• Title/Summary/Keyword: famous paintings

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The Effects of Art Infusion Types on Advertising Attitude and Diagnosticity in Art Marketing (아트마케팅의 명화차용 유형이 광고태도와 진단성(Diagnosticity)에 미치는 효과)

  • Kim, Minkwan
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.411-417
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    • 2019
  • The Korea Convergence Society. The main purpose of this study is to analyze and categorize Art Infusion, and to examine the effects of consumers' advertising on attitude and memory information. As a result, first, there were no statistical differences according to the type of recall according to the way of using famous paintings. However, the product diagnosis and advertisement diagnosticity according to the way of using the famous paintings showed positive evaluation in the reinterpreted famous paintings. Second, in the case of recalls according to the frequency of exposure to famous paintings, the exposure of famous painting advertisements was higher than that of the highly exposed painting advertisements. Third, when comparing the interaction effect on the recall of advertisements, the high-exposure advertisements reinterpreted by the camera showed the highest recall. The results of this study are expected to contribute to strategic measures that can positively change consumer memory and attitudes according to the way of using famous paintings.

Deep Learning-based Person Analysis in Oriental Painting for Supporting Famous Painting Habruta (명화 하브루타 지원을 위한 딥러닝 기반 동양화 인물 분석)

  • Moon, Hyeyoung;Kim, Namgyu
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.105-116
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    • 2021
  • Habruta is a question-based learning that talks, discusses, and argues in pairs. In particular, the famous painting Habruta is being implemented for the purpose of enhancing the appreciation ability of paintings and enriching the expressive power through questions and answers about the famous paintings. In this study, in order to support the famous painting Habruta for oriental paintings, we propose a method of automatically generating questions from the gender perspective of oriental painting characters using the current deep learning technology. Specifically, in this study, based on the pre-trained model, VGG16, we propose a model that can effectively analyze the features of Asian paintings by performing fine-tuning. In addition, we classify the types of questions into three types: fact, imagination, and applied questions used in the famous Habruta, and subdivide each question according to the character to derive a total of 9 question patterns. In order to verify the feasibilityof the proposed methodology, we conducted an experiment that analyzed 300 characters of actual oriental paintings. As a result of the experiment, we confirmed that the gender classification model according to our methodology shows higher accuracy than the existing model.

Picture Book and Famous Paintings Art Programs : Effect on Young Children's Artistic Appreciation and Artistic Expression (그림책과 명화를 활용한 미술프로그램이 유아의 미술 감상능력과 미술 표현능력에 미치는 영향)

  • Jang, Youngsook;Yun, Kyeong Ah
    • Korean Journal of Child Studies
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    • v.26 no.3
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    • pp.97-110
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    • 2005
  • This study of the effectiveness of various art programs took place in Gwangju with asample of 60 four- to five-year-old children from three kindergartens. The children were assigned to one of three experimental groups : 20 children in the picture book group(experimental group 1), 20 children in the famous paintings group(experimental group 2), and 20 children in the traditional group(control group). Data were analyzed by ANCOVA using the scores of the pre-test as covariance. Results showed that the picture book and the famous painting art programs affected young children's art ability more positively than the traditional art program. The picture book art program showed particularly high educational effectiveness.

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The Effects on Young Children's Creativity and Listening Abilities Using Famous Painting Parodies in Art Activities (명화 패러디를 활용한 유아미술활동이 유아의 창의성 및 명화감상능력에 미치는 영향)

  • Kim, Hyoung-Jai;Song, Min-Seo;Kim, Hyung-Sook
    • Korean Journal of Childcare and Education
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    • v.12 no.3
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    • pp.99-119
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    • 2016
  • The purpose of this study is to develop art activities using famous painting parodies in hopes of enhancing the creativity of 5-year old children. A total of 11 program activities were developed consisting of a preliminary activity (understanding the notion and ideas behind parody), introduction (view and analysis of famous paintings), development (theme selection, idea construction, and parody production), and conclusion (view and review of parody). Participants were 50 (24 in the experimental group and 26 in the comparative group) 5-year old children from a kindergarten located in G city. TTCT of Creative Thinking (TTCT: Figure A and B) was used as a research tool, and the listening abilities paintings test tool was applied to teachers of the groups. First, excluding accuracy, which is considered to be an unimportant factor in determining one's creativity, results showed positive effects on fluency, originality, abstractness, and persistence. Second, the program also showed positive effects on children's overall ability in appreciation of paintings as well as the sub factors including observation and expression, understanding painter's intention, atmosphere, materials and techniques, art elements, and attitude towards art piece.

