  • This paper reviews how geographers have embraced the information and communication technology and expanded their perspectives from real space to virtual space. Information and communication geography research on the wired internet infrastructure began in the late 1990s, but the tradition has not been succeeded for the wireless internet technology. While the relationship-expansion, reproduction, and constraint-between real and virtual spaces have been studied by virtual geography scholars, we need more empirical research to reveal to what extent the two spaces impact to each other. To empirically investigate the physicality of the virtual, it will be useful to combine information and communication geography and virtual geography. However, it should be noted that empirical studies in the subfields can be criticized as being data- or technological deterministic.

Media GIS Web Service Architecture using Three-Dimensional GIS Database

  • Kim, Sung-Soo;Kim, Kyong-Ho;Kim, Kyung-Ok
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.117-122
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    • 2002
  • In this paper, we propose Media GIS web service architecture using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept; so-called, Virtual World Mapping (VWM) that can map 3D graphic world with real-world video. Our proposed method can easily retrieve geographical in-formation and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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Walking in the City and the Museumification of Urban Space: Daegu's Modern Street Tour as a Performative Space (도시 속 걷기와 도시 공간의 박물관화: 수행적 공간으로서 대구 근대골목투어)

  • Lee, Heesang
    • Journal of the Korean Geographical Society
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    • v.48 no.5
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    • pp.728-749
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    • 2013
  • When it comes to museumification, it has often been approached in terms of false history, placelessness or simulacra. However, this research aims at exploring the relation between the bodily-spatial performance of walking in the city and the museumification of urban space. For this, first it reviews theoretical discussions of walking as a bodily-spatial performance. Then, in the case of Daegu's Modern Street Tour and particularly focusing on the tour map, it looks at how the bodily performance of walking constructs the urban space of the tour as a museumified space. Finally, seeing the participants' blogs and other websites as another performative space, it examines how the bodily performance of walking reproduces the discourse and space of the tour in virtual space as well as in actual space. The study suggests the elusive assemblage of heterogeneous and multiple time-spaces immanent in urban space, which is different from the absolute and linear order of time-space in museum space.

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Video GIS using Virtual World Mapping Technique (가상 세계 매핑기법을 이용한 비디오 GIS)

  • Kim, Sung-Soo;Lee, Seong-Ho;Kim, Kyung-Ok;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.4 s.22
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    • pp.31-39
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    • 2002
  • In this paper, we propose Media CIS system architecture which provides geographical information of geo-features in video sequences by using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept, so-called, Virtual World Mapping (VWA) that can map 3D graphic world with real-world video to provide geographical information. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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Collaboration Platform Development of Virtual Cluster Type for Vitalizing Smart Work (스마트워크 활성화를 위한 버추얼 클러스터(Virtual Cluster)형 협업 플랫폼 개발)

  • Lee, Kark-Bum;Oh, Seong-Eun;Hwang, Ji-Yeun
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.153-170
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    • 2013
  • As global competition of enterprises heats up recently, there is a growing the need to introduce business knowledge platform. Many enterprises work with other partners in a variety of situations and collaboration has emerged as new competitiveness of them. Collaboration improves the performance of members, and besides it has an important bearing on innovation, result, and increased productivity of enterprise. Lots of businesses, locally and abroad, extend the environment of collaboration and try to share business contents efficiently. In addition, they look into ways of invigorating collaboration by providing community tools. Corporations and Governments around the world are pushing smart work to respond effectively to this paradigm change. Smart work provides many types of collaboration and raises the productivity. Various infrastructures should be constructed for activating smart work. Most of all, core technology is to be developed. Virtual Cluster is the space of collaboration corresponding to change in business paradigm. In overseas policy of Virtual Cluster has been already enforced as an alternative to geographical cluster. The establishment and development of collaboration platform through Virtual Cluster can contribute to business competitiveness by smart work.

Hybrid Urbanscapes of PC Bangs and Their Socio-Spatial Effects on Human Bodies (피시방의 혼성적 도시경관과 인간 육체에 대한 사회-공간적 영향)

  • Lee, Hee-Sang
    • Journal of the Korean Geographical Society
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    • v.42 no.5
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    • pp.710-727
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    • 2007
  • This paper suggests an inquiry into the characteristics and implications of urbanscapes produced by Internet cafes, widely called PC Bangs in Korea, and their effects on the motions and boundaries of human bodies as cyborgs which exist in between actual and virtual spaces or between human and machine spaces in PC Bangs. The paper, which is organised into two main sections, first investigates the streetscapes of PC Bangs as electronic architectural spaces and suggests the urban electronic space of PC Bangs in terms of hypertext space. Then, it looks at the effects of PC Bangs on human bodies which exist as human-machine hybrids or cyborgs in PC Bangs. The paradoxical socio-spatial characteristics of PC Bangs as third, liminal or hybrid spaces between actual and virtual spaces or between human and machine spaces can be explained as follows. Firstly, there appear both nomadic and sedentary landscapes in that people in PC Bangs move in virtual spaces on the one hand, and are static in actual spaces on the other hand. Secondly, both open and closed spaces are shaped in that although PC Bangs act as open or public electronic spaces, they involve invisible social boundaries, forming the gendered space of masculinism. Thirdly, the boundaries of the human body are extended and are shrunk at the same time in that while the sensory boundaries of the body in PC Bangs are extended through electronic networks, its social boundaries are shrunk through the imaginary space of solipsism. Thus and finally, PC Bangs can be characterised not only as social spaces entailing embodied and gendered landscapes, but also as non-places involving the cyborg landscapes of human-machine connections.

A 3D GUI System for Controlling Agent Robots

  • Hyunsik Ahn;Kang, Chang-Hoon
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.848-851
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    • 2002
  • Recently, there are lots of concerning on the integration of robot and virtual reality with the trends of the research of intelligent robot and mined reality. In this paper, a 3D GUI system is proposed based on Internet for remote controlling and monitoring of agent robot working for itself. The proposed system is consists of a manager ordering a new position and displaying the motion of robot, an agent robot moving to the destination according to the indication, a positioning module detecting the current position of robot, and a geographical information module. A user can order the robot agent move to a new position in a virtual space and watch the real images captured from the real sites of the robot. Then, the agent robot moves to the position automatically with avoiding collision by using range finding and a path detection algorithm. We demonstrate the proposed 3D GUI system is supporting a more convenient remote control means far the robots.

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Formal Method for Specification and Verification of Behavioral Equivalences of Real-time Navigation and Transportation Systems Based on Abstraction (추상화에 기반을 둔 실시간 항법 및 배송 시스템의 명세 및 행위적 동일성 검증을 위한 정형 기법)

  • Lee, Moon-Kun;Choi, Jung-Rhan
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.202-216
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    • 2006
  • A number of process algebras are not well suitable for real-time navigation/delivery systems due to the following reasons: 1) lack of representation of process distributivity over some geographical space and 2) the indistinction of representation of process mobility from process distributivity over the space. To make the process algebra suitable to the systems, it seems to be necessary to separate the space representation from the mobility representation. This paper presents a formal method for this purpose, namely, Calculus of Abstract Real-Time Distribution, Mobility, and Interaction (CARDMI). For analysis and verification of behavioral properties, CARDMI defines a set of the spatial, temporal and the interactive deduction rules and a set of equivalence relations. The rules and equivalences can be abstracted hierarchically due to the spatial abstraction, too. CARDMI can be applied to virtual navigation/delivery system for contents, too.

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