• Title/Summary/Keyword: face mapping

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A Facial Animation System Using 3D Scanned Data (3D 스캔 데이터를 이용한 얼굴 애니메이션 시스템)

  • Gu, Bon-Gwan;Jung, Chul-Hee;Lee, Jae-Yun;Cho, Sun-Young;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.281-288
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    • 2010
  • In this paper, we describe the development of a system for generating a 3-dimensional human face using 3D scanned facial data and photo images, and morphing animation. The system comprises a facial feature input tool, a 3-dimensional texture mapping interface, and a 3-dimensional facial morphing interface. The facial feature input tool supports texture mapping and morphing animation - facial morphing areas between two facial models are defined by inputting facial feature points interactively. The texture mapping is done first by means of three photo images - a front and two side images - of a face model. The morphing interface allows for the generation of a morphing animation between corresponding areas of two facial models after texture mapping. This system allows users to interactively generate morphing animations between two facial models, without programming, using 3D scanned facial data and photo images.

Main challenges for deep subsea tunnels based on norwegian experience

  • Nilsen, Bjorn
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.17 no.5
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    • pp.563-573
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    • 2015
  • For hard rock subsea tunnels the most challenging rock mass conditions are in most cases represented by major faults/weakness zones. Poor stability weakness zones with large water inflow can be particularly problematic. At the pre-construction investigation stage, geological and engineering geological mapping, refraction seismic investigation and core drilling are the most important methods for identifying potentially adverse rock mass conditions. During excavation, continuous engineering geological mapping and probe drilling ahead of the face are carried out, and for the most recent Norwegian subsea tunnel projects, MWD (Measurement While Drilling) has also been used. During excavation, grouting ahead of the tunnel face is carried out whenever required according to the results from probe drilling. Sealing of water inflow by pre-grouting is particularly important before tunnelling into a section of poor rock mass quality. When excavating through weakness zones, a special methodology is normally applied, including spiling bolts, short blast round lengths and installation of reinforced sprayed concrete arches close to the face. The basic aspects of investigation, support and tunnelling for major weakness zones are discussed in this paper and illustrated by cases representing two very challenging projects which were recently completed (Atlantic Ocean tunnel and T-connection), one which is under construction (Ryfast) and one which is planned to be built in the near future (Rogfast).

Numerical Analysis for Shotcrete Lining at SCL Tunnel in NS2 Transmission Cable Tunnel Project in Singapore (싱가포르 케이블터널 프로젝트 NS2현장 SCL 터널에서의 숏크리트 라이닝의 변형거동 특성)

  • Kwang, Han Fook;Kim, Young Geun
    • Tunnel and Underground Space
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    • v.27 no.4
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    • pp.185-194
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    • 2017
  • This technical paper is a study on the unique displacements of Shotcrete Lining at the mined tunnel during excavation period through deep consideration with real time data from monitoring instrumentations correlation with the numerical analysis to identify the rock stresses and the rock spring points at the working face of the Conventional tunnelling by the Drill and Blast, based on the geological face mapping results of the project NS2, Transmission cable tunnel project in Singapore. The created geometry of numerical model was prepared to the real mined tunnel construction site including, vertical shaft, construction adit, tunnel junction area, and 2 enlargement caverns. The convergence measurements by the monitoring instrumentation were performed during the tunnel excavation and shaft sinking construction stages to guarantee the safety of complicated underground structures.

Realistic Avatar Face Generation Using Shading Mechanism (음영합성 기법을 이용한 실사형 아바타 얼굴 생성)

  • Park Yeon-Chool
    • Journal of Internet Computing and Services
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    • v.5 no.5
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    • pp.79-91
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    • 2004
  • This paper proposes avatar face generation system that uses shading mechanism and facial features extraction method of facial recognition. Proposed system generates avatar face similar to human face automatically using facial features that extracted from a photo. And proposed system is an approach which compose shade and facial features. Thus, it has advantages that can make more realistic avatar face similar to human face. This paper proposes new eye localization method, facial features extraction method, classification method for minimizing retrieval time, image retrieval method by similarity measure, and realistic avatar face generation method by mapping facial features with shaded face pane.

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Automatic Face and Eyes Detection: A Scale and Rotation Invariant Approach based on Log-Polar Mapping (Log-Polar 사상의 크기와 회전 불변 특성을 이용한 얼굴과 눈 검출)

  • Choi, Il;Chien, Sung-Il
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.8
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    • pp.88-100
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    • 1999
  • Detecting human face and facial landmarks automatically in an image is as essential step to a fully automatic face recognition system. In this paper, we present a new approach to detect automatically face and its eyes of input image with scale and rotation variations of faces by using an intensity based template matching with a single log-polar face template. In a template-based matching it is necessary to normalize the scale changes and rotations of an input image to a template ones. The log-polar mapping which simulates space-variant human visual system converts scale changes and rotations of input image into constant horizontal and cyclic vertical shifts in the output plane. Intelligent use of this property allows us to shift of the candidate log-polar faces mapped at various fixation points of an input image to be matched to a template over the log-polar plane. Thus, the proposed method eliminates the need of adapting multitemplate and multiresolution schemes, which inevitably give rise to intensive computation involved to cope with scale and rotation variations of faces. Through this scale and rotation involved to cope with scale and method can lead to detecting face and its eyes simultaneously. Experimental results on a database of 795 images show over 98% detection rate.

