• Title/Summary/Keyword: engineering design curriculum

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A Study on the Effects of Accreditation on Curriculum in Engineering Education (공학교육인증평가가 교육과정에 미친 영향 연구)

  • Cho, Sung-Hee;Kang, So-Yeon
    • Journal of Engineering Education Research
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    • v.15 no.4
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    • pp.58-65
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    • 2012
  • The purpose of this study was to analyze the effects of accreditation on curriculum in Korean engineering education. To analyze the curriculum, bulletins of three colleges accredited programs and three colleges non-accredited programs from 2002 to 2010 were compared. The conclusions of this study are as follows. First, the accreditation for engineering education has a considerable influence on curriculum by strengthening the concentration areas, setting general education directions to fit engineering needs, and reinforcing major and MSC(math, science and computer) subjects. Secondly, the accreditation for engineering education causes significant changes in the educational objectives and contents. Lastly, it has an indirect influence on the curricula of non-accredited programs, such as increasing the number of MSC credits and accepting engineering design courses. Thus, the process of curriculum improvement is revealed in more global standardized engineering curricula.

Course Design for Mechanical Engineering Applying Case-Based Learning: Manufacturing of Laminator Machine (사례기반학습법을 적용한 기계공학 교과목 설계: 라미네이터 장비 제작)

  • Ryu, Sun-Joong
    • Journal of Engineering Education Research
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    • v.23 no.5
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    • pp.61-67
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    • 2020
  • In the associate degree curriculum of the department of mechanical engineering, the results of the study are presented on the structure and content of a subject based on the case-based learning method. As an case, equipment called a laminator that is actually used in the manufacturing site was selected. Class deals with specific engineering issues at each stage of laminator manufacturing (design-machining-assembly-measurement-maintenance) in connection with general engineering topics in prerequisites in the curriculum. Topics include tolerance fit, length measurement, assembly practice, measurement design and statistics of machine maintenance, etc. Courses that apply the case-based learning method may be included in the curriculum as complementary roles to those that apply other student-centered learning method.

A Case Study on Practical Teaching Methods for Engineering Design Education - A Practical Teaching Case of Artificial Intelligence Courses for Juniors in Computer Engineering Major - (공학설계 교육을 위한 현실적 교수학습 방법론의 적용 연구 - 컴퓨터공학과 3학년 인공지능 교과진행 사례 -)

  • Kim, Jinil
    • Journal of Engineering Education Research
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    • v.21 no.6
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    • pp.74-80
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    • 2018
  • This paper proposes practical teaching methods for efficient progress of project-based learning in engineering design education. Engineering design courses consist of three categories; introductory, individual and capstone design courses. This study concentrates on the case of individual design courses. Individual design courses act as bridges between introductory and capstone design courses and deal with applicable projects based on theoretical frameworks. In this study, practical teaching methods are applied to Artificial Intelligence curriculum as an individual design course for Juniors in Computer Engineering Major. The results on application of practical teaching methods show relatively positive in all aspects.

Exploring the Applicability from Extracurricular Design to Basic Engineering Design in Online : Focusing on the Case of IoT Extra-Curricular in Online (온라인 비교과 설계 교육과정에서 기초 설계 교육과정으로의 적용 가능성 탐색 : 온라인 IoT 비교과 교육과정 사례를 중심으로)

  • Hwang, Yunja;Huh, Ji-suk
    • Journal of Engineering Education Research
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    • v.24 no.4
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    • pp.30-40
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    • 2021
  • The purpose of this study is to verify the effectiveness the IoT program in online, and explore the applicability of the design course in consideration of design elements and realistic constraints for engineering education accreditation in online. For this study, IoT programs developed based on online classes were operated, and the effectiveness as a subject was verified through satisfaction surveys, competency test, and interview of participating students. In addition, by presenting design elements and realistic constraints in a online environment required to apply to engineering design courses, it is expected that they can be used as basic data in developing and operating actual design curriculum.

A Comparative Analysis of Students' Evaluations of Online and Offline Capstone Design Course

  • Kim, Moon-Soo
    • Journal of Engineering Education Research
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    • v.25 no.1
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    • pp.12-21
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    • 2022
  • The College of engineering's capstone design is student-team-centred learning based on project-based learning and is one of the most important courses for students aiming to be competent professional engineers capable of solving real industrial problems. Therefore, in order to resolve the capstone problems, various face-to-face contacts such as frequent industrial site visits, multiple meetings with diverse people including team members, and repeated contacts with course-supervising and team-advising professors are prerequisite processes. However, according to the transition to fully online education due to the global pandemic of COVID-19, capstone design courses for 2020 and 2021 were also conducted online. Based on the modified students' evaluations of educational quality (SEEQ) with 3 perspectives such as curriculum, teaching-staff and students themselves, this study compares their evaluations of offline capstone designs from 2013 to 2019 and online capstone designs in 2020 and 2021 in the context of COVID-19. In 3 perspectives, the difference in students' evaluation of the online capstone between the beginning and the end of the course shows a positive effect, which is better than the offline capstone. Also, in various dimensions for each perspective, the online capstone shows a better evaluation than the offline capstone. These findings suggest that the online capstone design curriculum can be expected to have educational effects as well as students' satisfaction with the online curriculum in the future.

