• Title/Summary/Keyword: example idea

검색결과 259건 처리시간 0.036초

GROW모델을 활용한 1:1 코칭과 예시 아이디어가 신제품 개발 아이디어 창의성에 미치는 영향 (The effect of the 1:1 coaching and the example ideas with the GROW model on the creativity of new product development ideas)

  • 황현희;정문선;김근배;김보민
    • 한국심리학회지 : 코칭
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    • 제5권2호
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    • pp.1-24
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    • 2021
  • 본 연구는 GROW모델을 활용한 1:1코칭과 예시 아이디어가 신제품 아이디어 창의성에 미치는 영향을 살펴보기 위한 실험 연구이다. 참여자는 신제품 개발 관련 업종과 관계가 없는 성인 32명으로 구성하였으며, 1:1 코칭 그룹, 예시 아이디어 그룹, 통제 그룹으로 무작위 배정하여 실험을 진행하였다. 참가자가 답변한 아이디어는 실험 후 전문가 집단 4인이 참신성, 적합성, 지불의사가격을 측정해 아이디어 창의성을 평가하였으며, 최종분석에는 30명의 실험자료와 3명의 전문 평가 자료가 사용되었다. 연구 결과 GROW 모델을 활용한 1:1 코칭은 신제품 아이디어 창의성에 유의미한 영향을 미쳤으며, 특히 참신성에 긍정적인 영향을 미쳤다. 예시 아이디어 그룹은 참신성과 적합성에서 통제집단을 포함한 세 그룹 중 가장 낮은 점수를 받아 아이디어 창의성에 부정적인 영향을 미치는 것으로 나타났다. 이러한 결과를 바탕으로 창의적인 아이디어를 제시하는 업무나 상황에서 코칭 활용에 대한 시사점과 제한점을 논의하였으며, 후속 연구에 대한 제언을 하였다.

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수학창조의 주체전환에 대한 고찰

  • 한재영
    • 한국수학사학회지
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    • 제13권1호
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    • pp.89-98
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    • 2000
  • This paper analyzes the philosophy of mathematics as the ancient Egypt. This article provides an overview of computer programing capacities by Mathematica. To give an idea of mathematical graphic's capacities, practical example will be computed.

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기존 철근콘크리트 벽체의 연성확보를 위한 내진보강 방안 (Seismic Retrofit of Existing RC Walls for Ductility Enhancement)

  • 김장훈;좌동훈
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2001년도 가을 학술발표회 논문집
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    • pp.1149-1154
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    • 2001
  • A Seismic retrofit idea based on a first principle is proposed for existing RC walls under various level of axial loading. In application of the proposed retrofit method, designers can choose the size and shape of boundary elements of wall sections for a required level of ductility. For this axial load ratio, steel ratio, and strength of concrete and steel are considered as design parameters. In order to show the usage of the idea, several design charts are presented with an application example.

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3차원 자세 추정 기법의 성능 향상을 위한 임의 시점 합성 기반의 고난도 예제 생성 (Hard Example Generation by Novel View Synthesis for 3-D Pose Estimation)

  • 김민지;김성찬
    • 대한임베디드공학회논문지
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    • 제19권1호
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    • pp.9-17
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    • 2024
  • It is widely recognized that for 3D human pose estimation (HPE), dataset acquisition is expensive and the effectiveness of augmentation techniques of conventional visual recognition tasks is limited. We address these difficulties by presenting a simple but effective method that augments input images in terms of viewpoints when training a 3D human pose estimation (HPE) model. Our intuition is that meaningful variants of the input images for HPE could be obtained by viewing a human instance in the images from an arbitrary viewpoint different from that in the original images. The core idea is to synthesize new images that have self-occlusion and thus are difficult to predict at different viewpoints even with the same pose of the original example. We incorporate this idea into the training procedure of the 3D HPE model as an augmentation stage of the input samples. We show that a strategy for augmenting the synthesized example should be carefully designed in terms of the frequency of performing the augmentation and the selection of viewpoints for synthesizing the samples. To this end, we propose a new metric to measure the prediction difficulty of input images for 3D HPE in terms of the distance between corresponding keypoints on both sides of a human body. Extensive exploration of the space of augmentation probability choices and example selection according to the proposed distance metric leads to a performance gain of up to 6.2% on Human3.6M, the well-known pose estimation dataset.

존슨 시스템에 의한 비정규 공정능력의 평가 (Evaluation of Non - Normal Process Capability by Johnson System)

  • 김진수;김홍준
    • 대한안전경영과학회지
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    • 제3권3호
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    • pp.175-190
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    • 2001
  • We propose, a new process capability index $C_{psk}$(WV) applying the weighted variance control charting method for non-normally distributed. The main idea of the weighted variance method(WVM) is to divide a skewed or asymmetric distribution into two normal distributions from its mean to create two new distributions which have the same mean but different standard deviations. In this paper we propose an example, a distributions generated from the Johnson family of distributions, to demonstrate how the weighted variance-based process capability indices perform in comparison with another two non-normal methods, namely the Clements and the Wright methods. This example shows that the weighted valiance-based indices are more consistent than the other two methods in terms of sensitivity to departure to the process mean/median from the target value for non-normal processes. Second method show using the percentage nonconforming by the Pearson, Johnson and Burr systems. This example shows a little difference between the Pearson system and Burr system, but Johnson system underestimated than the two systems for process capability.

