• Title/Summary/Keyword: elementary computer

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The Effect of Kodu Programming Learning on Logical Thinking and Learning Interest of Elementary Students (Kodu를 이용한 프로그래밍 학습이 초등학생의 논리적 사고력과 학습 흥미에 미치는 영향)

  • Kim, Tae-Hun;Kim, Jong-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.13-22
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    • 2013
  • Digital technology brought about many changes which has changed the life of modern people. Adolescents need programming learning to increase a competitiveness what will lead the future. Recently though an interest about programming learning has raised, there are many trouble to take programming learning. In this paper, we planed and implemented a program that elementary students can learn programming using Kodu easily and excitingly. According to comparison of pre-to-post tests about logical thinking using GALT, correlational reasoning and total of experimental group were growing significantly. Also, elementary students had positive cognition in learning interest about programming.

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Analysis of Addiction Risk Factors in the Internet Softwares Used by Elementary School Students (초등학생이 사용하는 인터넷 소프트웨어의 중독위험요소 분석)

  • Kim, Seok-Won;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.397-406
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    • 2007
  • There are lots of studies going on about internet addiction in a point of view of psychology and sociology. The purpose of this paper is to examine the relation between the internet addiction and the services and functions of internet softwares in a point of view of developing softwares. For this, the first goal is to see the type of the software that used most by elementary school students addicted to internet, and the second is to examine the risk factors of addiction and their priority orders in the services and functions offered by that kind of software. The results of this paper can give instructive informations to every children who use internet and their parents and teachers and software developers.

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A Case Study on Reflection Using Worksheets for Elementary School Students in Programming Learning (초등학생의 프로그래밍 학습에서 활동지를 사용한 성찰에 대한 사례 연구)

  • Kim, Yong-Cheon;Kim, Ja-Mee;Lee, Won-Gyu
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.21-31
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    • 2012
  • Recently, reflection as a way of reducing the learners' cognitive burden in the programming learning process has been studied. In the present study, we examined the effects of reflection using worksheets to measure elementary students' project performance. The results of the study are that learners who have more reflective time over their learning process are performed creatively and diversely their project work. This study is significant in that it provides more learning opportunities for elementary students by reflection rather than by trial-and-error in programming learning.

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Development of Software Education Teaching Efficacy Belief Instrument for Elementary School Teachers (초등 교사의 소프트웨어 교육 교수효능감 측정 도구(SE-TEBI) 개발)

  • Yi, Soyul;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.93-103
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    • 2018
  • The purpose of this study is to measure teachers' beliefs to teach software education effectively. Based on the revised version of the STEBI-B questionnaire, factors influencing the software education were added through the literature review and composed of sub-factors of the category of personal software education teaching efficacy and software education outcome expectancy. And then, 146 in-service elementary school teachers were surveyed preliminary 35 questions. The collected data were analyzed by factor analysis and reliability analysis, and 5 items were deleted to complete the final item. A factor analysis and reliability analysis of the final 30 questions were conducted to demonstrate the appropriateness of the item composition, and software education teaching efficacy belief instrument(SE-TEBI) was developed.

Gender Equity in Mathematical Game Software for Elementary School (성 평등적 초등수학 학습용 게임 소프트웨어 평가 준거에 관한 연구)

  • 권오남
    • Education of Primary School Mathematics
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    • v.5 no.2
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    • pp.95-110
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    • 2001
  • What characteristics of computer games encourage persistence, engagement, and learning for both girls and boys\ulcorner The purpose in conducting this research was to identify characteristics of computer games that engage all children-girls and boys- in significant mathematical learning. A set of criteria for evaluating gender fair computer games was developed. Much of this research had involved observing children playing computer games in pairs and small groups. Two game softwares were analyzed by way of dialogues that occurred with the games.

