• Title/Summary/Keyword: garment development process

Search Result 27, Processing Time 0.021 seconds

A Study on the Patent Map of Apparel Design using Computer Technology

  • Lee, Keum-Hee
    • The International Journal of Costume Culture
    • /
    • v.5 no.3
    • /
    • pp.151-163
    • /
    • 2002
  • This study attempted to creat patent map 163 cases of patent for technology of apparel design using computer technology and researched the trend of Patent application by count교, technologies, applicant and filing date. In regard to application by country, the United States mark the first place with 99 cases (61%), Japan marks the second with 34 cases (21%), Korea the third with 19 cases (12%). Comparing the patent applications in specialized technologies, we find the United States is overwhelming the technologies for garment Production Process, Patterning Process and preparatory process, and Japan is currently undergoing development work in this area, while most of Korean applications are focused in the technologies for selection or substitution methods related to Purchase and sale of apparels, body image and design service Therefore, it is required to preoccupy and defend patent rights as well as develop technologies aggressively and extensively in preparation for the expansion of e-commerce market. Analysing the speed of progress in technology in terms of number of applicants and application cases, we can say it entered into developing stage from the middle of 1990s and it seems that they will continue the development work from now on. in case of Korea, they began in 1996, somewhat late, but reached a similar level with the United States in 2000.

  • PDF

A Study on Types of 3D Printing Applications and Their Characteristics in Fashion Design (패션디자인의 3D 프린팅 적용 방법과 특성 연구)

  • Lee, Jung Soo
    • Journal of Fashion Business
    • /
    • v.24 no.4
    • /
    • pp.130-143
    • /
    • 2020
  • The development of three-dimensional (3D) printing technology is bringing new innovations to various fields such as health care, architecture, and fashion. 3D printing can be manufactured to suit the size of the consumer's body, modify the design to meet their tastes, and produce small quantities of various products. Therefore, 3D printing in the field of fashion has great potential. The purpose of this study was to investigate various application models of 3D printing for fashion design and analyze their characteristics after developing the fashion garment samples. First, the background of 3D printing was reviewed then, fashion designed by a 3D printing application was analyzed. As a result, four types of 3D printing applications were developed: object-attached, linkage, kinematics, and assembly. The object-attached type was the method of printing 3D material as an object in the intended shape and form and was attached to the garment by sewing. The linkage type referred to printing 3D material in small pieces of certain shapes that could be linked. The kinematics type was structures with hinges that could flex to fit the human body. The assembly type referred to developing 3D materials in female and male pieces such as nuts and bolts. By providing the advantages, disadvantages, trial-and-errors, and challenges of the 3D printing fashion design process, this study contributes to the effective applications and possibilities of future design.

Development of Wearable Fashion Prototypes Using Entry-Level 3D Printers (보급형 3D 프린터를 활용한 착용형 패션 프로토타입 개발)

  • Chun, Jaehoon
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.41 no.3
    • /
    • pp.468-486
    • /
    • 2017
  • In this study, three kinds of wearable fashion prototypes were developed using 3D printers with the goal of developing a practical production method for daily clothes. Prototypes were modeled using Rhinoceros software and developed using FDM 3D printers and TPU filaments. The results of this study are as follows. First, it confirmed the possibility of FDM-type entry-level 3D printers as a tool to develop wearable fashion products. Second, TPU filaments that are soft and ductile are highly likely to be used as a clothing material. Third, patterns designed through the 3D modeling process can be sampled directly to a 3D printer and easily corrected and supplemented. Fourth, it was confirmed that TPU prints of about 1.00mm thickness can be sewn with fabric using sewing machines through the development of 'Prototype 1' and 'Prototype 2'; in addition, hand stitching is also possible. Fifth, as in the case of 'Prototype 3', it is possible to fabricate a garment fit enough to the body if the clothing configuration is designed to connect the basic module using TPU filaments. In the future, the development of wearable fashion prototypes using various materials and 3D printing technology will help diversify everyday clothes.

Design Characteristics and Development Process of Aloha Shirt (알로하 셔츠의 발전 과정과 디자인 특성)