The Effects of the Extension Activity with Famous Paintings on Young Children's Creativity and Emotional Intelligence (명화감상과 연계된 확장활동이 유아의 창의성 및 정서지능에 미치는 영향)

  • Choi, Hye Won;Seo, Hyun A;Park, So Yun
    • Korean Journal of Childcare and Education
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    • v.9 no.4
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    • pp.5-29
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    • 2013
  • This study investigated the effects of the extension activity with fifty famous paintings on the improvement of young children's creativity and emotional intelligence. A total of thirty-one preschoolers participated in the study. There were a total of 15 preschoolers in the experimental group and 16 preschoolers in the comparison group. The measuring device of creativity was the Figural Tests of Torrance Tests of Creative Thinking (TTCT:Firural). And the measuring tool of emotional intelligence was the 'Emotional Intelligence Evaluation Tool for a Child by Teacher's Composer' developed by Younja Lee, Jongsook Lee, and Eunsu Shin (2000). To improve the accuracy of the experimental results from the post-test, a covariance analysis (ANCOVA) was conducted with the pre-test scores as covariate and the post-test scores as dependent variables. The statistical work with collected data was carried out by using PASW 18.0. The experimental group which participated in the extension activity with famous paintings showed improvement in the subordinate elements of creativity such as fluency, originality and abstraction of titles. Between the experimental group and comparison group, there was a meaningful difference statistically. The experimental group was also positively affected on all the subordinate elements of emotional intelligence such as awareness and expression of emotions, improvement of thinking by emotions, using ability of emotional knowledge, and control ability as the reflection of emotions. Through the activity, children became to respect the opinions of other friends.

The Provenance of Lapis Lazuli, the Written Sources, and its Distribution as Pigment in the Wall Paintings of Central Asia and the Middle East

  • Claudio, SECCARONI;Michael, JUNG
    • Acta Via Serica
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    • v.7 no.2
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    • pp.89-108
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    • 2022
  • Since the most ancient times, lapis lazuli had been used for luxury goods such as jewelry and seals, to embellish sculptures and weapons or the precious objects of tombs, such as the golden mask of Tutankhamon or the famous "Standard" of the royal cemetery of Ur. Much more recent seems to be its frequent use as a pigment in wall paintings or polychrome stucco. In this article, the question of the sources for this extremely rare mineral is briefly discussed and the places proposed by ancient scholars as deposits of the mineral are presented and examined. The information provided in the medieval Arabic and Persian scientific literature has been considered and compared with the data of our modern geological knowledge. A list of sites in Central Asia, the Middle East, and India with lapis lazuli occurrence on wall paintings illustrate its wide use in different artistic cultures and periods between the 2nd and 10th centuries C.E. These cultures are in fact different in ethnic and linguistic origin and in the religious, economic, and social sphere, but closely interconnected by common pan-regional artistic traditions in style, materials, and techniques employed. A case study investigated by the authors in the Friday Mosque of Iṣfahān gives an example of the use of lapis lazuli pigment in Islamic wall paintings and stuccoes.

A Study on the Interactive Art Created by Embodiment of 2-D Paintings Into 3-D Imaging (2차원 회화작품이 3차원 영상으로 구현되어 창작된 참여예술에 대한 연구)

  • 김진희
    • Archives of design research
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    • v.14 no.3
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    • pp.127-134
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    • 2001
  • This study suggests a model of experimental visual artworks with interactive art forms in which 2-D paintings are transformed to interactive 3-D animation works. Multimedia programming was employed to evolve objective still paintings to the animation of computer 3-D images with respect to visual ideas derived from visual components in the still painting and to response to the reactions users. The format and technique of the art works are based upon the contents developed by the author and the research materials are selected from the surrealistic paintings of tile world-famous Belgian painter, Rene Magritte. In the present paper, following topics are discussed in detail: a study of various visual cases occurring in transforming still paintings to animation works containing interactive components; a study of 3-D imaging and image processing techniques to transform 2-D paintings to 3-D images; animation techniques for interaction and overall structuring techniques; multimedia programming and user interface.

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A Study on the Architectural Images on Pleasant Gathering of Leeum, Samsung Museum of Art (삼성미술관 리움 소장 「아집도 대련」 속 건축 연구)

  • Baik, So-Hun
    • Journal of architectural history
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    • v.30 no.1
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    • pp.33-42
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    • 2021
  • This paper analysed the architectural images on Pleasant Gathering of Leeum, Samsung museum of art, which has been assumed as a work of the Koryo dynasty. Through the comparison between the unique wooden structure at roof edge on the building images and real architectures, it found the buildings on the painting were from China Fujian(福建), not from Korea. It also analysed the color painting on buildings, trees, themes from previous famous paintings and dresses to confirm these images were came from the early period of the Ming dynasty. It is a very unique painting containing various information on the Fujian ancient architecture, but its architecture drawing is not as skillful as typical ancient Chinese paintings.

