• 제목/요약/키워드: garment manufacturing

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A Systematic Review on Smart Manufacturing in the Garment Industry

  • Kim, Minsuk;Ahn, Jiseon;Kang, Jihye;Kim, Sungmin
    • 한국의류산업학회지
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    • 제22권5호
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    • pp.660-675
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    • 2020
  • Since Industry 4.0, there is a growing interest in smart manufacturing across all industries. However, there are few studies on this topic in the garment industry despite the growing interest in implementing smart manufacturing. This paper presents the feasibility and essential considerations for implementing smart manufacturing in the garment industry. A systematic review analysis was conducted. Studies on garment manufacturing and smart manufacturing were searched separately in the Scopus database. Key technologies for each manufacturing were derived by keyword analysis. Studies on key technologies in each manufacturing were selected; in addition, bibliographic analysis and cluster analysis were conducted to understand the progress of technological development in the garment industry. In garment manufacturing, technology studies are rare as well as locally biased. In addition, there are technological gaps compared to other manufacturing. However, smart manufacturing studies are still in their infancy and the direction of garment manufacturing studies are toward smart manufacturing. More studies are needed to apply the key technologies of smart manufacturing to garment manufacturing. In this case, the progress of technology development, the difference in the industrial environment, and the level of implementation should be considered. Human components should be integrated into smart manufacturing systems in a labor-intensive garment manufacturing process.

A Case Study on Manufacturing Processes for Virtual Garment Sample

  • Choi, Young Lim
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.595-601
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    • 2017
  • Advances in 3D garment simulation technology contribute greatly to consumers becoming more immersed in movies and games by realistically expressing the garments the characters in the movie or game are wearing. The fashion industry has reached a point where it needs to maximize efficiency in production and distribution to go beyond time and space in order to compete on the global market. The processes of design and product development in the fashion industry require countless hours of work and consume vast resources in terms of materials and energy to repeat sample production and assessment. Therefore, the design and product development tools and techniques must aim to reduce the sample making process. Therefore, this study aims to study a case for comparing the real garment sample making process to the virtual garment sample making process. In this study, we have analysed the differences between the real and virtual garment making processes by choosing designated patterns. As we can see from the study results, the real and virtual garments generally are made through similar processes in manufacturing, while the time consumed for each shows great variation. In real garment making, scissoring and sewing require the greatest number of work hours, whereas in virtual garment making, most of the time was spent in the simulation process.

의류무역회사의 해외생산공장 현황과 소싱지역의 한류 영향에 대한 연구 - 베트남과 인도네시아를 중심으로 - (A Study of Overseas Manufacturing Factories of Garment Vendors and the Influence of Korean Wave over the Sourcing Area - Focused on Vietnam and Indonesia -)

  • 최혜선;이은영;김지은
    • 복식
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    • 제62권4호
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    • pp.149-163
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    • 2012
  • This study reviewed current facts on overseas manufacturing factories of garment vendors that were launched in the countries that have a great influence of the Korean Wave, and investigated the influence of Korean Wave in its sourcing area. By doing so, this study aims to present basic data in order to help fabric and garment vendors to enter into the fashion markets of different countries through a local network. For data collection and analysis, Windows SPSS 19.0 was used for frequency analysis of the facts and figures of the local manufacturing factories. In-depth interviews regarding the current facts on local manufacturing factories and the influence of Korean Wave were conducted with 16 Korean garment manufacturing factories in Vietnam and 9 in Indonesia among the overseas garment companies that were registered in the Korean Apparel Industry Association. Through the interview, it was found that new companies should investigate custom tariffs, salary level of the local employees, and infrastructure prior to launching above all. Also, as a result of analyzing competitors and competitive advantages, good treatment of local employees and a good labor environment were noted the most. As for the influence of the Korean Wave, the image of Korea was positive and favorable, but it did not directly affect the preference for Korean companies. After investigating the obstacles that prevented the entrance into local markets, it was found that the rise in the salary level was the biggest hindrance.

무 봉제 완벌 편기의 생산 방식에 관한 연구 -WHOLE GARMENT 편기를 중심으로- (A Study on Knitting Method of Seamless Knitted Garment Knitting Machine -Focused on Whole Garment Knitting Machine-)

  • 기희숙;김영주;서미아
    • 복식문화연구
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    • 제13권2호
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    • pp.189-199
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    • 2005
  • The purposes of this study are to see a manufacturing process on knit by comparison, and to present whole garment knitting machine different from the traditional method of the production by using the whole garment system. The characteristics of each stage were examined through SDS-one, Shimaseiki Design CAD System and the whole garment knitting machine. The whole garment knitting machine as a method of composing a suit of knitting product is a way of making creative knitting fashion, which also can be used as a basic material for the further study on the whole garment knitting machine. Eventually, it is expected that this machine can satisfy the knit wearers' various needs by showing more useful method to knit designers.

