• Title/Summary/Keyword: face to face

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Reticence and Communication Preferences in the Classroom: Comparing "E-mail" and "Face-to-face" Interactions

  • Ha, Jae-Sik;Shin, Dong-Hee;Lee, Chung Gun
    • International Journal of Contents
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    • v.10 no.2
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    • pp.18-27
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    • 2014
  • This study examines underlying factors that influence undergraduate students' willingness to enhance communication with their instructor by comparing the frequency of e-mail and face-to-face interaction between students and instructors. Data was collected through a survey of 322 undergraduate journalism students at a large Midwestern university. The findings showed that the more passive students were in expressing their opinion during the class, the less likely they were to send e-mails to their instructor (Coef. = -0.180, p < .01) or to communicate with their instructor face-to-face (Coef. = -0.262, p < .01). The findings also showed that the more students described their personality as "shy," the less likely they were to e-mail their instructor (Coef. = -0.157, p < .05) or communicate with their instructor face-to-face (Coef. = -0.210, p < .01). It is noteworthy that the degrees of both passivity and shyness had a more negative effect on the probability of face-to-face interaction than they did on email interaction. In summary, email usage follows similar broader patterns of social interaction, rather than introducing a different trend in communication. This finding implies that the importance of e-mail should not be exaggerated as a communication tool for reticent students.

A Study on Developing the Model of Learner Satisfaction in Synchronous Online Entrepreneurship Education (동기식 온라인창업교육의 학습자만족 모델 개발)

  • Byun, Young Jo;Lee, Sang Han;Kim, Jaeyoung
    • Knowledge Management Research
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    • v.21 no.2
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    • pp.119-135
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    • 2020
  • Owing to pandemic (COVID-19), the traditional face-to-face education method has been changed to the non-face-to-face real-time online education methods. Using a real time-based video conference system, synchronous education can be adopted by face-to-face class easily. Specially, it is very important to minimize the difference in learning effects between face-to-face and non-face-to-face in Entrepreneurship education. In this study, in order to derive the factors that affect the satisfaction of learners in synchronous online education, authors collected data from learners taking a synchronous entrepreneurship course. Through previous research, learned the reality of education and the composition of lessons. Spatiotemporal effectiveness, mentor ability, and educational environment influence learning satisfaction. PLS-SEM results revealed that it was confirmed that only spatiotemporal effects affect learner satisfaction. However, the education environment (fluent operation and convenience of function use of real-time based online conference system) effect teaching presence, class structure, and spatiotemporal effects. Through this research, we hope to provide theoretical and practical support for developing effective teacher activities, proper lesson structure, convenient function of the conference system, and learner-centered online learning environment when developing synchronous online classes.

A Study on Non-face-to-face Educational Methods which can be used in Practical Subject of Game Production (게임제작 실습 교과목에서 활용할 수 있는 비대면 교육방법 연구)

  • Park, Sunha
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.125-133
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    • 2021
  • Due to Covid-19, the un-contact culture has affected society as a whole, and the methods of education conducted offline has been greatly affected. In the private education of preparing for university entrance, the public official examinations and certification acquisition, the method of online education has been shown to have positive effects. While private class and school class which have offered in off-line to cope with rapid changes caused various problems such as decline in quality for education. Due to the characteristic of design class, practical training is important. As interactive feedback between students and educators is more important than one-way of delivering knowledge while class is conducted in online, educators have a challenge when they prepare for class. This study handles the methods of online education for the purpose of practical education methods in university nowadays, Especially, the non-face-to-face education methods for game animation production. Based on this study, I propose an effective educational method with non-face-to-face class that allows students to be satisfied and increases their knowledge, beyond face-to-face class.

