• Title/Summary/Keyword: exploratory learning

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Understanding Student-Centered Teaching Practices in Elementary Mathematics Classrooms

  • Pang JeongSuk
    • Research in Mathematical Education
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    • v.9 no.1 s.21
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    • pp.47-58
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    • 2005
  • Although student-centered teaching practices have been advocated in mathematics education reform, implementing them at the classroom level remains challenging. This exploratory case study examined two unevenly successful student-centered approaches to see how teachers understand and characterize reform, and to articulate issues in implementing reform ideas. The comparison and contrast between the classrooms showed similar classroom social norms but dramatically different mathematical practices. This affords the possibility of exploring the challenges of reform for teachers and other personnel who are attempting to move teaching practices towards the student-centered ideals.

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A Comparison Analysis of Usability Evaluation for Simulation Learning based on Web 3D and Virtual Reality (웹 3D와 가상현실 시뮬레이션 학습의 사용성 평가 비교분석)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.719-729
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    • 2016
  • This study is analyzed by comparing the evaluation of usability and study achievement for simulation learning based on Web 3D and VR and it is aimed to verify the characteristics of the virtual reality through a difference in studying effect between each learning method. Therefore, this study is analyzed by comparing the evaluation of usability and study achievement for the CSI Forensics Lab simulation content that has been developed in two learning methods for scientific experiments of DNA analysis with the 75 university students of Life Science as a population(Web 3D=37, VR=38). The results of the study, in usability of user task action, exploratory and navigation, Web 3D simulation learning was positive in a significant difference, but in usability of satisfaction, VR simulation learning was positive in a significant difference. In study achievement, Web 3D simulation learning was slightly higher but did not confirm the significant differences between both of learning.

Exploratory study on the information design of online dashboard for learner-centered learning (학습자중심 대시보드 설계를 위한 탐색적 연구: 학습정보를 중심으로)

  • Lim, KyuYon;Eun, JuHui;Jung, YoonJoo;Park, HaNa
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.35-50
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    • 2018
  • Online dashboard is designed to support learners' self-regulation of their learning process and activities to promote learner-centered learning. Given the dashboard usually provides information within a limited space, it is important to define which information should be presented in order to meet the various needs of online learners. We analyzed relevant literature, existing dashboards, and learners' dashboard experiences, and identified a list of information that should be provided by the dashboard. As a result, four categories including learning preparation, learning participation, interaction, and learning outcomes, and eleven sub-categories of dashboard information were extracted. The results suggest implications for the design of online dashboard for learner-centered learning.

A Exploratory Study on Educational Effects of VET Teacher Certificate E-learning Program (직업훈련교사 자격연수과정의 블랜디드 교육효과 탐색)

  • Suk, Hwang
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.67-74
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    • 2012
  • This study elicits alternatives for improving blended education by comparing the face-to-face education and blended education of VET teacher license program. To produce a basis for the methods of blended education, this study compared the scores of satisfaction and academic performance of face-to-face and of blended education. Also it examined the three factors of learners' characteristics, teaching and learning design, and its environment as they affect the education effect. The results showed that academic performance of face-to-face education is higher than blended and that competition rate of blended education is higher than that of face-to-face. To improve the effect of blended learning, various teaching and learning activities, design of contents that promotes participation and interaction, and development of contents which satisfy the various levels of learning needs were discussed.

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An Analytic Study about the Effect of Flipped learning Class at Universities used for Digital Media Usage Exploration (디지털 매체 활용 탐색을 위한, 대학의 플립드 러닝 효과분석 연구)

  • Choi, Keunho;Yun, Jaeyoung
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.25-34
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    • 2018
  • This study is a literature study that analyzes empirical case study of Flipped learning application which has emerged as a method of future university education in Korea. The purpose of the study is to explore the use of digital media by learners in the Flipped learning applied courses in domestic universities considering current digital-based media environment. For this purpose, we analyzed the measurement variables and statistical significance of the preceding studies and analyzed the media utilization. The most important measurement variables were 'learning achievement' and 'class satisfaction', which were measures of effectiveness on the Flipped learning classes. All studies analyzed used media, but most studies focused on verifying the effectiveness of classroom classes, resulting in separate media utilization measurements in one study and statistically meaningful results for the 'video learning recognition' variable. The qualitative measurement related to the use of media for each study was presented as a separate analysis result. In the future, in order for effective follow-up studies on application of Flipped learning and digital media utilization, there are five main issues that need to be studied, which are securing the necessary treatment period for accurate effect measurement, etc.

