• Title/Summary/Keyword: game test

Search Result 421, Processing Time 0.023 seconds

The Development and Application of Regional Environmental Education Program Using Environment of Dam-Focusing on the Upper Zone of Hapcheon Dam (Geochang)- (댐 환경을 활용한 지역환경 교육 프로그램의 개발과 적용)

  • Lee, Young-Woo;Nam, Young-Sook
    • Hwankyungkyoyuk
    • /
    • v.17 no.2
    • /
    • pp.26-37
    • /
    • 2004
  • The goal of this paper is to develop a regional environmental education program using a regional environment of dam, and to set up a regional education for sustainable development with applying that program to the students. This environmental education program is based on Hungerford's project, which consists of 4 subjects. They are good and bad influences of dam environment which students can experience easily in daily life. Through the volunteering activities such as discussion, search and observation, pre- and post-test, study of value, presentation and game, students can decide which is a favorable strategy for preserving dam facilities well. And they are encouraged to take part in environmental preservation and practice what they learn everyday in the community. The following are the outcomes of this environmental education program: First, students are much more interested in regional and general environmental problems than before and participate in conservation activities voluntarily. Second, students express their willingness for the prevention of water pollution in Hapcheon Dam by collecting garbages and reducing synthetic detergent. Third, students demand some measures which connect the school program to citizen groups for the prevention of water pollution in Hapcheon Dam.

  • PDF

Educational Effects of a H-STEAM Group Play Course in College Liberal Arts Curriculum

  • Lim, Byungro;Choi, Yunhi;Bae, Jaehyeong;Lee, SeungGwan;Baek, Soohee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.21 no.6
    • /
    • pp.29-37
    • /
    • 2016
  • In this paper, we evaluated educational effects of H-STEAM group play contents(a course) and tried to suggest a convergent model for college liberal art curriculum. We opened a mixed course(math, art, engineering, and humanities) with team teaching for this purpose. For the test, we collected data from survey, K-W-L sheet, and reflection paper from 23 students who enrolled in this course. Students should do a team project during the course, propose a new group game, and write K-W-L sheet at the end of each session and reflection paper at the final stage. As a result, it is said that H-STEAM group contents had an effect on students' satisfaction and achievement. During the course, students made academic efforts and were able to construct convergent knowledge from the four fields. From this study, we are sure that H-STEAM contents can play a substitute role for the traditional liberal arts program and innovate the curriculum for the knowledge convergence society.

A Study on the Recovery of Sub-Syndromatic Depression in Chinese Students (중국인 유학생의 아증후군적 우울증 회복을 위한 방법 연구)

  • Ding, Xianyao;Lee, YeonWoo;Kim, CheeYong
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.10
    • /
    • pp.1425-1434
    • /
    • 2021
  • Lately, the mental issues of Chinese worldwide understudies have become an unavoidable examination issue. As per important explores in different nations, the level of discouragement inclination of Chinese understudies has been on the ascent. This examination utilizes the Bread cook Wretchedness Scale II to test the psychological condition of 249 Chinese understudies concentrating in South Korea. The outcomes show that Chinese understudies in South Korea likewise have a specific level of mental issues. The extent has reached 34.5% of the absolute number of Chinese understudies in South Korea. This exploration investigates the current circumstance dependent on the review results, and directs a top to bottom examination of the attributes of worldwide understudies in Korea. Simultaneously, it is recommended that mental treatment can be utilized to work on their psychological state. Through the pertinent inquiries for grounds mental directing administrations, it obviously presents the issues that Chinese global understudies face in South Korean grounds mental guiding, just as the school's improvement measures. Simultaneously, this examination consolidates the media SNS social stage, investigates existing issues, and proposes how schools can adequately construct a SNS stage at the degree of mental advising, just as the adapting techniques and systems for Chinese understudies dealing with mental issues.

