• 제목/요약/키워드: fulfillment service

검색결과 77건 처리시간 0.023초

소상공인 집적지에서의 인공지능 Fulfillment 서비스 Platform 연구 (Artificial Intelligence Fulfillment Service Platform in Small Business Areas)

  • 김효영;박대우
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.219-221
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    • 2022
  • 세계 10대 도시이며 Metro City인 서울특별시는 인쇄, 봉제, 기계금속 등 전통적인 도심제조업이 분포되어있다. 이들 제조업은 세부 업종 및 공정에 따라 소상공인 집적지를 형성해 서로 상부상조 하는 형태로 발전해왔다. 집적지의 특성상 집적지 내 각 공정별 업체 간 물류는 신속히 이루어지고 있으나 상대적으로 영세한 소상공인이 최종 단계의 완제품 수요자에 대한 주문처리 서비스를 준비하기에는 어려운 현실이다. 따라서 원활한 수주, 배송처리를 위해 집적지 상공인을 위한 통합수주 Fulfillment Service Platform 도입이 시급하다. 본 논문에서는 전통 도심산업 중 인쇄업 소상공인의 기존 Fulfillment Service data를 수집, 분석하고 CRNN, k-NN, ID3 Decision Tree algorithm을 적용한 인공지능 Fulfillment Service Platform 시스템을 설계한다. 본 연구를 통하여 집적지 소상공인 누구나 활용할 수 있는 개별 수주, 배송 맞춤서비스 사용이 가능하게 함으로써 소상공인 매출 증대 및 역량 향상에 크게 기여할 것으로 기대한다.

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상용차 부품 조달 기업을 위한 e-SCM 웹서비스 설계 및 구현 사례 연구 (A Case Study on the e-SCM Web-service Design for Auto-parts Industry of a Commercial Vehicle)

  • 오명현;양재경
    • 대한안전경영과학회지
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    • 제14권1호
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    • pp.129-136
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    • 2012
  • This study proposes a collaboration system framework on the web service in a supply chain to implement an efficient virtual supply chain and improve an ability to fulfill received orders over a supply chain. The system based on the framework proposed in this paper plays an important role for automatic order negotiation and placing/receiving an order noticed in web service by the main system. Furthermore, it can evaluate the fulfillment of received orders over a supply chain by using the transaction results from hierarchically related vendors and establish efficient manufacturing plans. In a word, this system is the automated system for creating manufacturing plans, placing and receiving orders. A little more important main function of this system is that it has a dynamic evaluation capability about fulfillment with received orders over a supply chain, and improves the evaluation method of fulfillment ability with received orders with related to direct dealing vendors, which is a main problem in existing system. As a result, this system is able to reduce the work load of the sales and purchasing materials, production control division, to manage accurate inventory promptly, to maintain the optimal inventory level by analyzing the information of fulfillment ability with received orders, and to enhance the level of service for customers.

자아성취감과 몰입 매개요인을 통한 모바일게임 만족도 영향요인의 실증적 연구 (An Empirical Study on Influencing Factors of Mobile Game Satisfaction through Mediating Factors of Self-fulfillment and Flow)

  • 이진형;김철수
    • 한국IT서비스학회지
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    • 제18권2호
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    • pp.17-35
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    • 2019
  • The objective of this study is to extract affecting factors on game satisfaction of a mobile game through the two mediated variables, self-fulfillment and flow. To apply mobile environment changed into the research model of a mobile game, we classify independent factors into three types such as system characteristics, cognitive characteristics, and individual characteristics. The previous studies for using mobile game have been based on intrinsic motivation, such as flow, as a mediated factor. However, the flow variable has some limitations in explaining user satisfaction aspects of mobile game, and the self-fulfillment variable is popularly used as an important mediated factor in the field of sports science. Because users of mobile game often attain their goals as sports event, we utilize self-fulfillment as well as flow as mediated variables. We developed a research model that includes independent factors, mediated variables of self-fulfillment and flow, and a dependent variable of game satisfaction. The data were collected from 438 users of mobile game and were used for analysis. Based on the survey results, we found the followings: (1) Immediate connectivity, enjoyment, relationship, early adopter tendency, and competitiveness affect self-fulfillment, and self-fulfillment affects the flow. (2) Enjoyment and competitiveness affect self-fulfillment, flow, and game satisfaction simultaneously.

