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http://dx.doi.org/10.9717/kmms.2020.24.1.125

A Study on Non-face-to-face Educational Methods which can be used in Practical Subject of Game Production  

Park, Sunha (Department of Game Contents, Dong Seoul University)
Publication Information
Abstract
Due to Covid-19, the un-contact culture has affected society as a whole, and the methods of education conducted offline has been greatly affected. In the private education of preparing for university entrance, the public official examinations and certification acquisition, the method of online education has been shown to have positive effects. While private class and school class which have offered in off-line to cope with rapid changes caused various problems such as decline in quality for education. Due to the characteristic of design class, practical training is important. As interactive feedback between students and educators is more important than one-way of delivering knowledge while class is conducted in online, educators have a challenge when they prepare for class. This study handles the methods of online education for the purpose of practical education methods in university nowadays, Especially, the non-face-to-face education methods for game animation production. Based on this study, I propose an effective educational method with non-face-to-face class that allows students to be satisfied and increases their knowledge, beyond face-to-face class.
Keywords
Online education; Non-face-to-face; Covid-19; E-learning;
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