• Title/Summary/Keyword: fantastic

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A Comparison of Korean, American, Taiwanese Television Commercials for Young Children (한국·미국·대만의 유아대상 TV광고 비교)

  • Lee, Me Hye;Hong, Hae Kyung
    • Korean Journal of Child Studies
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    • v.22 no.3
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    • pp.137-150
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    • 2001
  • In this cross-national analysis of commercials for young children, 58 commercials were from KBS 2 in S. Korea, 51 from Nickelodeon, USA, and 69 from CTV, Taiwan, totaling 178 commercials. Differences between countries were that foods and beverages were mainly advertised in S. Korean and Taiwanese while a full range of items were evenly displayed in American commercials, and American commercials used more ordinary people in casting. Fantastic and realistic atmospheres were typical of S. Korean, realistic and explanatory of American, and explanatory of Taiwanese commercials. The commercials rarely showed an aesthetic sense or creative thinking, and the use of abusive language and aggression was ubiquitous, while some deviant behavior was also portrayed. The commercials often failed to provide useful information, and they stimulated customers to have unrealistic expectations.

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A Study on the Characteristics of Art Nouveau Interior and furniture -Focused on the Works of the Central Architectures- (아르누보 실내와 가구 특성에 관한 연구 -주요 건축가의 작품을 중심으로-)

  • Ryu Sook-hee
    • Journal of the Korea Furniture Society
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    • v.16 no.1
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    • pp.39-51
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    • 2005
  • The purpose of this study is to investigate the characteristics of Art Nouveau interior and furniture. For this purpose, the method of literature analysis was used. First, the general characteristics and background of Art Nouveau were investigated. Then the central architects of Art Nouveau were selected; Victor Horta, Henri Van do Velde, Hector Guimard, Antoni Gaudi and Charles Rennie Mackintosh, and their interior and furniture works were investigate to understand the characteristics of Art Nouveau interior and furniture. Their intoner and furniture works were fantastic and their designs became the base of Bauhous, the beginning of modern design.

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Extracting Features of Human Knowledge Systems for Active Knowledge Management Systems

  • Yuan Miao;Robert Gay;Siew, Chee-Kheong;Shen, Zhi-Qi
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.265-271
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    • 2001
  • It is highly for the research in artificial intelligence area to be able to manage knowledge as human beings do. One of the fantastic natures that human knowledge management systems have is being active. Human beings actively manage their knowledge, solve conflicts and make inference. It makes a major difference from artificial intelligent systems. This paper focuses on the discussion of the features of that human knowledge systems, which underlies the active nature. With the features extracted, further research can be done to construct a suitable infrastructure to facilitate these features to build a man-made active knowledge management system. This paper proposed 10 features that human beings follow to maintain their knowledge. We believe it will advance the evolution of active knowledge management systems by realizing these features with suitable knowledge representation/decision models and software agent technology.

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Metamorphosis of Reality in Animation (애니메이션에서 리얼리티의 역사적 변용)

  • Rieh, Jae-Gyu
    • Cartoon and Animation Studies
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    • s.9
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    • pp.220-234
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    • 2005
  • The article deals with the reality subject of animations. Animations are created on the basis of fantasy. Disney's introduction of the narratives and styles of live action film into the field of animation, which laid a foundation for the hyper-reality animation, has produced an unintended consequence of marginalizing other animation genres which have emphasized fantasy through free experimentations of various images. A combination of Disney's world view of hyper-reality with later-developed 3D computer animation technology has made fantastic figures and spaces much more real than the real ones, and succeeded in creating a matrix of simulacre, a world of mere copies without the original.

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A Study of Tim Burton's Lighting Style and Visual Storytelling (팀 버튼의 조명 스타일과 비주얼 스토리텔링 연구 - '크리스마스의 악몽'을 중심으로 -)

  • Lee, Jee-Eun
    • Cartoon and Animation Studies
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    • s.11
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    • pp.137-151
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    • 2007
  • This study is based on Tim burton's 'The nightmare before christmas' and analyzation was made to see how he used lights and to understand his unique color visual story telling style. The analyzation revealed that Tim burton used second class hollywood movies of $1930{\sim}60's$ and classical lighting style. He used this lighting style in 'The nightmare before christmas' as a really strong visual structure which substantially attributed to maintains it's fantastic mood consistently.

