• 제목/요약/키워드: frames industry

검색결과 104건 처리시간 0.03초

유한요소해석을 이용한 LED 프레임의 열전달 특성에 관한 연구 (Study on Heat Dissipation Characteristics of LED Frames Using Finite Elements Method)

  • 손인수;강성중;전범식;안성진
    • 한국산업융합학회 논문집
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    • 제23권6_2호
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    • pp.935-941
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    • 2020
  • In this study, the effect of different shapes on the heat dissipation characteristics of other porous frames on LED lighting frames was studied using finite element analysis. In addition, the heat transfer characteristics of LED frames were tested using a thermal imaging camera and the results of finite element analysis were compared to derive the optimal hole shape. According to the study, the heat dissipation effect was better for frames with hole compared to existing ones without holes. In particular, the heat dissipation characteristics test showed that for frames with holes, the rise time to the maximum temperature is fast and the maximum temperature is significantly lower. Also, we could see that the square and diamond shapes were smaller than the circular pores, but had a greater heat dissipation effect. Through this study, we have concluded that there is a limit to increasing the heat dissipation effect of the frame with a perforated shape, and it is necessary to conduct further research on the change in the shape of the frame in order to achieve a better heat dissipation effect in the future.

생선 곰탕의 추출소재로서 Fish Frame의 식품학적 특성 (Food Component Characteristics of Fish Frames as Basic Ingredients of Fish Gomtang)

  • 한병욱;지승길;권재석;구재근;강경태;지성준;박신호;허민수;김진수
    • 한국식품영양과학회지
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    • 제36권11호
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    • pp.1417-1424
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    • 2007
  • 수산물 가공 중 부산물로 다량 발생하고 있는 7종의 fish frame(연어 frame, 삼치 frame, 붕장어 frame, 가다랑어 frame, 황다랑어 frame, 참다랑어 frame및 붉은메기 frame)의 생선 곰탕의 추출 소재로서 가능성을 검토하였다. 휘발성 염기질소와 중금속 함량의 분석 결과 참다랑어 frame과 연어 frame은 식품가공소재로 안전한 범위이었다. Fish frame 추출물의 수분을 제외한 주성분은 조단백질이었다. 7종 fish frame 추출물의 엑스분 질소와 비린내 및 맛에 대한 관능검사 결과 생선 곰탕의 제조를 위한 엑스분 추출소재로는 연어 frame이 가장 적절하였다. 연어 frame 추출물의 인 및 칼슘함량은 18.0 mg/100 mL 및 33.1 mg/100 mL이었다.

Memory Propagation-based Target-aware Segmentation Tracker with Adaptive Mask-attention Decision Network

  • Huanlong Zhang;Weiqiang Fu;Bin Zhou;Keyan Zhou;Xiangbo Yang;Shanfeng Liu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권9호
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    • pp.2605-2625
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    • 2024
  • Siamese-based segmentation and tracking algorithms improve accuracy and stability for video object segmentation and tracking tasks simultaneously. Although effective, variability in target appearance and background clutter can still affect segmentation accuracy and further influence the performance of tracking. In this paper, we present a memory propagation-based target-aware and mask-attention decision network for robust object segmentation and tracking. Firstly, a mask propagation-based attention module (MPAM) is constructed to explore the inherent correlation among image frames, which can mine mask information of the historical frames. By retrieving a memory bank (MB) that stores features and binary masks of historical frames, target attention maps are generated to highlight the target region on backbone features, thus suppressing the adverse effects of background clutter. Secondly, an attention refinement pathway (ARP) is designed to further refine the segmentation profile in the process of mask generation. A lightweight attention mechanism is introduced to calculate the weight of low-level features, paying more attention to low-level features sensitive to edge detail so as to obtain segmentation results. Finally, a mask fusion mechanism (MFM) is proposed to enhance the accuracy of the mask. By utilizing a mask quality assessment decision network, the corresponding quality scores of the "initial mask" and the "previous mask" can be obtained adaptively, thus achieving the assignment of weights and the fusion of masks. Therefore, the final mask enjoys higher accuracy and stability. Experimental results on multiple benchmarks demonstrate that our algorithm performs outstanding performance in a variety of challenging tracking tasks.

