• Title/Summary/Keyword: frame per second

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Tracing of Moving Objects by Stereo Video Cameras (스테레오 비디오 카메라에 의한 운동물체의 위치추적)

  • Lee, Chang-Kyung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.15 no.2
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    • pp.185-193
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    • 1997
  • While close range photogrammetry has been widely applied for static deformation analysis, video cameras have many characteristics that make them the sensors of choice for dynamic analysis of rapidly changing situations. They also have limitations. The aim of this research is to explore the potential of a video system for monitoring dynamic objects. A pilot system consists of two camcorders, VCR, and PC with frame grabber. To estimte the performance of this system for moving objects, a car was imaged covering several phases when starting to drive. The sequential images of a moving car were recorded on VCR. 15 images per second were digitized in an off-line mode by frame grabber. The image coordinates of targets attached to the rear bumper of a car were acquired by IDRISI, and the object coordinates were derived based on DLT. This research suggests that home video cameras, PC, and photogrammetric principles are promising tools for monitoring of the moving objects and vibrations as well as other time dependent situations.

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Prediction Based Dynamic Level of Detail in Flight Simulator (항공시뮬레이터에서 예측 기반의 동적 LOD 적용방안)

  • Kim, DongJin;Lim, Juho;Kim, Ki-Il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1363-1368
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    • 2016
  • Fast rendering speed is one of key functions to provide realistic scenes in flight simulator. However, since flight simulator mostly operates with high volume terrain data, rendering speed is reduced and changed very rapidly when it handles file containing too much vertexs. So, previous schemes make use of Level of Details (LOD) scheme to prevent this problem. But, since LOD is applied after the large number of vertexs are detected, transition between scenes is not completely smooth. To solve this problem, in this paper, we propose a new dynamic LOD scheme which controls LOD level in advance through prediction of vertex overload. To verify the proposed scheme, we implement the proposed scheme in our flight simulation through OpenSceneGraph(OSG) and identify the reduced number of vertexs and enhanced Frame Per Second (FPS) by comparing real data with predicted one.

Design of Architecture of Programmable Stack-based Video Processor with VHDL (VHDL을 이용한 프로그램 가능한 스택 기반 영상 프로세서 구조 설계)

  • 박주현;김영민
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.4
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    • pp.31-43
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    • 1999
  • The main goal of this paper is to design a high performance SVP(Stack based Video Processor) for network applications. The SVP is a comprehensive scheme; 'better' in the sense that it is an optimal selection of previously proposed enhancements of a stack machine and a video processor. This can process effectively object-based video data using a S-RISC(Stack-based Reduced Instruction Set Computer) with a semi -general-purpose architecture having a stack buffer for OOP(Object-Oriented Programming) with many small procedures at running programs. And it includes a vector processor that can improve the MPEG coding speed. The vector processor in the SVP can execute advanced mode motion compensation, motion prediction by half pixel and SA-DCT(Shape Adaptive-Discrete Cosine Transform) of MPEG-4. Absolutors and halfers in the vector processor make this architecture extensive to a encoder. We also designed a VLSI stack-oriented video processor using the proposed architecture of stack-oriented video decoding. It was designed with O.5$\mu\textrm{m}$ 3LM standard-cell technology, and has 110K logic gates and 12 Kbits SRAM internal buffer. The operating frequency is 50MHz. This executes algorithms of video decoding for QCIF 15fps(frame per second), maximum rate of VLBV(Very Low Bitrate Video) in MPEG-4.

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System and member reliability of steel frames

  • Zhou, W.;Hong, H.P.
    • Steel and Composite Structures
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    • v.4 no.6
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    • pp.419-435
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    • 2004
  • The safety level of a structural system designed per code specifications can not be inferred directly from the reliability of members due to the load redistribution and nonlinear inelastic structural behavior. Comparison of the system and member reliability, which is scarce in the literature, is likely to indicate any possible inconsistency of design codes in providing safe and economical designs. Such a comparative study is presented in this study for moment resisting two-dimensional steel frames designed per AISC LRFD Specifications. The member reliability is evaluated using the resistance of the beam-column element and the elastic load effects that indirectly accounts for the second-order effects. The system reliability analysis is evaluated based on the collapse load factor obtained from a second-order inelastic analysis. Comparison of the system and member reliability is presented for several steel frames. Results suggest that the failure probability of the system is about one order of magnitude lower than that of the most critically loaded structural member, and that the difference between the system and member reliability depends on the structural configuration, degree of redundancy, and dead to live load ratio. Results also suggest that the system reliability is less sensitive to initial imperfections of the structure than the member reliability. Therefore, the system aspect should be incorporated in future design codes in order to achieve more reliability consistent designs.

Implementation of Intelligent Image Surveillance System based Context (컨텍스트 기반의 지능형 영상 감시 시스템 구현에 관한 연구)

  • Moon, Sung-Ryong;Shin, Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.11-22
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    • 2010
  • This paper is a study on implementation of intelligent image surveillance system using context information and supplements temporal-spatial constraint, the weak point in which it is hard to process it in real time. In this paper, we propose scene analysis algorithm which can be processed in real time in various environments at low resolution video(320*240) comprised of 30 frames per second. The proposed algorithm gets rid of background and meaningless frame among continuous frames. And, this paper uses wavelet transform and edge histogram to detect shot boundary. Next, representative key-frame in shot boundary is selected by key-frame selection parameter and edge histogram, mathematical morphology are used to detect only motion region. We define each four basic contexts in accordance with angles of feature points by applying vertical and horizontal ratio for the motion region of detected object. These are standing, laying, seating and walking. Finally, we carry out scene analysis by defining simple context model composed with general context and emergency context through estimating each context's connection status and configure a system in order to check real time processing possibility. The proposed system shows the performance of 92.5% in terms of recognition rate for a video of low resolution and processing speed is 0.74 second in average per frame, so that we can check real time processing is possible.

