• Title/Summary/Keyword: eye pattern

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디자인유형의 차이가 주시특성에 끼치는 영향에 관한 연구 (A Study on the Effect of the Difference at Design Pattern on the Characteristics of Observation)

  • 김종하;박선명
    • 한국실내디자인학회논문집
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    • 제22권1호
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    • pp.174-182
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    • 2013
  • This study divided the observation area in an indoor space for area setup to analyse the effect of the difference of design types on the characteristics of observation with the observed time of each area as objects. Though it is thought that the difference of design patterns may be influenced by the factors and material composing the space, no existing approaches have had any quantitatively measuring method. Eye-tracking could be efficiently utilized for observation analysis from the viewpoint of dating observation behavior. The followings are the results of analysing the observation characteristics depending on design pattern. First, 5 observing areas were set up according to concentration of observation time in order for the concentration by area to be examined and the factors of design having effect on the difference of observation patterns by design type could be analysed. Second, as a whole, the observation of modern types showed high observation characteristics. When the difference of observation characteristics by pattern was examined by difference at observation frequency, the observation frequency defined to be more than 50% was seen to be almost same from Area I to III and to get higher from Area IV, and that defined to be 30% was high at Areas III and IV. In Area V, it was very high at natural. Third, that of Area II is no more than 8.2% but had the most observation time. As for observation characteristics, the horizontal observation of the central part was the highest and had more observation frequency at modern type that at natural one. These observation characteristics by area enabled to analyse the observation tendency depending on design characters at relevant area. Fourth, the design factors composing natural type were found to bring more attention when the area showed higher concentration at natural type than at modern one. And the analysis of design factors could make it to be confirmed that the quality of material and background factors in addition to design factors in the area had more effect on sight concentration.

쭈그려 앉기의 단계화와 표준화된 검사에 대한 연구 (Study on the Phases and Testing Standard of Standing to Squatting Position)

  • 정형국
    • The Journal of Korean Physical Therapy
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    • 제19권6호
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    • pp.11-15
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    • 2007
  • Purpose: This study examined the various patterns of standing to squatting activities, and reports the testing standard and phases for examining the standing to squatting position. Methods: One thousand, normal college students (500 males, 500 females) volunteered for this study. The patterns are performed by naked eye analysis with two video cameras. Results: The patterns from the standing to squatting position are as follows 1. parallel with the heel on the pattern: 2. parallel with the heel off the pattern: 3. closed with the heel on the pattern: 4. closed with the heel on the pattern: 5. open with the heel on the patternand 6. open with the heel on the pattern. Conclusion: The phases of the standing to squatting position are as follows: phase I from standing to the anterior parts of the knees reaching the anterior limit of the BOS, phase II from phase I until the height of the hip and knee joints are the same, phase III from phase II until there was no full squatting and the heels broke contact with the floor and phase IV from phase III full squatting on the heels in contact with the floor.

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열차 시뮬레이터 조작 시 운전자의 생체신호 변화에 대한 연구 (A Study on Driver's Physiological Response in Train Simulator)

  • 장혜연;장재호;김태식;한창수;한정수;안재용
    • 대한인간공학회지
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    • 제25권4호
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    • pp.129-135
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    • 2006
  • he purpose of this study is to measure bio-signal to investigate the driver's physiological response change under real situation using train simulator. The train simulator used in this study is KTX model and according to changes of driving situation, The bio-signal controlled by autonomic nervous system, such as GSR(Galvanic Skin Response), SpO2(Saturation percent O2), HR(Heart Rate), ECG(Electrocardiograph), EEG(Electroencephagram) and movement and response of eye were measured. Statistically significant difference in bio-signal data and eye movement activity pattern were investigated under several different driving speeds using analysis of variance (p<0.05). The GSR and HR value measured in average and mission speed operation is higher than in high-speed operation. β wave of EEG in average speed operation become more activated than in high speed operation. In accordance with a characteristic of rail vehicle, movement and response of eye in high-speed operation requiring relatively simple maneuver become less activated than in either average or mission speed operations. Conclusively, due to more careful driving controls in average and mission speed operation are required than in high-speed operation, level of mental and physical stresses of train driver was increased and observed through changes of bio-signal and eye movement measured in this study.

참조점을 이용한 응시점 추출에 관한 연구 (A Study for Detecting a Gazing Point Based on Reference Points)

  • 김성일;임재홍;조종만;김수홍;남태우
    • 대한의용생체공학회:의공학회지
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    • 제27권5호
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    • pp.250-259
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    • 2006
  • The information of eye movement is used in various fields such as psychology, ophthalmology, physiology, rehabilitation medicine, web design, HMI(human-machine interface), and so on. Various devices to detect the eye movement have been developed but they are too expensive. The general methods of eye movement tracking are EOG(electro-oculograph), Purkinje image tracker, scleral search coil technique, and video-oculograph(VOG). The purpose of this study is to embody the algorithm which tracks the location of the gazing point at a pupil. Two kinds of location data were compared to track the gazing point. One is the reference points(infrared LEDs) which is effected from the globe. Another is the center point of the pupil which is gained with a CCD camera. The reference point was captured with the CCD camera and infrared lights which were not recognized by human eyes. Both of images which were thrown and were not thrown an infrared light on the globe were captured and saved. The reflected reference points were detected with the brightness difference between the two saved images. In conclusion, the circumcenter theory of a triangle was used to look for the center of the pupil. The location of the gazing point was relatively indicated with the each center of the pupil and the reference point.

