• Title/Summary/Keyword: elementary school design

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Influence of Consumer Attitudes and Familiarity toward a Fashion Brand with a Cause Marketing Program on Credibility, Purchase and Word-of-mouth Intention (공익마케팅을 전개하는 패션 브랜드에 대한 소비자태도와 친숙성이 신뢰와 구매.추천의도에 미치는 영향)

  • Seo, Eun-Kyuoung;Hwang, Sun-Jin
    • Journal of the Korean Society of Costume
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    • v.59 no.6
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    • pp.1-15
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    • 2009
  • The purpose of this study is to examine the effect of the cause marketing on fashion brand credibility, purchase and words of mouth ("WOM") intentions. This study adopted a survey method with the questionnaire. Data were collected from respondents who were graduated from higher than elementary school students. The data were analyzed by using statistic methods such as frequency analysis, factor analysis, reliability test and structural equation modelling. The results of the data analysis of this study are as follows; firstly, brand familiarity and customer attitude have a directly positive effect on the credibility, purchase and WOM intentions. Fashion business companies should work up the ways of communications with the customers besides cause marketing for the brand familiarity. It is necessary for customers to be known about how the fashion business companies participate in cause marketing to enhance the value of positive brand attitude. Secondly, while the brand familiarity on the credibility, purchase and WOM intentions are effective to female customers, the brand attitude is effective to male customers. Thirdly, even though it was showed that the credibility of fashion brands have no significant effects on purchase and WOM intention, it is due to its own nature of fashion business and it is founded in preceding research that high-involved fashion products may have different results in comparison with the practical products.

Design of a Curriculum Model for Information Ethics Education in College of Education on Students View (학습자 입장에서 살펴본 교원양성 대학에서의 정보윤리교육을 위한 교육과정 모델 설계)

  • Kim, Seong-Sik;Cho, Seong-Hwan
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.33-41
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    • 2008
  • To solve the problems of lack of professional knowledge and teaching method for Information Ethics in the school, In this study we designed a curriculum model on point of students of educational colleges for Information Ethics Education(IEE) in the college that many researchers had mentioned. The contents in IEE curriculum included opinions of them who will be teachers of elementary or middle, high schools in the future. Also, For imbalance of reverse functions-oriented contents of information society in present, In the first, we made up 5 content fields: "In formation Society", "In formation Ethics", "Cyber-Etiquette", "Reverse Functions and Conquest", "Teaching method". In the second, we reflected opinions and demands of active teachers. Finally, In oder to check the validity of curriculum that designed in this study, we had expert group of education examine the validity of IEE curriculum design.

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Effect of Augmented Reality Contents Based Instruction on Academic Achievement, Interest and Flow of Learning (증강현실 콘텐츠 기반 수업이 학업성취, 학습흥미, 몰입에 미치는 효과)

  • Noh, Kyung-Hee;Jee, Hyung-Keun;Lim, Suk-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.1-13
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    • 2010
  • The purpose of this experimental study is to find out the effect of augmented reality contents based instruction on academic achievement, interest and flow of learning. The subjects were 142 students of five classes, sampled from 6th graders of an elementary school. Three classes(86 students) were taught by augmented reality based instruction and the other two classes(56 students) were taught by textbook based instruction for 2 weeks. The experimental design of the study was the pretest-posttest control group design. The results are summarized as follows: First, there is a significant difference in academic achievement between two groups. Augmented reality based instruction group accomplished higher achievement than textbook based instruction group. Second, there is no significant difference in general interest of learning between two groups. But in the interest of lessons taken by students themselves, augmented reality based instruction is more effective than textbook based instruction. Finally, there is a significant difference in learning flow between two groups. Augmented reality based instruction group showed higher learning flow than textbook based instruction group.

Design and Implementation of Active Database Based Query Processing System for Educational Information (능동 데이터베이스 기반 교육 정보 질의 처리 시스템의 설계 및 구현)

  • Lee, Tae-Jung;Lee, Soo-Jung;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.4 no.1
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    • pp.109-119
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    • 2000
  • In this paper, we design and implement educational system by using active database technique in www environments. The developed system consists of three modules such as user group interface, active-based monitor, and expert group interface. The roles of each module are summarized as follows. The user group interface provides with system accessibility the users who registered in the developed system. The active-based monitor, triggering modules, consists of three sub-modules such as keyword parser, exception handler, and DB access module. Also it manages five items such as keyword index, Q&A DB, user group mailing list, and expert group mailing list. The expect group interface provides answer filling form for the expert who registered in the developed system.

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A Design and Implementation of Evaluation System for Web-Based Instruction (웹 기반 학습을 위한 평가 시스템의 설계 및 구현)

  • Lee, Jin-Kyung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.4 no.1
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    • pp.40-56
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    • 2000
  • Web based learning has been used for many educational systems by aid of the development of internet technique. The true process of education includes not only learning contents but also learning process and the evaluation. So far, Web-based evaluation mainly consists of the evaluation of the learning products or the evaluation of the cognitive domain. But, there is lack of the appropriate feedback for learning effects. In this paper, we design and implement an evaluation system for Web-based instruction. In our system, the learners are evaluated during the process of Web-based learning. Our system provides learner-centered instruction for students with instant feedback. The questions made up by teachers are stored in the database and can be searched by a keyword, grade, semester or unit. The evaluation system can also provide the feedback to right or wrong answer for each question. Our system provides the learners with instant feedback after solving the questions and also can improve the quality of learning process using the Web.

