• 제목/요약/키워드: expression of joy

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Joy Expression and Its Cognitive and Social Contexts in Children's Play (놀이의 기쁨 - 정서표현과 그 맥락적 특성 -)

  • Kim, Heeyeon
    • Korean Journal of Child Studies
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    • v.25 no.5
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    • pp.193-208
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    • 2004
  • This study purported to empirically examine joy expression and its cognitive and social contexts in children's play. The following question was asked: 1) What kind(s) of emotional expression(s) can be considered as a defining feature of play? 2) What cognitive/social play contexts are associated with joy expression. 30 children aged 3, 4, and 5 years were observed in terms of the length of each emotional expression at play/nonplay, and at cognitive/social play categories. The findings of this study showed that regardless of children's age and gender only joy expression could be considered as a defining feature of play, and that R&T play and chase games, or associative and cooperative social play were strongly related to joy expression. The findings were discussed in reference with existing assertions and perspectives, emphasizing the importance of joy expression in defining children's play despite of the predominance of interest expression in play. The findings were also discussed in reference with metacommunication functions and social construction of joy, considering cognitive/social contexts of joy. Implications for play researchers and practitioners were described in terms of developing playful learning strategies for childhood. Limitations of this study, and suggestions for further research were also provided.

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A Study on the Mechanism upon Joy Impairs the Heart (희상심(喜傷心)의 병기(病機)에 대한 고찰)

  • Ahn, Jin-hee
    • Journal of Korean Medical classics
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    • v.32 no.3
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    • pp.73-83
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    • 2019
  • Objectives : The purpose of this paper is to investigate the mechanism of 'Joy impairs the Heart'. Methods : "Huangdineijing" was searched in relation to 'Joy' and 'Heart', then Joy was divided into physiological and pathological joy. After examination of the similarities and differences between the two, the mechanism of 'Joy impairs the Heart' was drawn out. Results : 1. Excessive Joy not only relaxes Qi(氣), but also disperses Shen(神). 2. Impairment of Heart damages heart locally and Impairment of Yang not only damages Qi or Shen focally, but also damages Yang of the whole body and the degree of damage is thought to be more extensive than "Joy impairs the Heart". 3. "Too much joy and pleasure can cause the Shen(神) to scatter and not remain stored." not only relaxes Qi, but also disperses Shen(神), and the degree of damage is less than "Sudden joy damages Yang". Conclusions : Excessive or Sudden Joy impairs the Heart by disturbing Heart's property of maintaining Taiyang by scattering Shen(神) or not maintaining high Yang density. Forced expression of Joy impairs the Heart by relaxing and stagnating Qi.

The Congruent Effects of Gesture and Facial Expression of Virtual Character on Emotional Perception: What Facial Expression is Significant? (가상 캐릭터의 몸짓과 얼굴표정의 일치가 감성지각에 미치는 영향: 어떤 얼굴표정이 중요한가?)

  • Ryu, Jeeheon;Yu, Seungbeom
    • The Journal of the Korea Contents Association
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    • v.16 no.5
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    • pp.21-34
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    • 2016
  • In the design and develop a virtual character, it is important to correctly deliver target emotions generated by the combination of facial expression and gesture. The purpose of this study is to examine the effect of congruent/incongruent between gesture and facial expression on target emotion. In this study four emotions, joy, sadness, fear, and anger, are applied. The results of study showed that sadness emotion were incorrectly perceived. Moreover, it was perceived as anger instead of sadness. Sadness can be easily confused when facial expression and gestures were simultaneously presented. However, in the other emotional status, the intended emotional expressions were correctly perceived. The overall evaluation of virtual character's emotional expression was significantly low when joy gesture was combined with sad facial expression. The results of this study suggested that emotional gesture is more influential correctly to deliver target emotions to users. This study suggested that social cues like gender or age of virtual character should be further studied.

