• Title/Summary/Keyword: face to face learning method

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Mask Wearing Detection System using Deep Learning (딥러닝을 이용한 마스크 착용 여부 검사 시스템)

  • Nam, Chung-hyeon;Nam, Eun-jeong;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.44-49
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    • 2021
  • Recently, due to COVID-19, studies have been popularly worked to apply neural network to mask wearing automatic detection system. For applying neural networks, the 1-stage detection or 2-stage detection methods are used, and if data are not sufficiently collected, the pretrained neural network models are studied by applying fine-tuning techniques. In this paper, the system is consisted of 2-stage detection method that contain MTCNN model for face recognition and ResNet model for mask detection. The mask detector was experimented by applying five ResNet models to improve accuracy and fps in various environments. Training data used 17,217 images that collected using web crawler, and for inference, we used 1,913 images and two one-minute videos respectively. The experiment showed a high accuracy of 96.39% for images and 92.98% for video, and the speed of inference for video was 10.78fps.

Detection and Blocking of a Face Area Using a Tracking Facility in Color Images (컬러 영상에서 추적 기능을 활용한 얼굴 영역 검출 및 차단)

  • Jang, Seok-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.10
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    • pp.454-460
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    • 2020
  • In recent years, the rapid increases in video distribution and viewing over the Internet have increased the risk of personal information exposure. In this paper, a method is proposed to robustly identify areas in images where a person's privacy is compromised and simultaneously blocking the object area by blurring it while rapidly tracking it using a prediction algorithm. With this method, the target object area is accurately identified using artificial neural network-based learning. The detected object area is then tracked using a location prediction algorithm and is continuously blocked by blurring it. Experimental results show that the proposed method effectively blocks private areas in images by blurring them, while at the same time tracking the target objects about 2.5% more accurately than another existing method. The proposed blocking method is expected to be useful in many applications, such as protection of personal information, video security, object tracking, etc.

A Study on the Establishment of a Track for Entrepreneurship Convergence -Focusing on the Case of K University- (창업융합전공 트랙개설에 관한 연구 -K대학 사례를 중심으로-)

  • Im, Jin-Hyuk;Kwon, Hyuk
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.177-186
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    • 2020
  • Entrepreneurship education has been emphasized worldwide and the number of universities that open related subjects have been increasing. K University, located in Gyeonggi-do, was selected as one of the leading universities in entrepreneurship in 2014, and has continued to grow quantitatively by providing support and education related to entrepreneurship on and off campus. In addition, major issues in entrepreneurship education were derived by conducting written or face-to-face interviews and advisory meetings with instructors, field experts, and education demanders for environmental analysis. Based on this, three major tracks(venture start-up, entrepreneurship convergence, and social venture activation) were derived, and major competency and learning goals for each track were presented. On the other hand, in order for this study to be more effectively accepted, it is necessary to present the objectives of each track, the capabilities pursued, and the courses that help students' progress. Therefore, in the future research, it is necessary to design and present the goals for each track, the curriculum road map, and the detailed curriculum of the convergence major, and at the same time, research to match the appropriate teaching method for each newly opened subject will be required to increase educational effectiveness.

Development of Facial Expression Recognition System based on Bayesian Network using FACS and AAM (FACS와 AAM을 이용한 Bayesian Network 기반 얼굴 표정 인식 시스템 개발)

  • Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.562-567
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    • 2009
  • As a key mechanism of the human emotion interaction, Facial Expression is a powerful tools in HRI(Human Robot Interface) such as Human Computer Interface. By using a facial expression, we can bring out various reaction correspond to emotional state of user in HCI(Human Computer Interaction). Also it can infer that suitable services to supply user from service agents such as intelligent robot. In this article, We addresses the issue of expressive face modeling using an advanced active appearance model for facial emotion recognition. We consider the six universal emotional categories that are defined by Ekman. In human face, emotions are most widely represented with eyes and mouth expression. If we want to recognize the human's emotion from this facial image, we need to extract feature points such as Action Unit(AU) of Ekman. Active Appearance Model (AAM) is one of the commonly used methods for facial feature extraction and it can be applied to construct AU. Regarding the traditional AAM depends on the setting of the initial parameters of the model and this paper introduces a facial emotion recognizing method based on which is combined Advanced AAM with Bayesian Network. Firstly, we obtain the reconstructive parameters of the new gray-scale image by sample-based learning and use them to reconstruct the shape and texture of the new image and calculate the initial parameters of the AAM by the reconstructed facial model. Then reduce the distance error between the model and the target contour by adjusting the parameters of the model. Finally get the model which is matched with the facial feature outline after several iterations and use them to recognize the facial emotion by using Bayesian Network.

