• Title/Summary/Keyword: essential maps

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A Method of Eye and Lip Region Detection using Faster R-CNN in Face Image (초고속 R-CNN을 이용한 얼굴영상에서 눈 및 입술영역 검출방법)

  • Lee, Jeong-Hwan
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.1-8
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    • 2018
  • In the field of biometric security such as face and iris recognition, it is essential to extract facial features such as eyes and lips. In this paper, we have studied a method of detecting eye and lip region in face image using faster R-CNN. The faster R-CNN is an object detection method using deep running and is well known to have superior performance compared to the conventional feature-based method. In this paper, feature maps are extracted by applying convolution, linear rectification process, and max pooling process to facial images in order. The RPN(region proposal network) is learned using the feature map to detect the region proposal. Then, eye and lip detector are learned by using the region proposal and feature map. In order to examine the performance of the proposed method, we experimented with 800 face images of Korean men and women. We used 480 images for the learning phase and 320 images for the test one. Computer simulation showed that the average precision of eye and lip region detection for 50 epoch cases is 97.7% and 91.0%, respectively.

Case Study on BSC System Implementation in Korean Public-Sector R&D Institution: Focused on K-Institute (정부출연연구기관 전략적 성과관리체계(BSC) 구축사례: K연구원을 중심으로)

  • Lim, Hwan;Rhim, Ho-Sun;Song, Yong-Il
    • Journal of Korea Technology Innovation Society
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    • v.11 no.4
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    • pp.639-670
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    • 2008
  • The BSC which was proposed by Kaplan and Norton, is being used as a general performance measurement tool in various firms and industries. BSC approach links strategic objectives with specific operation indices and it can efficiently evaluate the attainment of the goals of the firm. This study is a BSC based case of the government R&D institute which is staffed with knowledge experts in the research areas. In order to bring a major change to a public research organization and shape a strategy focused organization, it is essential to understand the proper methodology of the whole construction process of BSC from the mission of the institute through the establishment of vision and strategic direction, KPI building, and a strategy map set, to the implementation of the BSC monitoring system. By investigating the application process, in this research we intend to provides useful implications in the BSC construction process of public research agencies.

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Establishment of Geometric Correction Data using LANDSAT Satellite Images over the Korean Peninsular (한반도지역 LANDSAT 위성영상의 기하보정 데이터 구축)

  • Yoon, Geun-Won;Park, Jeong-Ho;Chae, Gee-Ju;Park, Jong-Hyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.6 no.1
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    • pp.98-106
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    • 2003
  • Because satellite images have the advantage of high resolution, multi-spectral, revisit and wide swath characteristics, it is increased to utilize satellite image and get information little by little in nowadays. In order to utilize remote sensed images effectively, it is necessary to process satellite images through many processing steps. Among them, geometric correction is essential step for satellite image processing. In this study, we constructed geometric correction data using LANDSAT satellite images. First, we extracted GCPs from maps and constructed database over the Korean peninsular. Second, LANDSAT satellite images, 165 scenes were corrected geometrically using GCP database. Finally, we made 7 mosaic images by means of geometric correction images over Korean peninsular. We think that constructed geometric correction data will be used for many application fields as basic data.

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Extraction of 3D Objects Around Roads Using MMS LiDAR Data (MMS LiDAR 자료를 이용한 도로 주변 3차원 객체 추출)

  • CHOUNG, Yun-Jae
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.1
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    • pp.152-161
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    • 2017
  • Making precise 3D maps using Mobile Mapping System (MMS) sensors are essential for the development of self-driving cars. This paper conducts research on the extraction of 3D objects around the roads using the point cloud acquired by the MMS Light Detection and Ranging (LiDAR) sensor through the following steps. First, the digital surface model (DSM) is generated using MMS LiDAR data, and then the slope map is generated from the DSM. Next, the 3D objects around the roads are identified using the slope information. Finally, 97% of the 3D objects around the roads are extracted using the morphological filtering technique. This research contributes a plan for the application of automated driving technology by extracting the 3D objects around the roads using spatial information data acquired by the MMS sensor.

Generalization of Point Feature in Digital Map through Point Pattern Analysis (점패턴분석을 이용한 수치지형도의 점사상 일반화)

  • 유근배
    • Spatial Information Research
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    • v.6 no.1
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    • pp.11-23
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    • 1998
  • Map generalization functions to visualize the spatial data or to change their scale by changing the level of details of data. Until recently, the studies on map generalization have concentrated more on line features than on point features. However, point features are one of the essential components of digital maps and cannnot be ignored because of the great amount of information they carry. This study, therefore, aimed to find out a detailed procedure of point features' generalization. Particularly, this work chose the distribution pattern of point features as the most important factor in the point generalization in investigating the geometric characteristics of source data. First, it attempted to find out the characteristics of distribution pattern of point features through quadrat analysis with Grieg-Smith method and nearest-neighbour analysis. It then generalized point features through the generalization threshold which did not alter the characteristics of distribution pattern and the removal of redudant point feautres. Therefore, the generalization procedure of point features provided by this work maintained the geometric characteristics as much as possible.