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컴퓨터를 이용한 3D 의류 원형 제작 및 검증 (3D Garment Construction Using Computer And Validation)

  • 고영아;최현숙;최봉욱;전인용;고형석
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.516-520
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    • 2009
  • 기존의 의류 제작 공정에 있어 대량 생산에 들어가기 전, 제품의 원형을 제작하는 단계는 매우 빈번한 실패를 동반하는 과정이다. 원하는 디자인으로 완성된 제품을 얻기 위해 수많은 시행착오를 거치게 되며, 이 과정에서 원단, 자재, 인력이 지속적으로 투입되고 그 결과 비용, 혹은 일정 상의 손실을 초래하기도 한다. 따라서 본 논문에서는 이와 같은 의류 원형 제작 과정을 실제 옷을 만들어보는 것이 아닌, 컴퓨터의 3D 환경 안에서 가상의 옷을 만들고 시뮬레이션 하여 가상의 모델에 입혀보는 것으로 대체하는 방법을 제안한다. 이 과정에서 그간 컴퓨터 그래픽스 분야를 중심으로 발전해왔던 의류 시뮬레이션 기술을 적극 도입, 활용한다. 그리고 이러한 과정을 거쳐 만들어진 3D 의류가 실제 의류 원형과 어느 정도 일치하는지를 비교분석 함으로써 이 기술이 의류 생산 과정에 적용가능한지를 검증한다.

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패션전공 교육 개발을 위한 부산 의류제조 산업체 요구도 조사 ( A survey on the needs of the garment manufacturing industry in Busan for the development of fashion major education program)

  • 백경자
    • 복식문화연구
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    • 제31권2호
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    • pp.213-227
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    • 2023
  • To analyze the status and needs of the small- and medium-sized garment manufacturing industry in Busan, this study comprised an online survey of companies and interviews with 14 representatives of the 98 companies. The results are as follows: Approximately 34.7% of the garment manufacturers were located in Geumjeong-gu, Busan. The most common type of work was the contracting factory type. Daily production output was between 100pcs and 300pcs. Production materials comprised 42.9% woven and 24.8% knitted fabrics. Main products were menswear, uniforms, womenswear, casual wear, sports and leisure wear, protective clothes, and children's clothing. The main clients were uniform companies, main factories, wholesale markets, online shopping malls and promotion companies, exporters, and department stores. As a result of a survey on industrial needs with company representatives, their satisfaction with company employees was 57.2%, and the most important factor when hiring employees was job-related competencies, among which the ability to understand the sewing process was the most necessary. In terms of computer software literacy, illustrations and pattern CAD/CAM are required. They thought industry-university cooperation is crucial for advantage for advantage research and product development, as it allows for the sharing knowledge, resources, and especially human resources. The greatest administrative issue were human resources and funding.

패턴 분야의 국가직무능력표준 개발에 관한 연구 (Study on Development of National Competency Standards (NCS) of Pattern)

  • 곽연신;서승희
    • 패션비즈니스
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    • 제18권5호
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    • pp.144-158
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    • 2014
  • National Competency Standards(NCS) is to systemize the competency that is necessary for performing duties in industrial fields and to utilize synthetically duty, vocational education training, and qualification at the national level. The purpose of this study is to analyze the process of NCS development and verification, which systemizes competency units and competency unit elements through the analysis of duty in pattern field. It is to cultivate competent people to be able to promote the development of pattern industry ultimately through being a complementary to educational circles and industry then to give them practical knowledge that is demanded in the field. Furthermore, it is to be utilized as a fundamental data for reforming the system of duty competency evaluation so as to manage personnel career systematically and to improve their competency. Focus Group Interview(FGI) was adapted as the method of this study, which was proceeded 3 times, and validity of the drawn result is verified through expert questionnaire survey. Research result, which is competency units, is 10 as follows; Fit trend analysis, Analysis of sample garment Specification sheet, Pattern making for sample garment, Pattern making for manufacturing garment, Creation of sewing specification, Instruction of manufacturing technique, Sample garment Inspection for quality control, Grading, Calculation of the required material quantities, Quality control.

자카드 조직을 이용한 무봉제 효과 니트웨어 개발 (Seamless-Effect Knitwear Development using Jacquard Knitting Structure)

  • 권성하
    • 한국의류산업학회지
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    • 제11권3호
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    • pp.488-495
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    • 2009
  • The purpose of this study is to experiment and develop seamless-effect knitwear design using tubular-jacquard structure in order to find a new method of manufacturing knitwear and to suggest a new design. The study is based on changing the point of view about using the practical technique like the tubular jacquard which has been used mainly for expressing patterns. The result of experimenting this, a piece of fabric is able to being worn as a piece of garment. As for using circular structure of tubular jacquard, a body can be fitted into the big space between front and back part of fabric and seams can be made of small patterns of jacquard fabric. The silhouette, the drape and the result of the garment of this experiment are different from the ordinary outfit. Therefore, the study to find a new way of design and manufacturing should go on to suggest a different form and method.

의류용 크롬유혁의 제조공정에 따르는 항미생물 효과에 관한 연구 (A Study on the Antibacteria Effect by Manufacturing Processes of Chrome-Tanned Garment Leather)

  • 조승식;심미숙;김운배
    • 한국염색가공학회지
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    • 제5권1호
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    • pp.33-39
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    • 1993
  • This study was to examine the anti-bacteria effect of chrome-tanned garment leathers by various processes to article from hide. Anti-bacterial test by halo test and shake flask method, and pH value measurment are carried out in this study. The results can be obtained as follows: 1. In the soaking process of chrome-tanned garment leathers, it needs more effective anti-bacterial treatment. 2. pH value of samples by various processes has affected to anti-bacteria effect. 3. Chrome used by the tanning and the neutralization process have been found to be the anti-bacteria activity. 4. The dyeing, the fatliquoring and the finishing process has required anti bacteria treatment.

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