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Feature-Point Extraction by Dynamic Linking Model bas Wavelets and Fuzzy C-Means Clustering Algorithm (Gabor 웨이브렛과 FCM 군집화 알고리즘에 기반한 동적 연결모형에 의한 얼굴표정에서 특징점 추출)

  • Sin, Yeong Suk
    • Korean Journal of Cognitive Science
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    • v.14 no.1
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    • pp.10-10
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    • 2003
  • This paper extracts the edge of main components of face with Gabor wavelets transformation in facial expression images. FCM(Fuzzy C-Means) clustering algorithm then extracts the representative feature points of low dimensionality from the edge extracted in neutral face. The feature-points of the neutral face is used as a template to extract the feature-points of facial expression images. To match point to Point feature points on an expression face against each feature point on a neutral face, it consists of two steps using a dynamic linking model, which are called the coarse mapping and the fine mapping. This paper presents an automatic extraction of feature-points by dynamic linking model based on Gabor wavelets and fuzzy C-means(FCM) algorithm. The result of this study was applied to extract features automatically in facial expression recognition based on dimension[1].

A Study on the Facial Image Synthesis Using Texture Mapping and Shading Effect (명암효과와 질감매핑을 이용한 얼굴영상 합성에 관한 연구)

  • 김상현;정성환;김신환;김남철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.7
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    • pp.913-921
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    • 1993
  • Texture mapping is mostly used as an image synthesis method in the model-based coding system. An image synthesis using this method uses only the texture information of a front face-view. Therefore, when the model is rotated, texture mapping may produce an awkward image in point of shading. In this paper. a new texture mapping method considering shading effect is studied, and also the ear's wireframe and changes of hair are suplemented for the relation. The experimental results show that the proposed method yields the synthesized images with reasonably natural quality.

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Surface Mapping of Masseter for Botulinum Toxin Injection (교근에서 보툴리눔 독소 주사점의 표지화)

  • Kim, Jun Hyung;Lee, Min Jae;Kim, Hyun Ji;Son, Dae Gu;Han, Ki Hwan;Lee, So Young;Lim, Jung Guen;Choi, In Jang
    • Archives of Plastic Surgery
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    • v.32 no.3
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    • pp.311-313
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    • 2005
  • Generally, many Asian women tend to dislike the square jaw, as they believe it makes the face look wider, giving a stubborn and strong impression. Contouring of the mandible is therefore a relatively common aesthetic procedure among Asians. These days, the use of botulinum toxin for contouring of the lower face offer simple alternative to surgery. Motor point, which is the site over a muscle where its contraction may be elicited by a minimal intensity short duration electrical stimulus, is the optimal injection point of botulinum toxin. Study was undertaken to identify the location of motor point of the masseter muscle and the skin surface landmark. First, the thickest point of the masseter muscle was inspected through palpation and inspection by 3 different individual plastic surgeons and then compound muscle action potentials(CMAPs) of masseter muscle in 15 health volunteers were recorded using EMG. For the localization of the measured points, line between lateral canthus to the mandibular angle was used. Location of motor points were mapped to skin surface from lateral canthus in a percentage of the distance along the landmark line and in distance in millimeters. The clinical injection point was located at 71.69 percentile and 7.3 mm of the landmark line. The motor point test was located at 72.54 percentile and 7.1 mm of the landmark line. The depth of motor point was 16mm. There was no statistically significant difference between the clinical injection point and the motor point. We conclude that surface mapping of motor point of the masseter muscle would increase accessibility and accuracy in botulinum toxin injection for contouring of the lower face.

The Case Studies on Application of Mat Foundation System to Building Structure Founded on Weathered Ground (풍화대지반에 지지된 건축구조물의 전면기초 적용에 관한 사례 연구)

  • Choi, Yongkyu;Kim, Sungho;Lee, Minhee
    • Journal of the Korean GEO-environmental Society
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    • v.10 no.6
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    • pp.5-18
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    • 2009
  • In construction of buildings in Korea, the buildings are frequently founded on the weathered ground (weathered soil/rock, fractured rock). In this case, to make a full use of a bearing capacity of a weathered ground for economic design, the shallow mat foundation system could be used. In this study, we have researched three cases of mat foundations on the weathered ground in Korea, and analyzed and considered the design procedures and the reinforcing methods. That is, we have considered the detail design, analysis proceedings, the ground settlement evaluation proceedings, the rock face mapping evaluations after excavation and reinforcing methods of the mat foundation on the weathered ground. And large scale plate load tests on the weathered ground supporting the mat foundation were performed and also load bearing capacity and settlement of actual mat foundation, considering the scale effect, were evaluated.

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