• Title/Summary/Keyword: feature interaction

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Prediction of Protein-Protein Interactions from Sequences using a Correlation Matrix of the Physicochemical Properties of Amino Acids

  • Kopoin, Charlemagne N'Diffon;Atiampo, Armand Kodjo;N'Guessan, Behou Gerard;Babri, Michel
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.41-47
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    • 2021
  • Detection of protein-protein interactions (PPIs) remains essential for the development of therapies against diseases. Experimental studies to detect PPI are longer and more expensive. Today, with the availability of PPI data, several computer models for predicting PPIs have been proposed. One of the big challenges in this task is feature extraction. The relevance of the information extracted by some extraction techniques remains limited. In this work, we first propose an extraction method based on correlation relationships between the physicochemical properties of amino acids. The proposed method uses a correlation matrix obtained from the hydrophobicity and hydrophilicity properties that it then integrates in the calculation of the bigram. Then, we use the SVM algorithm to detect the presence of an interaction between 2 given proteins. Experimental results show that the proposed method obtains better performances compared to the approaches in the literature. It obtains performances of 94.75% in accuracy, 95.12% in precision and 96% in sensitivity on human HPRD protein data.

3D Feature Based Tracking using SVM

  • Kim, Se-Hoon;Choi, Seung-Joon;Kim, Sung-Jin;Won, Sang-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1458-1463
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    • 2004
  • Tracking is one of the most important pre-required task for many application such as human-computer interaction through gesture and face recognition, motion analysis, visual servoing, augment reality, industrial assembly and robot obstacle avoidance. Recently, 3D information of object is required in realtime for many aforementioned applications. 3D tracking is difficult problem to solve because during the image formation process of the camera, explicit 3D information about objects in the scene is lost. Recently, many vision system use stereo camera especially for 3D tracking. The 3D feature based tracking(3DFBT) which is on of the 3D tracking system using stereo vision have many advantage compare to other tracking methods. If we assumed the correspondence problem which is one of the subproblem of 3DFBT is solved, the accuracy of tracking depends on the accuracy of camera calibration. However, The existing calibration method based on accurate camera model so that modelling error and weakness to lens distortion are embedded. Therefore, this thesis proposes 3D feature based tracking method using SVM which is used to solve reconstruction problem.

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Automatic Generation of Rule-based Caricature Image (규칙 기반 캐리커쳐 자동 생성 기법)

  • Lee, Eun-Jung;Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.12 no.4
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    • pp.17-22
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    • 2006
  • We present the technique that automatically generates caricatures from input face images. We get the mean-shape of training images and extract input image's feature point using AAM(Active Appearance Model). From literature of caricature artists, we define exaggeration rules and apply our rules to input feature points, then we can get exaggerated feature points. To change our results into cartoon-like images, we apply some cartoon-stylizing method to input image and combine it with facial sketch. The input image is warped to exaggerated feature point for final results. Our method can automatically generate a caricature image while it minimizes user interaction.

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Robust Facial Expression Recognition Based on Local Directional Pattern

  • Jabid, Taskeed;Kabir, Md. Hasanul;Chae, Oksam
    • ETRI Journal
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    • v.32 no.5
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    • pp.784-794
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    • 2010
  • Automatic facial expression recognition has many potential applications in different areas of human computer interaction. However, they are not yet fully realized due to the lack of an effective facial feature descriptor. In this paper, we present a new appearance-based feature descriptor, the local directional pattern (LDP), to represent facial geometry and analyze its performance in expression recognition. An LDP feature is obtained by computing the edge response values in 8 directions at each pixel and encoding them into an 8 bit binary number using the relative strength of these edge responses. The LDP descriptor, a distribution of LDP codes within an image or image patch, is used to describe each expression image. The effectiveness of dimensionality reduction techniques, such as principal component analysis and AdaBoost, is also analyzed in terms of computational cost saving and classification accuracy. Two well-known machine learning methods, template matching and support vector machine, are used for classification using the Cohn-Kanade and Japanese female facial expression databases. Better classification accuracy shows the superiority of LDP descriptor against other appearance-based feature descriptors.

A comparative study of filter methods based on information entropy

  • Kim, Jung-Tae;Kum, Ho-Yeun;Kim, Jae-Hwan
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.5
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    • pp.437-446
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    • 2016
  • Feature selection has become an essential technique to reduce the dimensionality of data sets. Many features are frequently irrelevant or redundant for the classification tasks. The purpose of feature selection is to select relevant features and remove irrelevant and redundant features. Applications of the feature selection range from text processing, face recognition, bioinformatics, speaker verification, and medical diagnosis to financial domains. In this study, we focus on filter methods based on information entropy : IG (Information Gain), FCBF (Fast Correlation Based Filter), and mRMR (minimum Redundancy Maximum Relevance). FCBF has the advantage of reducing computational burden by eliminating the redundant features that satisfy the condition of approximate Markov blanket. However, FCBF considers only the relevance between the feature and the class in order to select the best features, thus failing to take into consideration the interaction between features. In this paper, we propose an improved FCBF to overcome this shortcoming. We also perform a comparative study to evaluate the performance of the proposed method.

