• 제목/요약/키워드: gazing

검색결과 64건 처리시간 0.021초

모핑을 이용한 화상회의의 시선 맞춤 보정 방법 (Mutual Gaze Correction for Videoconferencing using View Morphing)

  • 백으뜸;호요성
    • 스마트미디어저널
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    • 제4권1호
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    • pp.9-15
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    • 2015
  • 언어를 사용하지 않고 몸짓이나 손짓, 표정 등 신체의 동작으로 의사나 감정을 표현하고 전달하는 비언어적 전달 방법은 중요한 의사전달 방법 중 하나이다. 이러한 몸짓이나, 손짓, 시선 맞춤 그리고 손동작은 때론 말보다 더 강력한 의사전달의 방법으로 작용한다. 비언어적 의사전달 방법에서 시선 맞춤은 그중에서도 가장 중요한 의사전달 방법이다. 하지만 화상회의를 할 때 디스플레이 상에서의 눈과 카메라의 차이 때문에 상호간에 시선 맞춤이 되지 않는다. 만약 상호간에 시선 맞춤을 하지 않고 대화를 하면 정확한 의사전달이 힘들고 서로의 이야기에 집중하기 어려워진다. 본 논문에서는 화상회의 상황에서 시선 맞춤을 개선하는 방법을 제안한다. 시선 맞춤을 개선하기 위해 두 대의 카메라를 텔레비전의 위, 아래에 설치하였다. 동시에 두 영상을 촬영하여 2D 워핑을 하여 가상의 중간시점으로 옮기고, 뷰 모핑을 한다. 모핑된 얼굴과 배경영상을 합성하여 화상회의를 위해 개선된 시선 맞춤 영상을 만든다. 실험 결과를 통하여 제안한 알고리즘이 시선 맞춤을 개선하고 자연스러운 중간 시점 영상을 합성하는 것을 확인 할 수 있다.

3차원 시선 추적에 의한 시각 제어 마우스 구현 연구 (Implementation of eye-controlled mouse by real-time tracking of the three dimensional eye-gazing point)

  • 김재한
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2006년도 춘계종합학술대회
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    • pp.209-212
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    • 2006
  • This paper presents design and implementation methods of the eye-controlled mouse using the real-time tracking of the three dimensional gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results are described.

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삼차원 응시 위치의 실 시간 추적 시스템 구현 (Design and Implementation of Real-time three dimensional Tracking system of gazing point)

  • 김재한
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2605-2608
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    • 2003
  • This paper presents design and implementation methods of the real-time three dimensional tracking system of the gazing point. The proposed method is based on three dimensional data processing of eye images in the 3D world coordinates. The system hardware consists of two conventional CCD cameras for acquisition of stereoscopic image and computer for processing. And in this paper, the advantages of the proposed algorithm and test results ate described.

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주시현상을 적용한 시선의 관심도 연구 - 파사드를 매개로 한 아이트래킹 실험 중심으로 - (A Study on the Interest of the Eyes Applying Gazing Phenomena - Based on an Eye-tracking Experiment Carried with a Facade as a Medium -)

  • 여미;이창노
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.122-131
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    • 2014
  • This study aimed to conduct an eye-tracking experiment carried with facade images as a medium and to do research on 'the interest of the eyes' resulted from people's gazing phenomena. This study secured gazing data which appeared according to visual response and analyzed gazing phenomena to find the basic theory of 'the interest of the eyes' as a methodological role, which consumer interest and attention could be grafted when a plan and a design for space design was made. Data terms used in eye-tracking backgrounds and the movement of the eyes were investigated in literature review. Twenty (20) facade images were selected through a case study to get experimental stimuli for the related experiment. Thirty (30) subjects (men and women) suitable for the experiment were recruited to conduct an eye-tracking experiment. After the experiment, five (5) areas were set up in the facade image to identify the focus level of interest and attention. The level of interest and focus was connected to the interest of the eyes. The analysis to study the interest of the eyes was based on nine (9) items such as sequence, entry time, dwell time, hit ratio, revisits, revisitors, average fixation, first fixation and fixation count. Through gaze analysis, the following conclusion was drawn about the 'interest level of sight' for gaze frequency. The interest level can be interpreted to be higher for faster sequence, shorter entry time, longer all fixation(ms) for dwell time, faster all saccade(%), higher hit ratio, more revisits, more revisitors, longer average fixation, faster and longer first fixation, and more fixation count, and the person can be said to have felt interest faster and/or more.

