• 제목/요약/키워드: generation of trajectory

검색결과 267건 처리시간 0.028초

제2기계시대 건축디자인에서의 운동의 표현에 관한 연구 (A Study on the Expression of Movement in Architectural Design in the Second Machine Age)

  • 김원갑
    • 한국실내디자인학회논문집
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    • 제15권6호
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    • pp.101-110
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    • 2006
  • Many architects in the second machine age experiment on the movement in architectural design. They consider a movement as a flow of information and vector as well as the real motion. They express the movement in architectural design as nomad architecture, network city, rhizome, mutual transformation among building, environment and visitors, and form generation as the actualization of the virtual. It is partly the result of the philosophy of Deleuze and Bergson that a movement is just a duration as a difference of quality. It is because Deleuze explains that the realization of the virtual as a becoming is also the kind of movement. This study analyzes the method of expression of movement in architectural design in the second machine age. As a result, the movement in architectural design in the second machine age was expressed in two ways. One method is a territorialized movement that moves in the fixed trajectory and the other is a deterritorialized movement that moves in the random indeterminate trajectory.

전해부상에서 전압과 극판 재질에 따른 미세기포의 크기 특성 (Size Characteristics of Micro-bubbles According to Applied Voltage and Electrode materials)

  • 박용호;한무영
    • 상하수도학회지
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    • 제16권6호
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    • pp.663-669
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    • 2002
  • Electro-flotation (EF) has shown advantages, such as a high removal efficiency and easy control of bubble generation, over dissolved air flotation. However, the fundamental characteristics of the process have not been investigated in detail. According to recent modeling results from trajectory analysis, the size of the bubble is one of the most important factors that affect the efficiency of collision between bubble and particle. In this paper, the size characteristics of bubbles generated from EF under various conditions are measured using a new method for bubble size measurement, the Particle Counter Method (PCM). The size of the generated bubbles was found to be constant with respect to applied voltage but to vary with the electrode materials. These results and their implications are discussed.

A Study of the Obstacle Avoidance for a Quadruped Walking Robot Using Genetic and Fuzzy Algorithm

  • Lee, Bo-Hee;Kong, Jung-Shik;Kim, Jin-Geol
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.228-231
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    • 2003
  • This paper presents the leg trajectory generation for the quadruped robot with genetic-fuzzy algorithm. To have the nobility even at uneven terrain, a robot is able to recognize obstacles, and generates moving path of body that can avoid obstacles. This robot should have its own avoidance algorithm against obstacles, forwarding to target without collision. During walking period, n robot recognizes obstacle from external environment with a PSD and some interface, and this obstacle information is converted into proper the body rotation angle by fuzzy inference engine. After this process, we can infer the walking direction and walking distance of body, and finally can generate the optimal Beg trajectory using genetic algorithm. All these methods are verified with PC simulation program, and implemented to SERO-V robot.

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이동로봇의 동작 제어를 위한 하이브리드 시스템 제어에 관한 연구 (Study on Hybrid Control for Motion Control of Mobile Robot Systems)

  • 임미섭;임진모;임준홍;오상록
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 G
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    • pp.2348-2350
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    • 1998
  • The hybrid control system for a wheeled mobile robot with nonholonomic constraints to perform a cluttered environment maneuver is proposed. The proposed hybrid control system consists of a continuous state system for the trajectory control, a discrete state system for the motion and orientation control, and an interface control system for the interaction process between the continuous dynamics and the discrete dynamics The continuous control systems are modeled by the switched systems with the control of driving wheels, and the digital automata for motion control are modeled and implemented by the abstracted motion of mobile robot. The motion control tasks such as path generation, motion planning, and trajectory control for a cluttered environment are investigated as the applications by simulation studies.

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SDRE 기법을 이용한 비선형 헬리콥터의 비행 경로점 유도제어 (Waypoints Guidance of the Nonlinear Helicopter using the SDRE Technique)

  • 김민재;양창덕;홍지승;김창주
    • 대한기계학회논문집A
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    • 제33권9호
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    • pp.922-929
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    • 2009
  • This paper deals with the State-Dependent Riccati Equation (SDRE) Technique for the design of helicopter nonlinear waypoint guidance controller. To generate the flight guidance through multiple waypoints, we use the trigonometric spline. The controller design and its validation is based upon a level 2 simulation helicopter model and the designed SDRE controller is applied to the trajectory tracking problems. To validate the designed SDRE controller, the simulation environment of high fidelity helicopter model is developed using three independent computers. This paper focuses on the validation the present SDRE controller through the helicopter waypoint guidance simulation.