Masked Face Recognition via a Combined SIFT and DLBP Features Trained in CNN Model

  • Aljarallah, Nahla Fahad;Uliyan, Diaa Mohammed
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.319-331
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    • 2022
  • The latest global COVID-19 pandemic has made the use of facial masks an important aspect of our lives. People are advised to cover their faces in public spaces to discourage illness from spreading. Using these face masks posed a significant concern about the exactness of the face identification method used to search and unlock telephones at the school/office. Many companies have already built the requisite data in-house to incorporate such a scheme, using face recognition as an authentication. Unfortunately, veiled faces hinder the detection and acknowledgment of these facial identity schemes and seek to invalidate the internal data collection. Biometric systems that use the face as authentication cause problems with detection or recognition (face or persons). In this research, a novel model has been developed to detect and recognize faces and persons for authentication using scale invariant features (SIFT) for the whole segmented face with an efficient local binary texture features (DLBP) in region of eyes in the masked face. The Fuzzy C means is utilized to segment the image. These mixed features are trained significantly in a convolution neural network (CNN) model. The main advantage of this model is that can detect and recognizing faces by assigning weights to the selected features aimed to grant or provoke permissions with high accuracy.

The reality and task of non-face-to-face performing arts in the COVID-19: Focusing on the survey on the perception of workers and experts in the performing arts field (코로나시대 비대면 공연예술의 현실과 과제 - 공연예술분야 종사자 및 전문가 인식조사를 중심으로)

  • Kim, Soung-Tae;Choi, Bu-Heon;Cho, Hang-Min
    • Journal of Digital Convergence
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    • v.19 no.11
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    • pp.485-498
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    • 2021
  • This study confirmed the perceptions of performing arts field workers and related experts under the theme of non-face-to-face performing arts. As a result of the analysis, first, respondents agreed with the practical need for non-face-to-face performing arts, but respondents in the field viewed the lack of "fieldability" and "communication with the audience" of non-face-to-face performances as a problem. Second, respondents who participated in non-face-to-face performance production had negative perceptions of realism, immersion, interaction with the audience, lack of enjoyment outside the performance, and difficulties in securing budgets, filming and editing, and actors' acting commitment. Third, regarding the government's non-face-to-face performing arts-related support policy, they complained that support was only given to specific organizations and a small number of people, and administrative difficulties in support. Through this study, it can be suggested that face-to-face and non-face-to-face performance arts should be treated in a complementary and balanced relationship in terms of government policy.

Influence of Time-Management Ability on Face-to-face and Non-face-to-face Learning Flow in Adolescent: Moderating Effect of Parental Learning Involvement (청소년들의 시간관리능력이 대면 및 비대면 학습몰입에 미치는 영향: 부모 학습관여의 조절효과)

  • Kim, Eun-Jin;Jeong, Goo-Churl
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.643-655
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    • 2022
  • The purpose of this study was to verify the moderating effect of parental learning involvement in the effect of adolescents' time management ability on face-to-face and non-face-to-face learning flow. The participants were 363 middle and high school adolescents, and data were collected through an online survey. The main statistical analysis methods were ANOVA, correlation analysis, and regression analysis. The major findings were as follows. First, learning flow was significantly higher in the face-to-face class than in the non-face-to-face class. Second, there was a statistically significant positive correlation among time management ability, parental involvement in learning, and learning flow. Third, in the effect of time management ability on face-to-face learning flow, the moderating effect of parental learning involvement was statistically significant. Fourth, in the effect of time management ability on non-face-to-face learning flow, the moderating effect of parental learning involvement was statistically significant. In other words, the higher the positive parental involvement in learning, the stronger the effect of adolescents' time management ability on learning flow. Finally, the importance of positive parental involvement for the improvement of adolescents' learning flow and methods of enhancing time management ability were discussed.