'Joy' Promotes Supportive Reactions in Social Interactions ('즐거움'은 지지적 정서 표현을 유발한다)

  • Lim, Nangyeon;Shin, Ji-Eun;Hong, Seongwoo;Suh, Eunkook M.
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.221-234
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    • 2013
  • Positive affect has beneficial consequences in various life domains including social relational aspect. This study proposes that 'joy,' a highly arousing positive social emotion, promotes emotionally supportive reactions during a social interaction. In Study 1, after controlling for confounding personality characteristics (e.g., extraversion, agreeableness, adult attachment) and cognitive variables (e.g., empathy, self-esteem), positive affect predicted the amount of emotional support and enthusiasm one showed to a person who was describing a positive experience. The arousal dimension of positive emotion appeared to be the key in creating this outcome. Study 2 found that people were most likely to react in supportive ways (e.g., more laughing, emotion sharing, and active-constructive responses) to other's conversation after viewing a joy-inducing (rather than pride, awe, calm) film clip. These results partly explain why happy people are socially popular and suggest that one of the central functions of "joy" is to promote social bonding with others.

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A Comparative Study on Joy in Russian and Korean (기쁨의 의미연구 - 러시아어와 한국어의 비교를 중심으로 -)

  • Kim, Jung-Il
    • Cross-Cultural Studies
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    • v.41
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    • pp.113-140
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    • 2015
  • This paper explains how the basic and instinctive emotion "joy" is verbally expressed in Russian and Korean. In particular, the main concern of this pater is on the cultural context with which the emotion "joy" is related and the ways in which the emotion "joy" has a wide range of uses. The semantic and pragmatic characteristics of the uses of the expression "joy" can be explained through the cultural and historical backgrounds in both languages. In Russian, joy has two variants, radost' and udovol'stvie. It is very difficult to distinguish a significant difference between them; however, the former is mainly connected with more mental, spiritual, cultural, and religious contexts, whereas the latter is mainly related with more concrete, instantaneous contexts and daily life. The former produces an impression that has a more wide, spiritual, and macroscopic attitude toward a situation, whereas the latter produces an impression that has a microscopic and instantaneous attitude toward a situation. Compared with the Russian expressions, the Korean equivalents, 기쁨 and 즐거움, have a very similar opposition like that of the Russian. The former is based on a more logical and causal relation between an anticipation or desire and the current situations, whereas the latter is based on the participation of speakers in a situation and has a very instantaneous characteristic, like a udovol'stvie in Russian. Thus, it can be reasonable argued that the Russian udovol'stvie and the Korean 즐거움 share many similar semantic properties. In brief summary, in both languages there exists two distinctive variants that show a privative opposition to express the emotional concept of joy.

Kinetic Analysis of Gam-ki in the Korean Traditional Dance during Expressing Different Emotions (한국무용 감기 동작 시 표현하고자 하는 감정에 따른 운동역학적 차이)

  • Cho, Nam-Gyu;Oh, Seong-Geun
    • Korean Journal of Applied Biomechanics
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    • v.25 no.2
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    • pp.207-218
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    • 2015
  • Objective : The purpose of this study was to investigate the characteristics of Gam-ki (double-arm winding) depending on the emotion being expressed. Gam-ki is one of the basic movements of Korean traditional dance. Method : We selected three Korean traditional dancers who belong to National Dance Company of Korea. They were asked to express four different emotions (anger, joy, sadness, and neutral) while performing Gam-ki. We analyzed elapsed time and time ratio, size of movement, ground reaction forces and ground impulses. Results : During Gam-ki the elapsed time for each phase as well as for one cycle was longest when "sadness" was expressed then followed by "neutral" and then "angry" and "joy." Except for the ankle in/eversion, the ROMs of the lower limb joints seem not to be an emotion-characteristic factor. The ROMs of the upper limb joints were largest when "anger" was expressed. Neck rotation is associated with expressing negative emotions ("angry" and "sadness"). For medial-lateral GRF "angry"> "joy" > "neutral" > "sadness" was in order. Therefore, it can be regarded as a factor indicating the activity of the emotion.

The Development and Validity of the Children's Playfulness Rating Scale (유아용 놀이성 평정 척도 개발 및 타당화 연구)

  • Kim, Myoung-Soon;Kim, Gil-Sook;Park, Chan-Hwa
    • Korean Journal of Child Studies
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    • v.33 no.2
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    • pp.69-89
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    • 2012
  • This study was conducted in order to develop a Children's Playfulness Rating Scale(CPRS) and to analyze it in terms of item discrimination, validity, and reliability. The participants in this study consisted of 861 parents whose children were aged from three to six years old. The item discrimination, determined by comparing the highest and lowest group using ${\chi}^2$, Cramer's V, was found to be satisfactory. The reliability of factors, as measured by Cronbach's ${\alpha}$, ranged from .85 to .95. The results of factor analysis identified 4 factors and 35 items were then selected from the 45 items in the original scale. The four factors identified were as follows; (1) leading participation (2) cognitive flexibility (3) expression of joy (4) voluntary full immersion. Concurrent validity was also established by using correlations between the CPRS and CPS(Children's Playfulness Scale). In conclusion, these results demonstrated that the Children's Playfulness Rating Scale is both reliable and valid.