참조점을 이용한 응시점 추출에 관한 연구 (A Study for Detecting a Gazing Point Based on Reference Points)

  • 김성일;임재홍;조종만;김수홍;남태우
    • 대한의용생체공학회:의공학회지
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    • 제27권5호
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    • pp.250-259
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    • 2006
  • The information of eye movement is used in various fields such as psychology, ophthalmology, physiology, rehabilitation medicine, web design, HMI(human-machine interface), and so on. Various devices to detect the eye movement have been developed but they are too expensive. The general methods of eye movement tracking are EOG(electro-oculograph), Purkinje image tracker, scleral search coil technique, and video-oculograph(VOG). The purpose of this study is to embody the algorithm which tracks the location of the gazing point at a pupil. Two kinds of location data were compared to track the gazing point. One is the reference points(infrared LEDs) which is effected from the globe. Another is the center point of the pupil which is gained with a CCD camera. The reference point was captured with the CCD camera and infrared lights which were not recognized by human eyes. Both of images which were thrown and were not thrown an infrared light on the globe were captured and saved. The reflected reference points were detected with the brightness difference between the two saved images. In conclusion, the circumcenter theory of a triangle was used to look for the center of the pupil. The location of the gazing point was relatively indicated with the each center of the pupil and the reference point.

Video Based Behavioral Analysis to Observe Attention during Mirror Therapy in Hemiplegic Patients : Preliminary Study

  • Kim, Jinmin;Song, Changho
    • Physical Therapy Rehabilitation Science
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    • 제10권2호
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    • pp.212-216
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    • 2021
  • Objective: Mirror therapy is one of the promising methods suggested for the upper limb rehabilitation of stroke patients. While mirror therapy was presented to be effective in improving motor function of stroke patients, problems were raised as preceding studies had various methods in applying mirror therapy. Some studies even reported no effect in mirror therapy. Our supposition for the reason of such problems was a decrease of attention on the illusive image during mirror therapy of stroke patients, and we aimed to observe this. Design: A cross-sectional preliminary study. Methods: Three hemiplegic acute patients were recruited for the traditional mirror therapy. It lasted for 30 minutes, and 12 different tasks were asked to perform. All procedures were video-recorded, and Observer XT was used to analyse mirror-gazing time, gaze-distracted time, preparation time, frequency of mirror gazing, frequency of distraction, frequency of preparation for treatment. Results: Subjects spent an average of 4-5 minutes having instructions about the mirror therapy intervention (preparation duration), an average of 11 minutes watching the mirror during therapy (mirror-gazing duration), and the rest of 14-15 minutes looking around the environment (gaze-distracted duration). During the mirror therapy, the number of distracted moments (frequency of distraction) was eight times more than focusing on the mirror (frequency of mirror gazing). Conclusions: Once the patient looks at the mirror, it only lasts about 5 seconds on average. Thus, we confirmed that patients could not concentrate on the illusion during the session and therefore it may have affected the effectiveness of the therapy.

실내공간의 이미지 정보획득 특성에 관한 연구 (A Study on characteristics of Image Information Acquisition of Indoor Space)

  • 김종하;최계영
    • 한국실내디자인학회논문집
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    • 제20권1호
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    • pp.138-145
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    • 2011
  • This study analyzed the time to understand the space and the contents of information to be memorized in the indoor space. Understanding the space and examining the memory will not only provide the basic data on which visual activities occur in user's perceiving the designed space but also expand the activity range of interior designer. The summary of the study results is as follows: First, with respect to gender difference, the results showed that males grasped the space in a relatively shorter time. Females showed more concentrated distribution range than males. Second, as for the proper time by accumulative sum across time, the results showed that it increased continuously until V time zone(120~150 seconds), it decreased rapidly after the V zone, which indicated that the proper gazing time for the indoor space as the target of this study is less than 150 seconds(effective gazing time). Third, in terms of efficiency of information acquisition, the results suggested that "60~90 seconds" are the effective time for acquiring the greatest amount of information. Fourth, regarding the information acquisition method, males were approximately 4.1%~0.1% lower in the evaluation through phrase and image. The evaluation of subjects through phrase than image was connected to more accurate information acquisition.

