• Title/Summary/Keyword: fusion media

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Study on Convergence Using Carotid Ultrasonography in Metabolic Syndrome risk factor (경동맥초음파 검사를 활용한 대사증후군 인자의 융합연구)

  • Sung, Hyun-Ho;Yoon, Joon
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.195-200
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    • 2015
  • This study conducted a comprehensive health examination center in healthy adult subjects 47 people in the 30-55 age carotid ultrasound and a blood test and measurement physique is located in Gyeonggi Province in 2014, was analyzed in the same group between gender and age of the person hip circumference was higher than the 40s and 50s(p<0.05). Carotid ultrasound results showed differences in the 30s and 50s (p<0.05). CIMT and BMI, in CIMT showed a positive correlation with hip circumference (p<0.05). In addition, blood pressure and systolic blood pressure in the CIMT showed a positive correlation (p<0.05). In conclusion, in this study, we demonstrated a correlation between metabolic syndrome risk factor in carotid IMT, and continue to research needed for the diagnosis of diseases of the metabolic syndrome factor fusion research is utilizing ultrasound for a more qualitative disease diagnosis.

IoT Enabled Smart Emergency LED Exit Sign controller Design using Arduino

  • Jung, Joonseok;Kwon, Jongman;Mfitumukiza, Joseph;Jung, Soonho;Lee, Minwoo;Cha, Jaesang
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.76-81
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    • 2017
  • This paper presents a low cost and flexible IoT enabled smart LED controller using Arduino that is used for emergency exit signs. The Internet of Things (IoT) is become a global network that put together physical objects using network communications for the purpose of inter-communication of devices, access information on internet, interaction with users as well as permanent connected environment. A crucial point in this paper, is underlined on the potential key points of applying the Arduino platform as low cost, easy to use microcontroller with combination of various sensors applied in IoT technology to facilitate and establishment of intelligent products. To demonstrate the feasibility and effectiveness of the system, devices such as LED strip, combination of various sensors, Arduino, power plug and ZigBee module have been integrated to setup smart emergency exit sign system. The general concept of the proposed system design discussed in this paper is all about the combination of various sensor such as smoke detector sensor, humidity, temperature sensor, glass break sensors as well as camera sensor that are connected to the main controller (Arduino) for the purpose of communicating with LED exit signs displayer and dedicated PC monitors from integrated system monitoring (controller room) through gateway devices using Zig bee module. A critical appraisal of the approach in the area concludes the paper.

Image Fusion using RGB and Near Infrared Image (컬러 영상과 근적외선 영상을 이용한 영상 융합)

  • Kil, Taeho;Cho, Nam Ik
    • Journal of Broadcast Engineering
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    • v.21 no.4
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    • pp.515-524
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    • 2016
  • Infrared (IR) wavelength is out of visible range and thus usually cut by hot filters in general commercial cameras. However, some information from the near-IR (NIR) range is known to improve the overall visibility of scene in many cases. For example when there is fog or haze in the scene, NIR image has clearer visibility than visible image because of its stronger penetration property. In this paper, we propose an algorithm for fusing the RGB and NIR images to obtain the enhanced images of the outdoor scenes. First, we construct a weight map by comparing the contrast of the RGB and NIR images, and then fuse the two images based on the weight map. Experimental results show that the proposed method is effective in enhancing visible image and removing the haze.

A Study on Intertextuality with Other Domains in the 21C Contemporary Fashion - Focused on Animation, Music, Performing Arts and Technology - (21세기 현대 패션에 나타난 타영역과의 상호텍스트성에 관한 연구 - 애니메이션, 음악, 무대예술, 테크놀로지를 중심으로 -)