Shu-gyo-ryoku: An Academic and Career Skills' Enhancement Program for Engineering Students at Gunma University

  • Matsumoto, Hiroyuki;Amagai, Kenji;Yuminaka, Yasushi;Keith, Barry
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.14-18
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    • 2012
  • Shu-gyo-ryoku, a program to enhance students' academic and career skills, was begun in the academic year 2011. Under the new program, "Career Planning" and "Career Design" were introduced as part of the liberal arts education for incoming freshmen. Approximately 500 students majoring in engineering enrolled in "Career Planning" in which they study a "curriculum map" and how it relates to their future fields of employment. The curriculum map illustrates the connections between classes and increases students'understanding of the curriculum structure. In small groups, students discussed the curriculum in order to develop sketches of their career paths. In addition, students answered a career anchor test and though several communicative activities, improved their communication skills. A portfolio system was built into the university network to record the learning history of each student. Students are able to check their learning histories and reflect on the change in themselves during their academic careers.

The Effects of Online Real-time Constuctivist Practical Trainings in an IT Company (IT 기업의 구성주의 교수학습환경 기반 실시간 온라인 실습 교육 효과 분석)

  • Ahn, Seulki;Lee, Myunggeun
    • Journal of Engineering Education Research
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    • v.27 no.2
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    • pp.25-34
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    • 2024
  • Due to the Covid-19 pandemic, it seems to have been impossible to run offline training courses. To overcome this situation, online training courses has been emerged. Just moving the educational environment from offline to online instead of re-designing the curriculum, however, is not effective for trainees. To maximize educational effectiveness, it is necessary to re-design the curriculum based on constructivist appoach which gives trainees experience on skills and knowledge about their job. As for re-designing the curriculum into real-time online practical learning based on constructivism, learning satisfaction and work efficacy of trainees may have been increased. From these results, HRD professionals in an IT company should need to consider how to structure the curriculum when they design the real-time online practical learnings.

Curriculum for Basic Digital Logic Circuit Practices through Arduino Device Programming (아두이노 장치 프로그래밍을 통한 기초 디지털 논리 회로 실습 교육 과정)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.41-48
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    • 2017
  • In this paper, we proposed a method for digital logic circuit control, through arduino device programming with digital outputs, to design a curriculum for basic digital logic circuit practices. Curricula for arduino device programming and digital logic circuit are essentially practiced in engineering departments of colleges or high schools in South Korea. However, actual practice course lacks the experimental examples of digital logic circuit combined with arduino device programming. Furthermore, actual practice course lacks the curriculum in that students design and test their own digital logic circuits with the less cost than the oscilloscope. Therefore, to solve these problems in this paper, we proposed a curriculum for basic digital logic circuit practices during one semester. In this curriculum, students control and experiment their own digital logic circuits through arduino device programming with digital outputs.

Practice of Design Curriculum Aimed for High Attainment Level of Creativity and Perfection

  • Yagi, Hidetsugu;Arimitsu, Yutaka
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.70-73
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    • 2010
  • The practice named "Creative Design and Production" has been given to train the students'ability to find and solve problems. Students are expected to design and fabricate creative artifacts in the practice. The practices focusing on perfection and creativity of the products have been executed for the past few years. We have reviewed the relationships between these abilities and the qualities of products of the students in the practices. It seems that the products lacks of originality and creativity when focused on the perfection. And on the contrary, the perfection of the products is low when focused on the creativity. We have employed the new three trials in order to solve these problems in the practice. Among trials, the cooperation with veterans has been the most useful for students through "Creative Design and Production".

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A development of creative capstone design process by product and mold design (제품 및 금형 연계 창의 캡스톤 디자인 교육과정에 관한 연구)

  • Kim, Kyung-A;Han, Seong-Ryeol
    • Design & Manufacturing
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    • v.13 no.4
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    • pp.45-50
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    • 2019
  • The fourth industrial revolution calls for an integrated talent by improving working-level skills within the big framework of creativity and convergence. Therefore, university education focuses on solving the problem of practical ability education by improving employment ability. Based on this improvement in practical skills, this study is based on the field-based design curriculum of Capstone. Currently, the Capstone Design Course is being implemented at most universities, extending its scope to the fields of engineering, humanities, social studies and arts. However, there is a limit to the core concept of Capstone design education and capacity education developed in line with the foreign educational environment and applied directly to our nation's university education. In terms of overseas cases, the core focus is to develop practical, design, and prototype capabilities by forming a team among all grades and multidisciplinary institutions to support the capital and manpower of the industry. However, the nation's industrial linkage and curriculum have difficulties in carrying out multi-disciplinary education. In this study, students were asked to team up and solve the challenges that the industry needs based on the expertise acquired in the lower grade curriculum by applying majors and 3D printing through the first and second semester courses of the fourth grade to address these limitations. In addition, business skills for the process of creativity and leadership experience in our country through a suitable design capstone class to review the efficiency of education by applying a model. In order to achieve the purpose of Capstone design subject, the goal setting, class model composition, class model application, verification and evaluation, and final class model development procedures were carried out. Through this process, it will be used as a basic material for educating design class capstone design.