A VR-based pseudo weight algorithm using machine learning

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.10
    • /
    • pp.53-59
    • /
    • 2021
  • In this paper, we propose a system that can perform dumbbell exercise by recognizing the weight of dumbbells without wearing and device. With the development of virtual reality technnology, many studies are being conducted to simulate the pysical feedback of the real world in the virtual world. Accurate motion recognition is important to the elderly for rehabilitation exercises. They cannot lift heavy dumbbells. For rehabilitation exercise, correct body movement according to an appropriate weight must be performed. We use a machine learning algorithm for the accuracy of motion data input in real time. As an experiment, we was test three types of bicep, double, shoulder exercise and verified accuracy of exercise. In addition, we made a virtual gym game to actually apply these exercise in virtual reality.

Usability Evaluation of Mobile based Upper Extremity Rehabilitation Program Through TGC Analysis (TGC 분석을 통한 모바일 기반 상지 재활 프로그램의 유용성 평가)

  • Lim, Hyunmi;Son, Jieun;Ku, Jeonghun
    • Journal of Biomedical Engineering Research
    • /
    • v.40 no.1
    • /
    • pp.15-19
    • /
    • 2019
  • In this study, Theta Gamma Coupling (TGC) analysis was carried out after performing simple and repeated upper limb exercise and comparative experiment to observe changes in the motor cortex of the brain through TGC and to see if mobile rehabilitation therapy is actually effective. As a result, exercise using mobile devices showed higher TGC values in motor cortex as compared with simple repeat upper limb exercise. In addition, paired t-test using SPSS showed statistically significant difference between exercise using mobile devices and simple repeat exercise at P3(t=3.390, df(degree of freedom)=12, p value=0.005). Exercise using mobile devices is effective for rehabilitation because it increases the Theta-Gamma Coupling and activates the motor cortex. Also, since the mobile game contents required the subject to detailed athletic ability adjustment with immersion in the task, it may be thought that brain activation is stronger than simple rehabilitation.

Influence of Physical Symptoms and Lifestyle on Suicidal Ideation of Senior Grade Students in Elementary School (초등학교 고학년 아동의 신체증상 및 생활습관이 자살생각에 미치는 영향)

  • Seo, Jinhee;Kim, Gaeun
    • Child Health Nursing Research
    • /
    • v.25 no.2
    • /
    • pp.175-183
    • /
    • 2019
  • Purpose: This study was conducted to analyze physical symptom-related and life-style factors affecting suicidal ideation of senior grade students in elementary school. Methods: Physical symptom-related and life-style factors were used to investigate suicidal ideation among 663 elementary school students. From February 11 to 15, 2018, data were collected using a structured questionnaire and analyzed using the $x^2$ test, Pearson correlation analysis, and logistic regression analysis in SPSS for Windows version 22.0. Results: The factors affecting suicidal ideation were gender, family structure, economic status, academic performance, exposure to school violence during the past year, physical symptoms, drinking experience, smoking experience, sleeping time, and ramen noodle consumption. The regression analysis showed that exposure to school violence during the past year (odds ratio [OR]: 102.99, 95% confidence interval [CI]: 51.19~207.19, p=.001), number of physical symptoms (OR: 1.25, 95% CI: 1.12~1.41, p=.001), drinking experience (OR: 3.17, 95% CI: 1.66~6.06, p=.001), and game and internet usage time (OR: 2.08, 95% CI: 1.08~4.01, p=.029) affected suicidal ideation. Conclusion: This study revealed that physical symptoms and life-style significantly influenced suicidal ideation. Therefore, interventions to reduce suicidal ideation in children must focus on improving children's physical symptoms and life-style.

