• 제목/요약/키워드: emotional design

검색결과 1,658건 처리시간 0.031초

웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성 (Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience)

  • 고혜영;김치용
    • 한국멀티미디어학회논문지
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    • 제18권2호
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    • pp.277-286
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    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

트라우마(trauma)를 치유하는 공간의 가치와 디자인접근에 관한연구 - 시대별 특성과 변화에 대한 관찰을 중심으로 - (A Study on the Emotional design approach and the Value of the Space for Healing the Trauma - Focus on the periodical characteristics and changes -)

  • 우지연
    • 한국실내디자인학회논문집
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    • 제19권2호
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    • pp.206-215
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    • 2010
  • The negative memories which come from tragic events such as war, terror or various conflicts in modern cities have been threatening the mental health of city-dwellers. This thesis focuses on 'healing public space' that will help recover the life of city-dwellers who sustain various trauma. For this, the author investigated the significant memorial space through 1980-2010 from site visits, interviews, and related theses and books and then extracted necessary information from each period. This thesis aims to find the changes of the memorial concepts and visitor's reaction for last 30years. 1)1980-: Healing concept and visitor's positive response 2)1990-: Healing by emotional experience approaches to the memorial museum such as narrative approach, exhibition media using 5senses, interactive display and preserving trace, 3)early 2000-: Healing by architectural experience 4)2002-: present: Healing projects by various programs. Steady advances in memorial design for healing trauma are due to the efforts for emotional design approach to eeply move the visitors and the efforts have to be continued. The study emphasize the importance of attracting eople by experimental, emotional design contents not just by aesthetic and functional public design ideas.

아이폰3GS의 감성디자인 요소와 갤럭시S의 기능성의 비교를 통한 감성디자인이 소비자의 선택에 미치는 영향 분석 연구 (Analysis Study : Influence of Emotional Design Factor to Customer Choice through the Comparison between the Emotional Design Factors of IPhone 3GS and the Functionality of Galaxy S)

  • 정경영;홍정표;정상훈;형성은
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2011년도 춘계학술대회
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    • pp.57-60
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    • 2011
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Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction

  • Yang, Jeong-Yean
    • International journal of advanced smart convergence
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    • 제4권2호
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    • pp.154-162
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    • 2015
  • This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.

디자인 감성공학 요소가 브랜드 선호도와 충성도에 미치는 영향 -스마트폰을 중심으로- (Effects of Design Emotional Engineering Factors on Brand Preferences and Loyalty -Focused on smartphones-)

  • 박준홍;이준상
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2021년도 춘계학술대회
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    • pp.594-596
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    • 2021
  • 본 연구는 스마트폰 제품디자인에서 감성공학 요소가 브랜드 선호도와 충성도에 미치는 영향을 알아보고자 한다. 감성공학 요소를 색상, 성능, 사용성, 가치, 신뢰성으로 나누고, 브랜드 선호도와 충성도의 관련성을 분석한다. 소비자들의 어떤 감성공학 요소가 브랜드 선호도와 충성도에 영향을 미치는가를 고찰하기 위해 연구의 목적을 두고 연구하였다. 연구결과를 통해 제품디자인의 감성공학 요소가 마케팅 전략 수립에 유용한 자료로 활용되어 소비자 감성 심리를 판단하는 데 기초자료로 사용되고자 한다.

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감성마케팅을 적용한 홍보전시관 디자인에 관한 연구 -수도권 G지역 종합 홍보전시관과 D지역 뉴타운 홍보전시관을 중심으로- (A Study on Public Exhibition applied Emotional Marketing - Focused on Public Exhibition Proposals of the G Environment Improvement Project and D New Town -)

  • 양혜진;김남효
    • 한국가구학회지
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    • 제21권1호
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    • pp.40-53
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    • 2010
  • The purpose of this study was verified the effect of analyzed emotional factors and compare with competed design proposals of G and D public exhibition to plan the public exhibition applied emotional marketing which strengthen the effect with touching the emotion. The results are first, public consumer preferred to experience 5 senses and gives a positive effect, second, preference according to factor of scene gives differences by ages, but various ages preferred to experience the factor of scene, third the result of analyze the relation between preference of scene and 3 groups of 5 senses, which is high, middle, and low preferred had significant relation, and fourth, public consumer preferred to several levels of exhibition than only one level, the space preferred was 'experiencing' space.

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사주명리학을 활용한 거주자 평가 방법 분석에 관한 연구 (A Study on Analysis of Evaluation Method of resident using saju-myungrihak)

  • 최성수
    • 한국실내디자인학회논문집
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    • 제16권5호
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    • pp.115-125
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    • 2007
  • As a part of "The method of suitable design for resident," the purpose of this study is to figure out the resident aptitude of client through "Saju-Myungrihak" more effectively and precisely. That is, the study is to find out the relations between individual character and environmental interior tendency through experimentingss to make Images based on one's individual inherent aptitude and character. For all these reasons, we proudly launch to develop the interior design program based on emotional inherent-aptitude technology for our clients with applying Nakamitch Mizuo's emotional technology thesis "the Expert System." However, a critical implication made by Nakamitch Mizuo's emotional technology, elucidates the fact that there was a problem for understanding the system of client's inherent aptitude. 1. Appearance of The inherent-aptitude in Saju-Myungrihak 2. MBTI (Myers Briggs Type Indicator) Form K 3. To strengthen and develop the tools of visual images through understanding clients' character and tendency by the result of his or her DNA (ACE, DRD4, DRD2, G-protein) test.