만성 단안 일광망막병증 1 예 (A Case of Chronic Monocular Solar Retinopathy)

  • 장우혁
    • Journal of Yeungnam Medical Science
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    • 제24권2호
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    • pp.329-332
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    • 2007
  • 일광망막병증은 드물지만 일반적으로 잘 알려진 황반질환이며 이는 직접적인 태양 관찰로 인해 일어난다. 21세 남자가 단안 망원경을 이용하여 좌안으로 약 30초간 태양을 관찰하고 약 48시간 후 시력저하와 중심암점을 호소하였다. 그로부터 약 8개월 후 중심시력은 1.0에서 0.1로 저하되었고 안저검사에서 황백색의 점상 침착물이 관찰되었고 형광안저 촬영에서 망막색소상피의 결손으로 인한 창문 결손이 좌안 중심와에 나타났다. 시야검사에서는 중심 암점이 관찰되었고 시력저하는 빛에 노출된 후 1년이 지난 후에도 지속되었다.

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경사판을 이용한 정상 성인과 아동의 균형 수행력 (Balance Performance of Normal Children and Adults using Tiltboard)

  • 이진희;권영실;김진상;배성수
    • The Journal of Korean Physical Therapy
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    • 제11권1호
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    • pp.45-53
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    • 1999
  • The purpose of this study Was to describe balance performance of 10 normal children and 10 adults using tilt board under three tasks 1) eyes open with gazing stationary target, 2)eyes dosed, and 3) eyes open with gazing dynamic target. The results were as follows. 1. As increasing the number of trials, balance performance was inclosed, specially, in children group. 2. In children group, there was significant difference between right side and left side in task 2 and task 3.3. In both group. there was significant difference between task2 and task3. 4. There was no difference between adults group and children group.

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축 안정화 디자인이 상이한 토릭소프트콘택트렌즈의 회전 양상 차이 (Difference in Rotation Pattern of Toric Soft Contact Lenses with Different Axis Stabilization Design)

  • 박소현;김동연;최주희;변현영;김소라;박미정
    • 한국안광학회지
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    • 제20권2호
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    • pp.133-140
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    • 2015
  • 목적: 본 연구에서는 축 안정화 디자인이 상이한 두 토릭소프트콘택트렌즈의 회전축과 회전량이 자세와 응시방향에 따라 달라지는 지를 알아보았다. 방법: 20~30대 52안을 대상으로, Lo-Torque$^{TM}$디자인 및 ASD 디자인(accelerated stabilized design) 토릭소프트콘택트렌즈를 피팅한 후 정면을 포함한 5가지 응시방향과 누운 자세에서의 회전량을 측정하였다. 결과: 정자세에서 정면 및 수직방향 응시 시 Lo-Torque$^{TM}$ 디자인 렌즈는 코쪽, ASD 디자인 렌즈는 귀쪽으로 회전하는 비율이 높은 것으로 나타났다. 수평방향 응시시에는 두 렌즈 모두 응시방향과 반대로 축회전이 일어났다. 위쪽을 응시할 때의 회전량이 가장 작았으며 코쪽을 응시할 때의 회전량이 가장 많았다. $5^{\circ}$ 이내의 회전량을 보인 경우는 정면과 수직방향을 응시할 때의 Lo-Torque$^{TM}$ 디자인 렌즈에서 더 많았으며, 수평방향 응시 시에는 ASD 디자인 렌즈에서 더 많았다. 또한, 누운 직후에는 Lo-Torque$^{TM}$ 디자인 렌즈의 회전량이 더 적었으나 1분 후에는 ASD 디자인 렌즈의 회전량이 더 적었다. 결론: 본 연구에서는 토릭소프트콘택트렌즈 착용 후 응시방향 및 자세에 의해 유발되는 축회전이 축 안정화 디자인에 따라 달라짐을 확인하였다.