A Study on the Geomorphic Landscape of Yeongdong Area Described in the Haedong Myeongsan Docheop (해동명산도첩에 나타난 영동지역 지형 경관에 대한 연구)

  • Shin, Won Jeong;Kim, Jong Yeon
    • Journal of The Geomorphological Association of Korea
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    • v.27 no.4
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    • pp.53-70
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    • 2020
  • Silgyeong sansuhwa (Realistic landscape paintings) are drawn in Korea since 17th century. It has characteristics of more realistic description of landscape than painting from previous periods. Kim Hong Do's 'Haedong Myeongsan docheop (The album of paintings of famous mountains in Korea)' has been recognized as fine example of realistic description of geomorphic landscapes. Kim Hong Do and Kim Eung hwan did official travel to Gwandong and Geumgangsan area by order of King Jeongjo in 1788. As a result of that travel they draw about 100 piece of landscape painting. About 60 pieces of the paintings are still remaining. These are open to public by Korea National Museum in 1996. 14 pieces of painting, Daegwanryeong and Gangneung, Gyeongpo-dae, Hohae-jeong, Gahak-jeong, Cheonggan-jeong, Mun-am, Mangyang-jeong, Wolsong-jeong, Neungpa-dae, Naksan-sa, Mureung-gye, Gyejo-gul, and Hyeonjong-am, are analysed in this study. Coastal depositional landforms, like lagoon, sand beach and spit or barriers, erosional forms, like sea stack, sea cliff and sea cave, depicted in the paintings are analysed. In addition, structural landforms, colluvial landform and bedrock incision form by the running water in mountain area were analysed and weathered forms of granite and excursion to karst cave also discussed. It is found that sea arch in the printing destroyed since 1788, though exact position and reason is still unknown. There are strong need for discovery and identification of geomorphic landscape resources, for applied geomorphological studies and for prepare educational materials for non-face-to-face education. It also be emphasized that it can be used of the course work materials for future education using augmented reality and virtual reality technology.

Modes of Expression in the Paintings of the Eight Drunken Immortals in Poetry Paintings and Narrative Paintings (시의도와 고사도 사이, 음중팔선도의 표현 양상)

  • Song, Heekyung
    • (The)Study of the Eastern Classic
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    • no.66
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    • pp.331-362
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    • 2017
  • The paintings of the Eight Drunken Immortals refer to the paintings based on an influential poem called "The Song of the Eight Drunken Immortals" by Du Fu, a Chinese poet from the Tang Dynasty. This poem is about the eccentricity of the Eight Immortals known for their love of drinking. The Eight Drunken Immortals have been widely appreciated among East Asian intellectuals, and their stories have also been translated into paintings. Greatly influenced by Li Gonglin's Painting of the Eight Drunken Immortals, people in China have the tendency to create similar scroll paintings, using contour drawing tools. Meanwhile, in Korea, the paintings of the Eight Drunken Immortals have been widely appreciated both as a type of visual art embodying the Drunken Immortals' taste for the arts and as a meaningful object conveying the people's wish for longevity and eternal friendship. According to historical records, the paintings of the Eight Drunken Immortals from the Ming Dynasty were drawn on eight-fold folding screens using a sophisticated ink wash painting technique. In the meantime, the Painting of the Eight Drunken Immortals appreciated by King Jeongjo from the Joseon Dynasty was a colored landscape painting with small human figures on an eight-fold folding screen. Since the recent discovery of Yi Han-cheol's Painting of the Eight Drunken Immortals on an eight-fold folding screen, it has now become possible to imagine how renowned artists such as Kim Hong-do and Kim Yang-gi would have made the narrative figure paintings. In particular, the story of Li Bai, one of the Eight Immortals, was the most famous one often told in the paintings. After the 19th century, there was even an entire panel of narrative folding screen made about Li Bai. As painting manuals and outline drawings were pervasively used, the narrative paintings on Li Bai were mass-produced among commoners. As you can see from this, the Eight Drunken Immortals have been visually represented as thirsty souls who are not disconnected from the world, as honest men of refined taste for the arts, and as protagonists of an object that conveys the people's wish for longevity and eternal friendship. In other words, the paintings of the Eight Drunken Immortals embody multiple undertones: as paintings based on Du Fu's poems and as narrative paintings on the Eight Immortals.