• Title/Summary/Keyword: fast-tracking

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A Study on the Priorities of Urban Street Environment Components - Focusing on An Analysis of AOI (Area of Interest) Setup through An Eye-tracking Experiment - (도시가로환경 구성요소의 우선순위에 관한 연구 - 아이트래킹 실험을 통한 관심영역설정 분석을 중심으로 -)

  • Lee, Sun Hwa;Lee, Chang No
    • Korean Institute of Interior Design Journal
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    • v.25 no.1
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    • pp.73-80
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    • 2016
  • Street is the most fundamental component of city and place to promote diverse actions of people. Pedestrians gaze at various street environments. A visual gaze means that there are interesting elements and these elements need to be preferentially improved in the street environment improvement project. Therefore, this study aims to set up the priorities of street environment components by analyzing eye movements from a pedestrian perspective. In this study, street environment components were classified into road, street facility, building(facade) and sky and as street environment images, three "Streets of Youth" situated in Gwangbok-ro, Seomyeon and Busan University of Busan were selected. The experiment targeted 30 males and females in their twenties to forties. After setting the angle of sight through a calibration test, an eye-tracking experiment regarding the three images was conducted. Lastly, the subjects were asked to fill in questionnaires. The following three conclusions were obtained from the results of the eye-tracking experiment and the survey. First, building was the top priority of street environment components and it was followed by street facility, road and sky. Second, as components to be regarded as important, fast 'Sequence', many 'Fixation Counts' and 'Visit Counts', short 'Time to First Fixation' and long 'Fixation Duration' and 'Visit Duration' were preferred. Third, after voluntary eye movements, the subjects recognized the objects with the highest gaze frequency and the lowest gaze frequency.

The Educational Games' UI Study from the Point of View of UX by Eye-tracking (UX관점에서 Eye-tracking을 이용한 교육용 게임 UI연구)

  • Shin, Won-Sub;Shin, Donghoon;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.17 no.2
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    • pp.211-224
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    • 2013
  • The purpose of this study was to find the effective way of composition in terms of UX(user experience) when configuring UI(user interface) of educational game by utilizing ET(eye-tracking). Experimental material was a game related to the middle school 'force and motion'. SMI (SensoMotoric Instruments)' iView X TM RED was used in order to collect eye movement data. The results of this study was as follows. First, the lead element for fast visual attention should be placed in the center when the educational game UI is configured. Second, burton that changes character's features and the information about them should be placed close to each other. Third, learning quiz caught visual attention faster when it was placed on the left side of UI. Fourth, when one UI was overlapped by another, parts that were not overlapped was fixated, too.

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Multiple Pedestrians Tracking using Histogram of Oriented Gradient and Occlusion Detection (기울기 히스토그램 및 폐색 탐지를 통한 다중 보행자 추적)

  • Jeong, Joon-Yong;Jung, Byung-Man;Lee, Kyu-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.812-820
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    • 2012
  • In this paper, multiple pedestrians tracking system using Histogram of Oriented Gradient and occlusion detection is proposed. The proposed system is applicable to Intelligent Surveillance System. First, we detect pedestrian in a image sequence using pedestrian's feature. To get pedestrian's feature, we make block-histogram using gradient's direction histogram based on HOG(Histogram of Oriented Gradient), after that a pedestrian region is classified by using Linear-SVM(Support Vector Machine) training. Next, moving objects are tracked by using position information of the classified pedestrians. And we create motion trajectory descriptor which is used for content based event retrieval. The experimental results show that the proposed method is more fast, accurate and effective than conventional methods.