대학생의 인지양식에 따라 거미 관찰에서 나타나는 안구 운동의 차이 - Heat map과 Gaze plot 분석을 중심으로 - (Differences in Eye Movement during the Observing of Spiders by University Students' Cognitive Style - Heat map and Gaze plot analysis -)

  • 양일호;최현동;정미연;임성만
    • 과학교육연구지
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    • 제37권1호
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    • pp.142-156
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    • 2013
  • 이 연구의 목적은 시선 이동을 통해 나타나는 인지양식에 따른 관찰 특성의 차이를 알아보는 것이다. 이를 위해 전체적 인지양식, 분석적 인지양식 집단의 관찰 사실에 차이를 보이는 관찰 과제를 개발하고, 각각의 인지양식을 가진 대학생들을 대상으로 관찰 과제를 제시했을 때 시선 이동을 측정하였다. 통계 자료와 시각화 자료를 수집하여 Fixation을 분석하였고 두 인지양식 집단의 관찰 특성 차이를 확인하였다. 이 연구에서 밝혀진 결과는 다음과 같다. 첫째, 인지양식에 따른 관찰대상 영역을 비교했을 때 전체적 인지양식 집단은 분석적 집단양식보다 거미줄 및 주위 환경을 포함하는 넓은 영역을 관찰하는 반면 분석적 인지양식 집단은 주로 거미 대상 자체에 초점을 두고 관찰한다. 둘째, 인지양식에 따른 관찰 순서와 방향을 비교했을 때 분석적 인지양식 집단은 거미 자체를 먼저 관찰한 후 주변 환경 요소로 나가는 반면 전체적 인지양식 집단은 거미와 주변 환경을 번갈아 관찰하거나 특이한 부분을 먼저 관찰하는 등 패턴이 일정하지 않다. 전체적 생김새와 부분적 생김새 관찰시 분석적 인지양식 집단에서는 일정한 방향과 연속적인 반복적 탐색이 존재하지만 전체적 인지양식 집단은 정해진 패턴 없이 눈에 띄는 속성 중심으로 관찰이 이루어진다. 이상의 연구 결과를 종합해보면 인지양식에 따라 관찰 대상, 영역, 순서, 방향에 차이가 있음을 알 수 있다. 학습자마다 다양한 관찰 결과가 나타나는 원인이 인지양식에 따라 받아 들이는 정보의 차이에 있음을 확인하였고, 본 연구의 결과는 학습자의 특성에 가장 적합한 관찰 수행을 파악하고 지도하는데 도움이 될 것이다.

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FPS게임 플레이경험에 따른 플레이어의 시선경로 패턴 분석 (Analysis of Players' Eye-Movement Patterns by Playing Experience in FPS Game)

  • 최규혁;김미진
    • 스마트미디어저널
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    • 제5권2호
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    • pp.33-41
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    • 2016
  • FPS게임은 플레이어가 1인칭 캐릭터의 시점에서 게임레벨의 목표에 따라 상대방을 타격하는 전투형태를 주된 게임플레이 구조로 가진다. 이러한 플레이 상황에서 플레이어의 행동을 유도하는 의사결정은 시각적 인지정보와 이전의 플레이경험을 통한 직 간접적 정보 수집을 통해 이루어진다. 특히 플레이어와 게임레벨간의 즉각적인 상호작용을 주된 플레이로 하는 FPS게임에서 플레이어의 시각적 인지정보에 대한 분석은 특정 게임레벨을 설계하고 수정할 수 있는 정보를 제공할 수 있다. 본 논문에서는 FPS게임의 플레이 경험수준에 따라 플레이어를 초보자와 숙련자 그룹으로 나누고 아이트래킹 장비를 사용하여 대표적인 FPS게임 레벨에 대한 그룹별 시선경로 데이터를 수집하였다. 플레이어의 행동이 발생하는 시점인 전투시작 전후의 시선경로를 500개의 플레이영상으로 기록하고 그룹별 고유한 시선경로 패턴을 도출하였다. 이러한 결과를 통해 FPS게임 레벨의 난이도조절과 플레이가능성을 향상시킬 수 있는 방법을 모색하고자 한다.

