• Title/Summary/Keyword: effectiveness of e-learning

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A Study on Teaching-Learning Strategies for Flow Experience in e-Learning Environment (e-Learning 환경에서의 몰입(Flow) 경험을 위한 교수 학습 전략 연구)

  • Lee, EunKyoung;Han, Keun-Woo;Kim, SeongSik;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.10 no.1
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    • pp.21-30
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    • 2007
  • It is necessary to design a careful teaching-learning plan for motivating learners as well as helping them to maintain the learning process so that the advantages and effects of e-Learning system are fully exploited. In order to solve the problems in motivation and maintaining learning, we reviewed the Flow Theory and its relevant previous research materials, analyzed the technological and environmental characteristics of e-Learning, and developed the teaching-learning strategies to promote flow experiences fit for the characteristics of e-Learning. Additionally, to verify the effectiveness of these strategies, we have implemented an e-Learning system based on the strategies and applied it in the actual teaching-learning field. As a result, it has been proved that the teaching-leaning strategies developed for flow experiences in this study were helpful in improving learners' flow level and, consequently, contributed to the enhancement of their academic achievements.

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Measuring learner satisfaction in e-learning using SERVQUAL (SERVQUAL을 이용한 이러닝 학습자의 만족도 평가에 관한 연구)

  • Ku, Hee-Jin;Park, Young-Taek
    • Journal of Korean Society for Quality Management
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    • v.38 no.2
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    • pp.161-170
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    • 2010
  • Diffusion of e-learning has been accelerated according as the convenience and effectiveness have been increased rapidly due to the advancement of information technology. However, there has been few studies on systematic evaluation of its performance. SERVQUAL model was applied to evaluate the service quality of a 100% on-line lecture opened in a major Korean university. Two classes, one for 71 undergraduate students, the other for 79 graduate students, were opened for the lecture. The gaps between the expected service and the perceived service scores were compared with respect to sex, age, and e-learning experience. Although the gap score of male and female students were not different significantly, the gap scores among the other comparative groups were different. The perceived score of the older group with more than thirty ages was lower than that of the younger group. It seems that the older group evaluated the score based on the practical use of the subject since they are part-time students with jobs. Also, the perceived score of the group with previous e-learning experience was higher than that of the group with no e-learning experience. It seems that the experienced group evaluated it compared with the previous e-learning satisfaction. As it might be expected, the groups with higher perceived scores had stronger intention to recommend the e-learning lecture to other students.

E-Learning Strategies Affecting the levels of Participation, Achievement and Satisfaction in the University Blended Learning Environment (대학교 혼합학습(Blended Learning) 환경에서 학습참여도, 학업성취도, 학습만족도에 영향을 미치는 e-러닝 학습전략)

  • Kim, Mi-Young
    • The Journal of Korean Association of Computer Education
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    • v.10 no.4
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    • pp.93-102
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    • 2007
  • The present study is to investigate the elements of e-learning strategies affecting the levels of participation, achievement and satisfaction for learners who participated in the university blended learning environment. For this, 58 subjects were recruited who participated in the blended learning class at K university. E-learning strategies, achievement and satisfaction levels were measured for data collection, and the level of participation was measured by analyzing the LMS log-in database. For data analysis, first, means and standard deviation were computed to find the level of e-learning strategies of the subjects. Second, linear regression analysis was conducted to find the e-learning strategies that could estimate the levels of achievement, participation and satisfaction. As a result, variables to estimate the achievement level included time management strategy and overload management strategy. Variables to estimate the participation level included self-directed strategy, time management strategy and overload management strategy. Finally, variables to estimate the satisfaction level included multiple discussion management strategy, asynchronous management strategy and sociality. Based on these estimated variables, the author suggested some ideas to increase the educational effectiveness.

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A Study Design for Improvement of Interactivity at e-Learning (e-Learning에서 상호작용 촉진을 위한 학습 설계)

  • Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.4
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    • pp.197-203
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    • 2005
  • Interactivity is very important at ubiquitous e-Learning system oriented multi platform because online study is accomplished by multi media. In this thesis promotion for interactivity is designed at online study. By cyber education with supposed promotion used for a feedback. From now on a special research of study design should be made for interactivity and effectiveness using human sensibility ergonomics.

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Efficient Assessment and Recommendations System using IRT and Data Mining (IRT와 데이터 마이닝을 이용한 효과적인 평가 및 추천시스템)

  • Kim Cheon-Shik;Jung Myung-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.109-117
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    • 2006
  • E-learning method has many advantages that supplement the shortfalls of offline education. For this reason, today's offline educational institutions adopted the online education technique to improve learning effectiveness. Recently, general universities have partially adopted online learning. As a result, a study is searching for ways to improve the effectiveness of education by copying the merits of the existing offline education onto the online education. Thus a proper evaluation of learners and a feedback provision are considered necessary to improve the effectiveness of online learning. This study aims to suggest a model that will improve learning efficiency by adapting the advantages of offline education to online learning. To evaluate properly, this study conducted Item Response Test to examine the learners and finally ensure them an adequate level of education. Also, this study suggested a way to enhance learning efficiency by finding out each learner's study habits and to address the weaknesses of online learning. It is expected that the suggested method would be helpful in bettering learner's ability to study in school environment.