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Fast Object Detection with DPM using Adaptive Bilinear Interpolated Image Pyramid (적응적 쌍선형 보간 이미지 피라미드를 이용한 DPM 기반 고속 객체 인식 기법)

  • Han, Gyu-Dong;Kim, Eung-Tae
    • Journal of Broadcast Engineering
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    • v.25 no.3
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    • pp.362-373
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    • 2020
  • Recently, as autonomous vehicles and intelligent CCTV are growing more interest, the efficient object detection is essential technique. The DPM(Deformable Part Models) which is basis of this paper have used a typical object system that represents highly variable objects using mixtures of deformable part for object. Although it shows high detection performance by capturing part shape and configuration of object model, but it is limited to use in real application due to the complicated algorithm. In this paper, instead of image feature pyramid that takes up a large amount of computation in one part of the detector, we propose a method to reduce the computation speed by reconstructing a new image feature pyramid that uses adaptive bilinear interpolation of feature maps obtained on a specific image scale. As a result, the detection performance for object was lowered a little by 2.82%, however, the proposed detection method improved the speed performance by 10% in comparison with original DPM.

A Selection-Deletion of Prime Implicants Algorithm Based on Frequency for Circuit Minimization (빈도수 기반 주 내포 항 선택과 삭제 알고리즘을 적용한 회로 최소화)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.95-102
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    • 2015
  • This paper proposes a simple algorithm for circuit minimization. There are currently two effective heuristics for circuit minimization, namely manual Karnaugh maps and computable Quine-McCluskey algorithm. The latter, however, has a major defect: the runtime and memory required grow $3^n/n$ times for every increase in the number of variables n. The proposed algorithm, however, extracts the prime implicants (PI) that cover minterms of a given Boolean function by deriving an implicants table based on frequency. From a set of the extracted prime implicants, the algorithm then eliminates redundant PIs again based on frequency. The proposed algorithm is therefore capable of minimizing circuits polynomial time when faced with an increase in n. When applied to various 3-variable and 4-variable cases, it has proved to swiftly and accurately obtain the optimal solutions.

A Study on the Interaction Design Guideline for Web2.0 Service Based on Ajax (Ajax 기반의 웹2.0 서비스를 위한 인터랙션 디자인 가이드라인에 대한 연구)

  • Lee, Ji-Hyun
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.569-574
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    • 2010
  • After the beginning of Web2.0 era, newly developed interaction design patterns based on Ajax(Asynchronous JavaScript and XML) have been tried in various Web2.0 services. These new interaction design patterns enable web service to provide rich experience for users. However, it is very hard to find organized task based guideline about Web2.0 interaction design even though there are a lot of complicated interaction design techniques and patterns. It is essential to have Web2.0 interaction guide based on Ajax because it can guide designers to use appropriate interaction design patterns and to keep usability for ordinary users. Therefore, this research aims to establish task based interaction design guideline for Web2.0 service based on Ajax. The reason why this research focused on Ajax is that Ajax is most widely used language for Web2.0 service. First, primary five interaction design patterns were defined through analysis of various interaction design patterns from Web2.0 services. Second, detail interaction design tasks from five major patterns were analyzed based on the study of major Web2.0 services such as Gmail, Twitter, YouTube and Google maps. Third, general design guidelines such as heuristic guidelines for web service are studied through literature review. After all, this study proposed task based interaction design guide for Web2.0 service with Ajax. With this guide, designers and developers can choose appropriate Web2.0 interaction patterns and apply to their service and provide service to users with enhanced usability and satisfaction.

A Study on a MMORPG Battle Simulator with Input of Rules (룰 입력을 통한 MMORPG전투 시뮬레이터에 관한 연구)

  • Kim, Jung-Hyun;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.97-103
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    • 2007
  • Battles between players and monsters are considered to be the core issues of RPG games, and they are something that effects the players the most when it comes to thinking whether that particular game is fun or not. Even though MMORPGs have enabled RPGs to get out of the repetitiveness into unlimited possibility of expandability and capability of modification of game plays, essential game play process remains still important - the basic battle between the player and the monsters. In this research, we made a simulator to simulate the process of the battles to estimate results of battles by pre-testing the battles with setting up the experience values of players and monsters using formulae needed for the battle systems at the beginning of game development. It can be utilized at a tester to find out a better configuration of monsters in the maps for better optimization of time and efficiency of the battles to satisfy the game planning.

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Design of Midongsan Ecological park (미동산 산림환경 생태원 설계)

  • Kim, Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.5
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    • pp.89-97
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    • 2002
  • This report describes the first prize design of Midongsan Eco-park, which is located in Chungcheongbuk-do (North Chungcheong) province. Criteria of the winning design are as follows: 1) The design should include a neighborhood park as well as a portion of a green zone, in order to harmonize the area ecosystem, gradually assimilate the surroundings, and serve as an education tool for the public. 2) According to an analysis of area maps and a site-inspection, a preserved area, a buffer area, a restored area, and a developed area should be developed. In the buffer and restored areas, major facilities and activity spaces should be set up. 3) Observation trails should be accessible to visitors, and a variety of adventure programs should be available. 4) The eco-park should be designed to provide a habitat for the Gorani (Chinese water deer) which used to live around Midongsan. 5) For sensuous and vivid visitor experiences, diverse programs are to be designed to accommodate different seasons, visitor ages, and required time. Environment and eco-education are to be emphasized to maximize the effect of the eco-programs. 6) Optimal activities for visitors of different ages, optimal time intervals and eco-programs by age are also suggested. 7) Facilities are zoned into three sections according to level of development. Each section has a main area and supplementary areas for better understanding. 8) Nature-friendly arrangement of facilities and construction should minimize earthwork and adverse effects on the local ecology. Throughout the planning, the following things were learned: longer-term analysis including all season's observation is essential; planning, designing, bui Iding and managing should be based on this careful, extended observation. The contest should have taken plate over a longer period of time in order enable more detailed planing of the eco-park For improved management and activities, a volunteer system in linked with schools eco-institutions and NGOs should be developed with eco-interpreters.