  • Lee, Kyung-Hee
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.9 no.2
    • /
    • pp.59-68
    • /
    • 2007
  • "Aloha" is the Hawaiian word that extends the warmth friendliness, and pride of the Hawaiian people to their island's visitors. The aloha shirt truly symbolizes aloha sprit to islanders and visitors alike. The earliest foreign settlers in the Hawaiian Islands were the Chinese and Japanese. They brought with them their myriad talents and trades, among them the art of tailoring. In July of 1936, a shirtmaker named Ellery J.Chun coined the term "Aloha Shirt" an apt characterization for such an eloquent garment. He was the first to make the shirt on a commercial basis. The shirt sold for as little as a dollar in Chun's own King-Smith store. The genuine aloha shirt is now regaled as a work of art and avidly sought out by collectors. When tourism came to Hawaii in the late 1930s, these unusal shirts were among the first thing that visitors had to have. Local designers and tailors worked quickly to meet the demand and began to expand the range of decoration to include palm trees and romantic beaches, tropical jungles and volcanoes, exotic flowers and scenes from polynesian legend. Therefore the aloha shirt had been born. The functional use of creative colors and amazing artistic renderings in these shirts certainly capture the simplicity and sprit of Hawaii. Aloha shirt is dress that display mystery and charm of Hawaii and cultural symbol of condensed Hawaiian mind. Furthermore, the innocence with which Hawaiians formerly translated their life and heritage onto fabric ranks these shirts with the finest of American folk art. Aloha shirt is made from cotton, silk, rayon in present and past. Most important design element of Aloha shirt is print pattern. Main print pattern of Aloha shirt are all over pattern, horizontal pattern, border pattern, Japanese pattern, picture pattern and back panel pattern. In this study I investigate the design characteristics and development process of aloha shirt.

  • PDF

Development of compression garment of soft type for orthotherapy on low back pain and the improvement of asymmetric EMG (요통방지를 위한 소프트형 의복 개발과 요부 근전도의 좌우 비대칭성 개선)

  • Kim, Soyoung;Hong, Kyunghi
    • Korean Journal of Human Ecology
    • /
    • v.23 no.4
    • /
    • pp.665-680
    • /
    • 2014
  • The purpose of this study was to develop the construction process of orthopedic compression garments (OCG) for balancing of the left and right lumbar muscle power and strength to prevent low back pain. One male subject having low back pain was involved for investigating of the lumbar muscle power. EMG (Telemyo DTS2, Noraxon, U.S.A) was measured with/ without 3 types of waist assistant belt around the waist area of the subject. Based on the electromyogram value of left and right body, OCG were constructed as follows. Firstly, stretchable t-shirts type with supportive waist belt was selected for the convenience of wearing and laundering the OCG. The design lines of the front and back waist parts were created depending on the anatomy of the torso. Secondly, 3D pattern was developed using 3D Clo, RapidForm XOR, 2C-AN, and Yuka CAD program to increase the fit of the OCG. Finally, stretchable power-net was layered as linings in two ways, a single lining and double layered linings, and evaluated measuring lumbar muscle EMG by five subjects with low back pain. As the results, they were effective to balance the left and right lumbar muscle power and strength. Also the OCG with the double layered power-net lining was superior to the one layered lining in terms of fit and comfort.

A Study on the Development of Avatar Fashion Item as Cultural Industries Using Digital Contents - Focused on the Off-Line Fashion Brand - (디지털 콘텐츠 문화산업으로서 아바타 패션 아이템 개발 연구 - 오프라인 패션 브랜드의 홈페이지 콘텐츠를 중심으로 -)

  • Lee, Keum-Hee;Ryu, Jin-Kyoung
    • The Research Journal of the Costume Culture
    • /
    • v.15 no.2 s.67
    • /
    • pp.339-351
    • /
    • 2007
  • Many off-line fashion brands currently has construct hompage in the form of digital contents at the website. The purpose of this study is to confirm that fashion item of avartar can be applicate to react for consumer desires by a process of construction for hompage digital contents of fashion brand, and develop various avartar fashion item to satisfy consumer's wants using the computer graphics. The results of this study are as followings. First, it should be the first to decide whether hompage contents can be used for any purposes. And it will offer initial brand concept, followed by the contents of event, blog, avatar, fashion information. Second, portal sites currently service avatar fashion item, but it just bounds the limit of indirect effect. Many fashion brands face a challenge to differenciate themselves, so avatar fashion item should be planned to coordinate the contents and brand concept. Also it is certainly possible that fashion brand communicates larger consumers with a avartar fashion item that appeal to a consumer's sensibility. Third, this study propose design development and application as 3 of the avartar fashion item using the computer graphics. Avatar Fashion item using the computer graphics was presented by application as promotion through event garment, item coordinate, cellular phone service.

  • PDF

Is the Korean Clothing and Textile Industry Processing to Globalization\ulcorner (한국 섬유 및 의류 산업의 세계화 연구)

  • 손미영;이은영
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.25 no.6
    • /
    • pp.1131-1142
    • /
    • 2001
  • This research attempts to evaluate the globalization concept and the development of advance progress of the Korean clothing and textile industry toward globalization. Globalization is driven by technology, which create the homogenization of tastes. In the business sector, globalization drives not only the physical presence in the foreign countries, but the way of looking at world markets and organizing as a basis for construction. The process of globalization of a company simply consists of exportation, establishment of foreign branch offices and overseas operations. Entrance to the overseas market can be divided into two categories, where one is based upon exportation method, and the other is based upon direct foreign investment. To observe the development of globalization of the Korean clothing and textile industry, a analysis of exportation and direct foreign investment by the industry was conducted. The result revealed the following: (i) The exportation and direct foreign investment of Korean clothing and textile industry has been focused in Asia, and the industry is influenced by cultural and geographic consciousness: and (ii) although the clothing and textile industry of Korea is still incomplete when compared to all industry, the study shows that globalization of the textile and garment industry is well underway.