Fast Vehicle Detection based on Haarlike and Vehicle Tracking using SURF Method (Haarlike 기반의 고속 차량 검출과 SURF를 이용한 차량 추적 알고리즘)

  • Yu, Jae-Hyoung;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.71-80
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    • 2012
  • This paper proposes vehicle detection and tracking algorithm using a CCD camera. The proposed algorithm uses Haar-like wavelet edge detector to detect features of vehicle and estimates vehicle's location using calibration information of an image. After that, extract accumulated vehicle information in continuous k images to improve reliability. Finally, obtained vehicle region becomes a template image to find same object in the next continuous image using SURF(Speeded Up Robust Features). The template image is updated in the every frame. In order to reduce SURF processing time, ROI(Region of Interesting) region is limited on expended area of detected vehicle location in the previous frame image. This algorithm repeats detection and tracking progress until no corresponding points are found. The experimental result shows efficiency of proposed algorithm using images obtained on the road.

Multi-touch Recognition and Tracking for Self Capacitive TSP (자기정전용량 방식의 TSP에서 멀티터치 인식 및 추적)

  • Jung, Sung Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.136-140
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    • 2014
  • This paper introduces a multi-touch recognition and tracking method for self capacitive TSP(Touch Screen Pannel). Self capacitive TSP recognizes finger touches by sensing capacitive change of ITO transparent conducting film arranged by rows and columns on the TSP pannel. They have some advantages such as high SNR, fast sensing, and simple touch processing, but have very difficulties for multi-touch processing. This disadvantage makes that the mutual capacitive TSPs, which have no such disadvantage, have been more widely used especially for multi-touch applications. However, since the other applications for remote control pad or recently developed wearable devises have only restrictive requirements for multi-touch, the disadvantage of self capacitive TSP is not a critical problem. In this paper, we first describe multi-touch recognition problems in self capacitive TSP and then propose how to overcome those problems and a tracking method of two touches when they are moving. Experimental results of our method showed that our algorithm works well in two touches.

Real-Time Individual Tracking of Multiple Moving Objects for Projection based Augmented Visualization (다중 동적객체의 실시간 독립추적을 통한 프로젝션 증강가시화)

  • Lee, June-Hyung;Kim, Ki-Hong
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.357-364
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    • 2014
  • AR contents, if markers to be tracked move fast, show flickering while updating images captured from cameras. Conventional methods employing image based markers and SLAM algorithms for tracking objects have the problem that they do not allow more than 2 objects to be tracked simultaneously and interacted with each other in the same camera scene. In this paper, an improved SLAM type algorithm for tracking dynamic objects is proposed and investigated to solve the problem described above. To this end, method using 2 virtual cameras for one physical camera is adopted, which makes the tracked 2 objects interacted with each other. This becomes possible because 2 objects are perceived separately by single physical camera. Mobile robots used as dynamic objects are synchronized with virtual robots in the well-designed contents, proving usefulness of applying the result of individual tracking for multiple moving objects to augmented visualization of objects.

Tracking control of variable stiffness hysteretic-systems using linear-parameter-varying gain-scheduled controller

  • Pasala, D.T.R.;Nagarajaiah, S.;Grigoriadis, K.M.
    • Smart Structures and Systems
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    • v.9 no.4
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    • pp.373-392
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    • 2012
  • Tracking control of systems with variable stiffness hysteresis using a gain-scheduled (GS) controller is developed in this paper. Variable stiffness hysteretic system is represented as quasi linear parameter dependent system with known bounds on parameters. Assuming that the parameters can be measured or estimated in real-time, a GS controller that ensures the performance and the stability of the closed-loop system over the entire range of parameter variation is designed. The proposed method is implemented on a spring-mass system which consists of a semi-active independently variable stiffness (SAIVS) device that exhibits hysteresis and precisely controllable stiffness change in real-time. The SAIVS system with variable stiffness hysteresis is represented as quasi linear parameter varying (LPV) system with two parameters: linear time-varying stiffness (parameter with slow variation rate) and stiffness of the friction-hysteresis (parameter with high variation rate). The proposed LPV-GS controller can accommodate both slow and fast varying parameter, which was not possible with the controllers proposed in the prior studies. Effectiveness of the proposed controller is demonstrated by comparing the results with a fixed robust $\mathcal{H}_{\infty}$ controller that assumes the parameter variation as an uncertainty. Superior performance of the LPV-GS over the robust $\mathcal{H}_{\infty}$ controller is demonstrated for varying stiffness hysteresis of SAIVS device and for different ranges of tracking displacements. The LPV-GS controller is capable of adapting to any parameter changes whereas the $\mathcal{H}_{\infty}$ controller is effective only when the system parameters are in the vicinity of the nominal plant parameters for which the controller is designed. The robust $\mathcal{H}_{\infty}$ controller becomes unstable under large parameter variations but the LPV-GS will ensure stability and guarantee the desired closed-loop performance.

