• 제목/요약/키워드: functions as instruction

검색결과 96건 처리시간 0.029초

함수 단원 평가 과제의 실천예시 (Exemplary Mathematics Assessment Tasks in Quadratic Functions)

  • 고상숙;이석현
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제43권2호
    • /
    • pp.163-175
    • /
    • 2004
  • We believe new assessment strategies and practices need to be developed that will enable teachers and others to assess students' performance in a manner that reflect the 7th Korean curriculum reform vision for school mathematics. This research was conducted to develop the assessment tasks based on the current literatures such as National Council of Teachers of Mathematics (1999) and Korea Institute of Curriculum & Evaluation(KICE, 2002, 2003) in quadratic functions of the secondary school and to find the effect of these tasks by classifying students' responses. The research instrument were composed of three criteria, the previous knowledge, the application of quadratic functions, and the general properties in functions. The research data were collected from 32 high school students in a suburb of Seoul and sorted by their similarities and differences in mathematical understanding. Through the research, we could know more than ever before about how the students learned mathematics and about how to improve teachers' mathematical instruction.

  • PDF

예비 중등 수학교사들의 함수 개념의 도입 방식 탐색 (A Study on the Prospective Mathematics Secondary Teachers' Introduction of Concepts of Function)

  • 마민영
    • 한국학교수학회논문집
    • /
    • 제25권3호
    • /
    • pp.225-241
    • /
    • 2022
  • 본 연구의 목적은 예비교사들이 함수 개념을 도입하는 수업을 설계할 때 함수 개념의 어떤 측면을 강조하여 지도하는지를 분석하여 제시하는 것이다. 이를 위해 예비교사 중 한 명의 발표자(예비교사 A)가 수행한 가상 수업과 동료 예비교사 10명(예비교사 A1~A10)이 이 수업에 대해 반성한 내용을 분석하였다. 그 결과, 예비교사들은 과정과 대응의 관점으로 함수 개념을 도입하는 것이 우세하였고, 변화와 종속성 관점으로 도입하는 경우는 극히 드물었다. 또한 예비교사들이 함수 도입에서 강조하는 측면은 상황·언어적 표현, 표, 그래프, 식, 그림 등과 같이 함수를 표현하는 양식과 밀접하게 관련됨을 확인하였다. 이러한 결과는 2015 개정 교육과정에 제시된 종속적인 변화 관계에 기반하여 함수 개념을 도입하기 위한 예비교사 교육 및 연구에 시사점을 제시하는 하나의 경험적 근거자료가 될 것으로 사료된다.

Work Sampling을 이용한 병원급식의 작업분석과 생산성에 관한 연구 (A Study on Work Analysis and Productivity of Food Service in Hospitals using Work Sampling)

  • 안태현;이숙영
    • 한국식품조리과학회지
    • /
    • 제8권1호
    • /
    • pp.31-41
    • /
    • 1992
  • This study has made use of the work sampling for work analysis and productivity of food service institutions centering on 3 general hospitals of 400∼600 beds and centralized service system in Seoul. The results were as flollows; 1. In the mean work percent of dietitians: The indirect work functions marked the highest, as it was 22.0% for the direct work functions, 57.4% for the indirect work functions and 20.6% for the delays. Among the indirect work functions, the decreasing order was original clerical (38.1%), instruction or teaching (8.5%), conference or interview (8.5%), and appraisal (2.3%). 2. In the mean work percent of clerical personnels: The direct work functions (67.2%) marked the highest. Among those, routine clerical was 64.3%, and receiving was 2.8%. 3. In the mean work percent of workers: The direct work functions (77.4%) marked the highest. Among those, the decreasing order was service (24.7%), cooking (22.5%), cleaning (18.2%), and transportation (10.3%). 4. Work percent per labor hour: Dietitians usually continued to work even during the lunch time. In case of clerical personnel working in turn, work percent was high even during the lunch time, however in the other case, it was very low. It was shown that the workers had lunch and break time after every their service. 5. The number of meals served per labor hour were 6.3 meals, and labor time spent per served meal 9.8 minutes.

