• Title/Summary/Keyword: future video coding

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Performance Analysis of Future Video Coding (FVC) Standard Technology

  • Choi, Young-Ju;Kim, Ji-Hae;Lee, Jong-Hyeok;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.4 no.2
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    • pp.73-78
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    • 2017
  • The Future Video Coding (FVC) is a new state of the art video compression standard that is going to standardize, as the next generation of High Efficiency Video Coding (HEVC) standard. The FVC standard applies newly designed block structure, which is called quadtree plus binary tree (QTBT) to improve the coding efficiency. Also, intra and inter prediction parts were changed to improve the coding performance when comparing to the previous coding standard such as HEVC and H.264/AVC. Experimental results shows that we are able to achieve the average BD-rate reduction of 25.46%, 38.00% and 35.78% for Y, U and V, respectively. In terms of complexity, the FVC takes about 14 times longer than the consumed time of HEVC encoder.

Low-Complexity MPEG-4 Shape Encoding towards Realtime Object-Based Applications

  • Jang, Euee-Seon
    • ETRI Journal
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    • v.26 no.2
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    • pp.122-135
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    • 2004
  • Although frame-based MPEG-4 video services have been successfully deployed since 2000, MPEG-4 video coding is now facing great competition in becoming a dominant player in the market. Object-based coding is one of the key functionalities of MPEG-4 video coding. Real-time object-based video encoding is also important for multimedia broadcasting for the near future. Object-based video services using MPEG-4 have not yet made a successful debut due to several reasons. One of the critical problems is the coding complexity of object-based video coding over frame-based video coding. Since a video object is described with an arbitrary shape, the bitstream contains not only motion and texture data but also shape data. This has introduced additional complexity to the decoder side as well as to the encoder side. In this paper, we have analyzed the current MPEG-4 video encoding tools and proposed efficient coding technologies that reduce the complexity of the encoder. Using the proposed coding schemes, we have obtained a 56 percent reduction in shape-coding complexity over the MPEG-4 video reference software (Microsoft version, 2000 edition).

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Complexity Analysis of HM and JEM Encoder Software

  • Li, Xiang;Wu, Xiangjian;Marzuki, Ismail;Ahn, Yong-Jo;Sim, Donggyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.264-266
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    • 2016
  • During the $2^{nd}$ JVET (Joint Group on Future Video Coding Technology Exploration) meeting, up to 22 coding tools focusing on Future Video Coding (FVC) were proposed. Despite that the application of proposed coding tools has a considerable performance enhancement, however, the encoding time of Joint Exploration Model (JEM) software is over 20 times for All Intra coding mode, 6 times for Random Access coding mode, of HEVC reference model (HM), and decoding time is 1.6 times for All Intra coding mode, 7.9 times for Random Access coding mode, of HM. This paper focuses on analyzing the complexity of the JEM software compared with HM.

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A Review on Motion Estimation and Compensation for Versatile Video Coding Technology (VVC)

  • Choi, Young-Ju;Kim, Byung-Gyu
    • Journal of Korea Multimedia Society
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    • v.22 no.7
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    • pp.770-779
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    • 2019
  • Video coding technologies are progressively becoming more efficient and complex. The Versatile Video Coding (VVC) is a new state-of-the art video compression standard that is going to be a standard, as the next generation of High Efficiency Video Coding (HEVC) standard. To explore the future video coding technologies beyond the HEVC, numerous efficient methods have been adopted by the Joint Video Exploration Team (JVET). Since then, the next generation video coding standard named as VVC and its software model called VVC Test Model (VTM) have emerged. In this paper, several important coding features for motion estimation and motion compensation in the VVC standard is introduced and analyzed in terms of the performance. Improved coding tools introduced for ME and MC in VVC, can achieve much better and good balance between coding efficiency and coding complexity compared with the HEVC.

Design and Implementation of a Realistic Multi-View Scalable Video Coding Scheme (실감형 다시점 스케일러블 비디오 코딩 방법의 설계 및 구현)

  • Park, Min-Woo;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.14 no.6
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    • pp.703-720
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    • 2009
  • This paper proposes a realistic multi-view scalable video coding scheme designed for user's interest in 3D content services and the usage in the future computing environment. Future video coding schemes should support realistic services that make users feel the 3-D presence through stereoscopic or multi-view videos, as well as to accomplish the so-called one-source multi-use services in order to comprehensively support diverse transmission environments and terminals. Unlike the most of video coding methods which only support two-dimensional display, the proposed coding scheme in this paper is the method which can support such realistic services. This paper designs and also implements the proposed coding scheme through integrating Multi-view Video Coding scheme and Scalable Video Coding scheme, then shows its possibility of realization of 3D services by the simulation. The simulation results show the proposed structure remarkably improves the performance of random access with almost the same coding efficiency.