한 종합병원의 포괄수가제 실시 전후 수정체수술환자의 의료서비스 및 진료비 비교분석 (The Change of Medical Care Pattern and Cost of Cataract Surgery by the DRG Payment System in a General Hospital)

  • 이미림;이용환;고광욱
    • 한국병원경영학회지
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    • 제10권1호
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    • pp.48-70
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    • 2005
  • The purpose of this study was to make an analysis of the impact of the DRG payment system on medical care pattern and cost of cataract surgery in a general hospital. The subjects were 173 patients whose DRG severity grade was zero, selected from among the hospitalized who underwent cataract surgery before and after the joining to the demonstrational operation of the third year DRG payment system. Their medical records and the details of their medical bills were examined to find out the length of hospital stay, medical care pattern provided to them, the cost of medical care, and the quality of medical care. The length of stay and the amount of medical care supplied during being in hospital dropped significantly for both single-eye and double-eyes cataract surgery groups. The amount of antibiotic use went down during the hospitalization and upon discharge from the hospital, but decreased after discharge. The total medical bills and the rate of basic examination implementation increased in the OPD before hospitalization but after discharge dropped. For double-eyes cataract patients, the rate of double-eyes cataract surgery went down. The total medical bills of DRG payment system converted into the fee-for-service system was greater by 113.3% for the single-eye cataract surgery group and by 102.9% for the doble-eyes cataract surgery group, compared to that by the fee-for-service. The contribution shared by the insurance corporation increased for both single-eye and double-eyes cataract surgery groups, but the copayment by the insured went down. Regarding the treatment outcome, no difference was found in complication rate, resurgery rate and mortality rate before and after the joining to the DRG payment system was implemented. The use of special lens lessened significantly. The amount of medical care supplied during hospitalization decreased but the complication rate didn't increase. But the increased use of low-price artificial cataract and the avoidance of double-eyes cataract surgery was observed. The phenomenon decreased number of OPD visit and the decreased total medical bills of OPD care after discharge in this hospital required further evaluation.

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Novel Method for Face Recognition using Laplacian of Gaussian Mask with Local Contour Pattern

  • Jeon, Tae-jun;Jang, Kyeong-uk;Lee, Seung-ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권11호
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    • pp.5605-5623
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    • 2016
  • We propose a face recognition method that utilizes the LCP face descriptor. The proposed method applies a LoG mask to extract a face contour response, and employs the LCP algorithm to produce a binary pattern representation that ensures high recognition performance even under the changes in illumination, noise, and aging. The proposed LCP algorithm produces excellent noise reduction and efficiency in removing unnecessary information from the face by extracting a face contour response using the LoG mask, whose behavior is similar to the human eye. Majority of reported algorithms search for face contour response information. On the other hand, our proposed LCP algorithm produces results expressing major facial information by applying the threshold to the search area with only 8 bits. However, the LCP algorithm produces results that express major facial information with only 8-bits by applying a threshold value to the search area. Therefore, compared to previous approaches, the LCP algorithm maintains a consistent accuracy under varying circumstances, and produces a high face recognition rate with a relatively small feature vector. The test results indicate that the LCP algorithm produces a higher facial recognition rate than the rate of human visual's recognition capability, and outperforms the existing methods.

성대진동검사 (Analysis of Glottal Vibration)

  • 왕수건
    • 대한후두음성언어의학회지
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    • 제24권1호
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    • pp.28-32
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    • 2013
  • Because the human voice is produced through vibration of the vocal cords during the exhalation of airflow, it is important to observe the vibration pattern of the vocal cords in patients complaining of voice changes. However, it is not easy to observe the actual vibration pattern of the vocal cord because it vibrates so fast that it cannot be observed by the naked eye and it is located deep in the throat. Recently, with advances in instruments, including laryngoscopes and video camera systems, the vibration pattern of the vocal cords can now be observed. However, considering that present video camera systems can detect 30-60 images per second and the vocal cord vibrates at 100-200 and 200-300 times per second in men and women, respectively, it is not possible to record the whole mucosal wave of the vocal cord in real time. To overcome this limitation, a stroboscope, which converts fast movements of the vocal cord into slower images, has been developed. Since then, several instruments were developed to examine vocal vibration pattern. However, each instruments have advantages and disadvantages. Therefore, we should know about these things to apply them in patients with voice problem.

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시변 채널환경에서 DS-CDMA 시스템에 대한 새로운 채널등화에 관한 연구 (A Study on New Channel Equalization for DS-CDMA Systems in Time Varying Fading Channels)

  • 민장기;박노진;강철호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 제13회 신호처리 합동 학술대회 논문집
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    • pp.29-32
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    • 2000
  • 시변 페이딩 채널환경에서 DS-CDMA 다중 사용자 환경의 이동통신 시스템에서 채널의 효율을 높이기 위해 학습 신호열을 사용하지 않는 새로운 블라인드 등화 기법을 제안한다. 블라인드 등화 기법 중에서 가장 성능이 좋은 CMA(Constant Modulus Algorithm)는 가변하는 페이딩 채널환경에서 채널등화에 효과적이지 못하다. 따라서 Kalman 필터와 CMA를 결합한 새로운 등화 기법은 자승 오차와 Eye-Pattern의 성능 비교를 통해 기존의 방법 보다 우수함을 확인할 수 있었다.

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