  • 김혜정
    • Journal of the Korean Society of Costume
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    • v.54 no.2
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    • pp.105-119
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    • 2004
  • Cultural hybridization and global cross-fertilization, begun since the 1990s, mean the hybrid mixture of the low-class popular arts and the high-class fine arts and have found expression in intertextuality by means of the thinking system of de-constructuralist post-modernism. This study was intended to investigate the artistic intertextuality between fashion and art frontiere, especially between such fields as 'animation', 'music', and 'performing arts' and 'fashion', which shows the greatest characteristic of the phenomenon that the non-mainstream culture flows into the mainstream culture. It also aimed to investigate the intertextuality between 'technology' and 'fashion' as the delivery room of the youth culture and copycat culture due to the benefit of technologies since the 20th-century digital revolution. Animation as the neo-pop art with the popular code coming to the forefront in the 21th century integrated high-class fashion and low-class fashion into one through the combination of fashion and humor, and the musical element referring to the social difference of the cultural field and the social strata is becoming the 21th-century fashion icon through its fusion with the pictorial tendency along with the leisure-time life of the non-mainstream strata. In terms of intertextuality in performing arts, fashion style performs an important role in the presentation of performing arts and since the de-construction of the fin-de-ciecle form and its fusion with media have taken place, fashion works become and element of the origin that has an influence on a series of film, dance, dramatic elements and the like. The paradigm of technology made it socially and culturally possible to achieve the architecture of clothing system necessary for fashionable technical clothing by allowing the possibility of imitation, the function of technology to form popular culture. The intertextual tendency in the 21th-century fashion began from the de-constructive phenomenon of existing norms and now takes the multicultural character of surpassing a certain domain or concept. And it positions itself as the total art of spearheading the low-class culture and the non-mainstream culture as the hybrid domain of mainstream and non-mainstream cultures or high-class and low-class cultures.

Analysis of Polarization and Beam Tilt Characteristics of Single Arm Spiral Antenna by Varying Length and Feed (한팔 나선 안테나의 길이 및 급전 변화에 따른 편파 및 빔 틸트 특성에 대한 분석)

  • Yang, Chan-Woo;Park, Se-Hyun;Jung, Chang-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3137-3143
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    • 2009
  • In this paper, a single arm spiral antenna has been investigated about the characteristics of polarization and tilt beam. If a circumference length of spiral is bigger than a wavelength, it have a characteristic of varying maximum radiation beam direction. In addition, circular polarizations (RHCP, LHCP) can be variable by the feeding points (inner, outer). Also maximum beam directions tilt in different direction according to the circular polarizations, LHCP and RHCP. These characteristics of single arm spiral antenna are able to apply in the beam forming, diversity, MIMO application which has dual polarization using an antenna element.

Hierarchical Modulation Scheme for 3D Stereoscopic Video Transmission Over Maritime Channel Environment (해양 채널 환경에서 3D 입체영상의 전송을 위한 계층변조 기법)

  • You, Dongho;Lee, Seong Ro;Kim, Dong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1405-1412
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    • 2015
  • Recently, Due to the rapid growth of broadcasting communication and video coding technologies, the demands for immersive media contents based on 3D stereoscopic video will increase steadily. And the demands must ultimately provide the contents for users which are in wireless channel such as vehicle, train, and ship. Thus, in this paper, we transmit the 3D stereoscopic video over the maritime Rician channel that direct wave is more dominant than reflective wave. Besides, we present unequel error protection (UEP) by applying hierarchical 4/16-QAM to V+D(Video plus Depth) format which can represent 3D stereoscopic video. We expect our system to provide seamless broadcasting service for users with poor reception condition.