A study on the vulnerability of OTP implementation by using MITM attack and reverse engineering (MITM 공격과 리버스 엔지니어링을 이용한 OTP 적용환경의 취약점 연구)

  • Kang, Byung-Tak;Kim, Huy-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.21 no.6
    • /
    • pp.83-99
    • /
    • 2011
  • OTP (One Time Password) is widely used for protecting accounts on Internet banking, portal services and online game services in Korea. OTP is very strong method for enforcing account security but there are several ways for exploiting vulnerabilities caused by implementation errors. These attacks can work because of the weakness from OTP enabled system's vulnerabilities, not for OTP's algorithm itself. In this paper, we present the known attack scenarios such as MITM (Man-in-the-Middle) attack and various reverse engineering techniques; also, we show the test result of the attacks and countermeasures for these attacks.

A Correlation Analysis of the Learning Status and Learning Medium of Korean Learners in Chinese Universities

  • Wang, Siyao;Lee, Yeon-Woo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.1
    • /
    • pp.117-124
    • /
    • 2021
  • Korean education in China began at Peking University in the 1950s. At present, The Korean language education in China has made remarkable progress in many aspects such as scale, scope, level and achievement. In addition, with the increasingly frequent economic and cultural exchanges or cooperation between China and South Korea and the increasing trend of internationalization, the prosperity of Korean wave culture and the sound development of China-South Korea relations, the country's demand for Korean language talents is increasing day by day. However, with the rise of Korean education in China in recent years, some hidden problems also surfaced. In this paper, the Korean language proficiency test(TOPIK) is used to evaluate the Korean language proficiency of Korean learners, and Chinese juniors are used to evaluate the Korean language proficiency. In addition, a questionnaire survey was conducted to analyze the learning media of Chinese Korean learners at the present stage, and the relationship between learning media and learning outcomes was concluded. At the same time, deficiencies and problems existed in Korean education in colleges and universities were proposed and their own ideas were put forward.

A Differential Privacy Approach to Preserve GWAS Data Sharing based on A Game Theoretic Perspective

  • Yan, Jun;Han, Ziwei;Zhou, Yihui;Lu, Laifeng
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.3
    • /
    • pp.1028-1046
    • /
    • 2022
  • Genome-wide association studies (GWAS) aim to find the significant genetic variants for common complex disease. However, genotype data has privacy information such as disease status and identity, which make data sharing and research difficult. Differential privacy is widely used in the privacy protection of data sharing. The current differential privacy approach in GWAS pays no attention to raw data but to statistical data, and doesn't achieve equilibrium between utility and privacy, so that data sharing is hindered and it hampers the development of genomics. To share data more securely, we propose a differential privacy preserving approach of data sharing for GWAS, and achieve the equilibrium between privacy and data utility. Firstly, a reasonable disturbance interval for the genotype is calculated based on the expected utility. Secondly, based on the interval, we get the Nash equilibrium point between utility and privacy. Finally, based on the equilibrium point, the original genotype matrix is perturbed with differential privacy, and the corresponding random genotype matrix is obtained. We theoretically and experimentally show that the method satisfies expected privacy protection and utility. This method provides engineering guidance for protecting GWAS data privacy.

A Study of Designers' Cognitive Differences in Consumers' Aesthetic Preferences - Focus on Product CMF - (소비자의 심미적 선호도에서 디자이너의 인지차이에 대한 연구 - 제품 CMF를 중심으로 -)

  • Wang, Liufeng;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.24 no.4
    • /
    • pp.619-627
    • /
    • 2021
  • With growing competition in the market, more product differentiation in visual perception is needed to enhance competitive power of products. The purpose of this paper is to have a research on designer's cognitive differences in aesthetic preferences of female consumers in product CMF design, and the deviation result in different female consumer groups will be obtained based on collected data of CMF design preferences of different female consumer groups. The research method adopted is to conduct matching experiment with professional products designers as participant to test the matching through correlation analysis between designers' cognition of female consumers and their preferences and female consumer preferences on the basis of the constructed typical user roles of female consumers. The results of the research show the correlation between designers' understanding of female consumer groups and their own real needs, and the surface processing of product surface decoration is the highest aesthetic preference of female consumer groups. The research provides reference for product design industry and designers of small and medium-sized enterprises who have substantial difficulty in surface design analysis.