서울시 도심제조업 집적지에서의 Cloud 기반 인공지능 Fulfillment 서비스 Platform 연구 (Cloud-based Artificial Intelligence Fulfillment Service Platform in the Urban Manufacturing Cluster in Seoul)

  • 김효영;박대우
    • 한국정보통신학회논문지
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    • 제26권10호
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    • pp.1447-1452
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    • 2022
  • 세계 10대 도시이며 Metro City인 서울특별시는 인쇄, 봉제, 기계금속 등 전통적인 도심제조업이 분포되어있다. 이들 제조업 집적지 내 소상공인은 서로 상부상조 하는 형태로 발전해왔다. 집적지의 특성상 각 공정은 개별 업체가 담당한다. 상대적으로 영세한 소상공인이 공정 간 실시간 물류 이동 정보를 제공하는 주문처리 서비스를 준비하기에 어려운 현실이다. 본 논문에서는 패키지(Package) 제조 및 특수인쇄 분야 소상공인의 원활한 수주, 배송 처리를 위해 기존 물류 Data를 수집, 분석하고 CRNN, k-NN, ID3 Decision Tree algorithm을 적용한 인공지능 Fulfillment Service Platform 시스템을 설계한다. 본 연구를 통하여 집적지 소상공인 누구나 Cloud 네트워크를 통하여, 개별 수주, 배송 맞춤서비스를 사용할 수 있게 함으로써 매출 증대 및 역량 향상에 크게 기여할 것으로 기대한다.

Effect of Health and Beauty Store App Service Quality on Customer Satisfaction

  • Kyu-dong Kim;Jeong-lae Kim
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.456-463
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    • 2023
  • We conducted this study to identify the components of H&B store app service quality and their effect on customer satisfaction. The survey was conducted through an online survey for teenagers or older with experience in using H&B store app. A total of 330 copies were distributed and a total of 282 copies were used for the final analysis. The results of this study are summarized as follows: First, eight factors such as ease of use & design, fulfillment, playfulness, responsiveness, personalization, security, contextual usefulness, interactivity were derived as service quality components of H&B store app. Second, as a result of regression analysis, the six service quality components, such as 'ease of use & design', 'fulfillment', 'playfulness', 'responsiveness', 'security', and 'interactivity' were found to have a significant positive (+) effect on customer satisfaction (p<0.05) and 'playfulness (β=.372)' had the greatest effect on customer satisfaction. Based on the results of this study, we should strive to establish effective marketing strategies in the H&B industry.

온라인 주문 풀필먼트를 위한 물류센터 피킹 설비 최적화에 대한 연구 (A Study on Optimization of Picking Facilities for e-Commerce Order Fulfillment)

  • 김태현;송상화
    • 한국전자거래학회지
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    • 제26권1호
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    • pp.67-78
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    • 2021
  • 국내 전자상거래는 거래액을 기준으로 최근 5년간 연평균 20% 이상의 성장률을 지속적으로 기록하고 있다. 전자상거래의 급증으로 인해 소비자를 직접 만나기 어려운 유통기업들은 고객과의 유일한 접점이 되는 라스트마일 서비스 경쟁이 치열한데, 특히 최근 가장 경쟁이 뜨거운 배송영역은 서비스 차별화를 위해 풀필먼트 센터의 역할이 매우 중요하다. 소비자가 주문한 제품을 서비스 수준에 맞춰 신속하게 준비 할 수 있는 역량을 반드시 갖추고 있어야 한다. 본 연구는 전자상거래 시장에서 기업이 경쟁력을 갖추기 위한 방안으로써 풀필먼트 센터에서의 신속한 주문처리를 위해 오더피킹 시스템을 대상으로 연구를 진행하였다. 오더피킹 설비에서의 재고 보충 최적화를 위한 수리 모형 알고리즘을 구현하고, 실제 운영 프로세스와 데이터를 활용한 시뮬레이션을 통해 과학적이고 객관적인 방법으로 효과를 검증하였다.

온디맨드(On-Demand) 서비스의 지속사용의도에 대한 경험가치 효과 (Effects of Experiential Value on Continuous Use Intention for On-Demand Services)