Structural optimization in practice: Potential applications of genetic algorithms

  • Krishnamoorthy, C.S.
    • Structural Engineering and Mechanics
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    • 제11권2호
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    • pp.151-170
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    • 2001
  • With increasing competition, the engineering industry is in need of optimization of designs that would lead to minimum cost or weight. Recent developments in Genetic Algorithms (GAs) makes it possible to model and obtain optimal solutions in structural design that can be put to use in industry. The main objective of this paper is to illustrate typical applications of GAs to practical design of structural systems such as steel trusses, towers, bridges, reinforced concrete frames, bridge decks, shells and layout planning of buildings. Hence, instead of details of GA process, which can be found in the reported literature, attention is focussed on the description of the various applications and the practical aspects that are considered in Genetic Modeling. The paper highlights scope and future directions for wider applications of GA based methodologies for optimal design in practice.

RFID 시스템에서 다중 태그 인식을 위한 하이브리드 충돌방지 알고리즘의 개선 및 성능 분석 (Improvement and Performance Analysis of Hybrid Anti-Collision Algorithm for Object Identification of Multi-Tags in RFID Systems)

  • 최태정;서재준;백장현
    • 산업공학
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    • 제22권3호
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    • pp.278-286
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    • 2009
  • The anti-collision algorithms to identify a number of tags in real-time in RFID systems are divided into the anti-collision algorithms based on the Framed slotted ALOHA that randomly select multiple slots to identify the tags, and the anti-collision algorithms based on the Tree-based algorithm that repeat the questions and answer process to identify the tags. In the hybrid algorithm which is combined the advantages of these algorithms, tags are distributed over the frames by selecting one frame among them and then identified by using the Query tree frame by frame. In this hybrid algorithm, however, the time of identifying all tags may increase if many tags are concentrated in a few frames. In this study, to improve the performance of the hybrid algorithm, we suggest an improved algorithm that the tags select a specific group of frames based on the earlier bits of the tag ID so that the tags are distribute equally over the frames. By using the simulation and mathematical analysis, we show that the suggested algorithm outperforms traditional hybrid algorithm from the viewpoint of the number of queries per frame and the time of identifying all tags.

The empirical corner stiffness for right-angle frames of rectangular and H-type cross-sections

  • Kwon, Young-Doo;Kwon, Soon-Bum;Gil, Hyuck-Moon;Cho, Hui-Jeong
    • Structural Engineering and Mechanics
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    • 제51권3호
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    • pp.471-485
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    • 2014
  • Until now, the finite corner stiffness of the right-angle frames used as horizontal girders in a bonnet, have not been considered during the design process to result in not a precise result. This paper presents a design equation set for right-angle frames used as horizontal girders in a bonnet assuming rigid corner stiffness. By comparing the center stresses of the right-angle frame according to the design equation set with the results of the finite element method, the master curves for the empirical corner stiffness can be determined as a function of slenderness ratio. A second design equation set for a right-angle frame assuming finite corner stiffness was derived and compared with the first equation set. The master curves for the corner stiffness and the second design equation set can be used to determine the design moments at the centers of the girder so that the bending stresses can be analyzed more precisely.

비디오 영상 정보 검색을 위한 문자 추출 및 인식 (Caption Detection and Recognition for Video Image Information Retrieval)

  • 구건서
    • 한국컴퓨터산업학회논문지
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    • 제3권7호
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    • pp.901-914
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    • 2002
  • 본 논문에서는 비디오에서 입력된 영상으로부터 내용기반 검색을 위해 자동으로 자막을 추출하여 특징 추출을 기반의 단층 연결 신경망 인식기(FE-MCBP)에 의해 자막 문자를 인식하여 영상 자막의 내용을 검출하는 방법을 제시하였다. 비디오에서 자막 추출은 먼저, 비디오에서 일정한 시간 간격으로 획득한 프레임 중에서 히스토그램 분석을 통하여 키 프레임을 찾는 과정을 수행하며, 그 다음에 각각의 키 프레임에 대하여 칼라 세그먼테이션 후 라인 검사 방법 통하여 자막 영역을 추출하도록 하였다. 마지막으로 추출된 자막영역에서 개별문자를 분리하였다. 본 연구에서는 칼라 히스토그램을 분석 후 지역 최대값을 이용하여 세그먼테이션 후 라인 검사를 수행함으로써 처리 속도와 자막영역 검출의 정확도를 개선하였다. 비디오에서 자막 추출은 비디오 정보를 멀티미디어 데이터베이스화하는 초기 단계로 추출된 자막은 바로 문자 인식기의 입력이 된다. 또한 인식된 자막정보는 데이터베이스로 구축되며 내용기반 검색 기법에 의해 검색되도록 하였다.