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디자인 교육에서 기초표현 전개 과정에 관한 실험 연구 (An Experimental Study of Idea Sketch in Design Education Method)

  • 신명철
    • 디자인학연구
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    • 제12권4호
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    • pp.211-220
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    • 1999
  • 대학 1학년 산업디자인 교과과정 내용에서 기초 표현과정과 표현방법을 실기시간에 효과적으로 표현전개하기 위해 한 학기동안의 강의내용을 기준으로 연구하였다. 신입생들의 실기표현은 대학입학 실기 시험에 대한 개념을 갖고 있으므로 대학 교과과정에서 적응을 위한 수정이 필요하다. 다시 말해, 대학 1학년에서 표현에 관한 과목은 학생들이 입시기간에 장시간 연습해온 표현방식에 젖어 있으므로, 창의적인 아이디어 발상과 전개를 위해서는 새로운 개념의 주입이 필요하다. 이를 바탕으로 이번 연구에서는 학생들의 표현 실기수업의 반응에 따라 실기내용을 일부 수정하였고, 거기에 따른 효과를 설문지로 측정해 보았다. 표현 재료는 4B연필, 마카, 파스텔, 색연필 등을 사용하여 조사하였고, 표현도구에 대해서도 학생들의 반응을 조사하였다. 그리하여 창의적인 발상을 주로 하는 디자인교육에서는 표현실기에서 이미 표현된 내용을 답습하는 것보다는 사물을 보고 표현 하든가 또는 자신이 구상한 Idea를 표현하도록 하는 것이 효과적이며, 표현도구에 대해서는 도구의 사용법에 대한 충분한 이해와 많은 기초 연습과정을 갖도록 하는 것이 바람직하다는 것을 알 수 있었다. 또한 기초과정이지만 Idea의 발상표현을 실기시간에 연습하여 창의적인 발상을 전제로 표현하는 것이, 처음의 효과가 즉시 나타나지 않지만 궁극적으로는 바람직함을 알 수 있었다. 그리고 앞으로는 컴퓨터 통신을 통한 새로운 교육과정이 표현실기부분에서 그 가능성을 제안하였다.

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사용자와의 지속적 관계 유지를 위한 인공생명체 로봇 시스템 (Robotic system as artificial creatures for long-term relationship with users)

  • 김현;조준면
    • 로봇학회논문지
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    • 제5권1호
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    • pp.1-6
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    • 2010
  • For the personal robot to serve humans as a companion in our daily life, it is obviously important that the robot should have a long-term relationship to users. In this paper, we introduce a simple idea on how to make the long-term relationship by using just low-cost and simple robots. We also describe the robotic artificial creature system to implement this idea. The artificial creature robots respond not only physical environment changes but also the logical information changes in the virtual world such as the Web. They consist of a control robot and several simple robots, which show users various group behaviors. Users have a relationship with them by observing these behaviors, rather than interacting with them. We separate physical robots and software applications in order that artificial creature robots can have more various behaviors made by various software applications. Finally, we implemented the system using a robot simulator to show some example cases.

분산제조환경 하에서 최소 비용을 갖는 공급자 선정 (Selection of Suppliers with Minimum Costs in a Distributed Manufacturing Environment)

  • 고창성;김태운
    • 한국경영과학회지
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    • 제25권2호
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    • pp.1-10
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    • 2000
  • With every passing month a number of new virtual enterprises emerge on the internet. Many companies have responded to the idea of distributed manufacturing in which the value adding activities comprising a finished product are dispersed geographically in a remote place. This study suggests an idea for selecting suppliers in a distributed manufacturing environment which enables machining companies to share their capacities. A mathematical model is constructed to show how to minimize the sum of the operation and transportation costs based on alternative process plans considering several kinds of operation characteristics in the real world. Four heuristic algorithms are developed to get an optimal or near-optimal solution using tabu search since the model is proven NP-hard. Example problems are tested to illustrate their procedure and performance.

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외식기업문화가 직무만족에 미치는 영향에 관한 연구 (The Research Regarding the Effect which the Duty Satisfaction Causes in Eating out Enterprise Culture)

  • 임붕영;김형준
    • 한국조리학회지
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    • 제8권3호
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    • pp.107-122
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    • 2002
  • The analysis result regarding the influence where the enterprise culture goes mad to a duty satisfaction with afterwards is same. First. The enterprise culture factor who causes an effect in the supervision factor of duty satisfaction joint ownership of management idea, appeared with the example by leadership factor. Second. The enterprise culture factor who causes an effect in the promotion factor of duty satisfaction appeared with the all feeling factor of system. Third. The enterprise culture factor who causes an effect in the wages factor of duty satisfaction appeared with the all feeling factor of system. Fourth. The enterprise culture factor who causes an effect in the duty form factor or duty satisfaction clearness or example by leadership and belief, duty affirmation appeared with the factor. Fifth. The enterprise culture factor who causes an effect in the service environment factor of duty satisfaction appeared with the all feeling factor of system. Conclusion the enterprise culture appeared with the fact that it causes an effect duty satisfactorily.

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수학자가 수학을 탐구하듯이 학습자도 수학을 탐구할 수 있는 방안 모색 (A Paper on the Pedagogy Focused in the Mathematical Thinking Mathematicians used)

  • 김진호
    • 한국수학교육학회지시리즈A:수학교육
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    • 제44권1호
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    • pp.87-101
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    • 2005
  • The purpose of this paper is to propose a teaching method which is focused on the mathematical thinking skills such as the use of induction, counter example, analogy, and so on mathematicians use when they explore their research fields. Many have indicated that students have learned mathematics exploring to use very different methods mathematicians have done and suggested students explore as they do. In the first part of the paper, the plausible whole processes from the beginning time they get a rough idea to a refined mathematical truth. In the second part, an example with Euler characteristic of 1. In the third, explaining the same processes with ${\pi}$, a model modified from the processes is designed. It is hoped that the suggested model, focused on a variety of mathematical thinking, helps students learn mathematics with understanding and with the association of exploring entertainment.

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