  • PDF

16 비트 EISC 마이크로 프로세서에 관한 연구 (A Study on 16 bit EISC Microprocessor)

  • 조경연
    • 한국멀티미디어학회논문지
    • /
    • 제3권2호
    • /
    • pp.192-200
    • /
    • 2000
  • 8비트와 16비트 마이크로 프로세서는 소규모 제어기기에 많이 사용되고 있다. 이러한 실장 제어용 마이크로 프로세서는 CP와 메모리 및 입출력 회로가 하나의 반도체에 집적되어야 하므로 회로가 간단하고, 코드 밀도가 높은 것이 요구되고 있다. 본 논문에서는 코드 밀도가 높은 EISC(Extendable Instruction Set Computer)구조를 가지는 16비트 마이크로 프로세서인 SE1608을 제안한다. SE1608은 8개의 범용 레지스터를 가지며, 16비트 고정 길이 명령어, 짧은 오프셋 인덱스 어드레싱과 짧은 상수 오퍼랜드 명령어를 가지며, 확장 레지스터와 확장 프래그를 사용하여 오프셋 및 상수 오퍼랜드를 확장할 수 있다. SE1608은 FPGA로 구현하여 약 12,000 게이트가 소요되었으며, 8MHz에서 모든 기능이 정상적으로 동작하는 것을 확인하였고, 크로스 어셈블러와 크로스C /C++컴파일러 및 명령어 시뮬레이터를 설계하고 동작을 검증하였다. SE1608의 코드 밀도는 16비트 마이크로 프로세서인 H-8300의 140%, NM10200의 115%로 현격하게 높은 장점을 가진다. 따라서 하드웨어가 간단하고, 프로그램 메모리 크기가 작아지므로 실장 제어용 마이크로 프로세서에 적합하여 폭 넓은 활용이 기대된다.

  • PDF

Intelligent Steering Control System Based on Voice Instructions

  • Seo, Ki-Yeol;Oh, Se-Woong;Suh, Sang-Hyun;Park, Gyei-Kark
    • International Journal of Control, Automation, and Systems
    • /
    • 제5권5호
    • /
    • pp.539-546
    • /
    • 2007
  • The important field of research in ship operation is related to the high efficiency of transportation, the convenience of maneuvering ships and the safety of navigation. For these purposes, many intelligent technologies for ship automation have been required and studied. In this paper, we propose an intelligent voice instruction-based learning (VIBL) method and discuss the building of a ship's steering control system based on this method. The VIBL system concretely consists of two functions: a text conversion function where an instructor's inputted voice is recognized and converted to text, and a linguistic instruction based learning function where the text instruction is understood through a searching process of given meaning elements. As a study method, the fuzzy theory is adopted to build maneuvering models of steersmen and then the existing LIBL is improved and combined with the voice recognition technology to propose the VIBL. The ship steering control system combined with VIBL is tested in a ship maneuvering simulator and its validity is shown.

인터넷 기술을 이용한 수업지원시스템 개발 (Development of an Instruction Support System Using the Internet Technology)

  • 변대호
    • 산업공학
    • /
    • 제12권1호
    • /
    • pp.56-67
    • /
    • 1999
  • This paper is about implementation issues for use of the Internet technology in education. An examination of the current status of virtual university provides guidance for subsequent prototype development. A virtual university is the Internet based process by which students increase their specific knowledge and skills via electronic interaction with content and people. Virtual university enables colleges and universities to provide students and faculty with network access to courseware and educational materials on multimedia servers free from time and geography constraints. In this paper, we present a prototype instruction support system (ISS). The ISS consists of the following components in architecture: Internet, software, hardware, database systems, users, and workflow. The ISS also assists several functions as follows: lecture notes, register processes, attendance checks, built-in boards, grading systems, questions and answers, electronic libraries, chats, and search engines. Our work will provide a guideline for the development of a virtual classroom for distance education and learning.

