• Title/Summary/Keyword: fixed-complexity sphere decoder

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A Parallel Collaborative Sphere Decoder for a MIMO Communication System

  • Koo, Jihun;Kim, Soo-Yong;Kim, Jaeseok
    • Journal of Communications and Networks
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    • v.16 no.6
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    • pp.620-626
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    • 2014
  • In this paper, we propose a parallel collaborative sphere decoder with a scalable architecture promising quasi-maximum likelyhood performance with a relatively small amount of computational resources. This design offers a hardware-friendly algorithm using a modified node operation through fixing the variable complexity of the critical path caused by the sequential nature of the conventional sphere decoder (SD). It also reduces the computational complexity compared to the fixed-complexity sphere decoder (FSD) algorithm by tree pruning using collaboratively operated node operators. A Monte Carlo simulation shows that our proposed design can be implemented using only half the parallel operators compared to the approach using an ideal fully parallel scheme such as FSD, with only about a 7% increase of the normalized decoding time for MIMO dimensions of $16{\times}16$ with 16-QAM modulation.

An Extendable Fixed-Complexity Sphere Decoder for Downlink Multi-User MIMO Communication System (하향링크 다중 사용자 MIMO 통신 시스템을 위한 확장형 고정복잡도 스피어 복호기)

  • Koo, Jihun;Kim, Yongsuk;Kim, Jaeseok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.4
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    • pp.180-187
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    • 2014
  • In this paper, a extension of a fixed-complexity sphere decoder (FSD) to perform interference signal detection and cancelling is proposed for downlink multiuser multiple input-multiple output (MIMO) communication system. It is based on the application of channel matrix expansion on generalized sphere decoder (GSD), and modification of the channel matrix ordering scheme to a FSD algorithm for interference detection. A Monte Carlo simulation shows that the proposed algorithm improves the receiver performance by 3 dB as compared to maximum likelihood detection without interference cancelling at 10% packet error rate in configuration of 702 Mbit/s datarate for four users respectively on IEEE802.11ac.

A Parallel Sphere Decoder Algorithm for High-order MIMO System (고차 MIMO 시스템을 위한 저 복잡도 병렬 구형 검출 알고리즘)

  • Koo, Jihun;Kim, Jaehoon;Kim, Yongsuk;Kim, Jaeseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.5
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    • pp.11-19
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    • 2014
  • In this paper, a low complexity parallel sphere decoder algorithm is proposed for high-order MIMO system. It reduces the computational complexity compared to the fixed-complexity sphere decoder (FSD) algorithm by static tree-pruning and dynamic tree-pruning using scalable node operators, and offers near-maximum likelihood decoding performance. Moreover, it also offers hardware-friendly node operation algorithm through fixing the variable computational complexity caused by the sequential nature of the conventional SD algorithm. A Monte Carlo simulation shows our proposed algorithm decreases the average number of expanded nodes by 55% with only 6.3% increase of the normalized decoding time compared to a full parallelized FSD algorithm for high-order MIMO communication system with 16 QAM modulation.

Efficiency Improvement of the Fixed-Complexity Sphere Decoder

  • Mohaisen, Manar;Chang, Kyung-Hi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.3
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    • pp.494-507
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    • 2011
  • In this paper, we propose two schemes to reduce the complexity of fixed-complexity sphere decoder (FSD) algorithm in the ordering and tree-search stages, respectively, while achieving quasi-ML performance. In the ordering stage, we propose a QR-decomposition-based FSD signal ordering based on the zero-forcing criterion (FSD-ZF-SQRD) that requires only a few number of additional complex flops compared to the unsorted QRD. Also, the proposed ordering algorithm is extended using the minimum mean square error (MMSE) criterion to achieve better performance. In the tree-search stage, we introduce a threshold-based complexity reduction approach for the FSD depending on the reliability of the signal with the largest noise amplification. Numerical results show that in 8 ${\times}$ 8 MIMO system, the proposed FSD-ZF-SQRD and FSD-MMSE-SQRD only require 19.5% and 26.3% of the computational efforts required by Hassibi's scheme, respectively. Moreover, a third threshold vector is outlined which can be used for high order modulation schemes. In 4 ${\times}$ 4 MIMO system using 16-QAM and 64-QAM, simulation results show that when the proposed threshold-based approach is employed, FSD requires only 62.86% and 53.67% of its full complexity, respectively.

Efficiency Improvement of the Fixed-complexity Sphere Decoder

  • Mohaisen, Manar;Chang, Kyung-Hi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.2
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    • pp.330-343
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    • 2011
  • In this paper, we propose two schemes to reduce the complexity of fixed-complexity sphere decoder (FSD) algorithm in the ordering and tree-search stages, respectively, while achieving quasi-ML performance. In the ordering stage, we propose a QR-decomposition-based FSD signal ordering based on the zero-forcing criterion (FSD-ZF-SQRD) that requires only a few number of additional complex flops compared to the unsorted QRD. Also, the proposed ordering algorithm is extended using the minimum mean square error (MMSE) criterion to achieve better performance. In the tree-search stage, we introduce a threshold-based complexity reduction approach for the FSD depending on the reliability of the signal with the largest noise amplification. Numerical results show that in $8{\times}8$ MIMO system, the proposed FSD-ZF-SQRD and FSD-MMSE-SQRD only require 19.5% and 26.3% of the computational efforts required by Hassibi’s scheme, respectively. Moreover, a third threshold vector is outlined which can be used for high order modulation schemes. In $4{\times}4$ MIMO system using 16-QAM and 64-QAM, simulation results show that when the proposed threshold-based approach is employed, FSD requires only 62.86% and 53.67% of its full complexity, respectively.

Low-Complexity Maximum-Likelihood Decoder for V-BLAST Architecture

  • Le, Minh-Tuan;Pham, Van-Su;Mai, Linh;Yoon, Gi-Wan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.126-130
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    • 2005
  • In this paper, a low-complexity maximum-likelihood (ML) decoder based on QR decomposition, called real-valued LCMLDec decoder or RVLCMLDec for short, is proposed for the Vertical Bell Labs Layered Space-Time (V-BLAST) architecture, a promising candidate for providing high data rates in future fixed wireless communication systems [1]. Computer simulations, in comparison with other detection techniques, show that the proposed decoder is capable of providingthe V-BLAST schemes with ML performance at low detection complexity.

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Simplified Maximum-Likelihood Decoder for V-BLAST Architecture

  • Le Minh-Tuan;Pham Van-Su;Mai Linh;Yoon Giwan
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.76-79
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    • 2005
  • In this paper, a low-complexity maximum-likelihood (ML) decoder based on QR decomposition, called real-valued LCMLDec decoder or RVLCMLDec for short, is proposed for the Vertical Bell Labs Layered Space-Time (V-BLAST) architecture, a promising candidate for providing high data rates in future fixed wireless communication systems [1]. Computer simulations, in comparison with other detection techniques, show that the proposed decoder is capable of providing the V­BLAST schemes with ML performance at low detection complexity