• 제목/요약/키워드: end user-centered training

검색결과 6건 처리시간 0.023초

청소년시설의 이용집단별 건축프로그램 영향인자분석 - 천안시 청소년수련관 프로젝트를 중심으로 - (A Study on the Influence Factors Analysis on Architectural Programs for Youth Training Centers between User Groups - Based on the Youth Training Center Project in Cheonan-si -)

  • 현창용;류수훈
    • 교육시설 논문지
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    • 제27권2호
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    • pp.87-95
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    • 2020
  • The purpose of this study is presentation of architectural planning direction and program space of youth training center. For this goal, surveyed the characteristics of youth and local residents who the main user of the center Through this survey, it could be accommodated about the needs of youth training facilities and seek user-centered planning methodologies. To this end, this study conducted a survey of users of youth training facilities in Cheonan-si to suggest the importance of architectural planning direction and space to reflect users' needs and regional characteristics. In the process, this study conducted a consciousness survey and importance influence factors assessment focused on commonalities and differences between youth and adult groups, which are the main user groups of youth training facilities. It is believed that the results of consciousness survey and importance influence factors assessment will be used as basic data to select the scale and programs of space that reflect the needs of users when planning youth facilities and related facilities in the future.

ITIL 기반의 효율적 IT 서비스 관리를 위한 사용자 중심 교육 시스템 설계 및 구현 (Design and Implementation of An User-Centered Training System for Efficient IT Service Management based on ITIL)

  • 김도성;이남용
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제23권12호
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    • pp.651-659
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    • 2017
  • 과거의 IT가 인프라 기술 중심이었다면 현재는 서비스 중심이라고 할 수 있다. 많은 기업들이 IT 서비스 지원에 대한 비용 절감과 품질 개선을 위하여 많은 노력을 하고 있다. 2000년대 후반 이후로는 ITIL(Information Technology Infrastructure Library)기반의 IT 서비스 관리 시스템 개발을 통하여 조직문화로 정착시키기 위한 내재화에 힘쓰고 있다. 특히 ITIL 버전3의 구성요소 중 하나인 IT 서비스 운영은 내재화와 밀접한 관계가 있으며 중요성이 커지고 있는 실정이다. 하지만 ITSM 시스템을 성공적으로 도입함에도 불구하고 서비스 사용자들로 인한 여러 이슈사항 발생으로 IT 서비스 관리의 효율성이 나아지지 않고 있다. 따라서 본 연구에서는 효율적인 IT 서비스 관리를 위하여 이슈사항들의 지침서를 정의하고, 데이터베이스화하여 사용자 중심 교육 시스템을 개발하였다. 구현된 시스템은 ITSM 시스템의 운영 부분과 연동시켜 사용자들이 정기적인 학습을 통하여 효율적으로 문제 해결을 할 수 있도록 하였다. 본 연구의 결과를 기반으로 기존에 가지고 있었던 ITSM 시스템의 서비스 운영 한계를 극복하고 효율적인 IT 서비스 관리를 할 수 있을 것으로 기대한다.

Design a Learning Management System Platform for Primary Education

  • Quoc Cuong Nguyen;Tran Linh Ho
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.258-266
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    • 2024
  • E-learning systems have proliferated in recent years, particularly in the wake of the global COVID-19 pandemic. For kids, there isn't a specific online learning platform available, though. To do this, new conceptual models of training and learning software that are adapted to the abilities and preferences of end users must be created. Young pupils: those in kindergarten, preschool, and elementary school are unique subjects with little research history. From the standpoint of software technology, young students who have never had access to a computer system are regarded as specific users with high expectations for the functionality and interface of the software, social network connectivity, and instantaneous Internet communication. In this study, we suggested creating an electronic learning management system that is web-based and appropriate for primary school pupils. User-centered design is the fundamental technique that was applied in the development of the system that we are proposing. Test findings have demonstrated that students who are using the digital environment for the first time are studying more effectively thanks to the online learning management system.

의료 질 향상을 위한 서비스디자인: 환자경험 증진을 위한 실행 접근법 (Service Design for Healthcare Quality Improvement: An Implementation Approach for Enhancing Patient Experience)

  • 구정하;유운형;권영대
    • 한국의료질향상학회지
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    • 제29권2호
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    • pp.47-63
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    • 2023
  • Purpose:This study aims to suggest the future direction for applying service design to improve the quality of healthcare as part of hospital service innovation and present implementation plans in Korea, based on a review of quality improvement activities and the current status of service design applications. Methods: Through a literature review, we examined the status of service design introduction and application in the healthcare field, focusing on cases in the US and Europe. The possibility and limitations of service design in the healthcare field were examined through a comparison of oversea and domestic cases. Results: Recently, service design has begun to be applied to the healthcare field worldwide. Service design shows the possibility of an alternative that alleviates and complements the limitations of existing quality improvement activities. It also offers the possibility of creating new organizational improvement and innovation approaches through integration and convergence with existing quality improvement activities and management innovation. Conclusion: To effectively apply service design to hospitals, it is necessary to integrate internal organizations related to service improvement, combine methods, and objectively measure and evaluate performance. To this end, we propose the operation of a nationwide education and training center for quality improvement and service design led by academic society. Service design will provide an opportunity to change the management innovation and organizational culture of hospitals beyond the scope of the current quality improvement, which deals only with micro-subjects of individual hospitals.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • 디자인학연구
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    • 제19권3호
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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도서관 소요공간에 따른 면적구성에 관한 연구 (A Study on Space Program Based on the Library Facility Program)

  • 고재민;조현양;고흥권
    • 한국도서관정보학회지
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    • 제46권3호
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    • pp.349-379
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    • 2015
  • 1980년대에 79개관에 불과했던 전국 공공도서관이 2013년 말 기준으로 885개관에 이르고 있다. 특히 2000년대 이후에 건립된 도서관이 전체 도서관의 60%를 넘어서고 있을 정도로 도서관의 시대가 도래 하면서 상당한 양적팽창이 이루어지고 있다. 그에 따른 질적 측면도 중요하게 부각되면서 공공도서관의 효율적 공간구성에 대한 이용자 요구가 증대되고 있다. 특히 이용자의 요구에 부응하기 위한 디지털열람실과 문화교육실의 증가는 2000년 전 후의 변화에 따른 시사점으로 나타나고 있으며, 기존 공간구성 비율에서 벗어나 시대에 적합한 도서관 공간계획이 필요한 시점이다. 이 연구는 1980~1990년대 준공된 공공도서관과 2000년 이후 설립된 공공도서관을 중심으로 시대별 공공도서관의 공간구성 형태를 상호 비교분석하였다. 장서보존과 열람 기능이 강조되었던 1980~1990년대와 이용자의 측면을 고려하여 문화영역 기능이 확대된 2000년대 이후 공공도서관의 소요시설별 면적비율의 차이를 살펴봄으로써 현시점의 도서관 공간의 중요 고려요소를 도출할 수 있었다. 이는 시대요구와 부합할 수 있는 면적기준을 제시하기 위한 최종연구에 대해 기초자료를 제공한다는 점에서 그 의미가 크다.