A Study on the Changes in the Use of Public Libraries in Korea and Countermeasures (우리나라 공공도서관의 이용변화 추이 분석 및 대응방안 연구)

  • Kim, Young-Seok
    • Journal of Korean Library and Information Science Society
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    • v.52 no.2
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    • pp.379-400
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    • 2021
  • This study aims to analyze the trend of library use according to the expansion of public library infrastructure in Korea, and to search for new roles and services of libraries based on the results of the study. Using the statistical analysis, literature review and partially interview method, the number of borrowers and loans from 2009 to 2019 were analyzed. The result of the survey reveals that the number of public libraries increased by 61.3% during the survey period, while the number of borrowers decreased by 57.5%, and the number of book loans increased only by 18.2%. The result of the analysis claims that the causes of the decrease in the number of materials borrowers were an error in the process of inputting statistics and manipulating the number of book loans by the local library. The population of children and young adults decreased during the survey period, which led to a decrease in the number of children and young adult borrowers. The result of the study reveals that the increase in the use of public libraries in Korea, like other advanced countries, is stagnant. The following new roles and services are suggested for the development of public libraries: Libraries expand non-face-to-face services and electronic resources, and promote their use. Libraries expand cultural and lifelong learning programs further.

A Fast and Efficient Haar-Like Feature Selection Algorithm for Object Detection (객체검출을 위한 빠르고 효율적인 Haar-Like 피쳐 선택 알고리즘)

  • Chung, Byung Woo;Park, Ki-Yeong;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.6
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    • pp.486-491
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    • 2013
  • This paper proposes a fast and efficient Haar-like feature selection algorithm for training classifier used in object detection. Many features selected by Haar-like feature selection algorithm and existing AdaBoost algorithm are either similar in shape or overlapping due to considering only feature's error rate. The proposed algorithm calculates similarity of features by their shape and distance between features. Fast and efficient feature selection is made possible by removing selected features and features with high similarity from feature set. FERET face database is used to compare performance of classifiers trained by previous algorithm and proposed algorithm. Experimental results show improved performance comparing classifier trained by proposed method to classifier trained by previous method. When classifier is trained to show same performance, proposed method shows 20% reduction of features used in classification.

Effects of CoRe-based Density Unit Lesson on Conceptual Formation and Class Satisfaction (CoRe에 기반한 밀도 개념 수업이 개념형성과 수업만족도에 미치는 영향)

  • Kim, Eun-Young;Choi, Byung-Soon
    • Journal of Science Education
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    • v.37 no.1
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    • pp.221-232
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    • 2013
  • The purpose of this study was to examine the effect of the CoRe-based density unit class on conceptual formation and on learner satisfaction with the class. For this study, two hundred and forty 8th grade students were chosen from six classes. The students were divided into two groups: an experimental group, which received a CoRe-based density unit lesson, and a control group, which was taught based on traditional teaching method. The CoRe-based density unit classes consisted of 4 periods based on the analysis of the previous studies on CoRe about density. The results showed the meaningful significant difference between the CoRe-based classes and the classes based on traditional teaching method both in the posttest on the extent of the conceptual formation on the density and in the retention test. The difference suggests that the lesson with CoRe is based on the consideration of the difficulties and limitations students face in various fields such as the students themselves, teachers, learning environment, evaluation, etc. during their learning process and even in the types of preconception they have, and the CoRe-based lesson is centered around the best teaching strategies to solve such difficulties. As a result of the analysis on the experimental group's class satisfaction, it is revealed that the students with a high level of attitudes related science or with a high level of science achievement showed especially high satisfaction in their learning. Analysis of questionnaire survey showed that the students in the experimental group got the opportunity through CoRe-based lesson to stretch their thoughts and ideas in a free way and preferred a teaching method which didn't just show the concept, but allowed them to find it for themselves or which let them predict the solution and then confirm the result on their own and a lesson which encouraged their active participation.