  • 이지현;정유진;이정훈
    • 한국IT서비스학회지
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    • 제19권2호
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    • pp.49-67
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    • 2020
  • On-Demand services have emerged as one of the core business strategies for delivering new experiential values by providing customized services in different user-needs nowadays. Based on the Stimulus-Organism-Response (S-O-R) framework, this paper focuses on the factors of environmental stimulation and emotional states of the demand-side that induce continuous intention of use from the On-Demand services. The study defines 'Informativeness', 'Fulfillment', 'Trust', and 'Convenience' as the properties of the On-Demand services and considers 'Playfulness', 'Customer Return on Investment (CROI)', and 'Service Excellence' as the aspects of the experiential values. The research shows that 'Fulfillment', 'Trust' and 'Convenience' affected the experiential value in 'Kakao Taxi (On-Demand transportation service)' while 'Informativeness', 'Fulfillment', 'Trust of platform', and 'Convenience' are represented as the related factors to the experiential value in 'Baedal Minjok (On-Demand food delivery service)'. The experiential value factors, 'CROI' and 'Service Excellence', are shown directly related to the continuous intention of use in both services. A partial mediation relationship is, furthermore, observed between the aspects of 'CROI' and 'Service Excellence' in Kakao Taxi and its 'Convenience' and 'Continuous intention of use.' In Baedal Minjok, a partial mediation relationship is found between the 'CROI' with its aspects of 'Trust of the platform', 'Convenience', and 'Continuous intention of use' as well. The results of this study may contribute a comprehensive understanding of the purpose of On-Demand services and its needs from the demand-side thus can be helpful for the supply-side.

모바일 게임에 대한 몰입과 만족도에 미치는 영향요인 연구 (A Study on the Factors Affecting Game Flow and Satisfaction in Mobile Game)

  • 이진형;김철수
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권1호
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    • pp.183-206
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    • 2019
  • Purpose Research purpose is extraction of the factors affecting game flow and satisfaction in mobile game. Design/methodology/approach In mobile game, the factors affecting game flow were classified into three parts: mobile game platform characteristics, user cognition characteristics, and user individual characteristics through previous studies for existing online game and mobile game. In the research we extracted the factors as follows: the connectivity, usability, network speed, pleasure, service quality, relatedness, proficiency, self-fulfillment, early adopter tendency, and competitive spirit. Using the factors, we established research model and tested hypotheses empirically. This survey was conducted five months targeting from teenagers to fifties with mobile game experience. The questionnaire items were reconstructed according to the questionnaires of the present study or those newly developed by the game experts and total 56 items in the literature of Internet game, smartphone game, and mobile game based on the existing literature study respectively. Findings According to the analysis result, this study showed that ease of use, enjoyment, self - fulfillment and competitive spirit had a significant influence on user flow and also that service quality, proficiency and competitive spirit had a significant influence on user satisfaction in mobile games.

항공사와 탑승객 사이의 민사 법률관계에 관한 고찰 (Investigation about legal(civil) relationships with a carrier and a passenger)

  • 김범구;송병흠
    • 한국항공운항학회:학술대회논문집
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    • 한국항공운항학회 2016년도 춘계학술대회
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    • pp.89-94
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    • 2016
  • This paper is to investigate how each cases(recurrent cases) is to be classified and what each parties should prepare to solve their cases by civil law system and so on. We could find the increased volume (or quantity) of transportation by air recently and have to worry about the sky-rocketed cases of unfulfilled navigation management(aviation service) proportionately inevitably. So we knew that some cases of disputes are solved by unreasonable demand, unilateral concession or irrational decision without any logical or legal criterion, because both sides(passenger and carrier) do not recognize the situation correctly and have any preparation for the legal settlement. Therefore we should prepare the classification work and comprehend about the legal effect(fulfillment retardation of duty, fulfillment impossibility of duty and imperfect fulfillment in our civil law system) of each cases. We can grasp the legal relationship with a carrier and a passengers by the legal analysis more efficiently and save (or help) energy and time of concerned parties.

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일식레스토랑 메뉴품질에 대한 중요도와 만족도에 관한 연구 (A Study on the Importance and Satisfaction for the Menu Quality of Japanese Restaurant)

  • 이연정;정우석;김현룡;최수근
    • 한국식생활문화학회지
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    • 제20권5호
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    • pp.621-626
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    • 2005
  • This study aimed to analyze the impact of importance and fulfillment(satisfaction) factors of menu quality on customers' intent of revisit of Japanese restaurants, so that it could provide information helpful to build up detailed marketing strategy and present considerations for management's higher sales amount and more efficient business results as well. Importance on menu quality scored higher level than fulfillment on the whole in Japanese restaurants. Notably, in regard to attributes of menu quality, it was found that respondents put higher stress on flavor, nutrition, cleanliness and freshness than anything else. In terms of IPA analysis on Japanese cuisine menu quality, it was noteworthy that the items with high importance but low fulfillment included menu price as an attribute for menu quality, although it was not shown in menu-specific items. In the survey on the associations between fulfillment(customer satisfaction) and intent of revisit, it was found that factors of customer satisfaction included 'trimness of dishes', 'information', 'appropriateness' and 'economic affordable' Out of these factors, it was noted that both 'trimness' and 'economic affordable' had significant effects on customer satisfaction at the significance level ranging from p<0.05 to p<0.001.