Improved Method for Feature Tracking Method in estimating Ocean Current Vectors from Sequential Satellite Imageries (연속 위성화상자료상의 향상된 형태추적법을 이용한 유속추정기법)

  • Kim, Eung;Ro, Young-Jae
    • Korean Journal of Remote Sensing
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    • v.16 no.3
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    • pp.199-209
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    • 2000
  • This study improves the feature tracking method (FTM) in estimating the ocean current vectors from the sequential AVHRR satellite imageries by adding the objective algorithm in defining the edges and boundaries of the oceanic eddies and fronts. It was implemented by using the Sobel operator. The Sobel operator has been proved to be in effective filter in detecting the edges of any object on the image. In estimating the current vectors on the edges defined by the Sobel operator, center coordinates of the Pattern and Search tiles need to be determined by the investigator. The objective feature tracking method combined with maximum cross correlation method (MCC) is turned out to be very efficient and fast, since it uses only parts of the image containing the objects instead of searching the entire image. In the validation with the in situ ADCP measurements of currents in the East Sea, the estimated current speed values are around 35% lower than and current directions are deviated by $34^{\circ}$ from ADCP current vectors. The results are regarded as improved ones compared to the previous investigators'.

An Implementation of Markerless Augmented Reality and Creation and Application of Efficient Reference Data Sets (마커리스 증강현실의 구현과 효율적인 레퍼런스 데이터 그룹의 생성 및 활용)

  • Koo, Ja-Myoung;Cho, Tai-Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.204-207
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    • 2009
  • This paper presents how to implement Markerless Augmented Reality and how to create and apply reference data sets. There are three parts related with implementation: setting camera, creation of reference data set, and tracking. To create effective reference data sets, we need a 3D model such as CAD model. It is also required to create reference data sets from various viewpoints. We extract the feature points from the model image and then extract 3D positions corresponding to the feature points using ray tracking. These 2D/3D correspondence point sets constitute a reference data set of the model. Reference data sets are constructed for various viewpoints of the model. Fast tracking can be done using a reference data set the most frequently matched with feature points of the present frame and model data near the reference data set.

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Mean Square Projection Error Gradient-based Variable Forgetting Factor FAPI Algorithm (평균 제곱 투영 오차의 기울기에 기반한 가변 망각 인자 FAPI 알고리즘)

  • Seo, YoungKwang;Shin, Jong-Woo;Seo, Won-Gi;Kim, Hyoung-Nam
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.5
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    • pp.177-187
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    • 2014
  • This paper proposes a fast subspace tracking methods, which is called GVFF FAPI, based on FAPI (Fast Approximated Power Iteration) method and GVFF RLS (Gradient-based Variable Forgetting Factor Recursive Lease Squares). Since the conventional FAPI uses a constant forgetting factor for estimating covariance matrix of source signals, it has difficulty in applying to non-stationary environments such as continuously changing DOAs of source signals. To overcome the drawback of conventioanl FAPI method, the GVFF FAPI uses the gradient-based variable forgetting factor derived from an improved means square error (MSE) analysis of RLS. In order to achieve the decreased subspace error in non-stationary environments, the GVFF-FAPI algorithm used an improved forgetting factor updating equation that can produce a fast decreasing forgetting factor when the gradient is positive and a slowly increasing forgetting factor when the gradient is negative. Our numerical simulations show that GVFF-FAPI algorithm offers lower subspace error and RMSE (Root Mean Square Error) of tracked DOAs of source signals than conventional FAPI based MUSIC (MUltiple SIgnal Classification).