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자동차 부품용 알루미늄 압출재의 프레스 성형기술 (Press Forming of Extruded Aluminum Profile for Automotive Parts)

  • 최영;박준홍;강면규;오개희;박상우;여홍태
    • 한국정밀공학회지
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    • 제23권5호
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    • pp.51-58
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    • 2006
  • The necessities for heightening fuel efficiency as well as lightweight design, lead to an increase of the use of aluminum alloys in the automobile industry. Extruded aluminum profile channels are used widely for the design of frame parts as lightweight assemblies, especially if a high stiffness is needed. While many applications can be realized with forming of hollow square-sectioned extruded profiles such as a stretch bending and a hydro-forming, some applications demand the use of a press bending which can be hardly found in the previous study. In this study, by introducing the use of a press bending into car sub-frames, the demands for higher accuracy as well as higher flexible method than the conventional methods will be satisfied. With respect to the design of sub-frames, the process planning was performed from the shape of a sub-frame product. The designed processes were analyzed by the commercial FEM code, DEFORM-3D. Forming dies for the each process were designed and prototypes of sub-frames were manufactured by the verified farming process. In addition, some of the important features of design parameters in the press bending were reviewed.

스테레오 추적 시스템을 이용한 보행자 높이 및 3차원 위치 추정 기법 (Estimation of Person Height and 3D Location using Stereo Tracking System)

  • 고정환;안성수
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.95-104
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    • 2012
  • In this paper, an estimation of person height and 3D location of a moving person by using the pan/tilt-embedded stereo tracking system is suggested and implemented. In the proposed system, face coordinates of a target person is detected from the sequential input stereo image pairs by using the YCbCr color model and phase-type correlation methods and then, using this data as well as the geometric information of the stereo tracking system, distance to the target from the stereo camera and 3-dimensional location information of a target person are extracted. Basing on these extracted data the pan/tilt system embedded in the stereo camera is controlled to adaptively track a moving person and as a result, moving trajectory of a target person can be obtained. From some experiments using 780 frames of the sequential stereo image pairs, it is analyzed that standard deviation of the position displacement of the target in the horizontal and vertical directions after tracking is kept to be very low value of 1.5, 0.42 for 780 frames on average, and error ratio between the measured and computed 3D coordinate values of the target is also kept to be very low value of 0.5% on average. These good experimental results suggest a possibility of implementation of a new stereo target tracking system having a high degree of accuracy and a very fast response time with this proposed algorithm.

모션 데이터를 사용한 대화식 실시간 얼굴 애니메이션 (Interactive Realtime Facial Animation with Motion Data)

  • 김성호
    • 한국컴퓨터산업학회논문지
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    • 제4권4호
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    • pp.569-578
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    • 2003
  • 본 논문은 광학식 얼굴 모션 캡쳐 데이터를 재사용하여 원하는 얼굴 표정 애니메이션을 실시간에 생성하는 방법을 기술한다. 이 방법의 핵심요소는 얼굴 표정들 간의 거리를 정의하고 이를 이용하여 표정들을 적당한 공간에 분포시키는 방법과 이 공간을 사용하여 실시간 표정 애니메이션을 생성하기 위한 사용자 인터페이스 기법이다. 우리는 약 2400여개의 얼굴 표정 프레임 데이터를 이용하여 공간을 생성하였다. 그리고 사용자가 이 공간을 자유롭게 항해할 때, 항해경로 상에 위치한 얼굴 표정 프레임 데이터들이 연속적으로 선택되어 하나의 애니메이션이 생성되도록 하였다. 약 2400여개의 얼굴 표정 프레임 데이터들을 직관적인 공간상에 분포하기 위해서는 데이터와 데이터 사이의 거리를 계산해야할 필요가 있고, 각 데이터와 데이터 사이의 최단거리를 구하는데 있어서는 Floyd 알고리즘을 사용하며, 이를 이용하여 Manifold distance를 구한다. 직관적인 공간에서의 데이터 배치는 얼굴 표정 프레임 데이터들의 Manifold distance를 이용하여 Multidimensional Scaling을 적용하고, 이로부터 2D 평면에 균일하게 분포하였다. 우리는 이와 같은 방법으로 기존의 얼굴 표정 프fp임 데이터들 사이의 거리를 원형 그대로 살리면서 의미 있게 직관적인 공간에 분포한다. 그러므로 본 논문에서 제시한 기법은 사용자가 항해하고자 하는 얼굴 표정 프레임 데이터들이 항상 주변에 존재할 수 있기 때문에, 얼굴 표정 애니메이션을 생성하기 위해서 직관적인 공간을 제한 없고 자유로운 항해를 할 수 있다는 큰 장점을 가지고 있다. 또한 사용자가 원하는 얼굴 표정 애니메이션을 사용하기 쉬운 사용자 인터페이스를 이용하여 실시간으로 생성하여 확인 하고 재생성할 수 있다는 것도 매우 효율적이다.

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