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A Study on Home Economics Education Lesson Plan Design Using Gamification: Focusing on 'Eco-friendly Clothing Life Cycle' Theme (게이미피케이션을 활용한 가정과 수업 설계에 관한 연구: '환경친화적 의류 라이프 사이클' 주제를 중심으로)

  • Jang, Eun Ju;Kim, Hye Rin;Lee, Su Kyung;Kim, Eun Jo;Hwang, Shin Hye;Kim, Ji Seul;Kim, Nam Eun
    • Journal of Korean Home Economics Education Association
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    • v.34 no.1
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    • pp.35-57
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    • 2022
  • This study developed an 'Eco-friendly Clothing Life Cycle' class applying gamification. And the effect of and learners' satisfaction on the class were examined after implementation. The developed class was applied to 40 sophomore students from "A" high school in Gyeonggi-do from February 3, 2022, to February 10, 2022, in a total of 4 sessions. The class was conducted in the stages of production-distribution-consumption-disposal, and was conducted in a way that a mission is solved after learning in Gather Town. It is designed so that learners continuously repeat learning until they accomplish the mission. The learners completed pre-class and post-class questionnaires. And a focus group interview was conducted with a randomly selected group of three learners. According to the pre-/post-class test comparison, the gamification class on the theme of "Eco-friendly Clothing Life Cycle" was found not to have a significant effect on learners' immersion or self-directed learning attitudes. However, in the case of the learners with high levels of non-immersion tendency, the level of immersion in the class increased, and the satisfaction level was positively associated with the level of immersion and self-directed attitude. Learners expressed 'concern' and 'expectation' about the gamification class, and said that although the developed class was using a 'new teaching method', 'appropriate use' was necessary. And learners were evaluated this class as a 'student-centered class' and acknowledged that it allowed 'self-directed learning'. The teacher who implemented the class said that this class was more effective in attracting students' expectations and interests compared to the conventional classes, and that the class in the meta-verse environment was perceived as a new type of class in the non-face-to-face era. The teacher also mentioned that when applied to the actual educational field, a detailed design is needed that allows the learners to proceed smoothly, and the role of the teacher in the class was more important. And the teacher also mentioned that the class should be properly designed so that the expectations given by the 'game' do not obscure the essence of the class.

A Research on Adversarial Example-based Passive Air Defense Method against Object Detectable AI Drone (객체인식 AI적용 드론에 대응할 수 있는 적대적 예제 기반 소극방공 기법 연구)

  • Simun Yuk;Hweerang Park;Taisuk Suh;Youngho Cho
    • Journal of Internet Computing and Services
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    • v.24 no.6
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    • pp.119-125
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    • 2023
  • Through the Ukraine-Russia war, the military importance of drones is being reassessed, and North Korea has completed actual verification through a drone provocation towards South Korea at 2022. Furthermore, North Korea is actively integrating artificial intelligence (AI) technology into drones, highlighting the increasing threat posed by drones. In response, the Republic of Korea military has established Drone Operations Command(DOC) and implemented various drone defense systems. However, there is a concern that the efforts to enhance capabilities are disproportionately focused on striking systems, making it challenging to effectively counter swarm drone attacks. Particularly, Air Force bases located adjacent to urban areas face significant limitations in the use of traditional air defense weapons due to concerns about civilian casualties. Therefore, this study proposes a new passive air defense method that aims at disrupting the object detection capabilities of AI models to enhance the survivability of friendly aircraft against the threat posed by AI based swarm drones. Using laser-based adversarial examples, the study seeks to degrade the recognition accuracy of object recognition AI installed on enemy drones. Experimental results using synthetic images and precision-reduced models confirmed that the proposed method decreased the recognition accuracy of object recognition AI, which was initially approximately 95%, to around 0-15% after the application of the proposed method, thereby validating the effectiveness of the proposed method.

A Study for Encouragement of Rublic System in Designing with Programming Classes (설계과목 프로그래밍 수업을 중심으로 루브릭 시스템 정착을 위한 연구)

  • Jo, Mi-Kyung;Park, Hyun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.81-90
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    • 2009
  • It is inevitable for college students to be confused when they first face university education, which requires them to be self-reliant and responsible, after finishing their course of education, which is passive under control of period and environment, in primary, middle, and high schools. Introduction to college courses, which require students to be subjective and responsible, to be taken after chronically and environmentally controlled primary and secondary education, are but confusing. In this stage, college education should provide ground for educational system so that students can escape from repetitively enforced way of studying of fixed curriculums and study creatively and subjectively while befitting each individual's aptitude. For instance, in programming classes in engineering school, students scholastic achievements are closely interrelated with the professor's educational principles. A change in method of education, from one previously focused on theoretical contents to one centered on practices and experiments, can reap good results. Also, as the need arose for introduction of practice-focused evaluation system, from recognition-centered professor evaluating system to enablement of actively developing creative and self-reliant way of learning, we applied the Rublic System. It is a feedback system that all or most students become the evaluators, of which the indicators of evaluation such as category, standard, and score are public. We have looked into whether or not there has been an improvement in GPAs of students, and if there exists an improvement then what efforts should be made to solidify the system.