  • PDF

The Study on NCS Development for the Production of Hanbok (한복생산 분야의 국가직무능력표준 개발에 관한 연구)

  • Suh, Seunghee;Kim, Jung-Sook
    • Journal of the Korean Society of Costume
    • /
    • v.65 no.2
    • /
    • pp.62-74
    • /
    • 2015
  • The purpose of this research is to analyse the process of development and verification of 'National Competency Standards' of Hanbok production, which was carried out in 2013 for the fashion industry. As the result of this research, the definition of the duty in Hanbok production is 'to conduct a series of step-by-step processes of planning and developing fabric and design, then making pattern, cutting fabric and sewing.' The competency unit for Hanbok production is analyzed in 10 categories: analysis of market trends, design plan, production and manipulation of fabric, production process plan, sample making, pattern making, cutting out, sewing, finishing sewing, inspection of the product quality. Competency unit elements of each competency unit are as follows. 1) analysis of market trends: to research market trend resources, to analyse consumers' buying trend, to analyse industry changes, 2) design plan: to develop design, to plan fabrication, to draw flats, 3) production and manipulation of fabric: to develop fabric planning, to prepare fabric manipulation, to conduct fabric manipulation, 4) production process plan: to grasp design, to plan sewing method, to prepare a specification sheet, 5) sample making: to make a sample pattern, to cut sample fabrics, to sew sample, to finish sample making, 6) pattern making: to measure body, to make production pattern, to adjust production pattern, 7) cutting out: to care fabrics, to lay out patterns, to cut out fabrics, 8) sewing: to sew a garment, to sew a lining, to attach a lining, 9) finishing sewing: to neaten edges, to attach trims, to press to finish, 10) inspection of the product quality: to confirm correspondence with the specification sheet, to inspect appearance.

Diffusion or confusion of innovation - Smart clothing potential adopters' perspectives - (혁신의 확산 혹은 혼란 - 스마트 의류 잠재적 채택자 관점 -)

  • Lee, Kyu-Hye;Ju, Naan
    • The Research Journal of the Costume Culture
    • /
    • v.26 no.2
    • /
    • pp.157-171
    • /
    • 2018
  • As the next generation of smartphone and tablet computers, wearable devices are currently being developed and available in market in various forms. Smart clothing is a wearable device that holds the greatest potential for future development but low in market penetration. This study was designed to identify factors that influence adoption and diffusion of smart clothing. In-depth interviews with potential consumers who were knowledgeable about and interested in smart clothing were conducted. A semantic network analysis method was used. The results showed that consumers perceived smart clothing as a garment rather than as a type of wearable device and had a positive perception of smart apparel as more convenient and advanced than functional apparel. At the same time, however, consumers had a negative perception of smart clothing as unnecessary, ugly, and injurious to health. Consumers also worried that wearing smart apparel over long periods of time would negatively impact their health. Factors affecting resistance to smart apparel included low utility, perceived risk, and lack of aesthetic completeness. Usefulness and convenience were factors that affected the acceptance of smart clothing. The innovativeness of the product was more influential than consumer innovativeness in the process of adoption and diffusion of smart clothing.

A Study on the Work Process Analysis of Korean Apparel Exporters (의류수출업체의 업무과정 분석에 관한 연구)

  • Moon, Jiyeon;Kim, Sora
    • Journal of Fashion Business
    • /
    • v.19 no.4
    • /
    • pp.183-199
    • /
    • 2015
  • This study aimed to systematize the apparel vendor work processes and provide useful information to future employees of clothing export units by analyzing the processes of vendors' manufacturing tasks. A survey of 20 apparel vendors servicing mainly U.S. buyers was conducted on employees of overseas business departments working for more than five years. buyers. Based on the results, vendors mainly manufactured cut-and-sew knit products. Regarding the production method, OEM was used more frequently than ODM. Fourteen (70%) companies used the ODM method. This suggests that vendors are expanding their production method from OEM to ODM. In order to summarize the work of each business based on the clothing production process research results, buyers were in charge of planning products and the vendors were in charge of sampling. Production of materials and the approval of material tests were out sourced. Overseas factories of vendors were in charge of bulk (mass) production and garment finishing, as well as packaging and shipping the completed products. Even though the vendors' head offices do not directly produce clothes, they play a pivotal role in ensuring planning and management progress in clothing production. As buyers prefer direct contracts for cost reduction, the vendor additionally performs the role of an agent. Also, with the increase in ODM production ratio, the work area of the vendor is expanding. If Korean clothing exporters improve their global competitiveness by investing in the R&D of materials and design to enhance the ODM method, the development of Korea's clothing and export industry will benefit significantly.