High Level Production of Glycoprotein H of HSV-1 (F) Using HcNPV Vector System

  • Kang, Hyun;Cha, Soung-Chul;Han, You-Jin;Park, In-Ho;Lee, Min-Jung;Byun, Si-Myung;Lee, Hyung-Hoan
    • BMB Reports
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    • v.33 no.6
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    • pp.483-492
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    • 2000
  • The Herpes simplex virus type 1 (HSV-1) strain F glycoprotein H (gH) gene in the pHLB-4 plasmid was recombinated into a baculovirus expression vector (lacZ-HcNPV) to construct a recombinant virus GH-HcNPV expressing gH. The sequences of gH and its expression were analyzed. The gH gene was located in the 6.41 kb BglII fragment. The open reading frame (ORF) of the gH gene was 2,517 bp and codes 838 amino acid residues. Insect cells infected with this recombinant virus synthesized a high level of the matured and gX-gH fusion protein with approximately 112 kDa. The fusion gH protein was localized on the membrane of the insect cells as seen by using immunofluorescence assay and accumulated in the cultured media by the SDS-PAGE and immunoprecipitation assays. The amino acid sequence presents additional characteristics compatible with the structure of a viral glycoprotein: signal peptide, putative glycosylation sites and a long C-terminal transmembrane sequence. Antibodies raised in mice to this recombinant protein recognized viral gH and neutralized the infectivity of HSV-1 in vitro. These results demonstrate that it is possible to produce a mature protein by gene transfer in eukaryotic cells, and indicate the utility of the HcNPV-insect cell system for producing and characterizing eukaryotic proteins. Furthermore, the neutralizing antibodies would appear to protect mice against HSV; accordingly, this particular recombinant protein may be useful in the development of a subunit vaccine.

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A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli (시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사)

  • Kim, Young-Joo;Lee, Eui-Chul;Whang, Min-Cheol;Park, Kang-Ryoung
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.195-202
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    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

Position Information Acquisition Method Based on LED Lights and Smart Device Camera Using 3-Axis Moving Distance Measurement (3축 이동량 측정을 이용한 LED조명과 스마트단말 카메라기반 위치정보 획득 기법)

  • Jung, Soon-Ho;Lee, Min-Woo;Kim, Ki-Yun;Cha, Jae-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.1
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    • pp.226-232
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    • 2015
  • As the age of smart device has come, recently many application services related to smart phone are developing. The LBS(Location Based Service) technique is considered as one of the most important techniques to support location based application services. Usually the smart phone acquires the information of position by using the position recognition systems and sensors such as GPS(Global Positioning System) and G-Sensor. However, since the GPS signal from the satellite can hardly be received in the indoor environments, new LBS techniques for the indoor environment are required. In this paper, to solve the problem a position information transceiver using LED lights and smart phone camera sensor is proposed. We proved the possibility of the proposed positioning system through the experiments in the laboratory for the practical verification.

A case study of digital intermediate space designed - The focus on the consumer community - (디지털 매개공간 유형에 관한 사례 연구 - 수용자 커뮤니티를 중심으로 -)

  • 서동진;임종훈
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.281-288
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    • 2001
  • It shows 21st century as a networking society that is moving up the concept of global town and being industrialized with regional and personal connections. Individual's original idea and variety of 21th century may be respected by such environmental change, and age (Literary, human axis, technology axis, nature axis, kaining farming axis are central keyword) of culture that cultural capacity of individual becomes important fetters that create added value is forecasted to become. The moaning for space that is unemployment enemy by change of conceptional environment about cultural life and agreeable quality of life by development of Information-Communication technology may be required newly. As it does interaction along with development of science technique and Information-Communication technology, the future environment of various that complex! Is predicted to form network environment (existence space, cyberspace) newly. Human central interest is risen in technology balance hereupon, and these characteristic escaped in physical system that do with functional special quality and require human central and sensitive interaction. First, if examine about phenomenon by Digitize and chance aspect that is risen in 21th century, Digitize is time that action occurs fusion Tuesday that is various and Blur phenomenon of city·space, and the period to collapse the border between several individual. Second, importance more than man-centered and sensitive aspect of functional physical system is risen by digital age with development of technology medium, and as the five digital senses showed up, it suggests a sensual of the times and therefore the interest and direction get set up for the sensual sides of consumers. Third, special quality is, medium enemy by that digital space connotes meaning disk floret, variability, transparency, space red of extensity etc.. to burn and is digitalised, can be risen by symbolic, original individualities and emotional communication's the importance is required sensitivity enemy who is sympathy horn by fusion anger of individual. Technology of new media may open direction of new communication through interface that did not enjoy so far is going to supply new means that can express own to human

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