엔진성능을 고려한 무인비행체의 고도전이 궤적 설계 (Height Transition Trajectory Design for Considering Engine Performance)

  • 황익호;조성진;최동균;상대규
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2011년도 제42회 하계학술대회
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    • pp.1770-1771
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    • 2011
  • In mission planning of UAV applications, especially for the missions requiring height transitions, it is required to generate reference flight trajectories considering the performances of the engine installed in the UAV. Even though the vertical line following guidance based height transition trajectory generation method has been developed to build reference height transition trajectories easily, it is not adequate for considering engine performances effectively since many engine characteristics and performances have conventionally been described in the V-H(speed-height) plane which is not the very space where the UAVs are actually flying. In this paper, we derive the trajectories in V-H plane for the vertical line following flights. And based on the results, a new algorithm to design the reference height transition trajectories for UAV applicaions. Simulation results demonstrate that the proposed algorithm is very effective and easily applicable.

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반복학습에 의한 MIMO Nonminimum Phase 자율주행 System의 Feedforward 입력신호 생성에 관한 연구 (Feedforward Input Signal Generation for MIMO Nonminimum Phase Autonomous System Using Iterative Learning Method)

  • 김경수
    • 한국군사과학기술학회지
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    • 제21권2호
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    • pp.204-210
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    • 2018
  • As the 4th industrial revolution and artificial intelligence technology develop, it is expected that there will be a revolutionary changes in the security robot. However, artificial intelligence system requires enormous hardwares for tremendous computing loads, and there are many challenges that need to be addressed more technologically. This paper introduces precise tracking control technique of autonomous system that need to move repetitive paths for security purpose. The input feedforward signal is generated by using the inverse based iterative learning control theory for the 2 input 2 output nonminimum-phase system which was difficult to overcome by the conventional feedback control system. The simulation results of the input signal generation and precision tracking of given path corresponding to the repetition rate of extreme, such as bandwidth of the system, shows the efficacy of suggested techniques and possibility to be used in military security purposes.

직교좌표공간과 관절공간에서의 4족 보행로봇의 두 가지 진화적 걸음새 생성기법 (Two Evolutionary Gait Generation Methods for Quadruped Robots in Cartesian Coordinates Space and Join Coordinates Space)

  • 서기성
    • 전기학회논문지
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    • 제63권3호
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    • pp.389-394
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    • 2014
  • Two evolutionary gait generation methods for Cartesian and Joint coordinates space are compared to develop a fast locomotion for quadruped robots. GA(Genetic Algorithm) based approaches seek to optimize a pre-selected set of parameters for the locus of paw and initial position in cartesian coordinates space. GP(Genetic Programming) based technique generate few joint trajectories using symbolic regression in joint coordinates space as a form of polynomials. Optimization for two proposed methods are executed using Webots simulation for the quadruped robot which is built by Bioloid. Furthermore, simulation results for two proposed methods are analysed in terms of different coordinate spaces.

학습기법을 이용한 로봇의 모션패턴 생성 연구 (Use of learning method to generate of motion pattern for robot)

  • 김동원
    • Journal of Platform Technology
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    • 제6권3호
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    • pp.23-30
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    • 2018
  • 동작 패턴 생성이란 로봇이 어떤 동작을 안정하게 수행하기 위해 미리 안정적인 동작 궤적을 계산해 내는 것을 말하며 자세 제어는 미리 생성된 동작 패턴을 이용하여 동작을 수행하는 도중 발생하는 외란을 제거하여 로봇의 자세를 안정 하게 만들어주는 것을 말한다. 본 논문에서는 수치적 방법이나 로봇의 상체 구조를 간략화하여 근사적으로 생성하는 기존의 보행 패턴 방법과는 다르게 범용적으로 사용 가능한 뉴럴네트워크 학습기법을 이용한 로봇의 동작패턴 생성방법에 대하여 연구한다.

Lie-군상에서의 Bezier 곡선과 Bezier곡면의 생성방법 (Generation Method of Bezier Curves and Surfaces on Lie Groups)

  • 임장환;김태은
    • 정보처리학회논문지A
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    • 제9A권1호
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    • pp.99-104
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    • 2002
  • 본 논문에서는 벡터공간 $R_n$에서 정의된 Bezier곡선과 Bezier곡면을 Lie군(Lie group)에서 확장하는 일반적인 새로운 생성방법을 제시한다. 이 방법에 의해서 생성된 Bezier곡선과 Bezier곡면은 Lie군의 성질에 의해서 미분 가능한 구조를 갖는다. 이 방법은 공간상에서 움직이는 물체에 대한 부드러운 움직임을 묘사하거나 궤도생성에 사용할 수 있다.