• Title/Summary/Keyword: environment design

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The Study on the Office Environmental Design for Developing the Business Ability (능률향상을 위한 사무환경디자인에 관한 연구)

  • 노정호
    • Archives of design research
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    • v.4 no.1
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    • pp.39-50
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    • 1991
  • Recently, the society is being, developed physically and technically and the desire for the better equipped office environment has been required. Due to the change of recognition about the information-oriented office and the rapid progress ot the office automation many conventional office environment are changing to the new phase, the intelligent building. Unfortunately, because of the lack of the harmony between our business operating characteristics and the western office space planning, there are some severe problems in improving the business ability. To create the efficent office environment design, we have to understand the function of the western office space and our current phenomenon, appearing in the company. Thus, the goal of this study is to present the methodology for improving the office environmental design by analizing the following elements. - The concept of the office space - The historical frame of the office development - The consideration of the office characteristics - The Analysis of the business working Characteristics, organizing characteristics, and operating characteristics

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A Study on the Time-based Digital Rental Workplace (시간제 디지털 임대 사무환경의 구성에 관한 연구)

  • Han, Seung-Hoon;Jung, Suk-Ju
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.118-126
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    • 2006
  • This study aims at analyzing the characteristics and trends of future workplace in reference to the case for Digital Nomad Space (DNS). For this study, it has been investigated how to converge meanings of the digital environment and physical office space by which surveys to potential digital nomads were fulfilled. As a result, the types and the properties of future workplace in digital environment have been obtained. This study also includes general characteristics and design aspects of the time-based ubiquitous rental workplace followed by investigating future trends of the digital era. Thus, suggestions of spatial requirements of the digitalized office towards the practical level in the architectural interior design is proposed, and DNS has special features such as the cultural complex and ICT-based facilities with free accessibility to existing information and data over the air.

A Plan for an Interior Design of the "K" Financial Company ("K" 금융회사 인테리어 디자인 계획안)

  • Ryu, Hye-Ji;Park, Hyun-Ok
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.11a
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    • pp.206-209
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    • 2007
  • Today rapid change in information and economy takes the changing of office design. It is very important to understand about the needs of employees and working environment. To promote the efficiency and comfort of the working environment, diverse employee's working characteristic and individual requirements have been observed. To build a good working environment, flexibility of space and communication between employees and employer in the office are very important. Due to the business growth, "K" financial company requires more working space. The design idea for the main areas such as the executive officer's room, the reception, the elevator hall, the conference rooms and the working areas in this project targets the harmony of the functionality and the aesthetic. This project could be able to deliver more convenient and comfortable working place by adopting three main concepts, which are modern, simplicity and moderation.

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Study of a Three-Dimensional and Multi-Functional Urban High-Rise Complex in the High-Density Environment: Design Practice of Yiwu World Trade Center

  • Li, Linxue;Hou, Miaomiao;Zhang, Qi
    • International Journal of High-Rise Buildings
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    • v.8 no.1
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    • pp.37-47
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    • 2019
  • Facing the challenges of urban form and space quality in a high-density environment, the paper puts forward the development trend of three-dimensional and multi-functional design for an urban high-rise complex, and analyzes the design methods of establishing an urban landmark, including multi-functional composition, three-dimensional space integration, three-dimensional traffic organization and energy flow programming. Meanwhile, combined with the specific design case of Yiwu World Trade Center, the practical experience of designing a high-rise complex in China's medium-sized cities is analyzed.

The Effect of physical Environment of Elementary School on Children (초등학교 물리적 환경의 변화가 아동에게 미치는 단기적 영향 연구)

  • 이연숙;안경인;윤혜경
    • Korean Institute of Interior Design Journal
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    • no.28
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    • pp.124-132
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    • 2001
  • The purpose of this study was to investigate the effects of physical environments change on children. Specifically, this study investigated the effects of a newly designed elementary school environment to implement open education on elementary school students. The changed environment was improved in various aspects including architectural type, the number of space types, layout, shape of the building, and color planning. This study showed evidence of interaction between aspects of the physical environment and the actual behaviors of children. The impacts of change in physical environment, more specifically, on children was confirmed by the study. Therefore, this study can be used as a basis to insist why physical educational environment needs improvement, to insist importance of physical educational environment and to justify importance of physical environment in educational setting.

