• 제목/요약/키워드: fixed media

검색결과 341건 처리시간 0.02초

이동통신 시스템과 개발 비전(I) (Mobile Communications System and Its Development Vision)

  • 조규심
    • 기술사
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    • 제31권1호
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    • pp.9-16
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    • 1998
  • For the flow facing high1y informationized age, there is a flow from fixed communications connecting fixed places such as offices and homes to mobile communications connecting mobile objets such as automobiles, ships and aircraft. This flow has added to diversifying communications Including data and images. While the axed mode is diversifying information media by digitalization of communications network and computers, the mobile mode has brought higher sophistication of communication modes by a higher degree of electric wave utilization. The following descriptions outlines the mobile communication which is utilizing the electric wave phenomena. In sequence the following items are described: a brief history of mobile communications, the technical object and various kinds of services, propagation of electric wave signal.

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복합생물막 반응기를 이용한 하수처리시 탈질화 특성 (Characteristics of Denitrification from Municipal Wastewater Treatment using a Combined Fixed Film Reactor (CFFR) Process)

  • 이종현;남해욱;김영규;박태주
    • 한국환경과학회지
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    • 제8권1호
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    • pp.107-113
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    • 1999
  • A new biological nutrient removal system combining $A^2/O$ process with fixed film was developed in this work and the characteristics of denitrification were especially investigated in the combined fixed film reactor(CFFR). Media was added in the anaerobic, anoxic and aerobic reactors, respectively. Tests were made to establish the effluent level of $NO_x-N$, COD, DO and nitrite effects on $NO_x-N$ removal in the CFFR by decreasing hydraulic retention time (HRT) from 10.0 to 3.5 hours and by increasing internal recycle ratio form 0% to 200%. The influent was synthesized to levels similar to the average influent of municipal wastewater treatment plants in Korea. SARAN media with a porosity of 96.3% was packed 40% / 130% / 25% based on its reactor volume, respectively. It was found that COD rarely limited dentrification in the anoxic reactor because of high $C/NO_x/-N$ ratio in the anoxic reactor, while DO concentration in the anoxic reactor and $NO_2-N/NO_x/-N$ from the aerobic effluent inhibited denitrification in the anoxic reactor. It was proved that the critical points of DO concentration in the anoxic reactor and $NO_2-N/NO_x/-N$ from the aerobic effluent were 0.15mg/L and 10%, respectively. As the internal recycle ratio increased, DO concentration in the anoxic reactor and $NO_2-N/NO_x/-N$ from the aerobic effluent increased. Especially, at the condition of internal recycle ratio, 200%, DO concentration in the anoxic reactor and $NO_2-N/NO_x/-N$ from the aerobic effluent exceeded the critical points of 0.15mg/L and 10%, respectively. Then, denitrification efficiency considerably decreased. Consequently, it was represented that the control of DO concentration in the anoxic reactor and $NO_2-N/NO_x/-N$ from the aerobic effluent can assure effective denitrification.

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FIR 필터를 사용한 청취 환경 보정 시스템 (FIR ROOM RESPONSE CORRECTION SYSTEM)

  • 마니쉬 아로라;성호영;이혁재;이준현
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 2004년도 추계학술발표대회논문집 제23권 2호
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    • pp.283-286
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    • 2004
  • Due to advances in electronics very high quality audio reproduction is today possible. But the listening environment causes deviation of the audio system from the expected behavior. Firstly the listening Room significantly changes the audio signal frequencies and their phase. Secondly the position of the user in the room affects the perceived sound. With existing DSP technology it is possible to adequately correct these effects. In our work we developed a room correction system, correcting up to 7.1 channels using dual Motorola 56367 fixed point DSP's, implementing position dependent room effects measurement, real time compensation filter design and equalization filtering procedures.

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방송 기술 동향 및 발전 전망 (Trends and Development Prospects in Broadcasting Technology)

  • 엄중선;임보미;정회윤;안석기;임현정;서재현
    • 전자통신동향분석
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    • 제39권2호
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    • pp.43-53
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    • 2024
  • The media environment is rapidly evolving to be tailored to viewers using personal mobile devices in accordance with technological evolution and changes in social structures. Broadcast media technology is also advancing to enable new services, including data casting, in various reception environments beyond the existing fixed environment and one-way audio/video content services. In addition, technologies to increase the transmission capacity to accommodate next-generation large-capacity media content as well as communication network utilization and convergence technologies are being developed to facilitate interactive services and expand the broadcasting coverage. We discuss the current status and future prospects in broadcasting technology for terrestrial and mobile communication systems and analyze broadcasting technology elements for upcoming media environments relying on generative artificial intelligence.