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Design of SW Education Program Using Hamster Robot: Focused on the Gifted student in Elementary Schools (햄스터 로봇을 활용한 프로그래밍 교육 프로그램 설계 제안: 초등학교 영재학생의 학습지속의향을 중심으로)

  • Kim, Eun-Ji;Lee, Young-Jun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.421-422
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    • 2019
  • 본 연구에서는 초등학교 영재학생의 학습지속의향을 향상시키기 위하여 로봇과 학습지속의향에 관한 관련 이론을 탐색하고, 햄스터 로봇을 활용한 프로그래밍 교육 프로그램을 설계하여 제안한다.

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The Current Status of Elementary School Students' Computer Game Addiction and the Relationship of Computer Game Addiction with Self Control and Adjustment to School Life (초등학생의 컴퓨터 게임 중독: 중독 실태와 자기통제 및 학교생활적응과의 관계)

  • Jang, Gwan-Young;Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.459-467
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    • 2008
  • Most of elementary school students possess computers at home, and learn about ICT in their school. But the extreme use of computer games may have negative effects on students' learning and life style. In this research, we analyzed the current status of 5th and 6th graders' computer game addiction in Daejeon, ChoongchungNam-Do and ChoongchungBuk-Do areas. And we have also investigated the relationship of students' computer game addiction with their self control abilities and the abilities to adjust to their school life. As the results of the research, we discovered that 15.6% of respondents showed strong possibilities of computer game addiction. Boys, students living in rural areas and students with relatively low grade showed strong possibilities of game addiction. In addition, it was found that as students showed high scores in their self control abilities and the abilities to adjust to school life, they demonstrated less possibilities to be addicted to computer games.

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Analysis of Perception and Needs of Elementary School teachers on Computer and Information Literacy Education (컴퓨터·정보 소양 교육에 관한 초등학교 교사의 인식 및 요구 분석)

  • Jeon, Seongkyun;Park, Sangwook;Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.11-20
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    • 2019
  • This research aims to investigate elementary school teacher's perception and needs of computer and information literacy education to provide basic materials so that computer and information literacy education converges with related subject and can be done in various educational contexts. In order to achieve the goal for this research, we conducted an online questionnaire survey on the current status of teachers, the perception and status of convergence education for computer and information literacy, and the needs for convergence education for computer and information literacy. As a result of the analysis, when the teacher majored in computer and information education or had experience in software education, the percentage of respondents who said that it is possible to converge for computer and information literacy is high. Also, It was found that the burden of following the class progress according to the curriculum was high. In the school environment, preparation for software tool was found to be insufficient. we suggested the strategic implications in terms of education direction, teacher training, education program, and learning tool based on the analysis results.

Design of Learning Contents for Teaching Principles of Binary System (초등학교에서의 바이너리 시스템 교육을 위한 컨텐츠 구상)

  • Ahn, Joong-Min;Moon, Gyo-Sik
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.253-259
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    • 2011
  • Computers are playing a major role in generating, sharing, and utilizing knowledge, which can be recognized as an essential component of national competitiveness. This may lead to the necessity as well as importance of computer education in elementary education. In the paper, we first investigate the necessity of teaching principles of binary system and then we figure out the status quo of teaching the subject in elementary classrooms. Based on the observations in the field, we design learning contents that can be used effectively in classroom so that students can learn easily the fundamental concept of binary system.

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A Study on The Content Hierarchy of ICT Curriculum in Elementary School (초등학교 ICT 교육과정의 내용 체계에 관한 연구)

  • Kim, Hong-Rae
    • Journal of The Korean Association of Information Education
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    • v.10 no.1
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    • pp.129-141
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    • 2006
  • The purpose of this study is to explore the content hierarchy of ICT curriculum in elementary school. Korea Ministry of Education has been released the 2nd ICT curriculum by last year. Over the past few years, several studies have been focused on the problem of 1st curriculum. But there has been no study that tried to find the internal justification of computer subject matter. Also there has been different hierarchy each and every textbook. And, we explored a standards of selection and a principles of organization of computer subject matter. then applied it to the content hierarchy of 2nd ICT curriculum. We tried to find relations with the content hierarchy and the types of thinking learner use. We suggests that computer subject can be organized by hierarchy of content and learners experiences. It can be logically organized between different grade, horizontally organized between same grade.

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