Analysis of children's Reaction in Facial Expression of Emotion (얼굴표정에서 나타나는 감정표현에 대한 어린이의 반응분석)

  • Yoo, Dong-Kwan
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.70-80
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    • 2013
  • The purpose of this study has placed its meaning in the use as the basic material for the research of the person's facial expressions, by researching and analyzing the visual reactions of recognition of children according to the facial expressions of emotion and by surveying the verbal reactions of boys and girls according to the individual expressions of emotion. The subjects of this study were 108 children at the age of 6 - 8 (55 males, 53 females) who were able to understand the presented research tool, and the response survey conducted twice were used in the method of data collection by individual interviews and self administered questionnaires. The research tool using in the questionnaires were classified into 6 types of joy, sadness, anger, surprise, disgust, and fear which could derive the specific and accurate responses. Regarding children's visual reactions of recognition, both of boys and girls showed the high frequency in the facial expressions of joy, sadness, anger, surprise, and the low frequency in fear, disgust. Regarding verbal reactions, it showed the high frequency in the heuristic responses either to explore or the responds to the impressive parts reminiscent to the facial appearances in all the joy, sadness, anger, surprise, disgust, fear. And it came out that the imaginary responses created new stories reminiscent to the facial expression in surprise, disgust, and fear.

The Moderating Effect of Mothers' Play Support Beliefs on the Relation Between Mothers' Insecure Attachment and Children's Playfulness (어머니의 불안정 애착성과 유아의 놀이성 간의 관계에 대한 어머니의 놀이중심지지 신념의 조절효과)

  • Chae, Min Kyung;Jahng, Kyung Eun
    • Korean Journal of Child Education & Care
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    • v.19 no.1
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    • pp.59-73
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    • 2019
  • Objective: The purpose of this study was to investigate the moderating effect of mothers' play support beliefs on the relation between mothers' insecure attachment and children's playfulness. Methods: The research participants of this study include 254 children aged 3 to 5, who attended kindergartens and day care centers located in Seoul, Gyeonggi and Chung-cheong, and their 254 mothers. For data analyses, descriptive statistics, Pearson's correlation and hierarchical multiple regression were conducted using SPSS 23.0 program. Results: First, there was negative association between mothers' insecure attachment and play support beliefs. Social spontaneity and expression of joy were negatively related to mothers' insecure attachment. However, mothers' play support beliefs showed positive associations with children's playfulness, particularly including children's physical spontaneity and expression of joy. In addition, mothers' play support beliefs moderated the relation between mothers' insecure attachment and children's expression of joy. However, the beliefs did not moderate the relation between mothers' insecure attachment and other playfulness traits. Conclusion/Implications: The findings of the present study indicate that mothers' understanding of the importance of play may buffer the adverse effect of mothers' insecure attachment on children's capabilities of expressing their sense of pleasure.

A study on the Interactive Expression of Human Emotions in Typography

  • Lim, Sooyeon
    • International Journal of Advanced Culture Technology
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    • v.10 no.1
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    • pp.122-130
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    • 2022
  • In modern times, text has become an image, and typography is a style that is a combination of image and text that can be easily encountered in everyday life. It is developing not only for the purpose of conveying meaningful communication, but also to bring joy and beauty to our lives as a medium with aesthetic format. This study shows through case analysis that typography is a tool for expressing human emotions, and investigates its characteristics that change along with the media. In particular, interactive communication tools and methods used by interactive typography to express viewers' emotions are described in detail. We created interactive typography using the inputted text, the selected music by the viewer and the viewer's movement. As a result of applying it to the exhibition, we could confirm that interactive typography can function as an effective communication medium that shows the utility of both the iconography of letter signs and the cognitive function when combined with the audience's intentional motion.