• Title/Summary/Keyword: embedded multimedia systems

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Implementation of Automotive Multimedia Interface Supporting Multi-Channel Display in Multi-Screen Display (다채널 다중 화면 디스플레이를 지원하는 차량용 멀티미디어 인터페이스 구현)

  • Jeon, Young-Joon;Song, Bong-Gi;Kim, Jang-Ju;Park, Jang-Sik;Yu, Yun-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.199-206
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    • 2013
  • Recently, the diverse needs of the drivers for in-vehicle infotainment systems are increasing rapidly. As a result, the infotainment systems are equipped with more convenient and human-friendly high-tech features. In this paper, we designed and implemented in-vehicle multimedia infotainment system based on embedded system that was applied various multimedia to in-vehicles. The proposed system can support independent display on each screen for the multi-channel multimedia source based on one processor(1 CPU). Therefore, our system can be reduced costs compared to other systems. This system not only displays the video and audio data in storage devices but also displays CAM, T-DMB, and DVB-T multimedia contents which are supplied in real-time services. Also, our system could multi-screen displays multimedia data in smart phone using Wi-Fi. We expect that in-vehicle infotainment systems like AVN(Audio video navigation) and RSE(Rear Seat Entertainment) could be used in various applications and reduced costs.

A Study on the Development Site Security for Embedded Software (임베디드 소프트웨어 개발현장보안에 관한 연구)

  • Yeo, Sang-Soo;Kim, Tai-Hoon;Cho, Sung-Eon;Kouich, Sakurai
    • Journal of Advanced Navigation Technology
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    • v.11 no.3
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    • pp.259-265
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    • 2007
  • Systematic components for implementing ubiquitous computing, for example, electronic devices, electric home appliances, and controllers, etc, are consist of not only circuits but also softwares expected to do some special system-controlling functions, and these softwares used to be called like as embedded software. Because embedded software is a core component controlling systems, the codes or control flows should be protected from being opened to the public or modified. Embedded software security can be divided into 2 parts: first is the unauthorized access to development site and embedded software, second is the unauthorized disclosure or modification. And this research is related to the first aspect of them.This paper proposes some security check requirements related to embedded software development site by analyzing the ALC_DVS.1 of the ISO/IEC 15408 and Base Practices (BPs) of the ISO/IEC 21827. By applying this research, we expect to protect unauthorized modification of embedded software indirectly.

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Mechanism for Managing Fault-Tolerant Embedded Real-Time Tasks (결함허용이 가능한 임베디드 실시간 태스크 관리 메커니즘)

  • Jung, Kyung-Hoon;Tak, Sung-Woo;Kim, Chang-Soo
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.882-892
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    • 2007
  • In this paper, we propose a mechanism for both scheduling the hybrid-task set which consists of periodic and aperiodic tasks and recovering tasks with transient faults on the level of the operating system. Existing embedded operating systems would not provide the scheduling of both periodic and aperiodic tasks. Also because of not supporting the recovery of task failures, they can not prevent system failure from transient task faults. Proposed method, on the level of operating system, is able to not only meet the deadlines of all periodic tasks but also complete the execution of aperiodic tasks. In addition, it is able to prevent the system failure from transient task faults by recovering the task faults.

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Simple Online Multiple Human Tracking based on LK Feature Tracker and Detection for Embedded Surveillance

  • Vu, Quang Dao;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.6
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    • pp.893-910
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    • 2017
  • In this paper, we propose a simple online multiple object (human) tracking method, LKDeep (Lucas-Kanade feature and Detection based Simple Online Multiple Object Tracker), which can run in fast online enough on CPU core only with acceptable tracking performance for embedded surveillance purpose. The proposed LKDeep is a pragmatic hybrid approach which tracks multiple objects (humans) mainly based on LK features but is compensated by detection on periodic times or on necessity times. Compared to other state-of-the-art multiple object tracking methods based on 'Tracking-By-Detection (TBD)' approach, the proposed LKDeep is faster since it does not have to detect object on every frame and it utilizes simple association rule, but it shows a good object tracking performance. Through experiments in comparison with other multiple object tracking (MOT) methods using the public DPM detector among online state-of-the-art MOT methods reported in MOT challenge [1], it is shown that the proposed simple online MOT method, LKDeep runs faster but with good tracking performance for surveillance purpose. It is further observed through single object tracking (SOT) visual tracker benchmark experiment [2] that LKDeep with an optimized deep learning detector can run in online fast with comparable tracking performance to other state-of-the-art SOT methods.

Accurate Human Localization for Automatic Labelling of Human from Fisheye Images

  • Than, Van Pha;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Journal of Korea Multimedia Society
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    • v.20 no.5
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    • pp.769-781
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    • 2017
  • Deep learning networks like Convolutional Neural Networks (CNNs) show successful performances in many computer vision applications such as image classification, object detection, and so on. For implementation of deep learning networks in embedded system with limited processing power and memory, deep learning network may need to be simplified. However, simplified deep learning network cannot learn every possible scene. One realistic strategy for embedded deep learning network is to construct a simplified deep learning network model optimized for the scene images of the installation place. Then, automatic training will be necessitated for commercialization. In this paper, as an intermediate step toward automatic training under fisheye camera environments, we study more precise human localization in fisheye images, and propose an accurate human localization method, Automatic Ground-Truth Labelling Method (AGTLM). AGTLM first localizes candidate human object bounding boxes by utilizing GoogLeNet-LSTM approach, and after reassurance process by GoogLeNet-based CNN network, finally refines them more correctly and precisely(tightly) by applying saliency object detection technique. The performance improvement of the proposed human localization method, AGTLM with respect to accuracy and tightness is shown through several experiments.

