• 제목/요약/키워드: fuzzy interferences

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퍼지 논리를 이용한 온라인 자기동조기능을 갖는 CDMA 셀룰러 시스템용 PID 전력제어기 (On-line self-tuning PID power controller using fuzzy logic for CDMA cellular systems)

  • 김상민;한진욱;김성중
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.211-214
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    • 1997
  • This paper applies fuzzy self-tuning PID controller in DS/CDMA cellular system. Power control is essential in DS/CDMA to compensate for the differing received powers due to both the slowly varying long-term and fast varying short-term fading processes and co-channel interference. The controller proposed is adaptable for the variations of the system dynamics and especially for the variable time delay which exists in mobile radio systems. Accordingly the results is the smaller power control error, that is, the smaller average transmitting power of mobile compared with the conventional control schemes. Because interferences to the other mobiles are reduced, the capacity of CDMA can be increased.

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Acoustic Metal Impact Signal Processing with Fuzzy Logic for the Monitoring of Loose Parts in Nuclear Power Plang

  • Oh, Yong-Gyun;Park, Su-Young;Rhee, Ill-Keun;Hong, Hyeong-Pyo;Han, Sang-Joon;Choi, Chan-Duk;Chun, Chong-Son
    • The Journal of the Acoustical Society of Korea
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    • 제15권1E호
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    • pp.5-19
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    • 1996
  • This paper proposes a loose part monitoring system (LPMS) design with a signal processing method based on fuzzy logic. Considering fuzzy characteristics of metallic impact waveform due to not only interferences from various types of noises in an operating nuclear power plant but also complex wave propagation paths within a monitored mechanical structure, the proposed LPMS design incorporates the comprehensive relation among impact signal features in the fuzzy rule bases for the purposes of alarm discrimination and impact diagnosis improvement. The impact signal features for the fuzzy rule bases include the rising time, the falling time, and the peak voltage values of the impact signal envelopes. Fuzzy inference results based on the fuzzy membership values of these impact signal features determine the confidence level data for each signal feature. The total integrated confidence level data is used for alarm discrimination and impact diagnosis purposes. Through the perpormance test of the proposed LPMS with mock-up structures and instrumentation facility, test results show that the system is effective in diagnosis of the loose part impact event(i.e., the evaluation of possible impacted area and degree of impact magnitude) as well as in suppressing false alarm generation.

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진동패턴 알고리즘을 적용한 조이스틱의 햅틱 구현 (Haptic Joystick Implementation using Vibration Pattern Algorithm)

  • 노경욱;이동혁;한종호;박숙희;이장명
    • 제어로봇시스템학회논문지
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    • 제19권7호
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    • pp.605-613
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    • 2013
  • This research proposes a vibration pattern algorithm to implement the haptic joystick to control a mobile robot at the remote site without watching the navigation environment. When the user cannot watch the navigation environment of the mobile robot, the user may rely on the haptic joystick solely to avoid obstacles and to guide the mobile robot to the target. To generate vibration patterns, there is a vibration motor at the bottom of the joystick which is held by the user to control the motion direction of the mobile robot remotely. When the mobile robot approaches to an obstacle, a pattern of vibration is generated by the motor, and by feeling the vibration pattern which is determined by the relative position of the mobile robot to the obstacle, the user can move the joystick to avoid the collision to the obstacle for the mobile robot. To generate the vibration patterns to convey the relative location of the obstacle near the mobile robot to the user, Fuzzy interferences have been utilized. To measure the distance and location of the obstacle near the mobile robot, ultrasonic sensors with the ring structure have been adopted and they are attached at the front and back sides of the mobile robot. The precise location of the obstacle is obtained by fusing the multiple data from ultrasonic sensors. Effectiveness of the proposed algorithm has been verified through the real experiments and the results are demonstrated.

Goal-formation Process in Fractal Manufacturing Systems

  • Ryu Kwangyeol;Jung Mooyoung
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회/대한산업공학회 2003년도 춘계공동학술대회
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    • pp.800-807
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    • 2003
  • Decomposition of tasks in the ordinary manufacturing systems is usually based on the predefined goal of the system. To achieve the high-level-goals (e.g., factory goal or company goal), several sub-goals should be achieved in advance. However, goals can change along with the current status of the system and the external environmental situations. Thus, a manufacturing system should support the goal-formations which can be bearable these changes for efficient and effective operations. Therefore, it IS necessary to develop a systematic methodology for the goal-formations in a manufacturing system. Especially, the formation and/or change of goals in real-time should be possible for distributed and dynamic systems including the fractal manufacturing system (FrMS). In this paper, a threefold methodology is proposed for the goal-formation process (GFP) in the FrMS; 1) a goal­generating process (GGP) to make and propagate fuzzy goals, 2) a goal-harmonizing process (GHP) to eliminate or reduce conflicts and interferences of goals by using a mobile agent- based negotiation scheme, and 3) a goal-balancing process (GBP) to make a compromise between goals by using quantifiable indicators of the manufacturing system.

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프록시 시스템에서 multi-level 스트리밍 서비스를 위한 세그먼트 기반의 버퍼관리 (Segment-based Buffer Management for Multi-level Streaming Service in the Proxy System)

  • 이종득
    • 한국컴퓨터정보학회논문지
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    • 제15권11호
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    • pp.135-142
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    • 2010
  • 프록시 시스템에서의 QoS는 혼잡 (congestion), 지연 (delay), 재전송 (retransmission) 등과 같은 간섭에 의해 많은 영향을 받는다. 또한 멀티-레벨 스트리밍 서비스는 시간 동기화에 의해 영향을 받으며, 이로 인하여 서비스 성능이 저하된다. 본 논문에서는 프록시 시스템에서 발생하는 스트리밍 서비스의 성능 저하를 개선하고 스트리밍 처리율을 향상시키기 위한 세그먼트 기반의 버퍼 관리 메커니즘을 제안한다. 제안된 논문의 목적은 다음과 같다. 1) 세그먼트 기반의 버퍼관리 메커니즘을 이용하여 다중 스트리밍 서비스를 최적화한다. 2) 혼잡, 간섭 등으로 인해 발생되는 오버헤드를 줄인다. 3) 끊김 현상, 지연 등으로 인해 발생하는 재전송의 문제를 최소화한다. 이러한 목적을 수행하기 위해 우리는 퍼지 값 $\mu$와 비용 가중치 $\omega$를 이용한다. 시뮬레이션 결과 제안된 메커니즘은 버퍼 캐시 제어율, 평균 패킷 손실률, 그리고 스트림 적합성 척도에 따른 지연 절약율에 있어서 기존의 고정길이 세그먼트기법, 피라미드 (pyramid) 세그먼트 기법, 그리고 스카이스크렙퍼 (skyscraper) 세그먼트 기법보다 성능이 효율적임을 보였다.