Hybrid Wyner-Ziv Video Coding with No Feedback Channel

  • Lee, Hoyoung;Tillo, Tammam;Jeon, Byeungwoo
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.6
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    • pp.418-429
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    • 2016
  • In this paper, we propose a hybrid Wyner-Ziv video coding structure that combines conventional motion predictive video coding and Wyner-Ziv video coding to eliminate the feedback channel, which is a major practical problem in applications using the Wyner-Ziv video coding approach. The proposed method divides a hybrid frame into two regions. One is coded by a motion predictive video coder, and the other by the Wyner-Ziv coding method. The proposed encoder estimates side information with low computational complexity, using the coding information of the motion predictive coded region, and estimates the number of syndrome bits required to decode the region. The decoder generates side information using the same method as the encoder, which also reduces the computational complexity in the decoder. Experimental results show that the proposed method can eliminate the feedback channel without incurring a significant rate-distortion performance loss.

Adaptive block tree structure for video coding

  • Baek, Aram;Gwon, Daehyeok;Son, Sohee;Lee, Jinho;Kang, Jung-Won;Kim, Hui Yong;Choi, Haechul
    • ETRI Journal
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    • v.43 no.2
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    • pp.313-323
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    • 2021
  • The Joint Video Exploration Team (JVET) has studied future video coding (FVC) technologies with a potential compression capacity that significantly exceeds that of the high-efficiency video coding (HEVC) standard. The joint exploration test model (JEM), a common platform for the exploration of FVC technologies in the JVET, employs quadtree plus binary tree block partitioning, which enhances the flexibility of coding unit partitioning. Despite significant improvement in coding efficiency for chrominance achieved by separating luminance and chrominance tree structures in I slices, this approach has intrinsic drawbacks that result in the redundancy of block partitioning data. In this paper, an adaptive tree structure correlating luminance and chrominance of single and dual trees is presented. Our proposed method resulted in an average reduction of -0.24% in the Y Bjontegaard Delta rate relative to the intracoding of JEM 6.0 common test conditions.

A Study on the Video Compression Pre-processing Method for Video Transmission and Target Detection in Ultra-narrowband Environment (초협대역 환경에서 영상전송 및 표적탐지를 위한 영상압축 전처리 방법에 대한 연구)

  • Im, Byungwook;Baek, Seungho;Jun, Kinam;Kim, Dokyoung;Jung, Juhyun;Kim, Daesik
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.1
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    • pp.28-36
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    • 2020
  • Due to the continued demand for high-definition video, video compression technology is steadily developing and the High Efficiency Video Coding standard was established in 2013. However, despite the development of this compression technology, it is very difficult to smoothly transmit VGA-level videos in Ultra-narrowband environments. In this paper, the target information preprocessing algorithm is presented for smooth transmission of target images moving in forest or open-terrain in Ultra-narrowband environment. In addition, for algorithm verification, the target information preprocessing algorithm was simulated and the simulated results were compared with the video compression result without the algorithm being applied.

Complexity Reduction of an Adaptive Loop Filter Based on Local Homogeneity

  • Li, Xiang;Ahn, Yongjo;Sim, Donggyu
    • IEIE Transactions on Smart Processing and Computing
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    • v.6 no.2
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    • pp.93-101
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    • 2017
  • This paper proposes an algorithm for adaptive loop filter (ALF) complexity reduction in the decoding process. In the original ALF algorithm, filtering for I frames is performed in the frame unit, and thus, all of the pixels in a frame are filtered if the current frame is an I frame. The proposed algorithm is designed on top of the local gradient calculation. On both the encoder side and the decoder side, homogeneous areas are checked and skipped in the filtering process, and the filter coefficient calculation is only performed in the inhomogeneous areas. The proposed algorithm is implemented in Joint Exploration Model (JEM) version 3.0 future video coding reference software. The proposed algorithm is applied for frame-level filtering and intra configuration. Compared with the JEM 3.0 anchor, the proposed algorithm has 0.31%, 0.76% and 0.73% bit rate loss for luma (Y) and chroma (U and V), respectively, with about an 8% decrease in decoding time.

Comparative Interactivity Analysis in Multiview Video Coding Schemes

  • Yang, You;Dai, Qionghai;Jiang, Gangyi;Ho, Yo-Sung
    • ETRI Journal
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    • v.32 no.4
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    • pp.566-576
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    • 2010
  • In a multiview video system, interactivity is important for users and should be considered in the design of multiview video coding (MVC). In this paper, we present an interactivity evaluation model for MVC schemes by using both weighted random graph and Markov approaches. The main factors that affect both the interactivity and rate-distortion (RD) performances of MVC schemes are analyzed and discussed in detail. By taking these factors into consideration, a new MVC scheme is proposed for high interactivity and RD gains. Experimental results show that the proposed scheme has a significant interactivity gain with little coding loss, compared to the state-of-the-art benchmark. As an extension to RD performance analysis, the interactivity evaluation model can be used as a design tool of alternative schemes for a future interactive multiview video system.