An Image Hiding Scheme by Linking Pixels in the Circular Way

  • Chan, Chi-Shiang;Tsai, Yuan-Yu;Liu, Chao-Liang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.6
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    • pp.1718-1734
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    • 2012
  • The proposed method in this paper is derived from Mielikainen's hiding method. However, there exist some significant differences between two methods. In Mielikainen's method, pixels are partitioned into pairs and a LSB matching function is applied to two pixels for hiding. On the contrary, the proposed method partitions pixels into groups with three pixels in each group. The bits of pixels in each group are linked by using an exclusive OR (XOR) operator in a circular way. If the number of different values between the calculated XOR values and the secret bits is smaller than or equal to 2 in a group, the proposed method can guarantee that at most one pixel is needed to be modified by adding/subtracting its value to/from one, and three secret bits can be embedded to three pixels. Through theoretical analysis, the amount of the embedded secret data in the proposed method is larger than those in other methods under the same amount of pixel modifications. Taking real images in our experiments, the quality of stego-images in the proposed method is higher than those in other methods.

A Study on the Software Fault Modes and Effect Analysis for Software Safety Evaluation (소프트웨어 안전성 평가를 위한 소프트웨어 고장 유형과 영향 분석에 관한 연구)

  • Kim, Myong-Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.115-130
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    • 2012
  • These days, most of safety-critical systems, which are systems those failures or malfunction may result in death or serious injury to people, or loss or severe damage to social systems, or environmental harm, are being built of embedded software or loaded controlling software systems on computers, electrical and electronic components or devices. There are a lot kind of fault analysis methods to evaluate safety of the safety-critical systems equipped computers, electrical and electronic components or devices with software. However, the only assessment method to evaluate software safety of a safety-critical system is not enough to analysis properly on account of the various types and characteristic of software systems by progress of information technology. Therefore, this paper proposes the integrated evaluation method and carries out a case study for the software safety of safety-critical system which embedded or loaded software sizes are small and control response times are not sensitive by use of two security analysis methods which are Fault Tree Analysis (FTA) and Fault Modes and Effect Analysis (FMEA) for ubiquitous healthcare system.

A Scheduling Method using Task Partition for Low Power System (저전력 시스템을 위한 BET기반 태스크 분할 스케줄링 기법)

  • Park, Sang-Oh;Lee, Jae-Kyoung;Kim, Sung-Jo
    • The KIPS Transactions:PartA
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    • v.18A no.3
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    • pp.93-98
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    • 2011
  • While the use of battery-powered embedded systems has been rapidly increasing, the current level of battery technology has not kept up with the drastic increase in power consumption by the system. In order to prolong system usage time, the battery size needs to be increased. The amounts of power consumption by embedded systems are determined by their hardware configuration and software for manipulating hardware resources. In spite of that, the hardware provides features for lowering power consumption, if those cannot be utilized efficiently by software including operating system, reduction in power consumption is not optimized. In this paper, we propose a BET(Break Even Time)-based scheduling method using task partition to reduce power consumption of multimedia applications in a mobile embedded system environment.

IP Over USB for Improved QoS of UDP/IP Messages (UDP/IP 메시지 전송의 QoS 성능 향상을 위한 IP Over USB)

  • Jang, Byung-Chul;Park, Hyeon-Hui;Yang, Seung-Min
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.295-300
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    • 2007
  • The Linux-based embedded systems such as mobile telephones. PDAs and MP3 players are widely in use. USB(Universal Serial Bus) is the interface for data communication between the computers and these peripheral devices. Some embedded systems like intelligent home networking and multimedia streaming require guaranteed QoS(Quality of Service), which is needed for real time transmission of UDP/IP messages through USB. Although USB Ethernet driver is supported by USB Gadget API in Linux, it is unable to provide the desirable QoS required by each type or small embedded systems due to the unpredictability or TCP/IP Stack in Linux. This paper proposes IP-Over-USB to improve QoS of UDP/IP message transmission in the embedded systems using USB in Linux system.

Bit Register Based Algorithm for Thread Pool Management (스레드 풀 관리를 위한 비트 레지스터 기반 알고리즘)

  • Shin, Seung-Hyeok;Jeon, Jun-Cheol
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.2
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    • pp.331-339
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    • 2017
  • This paper proposes a thread pool management technique of an websocket server that is applicable to embedded systems. WebSocket is a proposed technique for consisting a dynamic web, and is constructed using HTML5 and jQuery. Various studies have been progressing to construct a dynamic web by Apache, Oracle and etc. Previous web service systems require high-capacity, high-performance hardware specifications and are not suitable for embedded systems. The node.js which is consist of HTML5 and jQuery is a typical websocket server which is made by open sources, and is a java script based web application which is composed of a single thread. The node.js has a limitation on the performance for processing a high velocity data on the embedded system. We make up a multi-thread based websoket server which can solve the mentioned problem. The thread pool is managed by a bit register and suitable for embedded systems. To evaluate the performance of the proposed algorithm, we uses JMeter that is a network test tool.