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A Study on the Planning of Indoor Environment Factors for Sustainable School Facility (지속가능한 학교시설을 위한 실내환경 계획 요소에 관한 연구)

  • Shin, Dong-Sik;Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.10 no.1
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    • pp.34-41
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    • 2011
  • Global environment is getting deteriorated at an alarming rate. Eco-school could be one of the effective solutions to project our environment and a good sample of architecture to economize in total energies, resources and greenhouse gases. In case of our country, the study of eco-school planning is not sufficient compared with other countries, so this paper would be a good study on the indoor environment of the classroom by surveying their opinions and ideas from the group of users in school facility. The result of this study shows that the proper installation of building equipment and nature ventilation system is necessary to provide delightful environment for the students and to save the energy. To ensure that we have adequate saving and protection it is necessary to change the existing appraisal standard.

Forecast of Man-Made Physical Environment in Digital Culture (디지털 문화로 인한 물리적 환경의 변화가능성 예측 연구)

  • 이기정;이연숙
    • Korean Institute of Interior Design Journal
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    • no.27
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    • pp.168-175
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    • 2001
  • This study focuses to enhance the general understanding on the new approach and to provide a clue for a new paradigm in man-made physical and residential environment of the 21st Century. Through case analysis, this study aims to examine the characteristics of digital culture itself and of its physical and residential environment and to ultimately forecast the changeability of physical and residential environment prompted by the new digital wave. Without having precedent study about digital culture related to environmental issues, this study aimed to analyze the effect of digital culture in the field of physical environment and residential environment, and to forecast the changability in those fields. On the other hand, this study also atoned to be applicable in construction of a new paradigm in designing physical & residential environment in the near future, so as to contribute to the development of a new environment which will eventually improve the quality of human life.

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Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.6
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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Study on the environment design element of Japan subway station wall - Laying stress on techniques of ceramic mural that is manufactured in 2000 years - (일본 지하철 역 벽면의 환경디자인 요소에 관한 연구 - 2000년도에 제작된 도자 벽화의 기법을 중심으로 -)

  • 이병수
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.170-173
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    • 2003
  • Because effect about environmental effect that get to human visually is absolute, ability that mural of subway interior considers relation with space is required. Also, public environment element should be designed must intend agreeableness sex by same traitor effect of quality of the material and color and can be evaluated by cultural inheritance that is powerful enemy same time. Wish to accomplish access as meaning of city environment improvement of wall of subway station or underground space etc. through Japan course South Korea's illustration regarding environment landscaping features that is designed in wall of latest domestic building subway interior in this research. Various and new reading by that study and analyze manufactured wall environment landscaping features recently that could find and was approached in variouser technique, practical use of material than single material and is expressed according to history's special quality and planning know can. Underground space can give agreeableness feel and psychological sense of security by user though expression method, material, color plan etc. consist because is having image blockade enemy. Therefore, wall environment landscaping features of underground space to be cultural value and environment Dija because diversified research that is accompanied in element is gone subway interior space of our country and underground space etc. as new culture space develop be able to must.

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A Study on M&S Environment for Designing the Autonomous Reconnaissance Ground Robot (자율탐색 로봇 설계를 위한 M&S(Modeling & Simulation) 환경 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, R. Young-Chul
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.6
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    • pp.127-134
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    • 2008
  • An autonomous reconnaissance ground robot performs its duty in various different environments such as mountain-scape, desert and under-water through changing its shape and form according to the environment it is working in. Making a prototype robot for each environment requires extra cost and time. It is also difficult to modify the problem after production. In this paper, we propose the adoption of M&S(Modeling & Simulation) environment for the production and design of the autonomous reconnaissance ground robot. The proposed method on the M&S environment contributed to the more effective and less time consuming production of the robot through the Pre-Modeling and Pre-Simulation process. For example, we showed the design and implementation of the autonomous reconnaissance ground robot under the proposed environment and tools.