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BlockChain Technology Core Principle Education of Elementary School Student Using Gamification (게이미피케이션을 활용한 초등학생 블록체인기술 핵심원리 교육 탐구)

  • Kim, Jinsu;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.23 no.2
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    • pp.141-148
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    • 2019
  • We proposed a curriculum that can learn the principle of blockchain by using the gamification which can bring up the interest and concentration of the students by connecting the contents of the class with the game. The proposed method is to educate the blockchain in a game format and to solve the problem that can be easily accessed in everyday life by applying the blockchain. By strengthening the thinking ability of computing, By growing information processing capacity, communication capacity, and community capacity, students can naturally enhance their education capacity. It is expected that the blockchain curriculum using the proposed gamification can be used to improve the information curriculum.

Attendance-Absence Management System based Mutual Cooperation using Smart Device (스마트기기를 이용한 상호협력기반 전자출결 시스템)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.1
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    • pp.19-27
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    • 2021
  • With the development of information and communication technology and the increasing use of smart devices, universities are using an electronic attendance-absence management system using smart devices to facilitate efficient attendance management. Currently, the electronic attendance-absence management system has the disadvantage of causing an error in attendance when the Wi-Fi connection is not well established because the student's smartphone independently conducts electronic attendance, and it is difficult to manage attendance because the real-time push message transmission function is excluded. In this paper, we propose an electronic attendance-absence management system to prevent irregular attendance, provide real-time attendance results, and solve delays in attendance processing due to Wi-Fi connection problems. The proposed system can prevent delays in attendance processing as a result of irregular attendance because the instructor's smartphone processes proposed system using the Bluetooth communication function of the instructor's smartphone and the students' smartphone. In addition, it has the advantage of being able to notice management result in real time with the push message server.

A Study on the Change of Spatial Structures of Shared Space at Urban Campuses - The opposite concept of Gridlock upon the change to shared campuses - (도심 캠퍼스 공유공간의 공간 구조 변화에 대한 연구 - 그리드락의 반대 개념으로서의 공유 캠퍼스로의 변화에 대하여 -)

  • Kang, Eunki;Baek, Jin
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.11
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    • pp.145-156
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    • 2018
  • Urban campus, one of the main urban facilities, is the representative place that is struggling with 'gridlock'. Due to privatization of space among different departments and space shortages, gridlock has been occurring as a result. The urban campus trying to solve this problem by changing the quality of space, especially the structure of the shared space, which is expected to be the solution to the grid lock problem. The main purpose of this study is to investigate the structural change in the university's shared space based on paradigm transition. The theoretical consideration is to analyze the spatial characteristics of university shared space that appear at different stages through a new perspective that compares the gridlock phenomenon and the shared paradigm. The framework of the analysis of the shared space, which has recently been restructured, is classified into the spatial characteristics of collaborative space, the creative space, and the common/complex space. In addition, these spatial characteristics are again analyzed through the division of legislative facility classification, management governance subject, area, building location and layout, exposure to the outside as well as the analysis of student and staff entry and exit, sharing structure of site and space, and the classification of program characteristics. The results are as follows: The restructured space is systemized so that the management governance of each space would be connected to each other to share information and space. Furthermore, the spatial boundary between colleges or between campus spaces are not only physically, but categorically clear. The restructured space has semi (or in-between)-spatial characteristics such as the intersection in inside and outside of the pedestrian's circulation and the mixture of programs. This study could serve as principal references in presenting the systematic analysis of directions of the shared spatial structure for the urban campus where new educational space is required due to the changes in the university system.

The relation on academic achievement, major selection motivation, Work values, and Campus life adjustment of health college students (보건계열대학생의 학업성취도, 전공선택동기, 직업가치관 및 대학생활적응과의 관계)

  • Hong, Sun-yeun;Hur, Hwa-ra;Kim, Tee-sun
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.518-524
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    • 2021
  • The purpose of this study was to examine the correlation between academic achievement, major selection motivation, work value, and campus life adjustment of healthcare major college students. Data was collected using a structured questionnaire for 495 healthcare major college students at a four-year university located in G city. As a result of the study, Academic achievement was determined with positive correlation by major selection motivation (r=.446, p<.001), work values (r=.255, p<.001), campus life adjustment(r=.391, p<.001), Major selection motivation was positively correlated with work value (r=.354, p<.001) and campus life adjustment (r=.220, p<.001). The work value showed a positive correlation with the campus life adjustment(r=.193, p<.001). It is necessary to develop a career education program that reinforces college students' major selection motivation and their work values, and a student guidance program that improves their adaptation to college life.

A Case Study of Human Resource Nurturing Achievements through Industry-University Cooperation (산학협력을 통한 인력양성 성과도출 사례 연구)

  • Han, JungSoo
    • Journal of Internet of Things and Convergence
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    • v.8 no.5
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    • pp.41-46
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    • 2022
  • This study analyzed the results and implications of the industry-university cooperation human resource nurturing process based on the I-O model for the Motion Graphics major and the Global Hotelier major in Baek seok University. In this study, based on the analysis of the human resources training performance through industry-university cooperation in the motion graphics and hotelier fields for 5 years, what kind of efforts were made for successful human resource training, and the level of performance was analyzed and improvement points were suggested. In this study, four strategies were set for successful industry-university-tailored human resource nurturing: student-industry matching through industry participation in education, industry-university integrated education, education quality advancement, and customized education infrastructure construction. As a result of the analysis, customized human resource training should first be developed through industry demand survey and a mirror-type practice room should be built to fit the corporate environment. Second, it was found that it is possible to be individual only if there is an active participation of industry experts throughout the curriculum such as subjects and non-subjects.