Photogrammetric Study on Facial Shape Analysis of Female College Students (영상계측 프로그램을 이용한 여대생 얼굴의 유형분석)

  • 김진숙;이경화
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.11
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    • pp.1470-1481
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    • 2004
  • The purpose of this study was to research on facial shape to suggest a quantified data for the domestic apparel and beauty industry. Conducted a measurement research of 278 female college students, We took the photographs of front view and lateral view of the subjects by digital camera and obtained the 69 measurements through the facial measurement program. 264 ,subjects' measurement data were analyzed by various statistical methods such as descriptive analysis, factor analysis and cluster analysis. Using the 69 measurement items,4 factors were selected as key factors for the factor analysis of facial shape, the factors are: \circled1 Front face height \circled2 Side face radial length \circled3 Front face breadth \circled4 Ear height and Gnathion radial length. We categorized the facial shape into four types by cluster analysis. Type 4 is the most common facial shape in female college students: \circled1 Type 1: Round face \circled2 Type 2: Oval face \circled3 Type 3: Square face \circled4 Type 4: Heart shaped face According to the facial shape analysis, facial shape of female college students are consisting of Heart shaped face(34.8%), Round face(29.2%), Square face(23.5%), oval face(12.5%).

The Long Distance Face Recognition using Multiple Distance Face Images Acquired from a Zoom Camera (줌 카메라를 통해 획득된 거리별 얼굴 영상을 이용한 원거리 얼굴 인식 기술)

  • Moon, Hae-Min;Pan, Sung Bum
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.6
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    • pp.1139-1145
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    • 2014
  • User recognition technology, which identifies or verifies a certain individual is absolutely essential under robotic environments for intelligent services. The conventional face recognition algorithm using single distance face image as training images has a problem that face recognition rate decreases as distance increases. The face recognition algorithm using face images by actual distance as training images shows good performance but this has a problem that it requires user cooperation. This paper proposes the LDA-based long distance face recognition method which uses multiple distance face images from a zoom camera for training face images. The proposed face recognition technique generated better performance by average 7.8% than the technique using the existing single distance face image as training. Compared with the technique that used face images by distance as training, the performance fell average 8.0%. However, the proposed method has a strength that it spends less time and requires less cooperation to users when taking face images.

Improved Face Detection Algorithm Using Face Verification (얼굴 검증을 이용한 개선된 얼굴 검출)

  • Oh, Jeong-su
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.10
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    • pp.1334-1339
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    • 2018
  • Viola & Jones's face detection algorithm is a typical face detection algorithm and shows excellent face detection performance. However, the Viola & Jones's algorithm in images including many faces generates undetected faces and wrong detected faces, such as false faces and duplicate detected faces, due to face diversity. This paper proposes an improved face detection algorithm using a face verification algorithm that eliminates the false detected faces generated from the Viola & Jones's algorithm. The proposed face verification algorithm verifies whether the detected face is valid by evaluating its size, its skin color in the designated area, its edges generated from eyes and mouth, and its duplicate detection. In the face verification experiment of 658 face images detected by the Viola & Jones's algorithm, the proposed face verification algorithm shows that all the face images created in the real person are verified.

A Study on illusion of Clothing Design Factors Variation Effecting Perception of Face (의복디자인 요소 변화에 의한 착시현상이 얼굴지각에 미치는 영향에 관한 연구)

  • Lee, Mi-Jeong;Kim, Jun-Beom;Lee, In-Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.8
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    • pp.1287-1296
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    • 1997
  • The purpose of the study is to make experimental whether three-dimensional body (especially face) has illusion based on theoretical background of form dimensions and color bright among precedent multi-form illusion, using the function of computer simulation. To investigate illusion that factors of clothing design(line, color, material) effect face, as the following is tried to solve giving change to neckline, collar, scarf which is believed to influence near face. How to make experiment as follows watching in order 13 scenes of a pair of with basic design and experiment design. Then the data were subjected to analysis of variance and Duncan's multiple range test. The result of this studying as follows, 1. Face looks larger in complex neckline than simple neckline. The larger collar is the larger face looks. 2. In white jacket, illusion(the lower luminosity of scarf color gets, the brighter face brightness gets) is shown. In black jacket, also illusion(the higher luminosity of scarf color gets, the darker face brightness gets) is shown. 3. In experiment on hardness and softness of face impression according to the material of collar, collar of knit and fur gives us assimilation illusion bring softer impression of face.

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