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An Exploratory Study on the Educational Effectiveness of Applying Information Technology to Education (정보기술의 교육에의 활용이 교육효과에 미치는 영향에 관한 탐색적 연구)

  • 양경식;김현수
    • Journal of Information Technology Applications and Management
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    • v.9 no.1
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    • pp.111-126
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    • 2002
  • The purpose of this research is to study the effectiveness of applying Information technology to education, so-called education informatization. Education informatiantion consists of building information infrastructure, educational course operation and improvement of the teacher's ICT ( Information and Communication Technology) ability to consolidate and teach educational information development and diffusion. In this study, we've studied the effects of the use of IT on the improvement of student's class Participation and understanding level, We set the hypotheses and tested them. A method of teaching and learning using IT influences the degree of class participation. Educational courses and a method of teaching and learning have been proved to affect the understanding of a lecture. Also, we validated the educational effectiveness on the educational course and class teaching by setting WIS (Weighted least square) on the IT utilization time.

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Individuality and Diversity among Undergraduates' Academic Information Behaviors: An Exploratory Study

  • Mizrachi, Diane
    • International Journal of Knowledge Content Development & Technology
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    • v.3 no.2
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    • pp.29-42
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    • 2013
  • The purpose of this study is to explore the information management behaviors of undergraduate students in their dormitory rooms, using Personal Information Management (PIM) as the theoretical framework. Ethnographic methods were applied to study how students devise their own systems combining digital and traditional tools to collect, create, manipulate, organize, and manage the information they need to fulfill their roles as university students. Results show a broad diversity of behaviors influenced more by individual learning styles and preferences than high-tech gadgetry. It is proposed that just as every individual has unique learning styles and preferences, so too do we have individual information styles, and we apply our tools and gadgets in our own ways to best accommodate our own styles.

Effects of Training Contents on the Work Effectiveness of Learning Workers in the Software field

  • Yoo, Hang-Suk;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.29-35
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    • 2019
  • In this paper, the effects of educational contents on job behavior, the effects of job behavior on job effectiveness and the effects of educational contents on job effectiveness were studied when working in the Software field. For this purpose, a questionnaire survey was conducted on the learning workers who conducted the training in the IT field, and 302 valid questionnaires were used for the analysis. The research model was set up to test exploratory factor and confirmatory factor analysis and hypothesis, and the research hypothesis was tested by applying structural equation. The effects of job behavior on job effectiveness were positively related to job satisfaction, customer orientation, and organizational commitment.

Test development and verifying the validity and reliability for measuring a effectiveness of e-learning course in cyber university (사이버대학에서의 강좌평가를 위한 측정도구 개발 및 양호도 검증)

  • Joo, Young-Ju;Kim, Na-Young;Cho, Hyun-Kook
    • Journal of The Korean Association of Information Education
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    • v.12 no.1
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    • pp.109-120
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    • 2008
  • The purpose of this study is to develop a test and verifying the validity and reliability for measuring a effectiveness of e-earning course in cyber university. Twenty-five items were developed based on literature review and were examined by experts in the field. For item analysis, EFA(Exploratory Factor Analysis) was performed with 768 students in first study. In order to validate the test, CFA(Confirmatory Factor Analysis) was conducted with 791 students in second study. The result of the study yielded five factors with 25 items: 1) contents and design, 2) instructor, 3) system, 4) evaluation, and 5) overall course satisfaction. And this research reports the reliability and validity of new test.

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An Exploratory Study on Policy Decision Making with Artificial Intelligence: Applying Problem Structuring Typology on Success and Failure Cases (인공지능을 활용한 정책의사결정에 관한 탐색적 연구: 문제구조화 유형으로 살펴 본 성공과 실패 사례 분석)

  • Eun, Jong-Hwan;Hwang, Sung-Soo
    • Informatization Policy
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    • v.27 no.4
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    • pp.47-66
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    • 2020
  • The rapid development of artificial intelligence technologies such as machine learning and deep learning is expanding its impact in the public administrative and public policy sphere. This paper is an exploratory study on policy decision-making in the age of artificial intelligence to design automated configuration and operation through data analysis and algorithm development. The theoretical framework was composed of the types of policy problems according to the degree of problem structuring, and the success and failure cases were classified and analyzed to derive implications. In other words, when the problem structuring is more difficult than others, the greater the possibility of failure or side effects of decision-making using artificial intelligence. Also, concerns about the neutrality of the algorithm were presented. As a policy suggestion, a subcommittee was proposed in which experts in technical and social aspects play a professional role in establishing the AI promotion system in Korea. Although the subcommittee works independently, it suggests that it is necessary to establish governance in which the results of activities can be synthesized and integrated.