A Comparative Study on Game-Score Prediction Models Using Compuational Thinking Education Game Data (컴퓨팅 사고 교육 게임 데이터를 사용한 게임 점수 예측 모델 성능 비교 연구)

  • Yang, Yeongwook
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.11
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    • pp.529-534
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    • 2021
  • Computing thinking is regarded as one of the important skills required in the 21st century, and many countries have introduced and implemented computing thinking training courses. Among computational thinking education methods, educational game-based methods increase student participation and motivation, and increase access to computational thinking. Autothinking is an educational game developed for the purpose of providing computational thinking education to learners. It is an adaptive system that dynamically provides feedback to learners and automatically adjusts the difficulty according to the learner's computational thinking ability. However, because the game was designed based on rules, it cannot intelligently consider the computational thinking of learners or give feedback. In this study, game data collected through Autothikning is introduced, and game score prediction that reflects computational thinking is performed in order to increase the adaptability of the game by using it. To solve this problem, a comparative study was conducted on linear regression, decision tree, random forest, and support vector machine algorithms, which are most commonly used in regression problems. As a result of the study, the linear regression method showed the best performance in predicting game scores.

Distance Learning for Higher Education Applicants in War: Information Competence

  • Hanna, Truba;Iryna, Radziievska;Mykhailo, Sherman;Nataliia, Morska;Alla, Kulichenko;Nataliia, Havryliuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.291-297
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    • 2022
  • Modern challenges in the educational environment force scientists and practitioners to search for an adequate answer. In particular, the war in Ukraine demonstrated the importance of developing information competence as one of the main means of distinguishing true information from a whole stream of fake news. This is especially relevant in connection with the introduction of distance learning when students must find and process a large amount of information on their own. Therefore, the purpose of the article is to analyze the training of higher education students through the prism of acquiring the necessary level of informational competence in war conditions. For this, general scientific and special research methods, as well as the experimental method, were used. In the results, the peculiarities of the interpretation of information competence in the distance form of education among modern researchers are determined, the psychological components of resistance to fakes are analyzed. Based on the conducted empirical measurements, it was established that thorough work on student education gives positive skills when working independently with Internet materials, strengthens the ability to distinguish false information and propaganda from the real state of affairs. The conclusions summarize the results of the empirical research and suggest ways to improve the situation with the formation of information competence.

Development of non-face-to-face Remote Learning Program - focusing on University Software Practice (비대면 원격수업 프로그램 개발 - 대학 소프트웨어 실습 중심으로)

  • Kim, Sang-Geun
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.59-66
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    • 2021
  • Globally, the prolonged pandemic of COVID-19 (COVID-19) has had a great impact on all industries. In particular, in the field of education, online classes (non-face-to-face) had some negative perceptions of online classes, such as lack of preparation for learning and student dissatisfaction with the class. According to the current situation survey in 2020, non-face-to-face classes accounted for about 56% of the class, and streaming real-time classes and video content-based classes accounted for most of the class. This study empirically analyzes the problems to be solved by online classes through the 2020-2021 survey (software application practical class university students), and explains the detailed program and development plan (implementation result). This study intends to contribute to the development of online learning development of each educational institution after the end of the corona crisis.

Integration of computer-based technology in smart environment in an EFL structures

  • Cao, Yan;AlKubaisy, Zenah M.
    • Smart Structures and Systems
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    • v.29 no.2
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    • pp.375-387
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    • 2022
  • One of the latest teaching strategies is smart classroom teaching. Teaching is carried out with the assistance of smart teaching technologies to improve teacher-student contact, increase students' learning autonomy, and give fresh ideas for the fulfillment of students' deep learning. Computer-based technology has improved students' language learning and significantly motivating them to continue learning while also stimulating their creativity and enthusiasm. However, the difficulties and barriers that many EFL instructors are faced on seeking to integrate information and communication technology (ICT) into their instruction have raised discussions and concerns regarding ICT's real worth in the language classroom. This is a case study that includes observations in the classroom, field notes, interviews, and written materials. In EFL classrooms, both computer-based and non-computer-based activities were recorded and analyzed. The main instrument in this study was a survey questionnaire comprising 43 items, which was used to examine the efficiency of ICT integration in teaching and learning in public schools in Kuala Lumpur. A total of 101 questionnaires were delivered, while each responder being requested to read the statements provided. The total number of respondents for this study was 101 teachers from Kuala Lumpur's public secondary schools. The questionnaire was randomly distributed to respondents with a teaching background. This study indicated the accuracy of utilizing Teaching-Learning-Based Optimization (TLBO) in analyzing the survey results and potential for students to learn English as a foreign language using computers. Also, the usage of foreign language may be improved if real computer-based activities are introduced into the lesson.

Design and Implementation of a Cloud-based Linux Software Practice Platform (클라우드 기반 리눅스 SW 실습 플랫폼의 설계 및 구현 )

  • Hyokyung Bahn;Kyungwoon Cho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.67-71
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    • 2023
  • Recently, there are increasing cases of managing software labs by assigning virtual PCs in the cloud instead of physical PCs to each student. In this paper, we design and implement a Linux-based software practice platform that allows students to efficiently build their environments in the cloud. In our platform, instructors can create and control virtual machine templates for all students at once, and students practice on their own machines as administrators. Instructors can also troubleshoot each machine and restore its state. Meanwhile, the biggest obstacle to implementing this approach is the difficulty of predicting the costs of cloud services instantly. To cope with this situation, we propose a model that can estimate the cost of cloud resources used. By using daemons in each user's virtual machine, we instantly estimate resource usage and costs. Although our model has very low overhead, the predicted results are very close to the actual resource usage measured by cloud service providers. To further validate our model, we used the proposed platform in a Linux practice lecture for a semester and confirmed that the proposed model is very accurate.