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Design and Implementation of a Mobile Learning System for Improving Reading Ability of Hearing-impaired Persons (청각장애인의 읽기 능력 향상을 위한 2Bi 접근 모형을 활용한 모바일 학습 시스템의 설계 및 구현)

  • Jung, Mi-A;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.1-12
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    • 2010
  • For hearing-impaired students, it is known that reading ability is the most important means of communication. In the meanwhile, with recent development of wireless communication technologies, mobile devices are used in various education fields. The purpose of this study is to design and implement a mobile system to improve reading ability of hearing-impaired students. For this purpose, "Question Generation Strategy", known as one of the effective methods for improving reading ability, is adopted to make study contents. Also, 2Bi (Bilingual-Bicultural) Approach Model, an attractive model for improving reading ability of hearing-impaired students, is used. Characteristics of the proposed mobile system are as follows. First, the system is developed to let students learn written language usage through repetition and difference of two organically-related curriculums for hearing-impaired students. Second, study contents are made to increase sentence understanding ability using an activity that is to let students read articles, make questions and answer questions for themselves. Third, the proposed system is designed and implemented to allow students to choose study contents individually anytime anywhere depending on their study levels.

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Analysis of Teacher's ICT Literacy and Level of Programming Ability for SW Education (SW교육을 위한 교사의 ICT 리터러시와 프로그래밍 능력 수준 측정)

  • Shim, Jaekwoun
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.4
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    • pp.91-98
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    • 2018
  • As the importance of computing technology is emphasized, Korea has revised the educational curriculum to teach SW education compulsory at the elementary and secondary school level. For successful SW education, it is very important not only to require an educational environment and educational materials, but also to obtain the capacity of the teachers who are responsible for SW education. However, due to the lack of research on specifically examining the present state of teachers' SW competencies, there are many deficiencies in establishing a concrete teacher's training and a support plan for SW education. This study is to develop test tools and apply to measure a common sense about a computer, the latest IT technology algorithm design and a programming ability for the purpose of evaluating the SW competency of current teachers. As a result of the study, the understanding of common sense about a computer and the latest IT technology is very high, on the other hand the algorithm design and programming ability were analyzed as low. Therefore, the implications for SW education teacher's training and a process of prospective teachers' training are derived.

Development of interactive children's museum contents for online-offline experience and research on satisfaction level (온·오프라인 연계 체험형 어린이 박물관 콘텐츠 개발 및 만족도 조사 연구)

  • LEE, JI-EUN;LEE, SANG-WON
    • Journal of Digital Convergence
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    • v.19 no.9
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    • pp.59-65
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    • 2021
  • This study intends to find a positive effect on the learning of elementary school students by developing the exhibition contents of on-offline museum. This on-offline museum contents were combined with existing exhibit types and direct experience elements, and the theory of [blended learning]. Through this study, analyzing the limitations of existing online museum and finding with experiment to see if the new contents had a learning effect compared to the existing online museum. As a result of the experimental study, the content with a [direct experience] was counted as a high satisfaction and frequency index, and the [play] and [experience] type of direct experience contents showed higher satisfaction than the indirect experience type contents. Through this study, we want to provide new implications and development possibilities in the development of contents that online museums can provide, and to promote various effects on children's education.

A Study on the Environmental Design Factors of Children's Park Access Area - A Survey Focusing on the Perceptions of Professional Groups - (어린이공원 주변공간의 환경계획요인에 관한 연구 - 전문가 의식조사를 중심으로 -)

  • Bae, Yeonhee;Byun, Gi-dong;Ha, Mikyoung
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.5
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    • pp.71-78
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    • 2018
  • This study seeks to identify elements of spatial planning for areas surrounding children's parks in order to improve child safety. It will identify different aspects of child safety and extract elements of safety planning for the areas surrounding children's parks from a literature review of both domestic and international research. The study classifies the space between one's residence and the children's park as either a "means of access", such as pedestrian walkways and streets, or a "boundary", which consists of the entrance, exit, and fences; then, the derived safety planning elements were categorized in accordance with this classification. In order to ensure the validity of the planning elements, an expert survey was conducted of environment planners who specialize in the palnning and designing of residential area as well as government employees who are in direct charge of managing children's parks. The survey findings were as follow. First, the pedestrian walkway(means of access) near the park is the most crucial factor in regards to the safety of children, followed by the entrance and exit(boundary), fency(boundary), and streets (means of access), in descending order of importance. Thus, improving the safety of the pedestrian walkway should be considered first and foremost, and it should precede improving the surrounding streets. Second, an investigation of the need for safety devices near the children's park showed that securing visibility, through the installation of an illegal parking prevention device, is imperative. Illegal parking near children's parks poses a grave risk to pedestrian safety and demands immediate action. Furthermore, a section of streets within 300m of the park entrance should be designated as a children protection zone, in addition to the designation of school zones near elementary schools.

Teaching and Learning Design for AI Value Judgment (인공지능 가치판단에 대한 교수학습 설계)

  • Jeong, Minhee;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.233-237
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    • 2021
  • With the advent of the 4th industrial revolution, interest in artificial intelligence education is increasing in elementary schools. In order to nurture future talents with artificial intelligence capabilities, AI education should be actively conducted at school sites. Although basic software education is provided in the 2015 revised curriculum, there is a tendency to view the programming process that creates artificial intelligence only as a problem-solving process. However, when creating an artificial intelligence, the value of the developer who creates artificial intelligence is projected. Therefore, it is necessary to deal with the contents of artificial intelligence value judgment during SW education. This study has limitations due to the fact that Delphi research was conducted with a group of experts. In the future, it is judged that quantitative research should be conducted to supplement these limitations.

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