The Impact of the Audience's Continuance Intention Towards the Vlog: Focusing on Intimacy, Media Synchronicity and Authenticity

  • Wang, Xianya;Chang, Byenghee
    • International Journal of Contents
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    • 제16권2호
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    • pp.65-77
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    • 2020
  • The purpose of this study was to examine the impacts of the audience and vlog creator's self-disclosure, media synchronicity (immediacy of feedback, variety of symbol set), as well as content authenticity on the intimacy between the vlogger and the audience and continuance intention of the audience. The participants of the online survey were young Chinese females, instructed to practice their routine of watching vlog and the fixed vlog channels. By the interpersonal process of intimacy model and media synchronicity theory, the results of the structural equation modeling revealed that self-disclosure (audience's disclosure) and partner responsiveness (vlogger's disclosure) form the experience of intimacy in interactions. Also, the quick immediacy of feedback, rich symbol set, and content authenticity positively impacted intimacy development. Meanwhile, intimacy enables the audience to form a continuous viewing behavior. We expect the results of this study will provide more insight into the relationship between the audience and the producer in online video content. In terms of the personal media influencers and MCN companies, this study is also suggests strategic implications.

Slaughterhouse wastewater treatment in a bamboo ring anaerobic fixed-bed reactor

  • Tritt, Wolfgang P.;Kang, Ho
    • Environmental Engineering Research
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    • 제23권1호
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    • pp.70-75
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    • 2018
  • A pilot scale anaerobic fixed-bed with a reactor volume of $2.8m^3$ was built to treat slaughterhouse wastewater. Bamboo rings were chosen as support media mainly because of their cheaper price in underdeveloped countries. Even with their lower porosity and specific surface, the reactor performance showed a maximum 95% COD removal efficiency at an organic loading rate (OLR) of $1kg\;COD/m^3-d$ with its corresponding hydraulic retention time (HRT) of 7.5 d. At a higher OLR of $4.0kg\;COD/m^3-d$, the COD removal efficiency of 75% was achieved with an HRT of 2 d. No big difference in COD removal efficiencies was found between the reactors operated in both upflow and downflow modes. Their operational behavior and effluent characteristics were similar. The effluent COD/TKN ratio of 6.67 at an OLR of $4.0kg\;COD/m^3-d$ was only marginal acceptable range for a subsequent biological denitrification process. Otherwise carbon supplementation is required at a lower OLR.

군용시설물(軍用施設物) 폐수처리(廢水處理)를 위한 고정생물막공법(固定生物膜工法)의 연구(硏究) (A Study on the Aerated Submerged Fixed-Film Bioreactor for Military Installation Wastewater Treatment)

  • 서형석;유성호
    • 상하수도학회지
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    • 제7권1호
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    • pp.37-45
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    • 1993
  • This research was performed to examined the applicability of a fixed-biofilm process for the wastewater treatment of military installations. Utilizing plastic net media, synthetic wastewater-average $BOD_5$ cocentration was $192mg/l$ treated in the three sets of reactors that have 8 hours, 6 hours, and 4 hours of hydraulic retention time. The results of this experiment showed that the biofilm was not detached easily, and the reactor was not closed by excess biomass. The average soluble $BOD_5$ concentrations of effluent were $6.0mg/l$ with 8 hours of retention time, $11.3mg/l$ with 6 hours of retention time, and $19.4mg/l$ with 4 hours of retention time. Especially it was reduced to $5.7mg/l$ in the second stage reactor with 4 hours of retention time. These resulted that the fixed-biofilm process could be adapted for the treatment of military installation wastewater.