Development of an Enhanced Artificial Life Optimization Algorithm and Optimum Design of Short Journal Bearings (향상된 인공생명 최적화 알고리듬의 개발과 소폭 저널 베어링의 최적설계)

  • Yang, Bo-Suk;Song, Jin-Dae
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.12 no.6
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    • pp.478-487
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    • 2002
  • This paper presents a hybrid method to compute the solutions of an optimization Problem. The present hybrid algorithm is the synthesis of an artificial life algorithm and the random tabu search method. The artificial life algorithm has the most important feature called emergence. The emergence is the result of dynamic interaction among the individuals consisting of the system and is not found in an individual. The conventional artificial life algorithm for optimization is a stochastic searching algorithm using the feature of artificial life. Emergent colonies appear at the optimum locations in an artificial ecology. And the locations are the optimum solutions. We combined the feature of random-tabu search method with the conventional algorithm. The feature of random-tabu search method is to divide any given region into sub-regions. The enhanced artificial life algorithm (EALA) not only converge faster than the conventional artificial life algorithm, but also gives a more accurate solution. In addition, this algorithm can find all global optimum solutions. The enhanced artificial life algorithm is applied to the optimum design of high-speed, short journal bearings and its usefulness is verified through an optimization problem.

The Duration Feature of Acoustic Signals and Korean Speakers' Perception of English Stops (구간 신호 길이 자질과 한국인의 영어 파열음 지각)

  • Kim, Mun-Hyong;Jun, Jong-Sup
    • Phonetics and Speech Sciences
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    • v.1 no.3
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    • pp.19-28
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    • 2009
  • This paper reports experimental findings about the duration feature of the acoustic components of English stops in Korean speakers' voicing perception. In our experiment, 35 participants discriminated between recorded stimuli and digitally transformed stimuli with different duration features from the original stimuli. 72 sets of paired stimuli are generated to test the effects of the duration feature in various phonetic contexts. The result of our experiment is a complicated cross-tabulation with 540 cells defined by five categorical independent variables plus one response variable. To find a meaningful generalization out of this complex frequency table, we ran logit log-linear regression analyses. Surprisingly, we have found that there is no single effect of the duration feature in all phonetic contexts on Korean speakers' perception of the voicing contrasts of English stops. Instead, the logit log-linear analyses reveal that there are interaction effects among phonetic contexts (=C), the places of articulation of stops (=P), and the voicing contrast (=V), and among duration (=T), phonetic contexts, and the places of articulation. To put it in mathematical terms, the distribution of the data can be explained by a simple log-linear equation, logF=${\mu}+{\lambda}CPV+{\lambda}TCP$.

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Mashup Application for Geo-spatial Feature Generation on Web Browser using Google Maps API

  • Park, Yong-Jae;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.24 no.5
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    • pp.389-396
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    • 2008
  • In these days, various kinds of web applications based on web 2.0 paradigm have been developed. In web 2.0 paradigm pursuing participation, sharing, and openness on the web-as-platform, web mapping or web GIS application are regarded as top most applications, so that web applications, handling geo-spatial contents, with user-interaction interface and search engine of high performance have been provided for both public users and expert users in the special domains. Public and industrial needs for web mapping mashup application by open API, linked with the practical web computing technologies, are gradually increasing. In this study, a user interface in mashup for geo-spatial feature generation was implemented by using mainly Google maps API. Spatial database resources in this implementation are those of Google mapping server. As the results, public users on web client can create their own geo-spatial data sets in web vector formats, without the help of any GIS tools or access to proprietary databases. It is concluded that web-based mashup application in client-side using open API can be used as an alternative for geo-browsing system or portable feature generation system.

Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction (AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법)

  • Hangkee Kim;Daehwan Kim;Dongchun Lee;Kisuk Lee;Nakhoon Baek
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.7
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    • pp.315-324
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    • 2023
  • A simple and accurate whole body rehabilitation interaction technology using immersive digital content is needed for elderly patients with steadily increasing age-related diseases. In this study, we introduce whole-body interaction technology using HoloLens and Kinect for this purpose. To achieve this, we propose three coordinate transformation methods: mesh feature point-based transformation, AR marker-based transformation, and body recognition-based transformation. The mesh feature point-based transformation aligns the coordinate system by designating three feature points on the spatial mesh and using a transform matrix. This method requires manual work and has lower usability, but has relatively high accuracy of 8.5mm. The AR marker-based method uses AR and QR markers recognized by HoloLens and Kinect simultaneously to achieve a compliant accuracy of 11.2mm. The body recognition-based transformation aligns the coordinate system by using the position of the head or HMD recognized by both devices and the position of both hands or controllers. This method has lower accuracy, but does not require additional tools or manual work, making it more user-friendly. Additionally, we reduced the error by more than 10% using RANSAC as a post-processing technique. These three methods can be selectively applied depending on the usability and accuracy required for the content. In this study, we validated this technology by applying it to the "Thunder Punch" and rehabilitation therapy content.

Emotion Recognition and Expression System of User using Multi-Modal Sensor Fusion Algorithm (다중 센서 융합 알고리즘을 이용한 사용자의 감정 인식 및 표현 시스템)

  • Yeom, Hong-Gi;Joo, Jong-Tae;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.1
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    • pp.20-26
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    • 2008
  • As they have more and more intelligence robots or computers these days, so the interaction between intelligence robot(computer) - human is getting more and more important also the emotion recognition and expression are indispensable for interaction between intelligence robot(computer) - human. In this paper, firstly we extract emotional features at speech signal and facial image. Secondly we apply both BL(Bayesian Learning) and PCA(Principal Component Analysis), lastly we classify five emotions patterns(normal, happy, anger, surprise and sad) also, we experiment with decision fusion and feature fusion to enhance emotion recognition rate. The decision fusion method experiment on emotion recognition that result values of each recognition system apply Fuzzy membership function and the feature fusion method selects superior features through SFS(Sequential Forward Selection) method and superior features are applied to Neural Networks based on MLP(Multi Layer Perceptron) for classifying five emotions patterns. and recognized result apply to 2D facial shape for express emotion.