  • PDF

16/32비트 길이 명령어를 갖는 32비트 마이크로 프로세서에 관한 연구 (A Study on 16/32 bit Bi-length Instruction Set Computer 32 bit Micro Processor)

  • 조경연
    • 한국정보처리학회논문지
    • /
    • 제7권2호
    • /
    • pp.520-528
    • /
    • 2000
  • 마이크로 프로세서의 동작 속도가 빨라지면서 메모리의 데이터 전송 폭이 시스템 성능을 제한하는 중요 인자로 대두되면서 코드 밀도가 높은 컴퓨터 구조에 대한 연구의 필요성이 증대되고 있다. 본 논문에서는 코드 밀도가 높은 32비트 마이크로 프로세서 구조로 16비트와 32비트 2종류 길이의 명령어를 가지는 가칭 2가지 길이 명령어 세트 컴퓨터(Bi-length Instruction Set Computer : BISC)를 제안한다. 32비트 BISC는 16개의 범용 레지스타를 가지며, 오프셋과 상수 오퍼랜드의 길이에 따라서 2종류의 명령어를 가진다. 제안한 32비트 BISC는 FPGA로 구현하여 1.8432MHz에서 모든 기능이 정상적으로 동작하는 것을 확인하였고, 크로스 어셈블러와 크로스 C/C++ 컴파일러 및 명령어 시뮬레이터를 설계하고 동작을 검증하였다. BISC의 코드 밀도는 기존 RISC의 130~220%, 기존 CISC의 130~140%로 높은 장점을 가진다. 따라서 데이터 전송 폭을 적게 요구하므로 차세대 컴퓨터 구조로 적합하고, 프로그램 메모리 크기가 작아지므로 실장 제어용 마이크로 프로세서에 적합하기 때문에 폭 넓은 활용이 기대된다.

  • PDF

정점 셰이더의 가상 기계 구현 (Design of Virtual Machine for Vertex Shader)

  • 하창수;김주홍;최병윤
    • 대한전자공학회:학술대회논문집
    • /
    • 대한전자공학회 2005년도 추계종합학술대회
    • /
    • pp.1003-1006
    • /
    • 2005
  • Vertex shader of GPU in personal computer is advanced in functions as to be half of traditional fixed T&L functions. And, capacity of memory for saving resources to process instructions is unlimited. GPU that can be programmed by programmer is needed for mobile system as well as personal computer. In this paper, we implement software virtual machine for vertex shader using C++ Language. Our goal is designing hardware GPU that can apply to mobile system. The virtual machine consists of nVidia GPU instructions. Input Data to virtual machine is generated by Microsoft fxc compiler. That is to say, Input Data is compiled shader program written in HLSL, Cg, or ASM. The virtual machine will be a reference model for designing hardware GPU and can be used for Testbed to test added or modified instruction.

  • PDF

A MICROPROCESSOR-BASED INTERPOLATOR

  • Lee, B.J.;Nho, T.S.
    • 한국정밀공학회지
    • /
    • 제1권2호
    • /
    • pp.69-74
    • /
    • 1984
  • In this paper we present a microprocessor-based interpolator using algebraic arithmetic method. The interpolator consists of 2910 "bit-slice" microprocessor chips and 0.5K ROMs of microprogram memory. The system design is an instruction-data-based architecture with 250ns cycle time. A significant feature of the interpolator is that it has flexibility, very fast interpolatioon speed of (max) 250K pulses/sec, and performs additional functions simultaneously. Throughout the paper detailed explanations are given as to how one can design the hardware and software of the interpolator efficently. In addi- tion to hardware and software design, experimental results are pressented.ressented.

  • PDF

Development of Linguistic Contents for Contextual Dialogue

  • Moon, Sang-Ho
    • Journal of information and communication convergence engineering
    • /
    • 제8권1호
    • /
    • pp.116-121
    • /
    • 2010
  • New teaching and studying methods using educational contents are gradually widespread with the advancement of information and communication technology. As educational contents, in this paper, we design and implement linguistic contents for studying essential expressions applied to various situations of real life. In detail, the linguistic contents are run on web environments, and have suitable animations for learning essential expressions based on several foreign languages in contextual dialogues. Also, useful functions are included in contents to reinforce what users have learned.