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실감미디어 동영상정보를 이용한 실내 공간 정보 제공 시스템 구현 (The Implementation of Information Providing Method System for Indoor Area by using the Immersive Media's Video Information)

  • 이상윤;안희학
    • 디지털산업정보학회논문지
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    • 제12권3호
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    • pp.157-166
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    • 2016
  • This paper presents the interior space information using 6D-360 degree immersive media video information. And we implement the augmented reality, which includes a variety of information such as position information, movement information of the specific location in the interior space GPS signal does not reach the position information. Augmented reality containing the 6D-360 degree immersive media video information provides the position information and the three dimensional space image information to identify the exact location of a user in an interior space of a moving object as well as a fixed interior space. This paper constitutes a three dimensional image database based on the 6D-360 degree immersive media video information and provides augmented reality service. Therefore, to map the various information to 6D-360 degree immersive media video information, the user can check the plant in the same environment as the actual. It suggests the augmented reality service for the emergency escape and repair to the passengers and employees.

웹툰에서 영화로의 매체전환 성공 사례 연구 - 영화 <신과함께-죄와 벌>을 중심으로 - (Successful Case Studies of Media Conversion from Webtoon to Movie - Focusing on the Movie -)

  • 박찬익
    • 디지털산업정보학회논문지
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    • 제14권2호
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    • pp.61-67
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    • 2018
  • This media conversion in which webtoons are remediated to movies and dramas has taken off since the mid-2000s. Webtoons may be favorable for media conversion into movies and dramas as the story as finished and has proven to be fun with a fixed readership: however, only a small number of webtoon were successful box office hits or received high viewer ratings. Then in 2017, the movie based on the webtoon, succeed in attracting more more then 10 million viewers. In this regard, this study derived the success factors by comparing and analyzing the narrative structure and visual elements of , which was the biggest hit movie, with the original webtoon. The case analysis showed that there are two necessary elements for success: a text configuration of strategy optimized for media conversion, which is based on understanding the different media characteristics of webtoon and movie; and a configuration strategy that exaggerates the personalities of the characters and compresses the story of a webtoon which features various events and many characters in a long series, in consideration of the characteristics of movie which needs to give a big impact in 2 hours.

HDR/WCG 비디오와 3D 오디오를 지원하는 초고품질 방송서비스와 고정 UHD/이동 HD 방송 서비스를 제공하는 ATSC 3.0 기반 UHDTV 방송 시스템 개발 (Development of ATSC3.0 based UHDTV Broadcasting System providing Ultra-high-quality Service that supports HDR/WCG Video and 3D Audio, and a Fixed UHD/Mobile HD Service)

  • 기명석;석진욱;백승권;장대영;이태진;김휘용;오혜주;임보미;배병준;김흥묵;최진수
    • 방송공학회논문지
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    • 제22권6호
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    • pp.829-849
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    • 2017
  • TV디스플레이 대형화, 방송과 통신의 융합화, 신호 압축 및 전송 기술의 고도화로 인해 지상파 디지털 방송은 초고품질 방송, 하이브리드 방송, 고정UHD/이동HD 동시방송을 제공할 수 있는 UHD 방송으로 진화하고 있다. 이러한 지상파 UHDTV 방송을 위한 국내 표준은 북미의 차세대 방송 표준인 ATSC3.0을 근간으로 하고 있다. ATSC3.0은 비디오 압축 표준으로 HEVC 비디오 부호화 표준을, 오디오 압축 표준으로는 MPEG-H 3D 오디오 부호화 표준을 채택하고 있다. 또한 방송망과 IP망에서의 운용을 위해 기존의 MPEG-2 TS 방식을 대신하여 IP기반의 ROUTE/DASH와 MMT를 전송 포맷으로 채택하고 있으며, 4K UHD 방송과 이동 HD 서비스를 동시에 제공하기 위한 다중화 기술을 도입하고 있다. 본 논문에서는 ATSC3.0을 기반으로 HDR/WCG 지원 고품질 비디오 서비스, 10.2채널/4객체 지원 입체음향 서비스, 고정 UHD와 이동 HD 동시방송 서비스를 제공하기 위해 필요한 오디오/비디오 부호화기, ROUTE/DASH 패키저, 다중화 시스템과 물리계층 송수신을 위한 ATSC 3.0 LDM 시스템을 구현하고, 이를 실시간 방송 송수신 환경에 적용하여 서비스 가능성을 검증하고자 하였다.