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A Study of the Beautiful Girls' Fashion Styles in the Japan Animations (일본 애니메이션에 나타난 미소녀 캐릭터 패션 연구)

  • Choi, Yoo-Jin
    • Journal of the Korean Home Economics Association
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    • v.49 no.3
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    • pp.67-77
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    • 2011
  • The purpose of this study was to clarify the symbolic meanings of the beautiful girls' character fashion in modern Japanese animations. This study investigated the currency and characteristics of the beautiful girls' characters from the 80's to the present. The fashion style of a beautiful girl's character was categorized into four styles: trendy style, adult style, Lolita style and fantasy style. These fashion styles were analyzed, and as a result, three symbolic meanings of the fashion style of a beautiful girl's character are discussed. Firstly, these occidentalized body styles represented idealized body images that are not traditionally Japanese. Secondly, the adult style (growth) represented coming out, i.e. the desires to develop from a child into an adult. Thirdly, the adult (transformation), Lolita and fantastic styles appealed to maniac consumers, having a "Moe" feeling.

A Study on the relationship between contemporary fashion and deconstructive architecture (해체주의 건축양식과 현대패션의 관계에 관한 연구)

  • 김혜정
    • Journal of the Korean Home Economics Association
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    • v.35 no.3
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    • pp.89-100
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    • 1997
  • The formal constructions of deconstructive architecture in the contemporary fashion expressed as intertexruality, difference and trace and the working of DIS and DE, and intertextuality in deconstructive has manifested itself as the intertextuality of material, hybridization of items, the blending of modes and the bi-sexuality of sexes. And the difference and trace found in fashion are fantastic and playful and come to exist as historicity. DIS and DE in fashion shows the retrogression of gravity through non-structural silhouette. Their disentring expression emerged as construction through mixture and repetition as well as overlapping of planes or spaces. And their disjuctive representation appeared in the form of mutual juxtaposition and substitution with the double-side of formal construction in fuctional terms.

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A Window on the Beauty of Fractal Images: TI-92

  • Kwon, Oh-Nam
    • Research in Mathematical Education
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    • v.5 no.1
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    • pp.1-12
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    • 2001
  • Generating fractal images by graphing calculators such as TI_92 combines several important features, which convey the excitement of a living, changing mathematics appropriate to secondary or post-secondary students. The topic of fractal geometry can be illustrated using natural objects such as snowflakes, leaves and ferns. These complex and natural forms are often striking fantastic and beautiful. The examples highlight the fact that complex, natural behaviors can result from simple mathematical rules such as those embodied in iterated function systems(IFS). The visual splendor beauty of fractals, in concert with their ubiquity in nature, revels the intellectual beauty of nonlinear mathematics in a compelling way. The window is now open for students to experience and explore some of the wonder of fractal geometry.

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An analysis of children's books used in the educational activities in kindergarten (유치원의 도서 활용 실태 분석)

  • Park, Hye Kyung;Chung, Dae Ryun
    • Korean Journal of Child Studies
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    • v.21 no.4
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    • pp.211-226
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    • 2000
  • This analysis of the children's books used in kindergarten classroom activities focused on educational meanings of the books. The analysis included books used in 8 kindergartens in 1999. Finding were that 76.6% of books were published in the 1990s; 60.7% of the lines per page were over 5 lines; only 55 of 542 books were recommended as good books by public institutions; half of the books provided factual knowledges or informations; Korean books included more realistic than fantastic fiction while the opposite was true of foreign books; in Korean books, male characters appeared far more often than females; 70.1% of the themes of the books were related to the ten themes of life suggested by the Ministry of Education; and 44.8% of the contents included moral values while only 17.5% of those included adventure, hobbies or pastimes.

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A Study on the Expression of objectified Spatial Composition in Interior Design (실내디자인에 있어서 오브제적 공간구성 표현에 관한 연구)

  • Kim, Su-Jung;Lee, Sang-Ho
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.120-130
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    • 2006
  • This study is about objectified spatial composition. The Interior Design field has grown and established its major trends dependent upon other related field of study. With this perspective in mind, esthetics on Interior Design has to be treated in similar manner. In modem architects or fine artists have defined the terminology 'objectification' theoretical principle where by unable to distinguish between 'object's type' and 'objects', Presently, the term 'objectified' became a trend word. In order to confront misconception of the idea of 'objectification', some people define as reflection of this complex society. There are five types in expression of objectified spatial composition in Interior Design. Which are free form spatial composition through artistry of artists, fantastic spatial composition by polysemous collision, symbolic spatial composition from the metaphorical of form, aggregate spatial composition by geometric collision and geometric superimposition, and cultural spatial composition. Therefore, this study aims to help understanding of tendency in various space expressions in Interior Design through searching how to express type of objectified spatial composition in Interior Design from 2000 through 2005.