High-Speed Transformer for Panoptic Segmentation

  • Baek, Jong-Hyeon;Kim, Dae-Hyun;Lee, Hee-Kyung;Choo, Hyon-Gon;Koh, Yeong Jun
    • Journal of Broadcast Engineering
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    • v.27 no.7
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    • pp.1011-1020
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    • 2022
  • Recent high-performance panoptic segmentation models are based on transformer architectures. However, transformer-based panoptic segmentation methods are basically slower than convolution-based methods, since the attention mechanism in the transformer requires quadratic complexity w.r.t. image resolution. Also, sine and cosine computation for positional embedding in the transformer also yields a bottleneck for computation time. To address these problems, we adopt three modules to speed up the inference runtime of the transformer-based panoptic segmentation. First, we perform channel-level reduction using depth-wise separable convolution for inputs of the transformer decoder. Second, we replace sine and cosine-based positional encoding with convolution operations, called conv-embedding. We also apply a separable self-attention to the transformer encoder to lower quadratic complexity to linear one for numbers of image pixels. As result, the proposed model achieves 44% faster frame per second than baseline on ADE20K panoptic validation dataset, when we use all three modules.

GPU-Accelerated Single Image Depth Estimation with Color-Filtered Aperture

  • Hsu, Yueh-Teng;Chen, Chun-Chieh;Tseng, Shu-Ming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.3
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    • pp.1058-1070
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    • 2014
  • There are two major ways to implement depth estimation, multiple image depth estimation and single image depth estimation, respectively. The former has a high hardware cost because it uses multiple cameras but it has a simple software algorithm. Conversely, the latter has a low hardware cost but the software algorithm is complex. One of the recent trends in this field is to make a system compact, or even portable, and to simplify the optical elements to be attached to the conventional camera. In this paper, we present an implementation of depth estimation with a single image using a graphics processing unit (GPU) in a desktop PC, and achieve real-time application via our evolutional algorithm and parallel processing technique, employing a compute shader. The methods greatly accelerate the compute-intensive implementation of depth estimation with a single view image from 0.003 frames per second (fps) (implemented in MATLAB) to 53 fps, which is almost twice the real-time standard of 30 fps. In the previous literature, to the best of our knowledge, no paper discusses the optimization of depth estimation using a single image, and the frame rate of our final result is better than that of previous studies using multiple images, whose frame rate is about 20fps.

Implementation of Pedestrian Recognition Based on HOG using ROI for Real Time Processing (실시간 처리를 위한 ROI가 적용된 HOG 기반 보행자 인식 구현)

  • Lee, Joo-Young
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.581-585
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    • 2014
  • In this paper, we propose a pedestrian detection by applying the HOG feature using ROI. Conventional HOG method has high accuracy, but shows the disadvantage of slow processing speed. By applying the ROI to the conventional method reduce computations for unnecessary area. Therefore proposed method improves the processing speed. In order to set the ROI area, we propose a structure that combined odd frames and even frames. Odd frame is in charge of operation for the entire area. And even frame does the operation for the ROI area. Implementation results of proposed method maintaining the same accuracy as the conventional method show a 20% improved performance of 8.3 frames per second.

Implementation of A 30-Channel PCM Telemetry Encoder with A TMS320F2812 DSP Chip (TMS320F2812 DSP 칩을 이용한 30채널 텔레메트리 엔코더 구현)

  • Kim Jung-Sup;Jang Myung-Jin;Shi Kwang-Gyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.9A
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    • pp.920-927
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    • 2006
  • There are three critical considerations in developing a PCM telemetry encoder to be installed in an artillery projectile. The first is the performance consideration, such as sampling rate and data transmission rate. The second is the size consideration due to the severely limited installation space in an artillery projectile and the last is the power consumption consideration due to limitations of the munition's power supply. To meet these three considerations, the best alternative is a one-chip solution. Using a commercially available TMS320F2812 DSP, we have implemented a 30-channel PCM telemetry encoder to process randomized data frames, composed of 16-channel analog data, 14-channel digital data and 2-frame synchronization channels per data frame at 10Mbps transmitting baud rate.

Shake table tests on a non-seismically detailed RC frame structure

  • Sharma, Akanshu;Reddy, G.R.;Vaze, K.K.
    • Structural Engineering and Mechanics
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    • v.41 no.1
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    • pp.1-24
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    • 2012
  • A reinforced concrete (RC) framed structure detailed according to non-seismic detailing provisions as per Indian Standard was tested on shake table under dynamic loads. The structure had 3 main storeys and an additional storey to simulate the footing to plinth level. In plan the structure was symmetric with 2 bays in each direction. In order to optimize the information obtained from the tests, tests were planned in three different stages. In the first stage, tests were done with masonry infill panels in one direction to obtain information on the stiffness increase due to addition of infill panels. In second stage, the infills were removed and tests were conducted on the structure without and with tuned liquid dampers (TLD) on the roof of the structure to investigate the effect of TLD on seismic response of the structure. In the third stage, tests were conducted on bare frame structure under biaxial time histories with gradually increasing peak ground acceleration (PGA) till failure. The simulated earthquakes represented low, moderate and severe seismic ground motions. The effects of masonry infill panels on dynamic characteristics of the structure, effectiveness of TLD in reducing the seismic response of structure and the failure patterns of non-seismically detailed structures, are clearly brought out. Details of design and similitude are also discussed.