• Title/Summary/Keyword: folk tales

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Symbolism of Food Expressed in Oral Folk Tale (구전설화에 나타난 음식의 상징성)

  • Bae, Yun-Kyung;Park, Bo-Kyung;Park, Ah-Reum;Lee, Soon-Min;Cho, Mi-Sook
    • Journal of the Korean Society of Food Culture
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    • v.24 no.6
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    • pp.666-676
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    • 2009
  • Oral folk tale, which are organized stories that have been handed down to each district, includes a lot of mention about local specialties related to food. In folk tales consisting of linguistic signs, food plays a role in expressing not only instinct and desire but also order, exclusion and communication of human beings. Understanding the matters of concern or consciousness that community members of the time have put an emphasis on through food included in folk tales can be useful for better understanding the culture of the time and the food in folk tales can be a symbolic code. In this study, food mentioned in folk tales were classified into six groups, medicine, love, god, livelihood, provision and power focused on both inland and coastal regions that are referred to in most of the sixteen volumes of Korean Oral Folk Tales. In addition, the symbolic meanings of these groups were examined. This study can contribute to establishing the foundation of the globalization of the Korean food by determining the way Korea food can become a world class food. This study aims to reinterpret and combine culture and art with the food of Korea based on six symbolic meanings of food expressed in Korean Oral Folk Tales.

The Character Figuration of Yeoheon Jang Hyungwang in the folk tales (설화에 나타난 여헌(旅軒) 장현광(張顯光)의 인물 형상)

  • Jang, Jeongsoo
    • (The)Study of the Eastern Classic
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    • no.57
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    • pp.41-66
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    • 2014
  • The Purpose of this paper is, through the character-figuration aspect of existing Yeoheon Jang Hyungwang(旅軒 張顯光, 1554~1637)-related folk tales, to determine the relation between the people's awareness on Yeoheon and the change in the folk tales. Only 4 pieces of Yeoheon-related folk tales are existed ; ; Forgiving a rude son of the provincial governor generously. ; Predicting 'the frost of May' and Preventing the cold-weather damage, when he served as Euiseong governor, and ; The folk tales of origins of the place name - Chimabawi Rockand Yeoheondae. shows the great scholar's liberal-hearted and generous personality. One day Jang Hyungwang looked shabby and a young person was quite rude to him. But Jang Hyungwang forgive him generously. Also Yeoheon teach him the thrift and modesty. described him as a governor filled with a love for the people. He tried to edify the people with the Confucian ethics and improve the life's work of the people. embodied him as a government official of high integrity. When his wife received the silk slip from the people, as farewell gift, he ordered his wife return that. and show the images of the Predicting the future and an extraordinary moralizer. Generally These folk tales are based on his personality, whereabouts and the real case. So we could find his images in the folk tales are close to his actual feature - thrift, modest, noble-minded, well-versed in Iching and practicing moral statesmanship.

A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings (민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

Study on Origin of Korea Tobacco by Homogeneity of the Names and Folk Tales in the Tobaccos introduced among Three Countries (삼국에 전래된 담배의 이름과 설화에서 동질성으로 본 한국 담배의 기원 연구)

  • Jeong, Kee-Taeg
    • Journal of the Korean Society of Tobacco Science
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    • v.37 no.1
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    • pp.1-7
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    • 2015
  • The purpose of this study was to establish the origin of Korea tobacco, by homogeneity of the names and folk tales for the tobaccos introduced among three countries. According to the literatures that had written the origin concerning tobacco during the survival period of the Korean author, Korea tobacco came from Japan, for the first time, in 1611~1612. Six year s after the tobacco was introduced, in 1617~1618, tobacco seed also came from Japan. And 10 year safter the tobacco was introduced, in 1621~1622, there was no person that do not smoke. The Korea tobacco name, Dambago(淡婆姑), was the same as Japan tobacco name, Dambago(淡婆姑), but it was not the same as China tobacco name, Tambaku(淡巴菰). The Korea tobacco's folk tale, Dambago(淡婆姑) story, was the same as Japan tobacco's folk tale, Dambago(淡婆姑) story, but it was not the same as China tobacco's folk tale, Tambaku(淡巴菰) or Banhonhyang(返魂香) stories. This finding suggests that Korea tobacco may surely came from Japan, considering homogeneities of the names and the folk tales in the tobaccos introduced among three countries.

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The adaptation of Frozen from Morphology of the Folk Tale (민담형태론으로 바라본 겨울왕국의 각색기능 분석)

  • Xuhao, Xuhao;Park, Sung-won
    • Cartoon and Animation Studies
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    • s.51
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    • pp.107-127
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    • 2018
  • The methodology for adapting fairy tales has long been used in the making of cultural products. The downside of this methodology is to discover the modern value of fairy tales and to adapt it to the trend to deliver messages. In this paper, I believe that the universal idea of fairy tales will be a way to elicit sympathy from the audience. A story adapted from the story " Snow White and the Seven Dwarfs " in 1937 played an important role in the development of animation. Disney then continued to create animations that adapt to the original character. Since the beginning of 2013, Disney has changed the theme of the original book, story structure, character setting, and created its own adaptation system. " Morphology of the Folk Tale " is a system of analysis derived from many fairy tales that can be conducted accurately on most fairy tales. The purpose of this paper is to use Morphology of the Folk Tale to analyze the changed functions of and to analyze the system used by Disney in fairy tales. As a result, Disney found that when it was adapted to B, it chose a family that matched the modern history. He also changed the relationship of characters in the premise that the plot of the story has not changed. Disney's analysis of the changing system in the adaptation of can be traced to other similar works.

Educational Game Making-Tool Development using Unity3D Engine: Birth of Game (Unity3D를 이용한 전래동화 게임 제작 툴 개발)

  • Lim, C.J.;Han, Won Dae;Guen, Jeong Yun
    • Journal of Korea Game Society
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    • v.14 no.1
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    • pp.29-38
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    • 2014
  • This paper proposed a tool how to make the educational game for users who don't have professional knowledge about game production technique and It was sought how they can make directly the educational game customized form what they want. It joined with forgotten Korean folk tales. And It evolved into a new game-making tool that is based on Korean folk tales. Users will design, play and share their games themselves with this tool. It was also produced to involve the children more easily and fun in the education while providing and sharing the fairy tales which teachers directly designed by this tool. This tool will give a chance to look back on forgotten Korean folk tales and will play role as a educational game for young students. Through this game, young students will receive good Korean traditional cultures and will gain wisdom, humor and lessons in a game. And adults will feel homesick.

A study on folk customs' approach to caves (동굴의 민속학적 접근)

  • 이인화
    • Journal of the Speleological Society of Korea
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    • no.63
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    • pp.21-43
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    • 2004
  • In this study, I would like to review how our ancestors understood and used caves for which purposes, and also to research the good use of caves as residential area, myths and tales, proverbs and civilian religions through folk customs' approach to caves. in pre-historic age, I understood that the caves was used for residential area and for food life by various archeological data. I could review the meaning of caves through Dangoon myth and deeply comprehend the caves, as every cave has it's own tales related with mysterious world. Caves are spotlighting as proverbs related with unknown world, and the caves as prayer place and mental training place, and also as foods warehouse, military facility, and play space I.E sightseeing place from a viewpoint of modern living folk customs.

A Research of Relationship between Animation Content and Traditional Folk Culture: Centered around Michel Ocelot's <Kirikou et la Sorcière>(Kirikou and the Sorceress) and KBS Satellite Channel's <Animentary Korean Folklore>. (애니메이션 콘텐츠 창작소재와 전통 민속문화와의 만남: 미셸 오슬로의 <키리쿠와 마녀>와 KBS 위성 TV <애니멘터리 한국설화>를 중심으로)

  • Lee, Jong-Seung
    • Cartoon and Animation Studies
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    • s.19
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    • pp.65-88
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    • 2010
  • The purpose of this article is to investigate the relation the animation to culture archetype, focusing on the case of the matter for animation content creation. Furthermore, in the paper, we also study about the animation industry development using various cultural archetypes such as the tale, myth, legend, folk tale, which are usable for animation content industry. For purposes of this study, we analyzed the aspects of power of folk tale and the essential vitality of folk tale in KBS Satellite Channel's and Michel Ocelot's $\grave{e}$re>. Above all, the origin of literature, folk tales are characterized by their uniqueness of each people as well as the global universality, being reproduced over and over again in oral literature. In the existent mode, folk tales have a firm structure because of storytelling, and have characteristics of performance and tradition on the basis of this structure. These characteristics can make emotional experience deepen and insure quality of narrative experience through direct communications. In this context, comparing folk tales of diverse forms of each nation and discovering the ethnicism and universality would not only be critical in the animation content development aspects, but provide precious data for effective animation marketing to apply One Source-Multi Use.

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A Study of Sportswear Designs Using the Tiger Motif found in Folk Painting (민화 호랑이를 응용한 스포츠웨어 디자인 연구)

  • Kim, Weol-Kye
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.128-138
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    • 2010
  • This study�s purpose is to contrive the national brand image, developing sportswear design and related-culture by using tiger which represents Korea used to design sportswear�s logo and design. For the method of study, illustrator CS3 was used to design three vests and three sports shirts for both men and women by characterizing tiger image from Korean folk painting tiger. Tiger appears commonly in paintings, folk tales and literature of Korea since ancient times. It was even used as a mascot of Seoul Olympic on 1988. Many global sports companies choose an animal that represents their brand to advertise such as Lacoste, le coq sportif and musingwear, wolsey. This study could provide example design adapting korean traditional patterns, also expects for culture advertising Korean traditional culture and developing designs of Korean fashion companies.

A Study on the Modern Transformation of a Tale - A Focused comparison of case studies from China, Japan and India (설화 <호랑이 눈썹>의 현대적 변용 연구 - 중국, 일본, 인도 사례와의 비교를 중심으로 -)

  • Kim, Gum-suk
    • (The)Study of the Eastern Classic
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    • no.69
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    • pp.373-400
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    • 2017
  • The objective of this study is to compare the modern transformation of a folk tale in each country. A folk tale is a story about a man who obtained an ability to see the original look of humans with tiger's eyebrows successfully found a new wife suitable for him by using them. In Korea, China, Japan, and India, folk tales similar to have been transmitted. 'Tiger's Eyebrows' is differently shown in each country like 'Wolf's Eyebrows' in Japan, 'Tiger's Whisker' in China, and 'Vulture's Feather' in India. This paper looked for works that modernly transformed this folk tale in each country. In the results, there were diverse works in each country such as fairy tale book, musical, short story, and game in Korea, full-length novel in China, and fairy tale, animation, and cartoon in Japan. Meanwhile, in India, there was only a mention of the folk tale in a collection of papers. Among them, there were works showing the significance of modern transformation in the aspect of genre or contents like a short story of Korea, a full-length novel of China, and a cartoon of Japan. The Korean novel shows that human is a being with the animal's instinct while human tries to ignore it. On the other hand, the Chinese novel shows that humans are not much different from animals especially in case when facing pains or death. The Japanese cartoon shows that it is meaningless to feel shame as human in the world which is filled with monsters or animals. In India, there were no works modernly transformed because Indian folk tales might be stories based on the mythic belief rather than fun.