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A Study on Factors Affecting the Acceptance of E-Learning Class Using Technology Acceptance Model (기술수용모델을 이용한 사이버강의 수용의 영향요인)

  • Chang, Chung-Moo;Kim, Tae-Ung;Lee, Won-Jun
    • Journal of Technology Innovation
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    • v.12 no.3
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    • pp.1-24
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    • 2004
  • E-Learning is another way of teaching and learning. E-learning is a networked phenomenon allowing for instant revisions and distribution, and goes beyond training and instruction to the delivery of information and tools to improve performance. The benefits of e-learning are many, including cost-effectiveness, enhanced responsiveness to change, consistency, timely content, flexible accessibility, and providing customer value. The proponents of e-learning stress the importance of using communities of interest to support and enhance the learning process. They also emphasizes that people learn more effectively when they interact and are involved with other people participating in similar endeavors. Although the role of e-learning in higher education has significantly increased, the resistance to new technology by professors and lecturers in university and colleges worldwide remains high. The purpose of this study is to identify the determinants of attitude and planned behavior toward e-learning class in universities. A survey methodology was used to investigate a proposed model of influence, and structural equation modeling was used to analyze the results. The hypothesized model was largely supported by this analysis, and the overall results indicate that attitude toward e-learning systems is mostly influenced by the perceived ease of use as well as the level of perceived usefulness, where both factors are influenced by years of experiences in using cyber system and the technical support level. As in other TAM related research, it can be concluded that the perceived ease of use and perceived usefulness contribute to the future use of e-learning system.

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The Effect of an Educational Program Based on the 3D Glasses as a Technological Innovation on the Academic Achievement and Attitude towards E-Learning

  • Osama Mohamed Ahmed Salem;Noheir Taha Hassan Mohamed
    • International Journal of Computer Science & Network Security
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    • v.23 no.1
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    • pp.169-186
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    • 2023
  • The research aimed to identify the effectiveness of an educational program using 3D glasses as a technological innovation on academic achievement and attitude towards elearning in science in the preparatory stage. The research relied on the analytical descriptive approach and the semi-experimental approach. The research tools were the achievement test and the scale of attitude towards e-learning. An educational program was designed and produced using 3D glasses. The study sample consisted of 60 students from the second grade in the preparatory stage at the Rural Jeddah School. The research concluded to the following results: There was a satistically sigificant difference at the level of sig. (0.05) among the -mean scores of the experiemtal and control group students in the post assessment atthe level of achievement in favor of the experiemental group and therewas a satistically sigificant difference at the level of sig. (0.05) among mean scores of the experiemtal and control group students in the post assessment at the level of attitude towards e-learning in favor of the experiemental group. And it was found that the positive effect of the 3D educational program for improving the level of achievement and the attitude towards e-learning for the students. The program allowed the experimental group students to practice self-learning, interaction, and achievement according to the individual differences among them.

Empirical Analysis of Learning Effectiveness in u-Learning Environment with Digital Textbook

  • Lee, Bong-Gyou;Kim, Seong-Jin;Park, Keon-Chul;Kim, Su-Jin;Jeong, Eui-Suk
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.869-885
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    • 2012
  • The purpose of this study is to present innovative approaches for u-Learning environment in public education with Digital Textbook. The Korean Government has been making efforts to introduce the u-Learning environment to maximize the learning effect in public education with Digital Textbook. However, there are only a few studies that analyze the effectiveness of u-Learning environment and Digital Textbook. This paper reviews the current status of u-Learning environment in Korea and analyzes the satisfaction level with Digital Textbooks. The first survey regarding technological factors was collected from 197 students. The results of the survey revealed that the level of satisfaction has declined over a year. The weakness of the study is that the sample frame is insufficient and survey questions did not reflect diverse factors of learning effectiveness. To supplement these shortcomings, 2,226 students were asked about learning performance. The results of the survey showed that the satisfaction with Digital Textbooks is much higher than that of paper textbooks. However, this paper is limited to u-Learning environments in public education. Therefore, research needs to be improved by reflecting both public and private sectors of education in following studies. This paper suggests useful guidelines to educators in improving their u-Learning environment.

Development and Application of the e-PAS System for an Efficient e-PBL Teaching and Learning (효율적인 e-PBL 교수학습을 위한 e-PAS 시스템 개발 및 적용)

  • Joo, Kil-Hong
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.451-459
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    • 2009
  • With the development of the Information and Communication Technology(ICT), this society is changing rapidly to information based society. Also, the amount of new information and knowledge are increased quickly. Today, the traditional teaching-learning method based on teaching and learning of simple knowledge is not supported to problem solving any more. Because the learning and practice of ICT is affected not only personal growth but also the right to live. Due to this reason, it is important to teach and study using PBL(Problem Based Learning) in future. This paper proposes on-line based e-PBL which is combined e-learning with PBL. The e-PBL will be able to overcome the problem of traditional teaching-learnign method. Therefore, this paper developed the e-PBL teaching model for information literacy education of computer in elementary schools and inspected its effectiveness and validity. In addition, this paper built and utilized the e-PBL on-line learning support system including e-Mentoring which was defined as e-PAS system. It is effective for learners to improve the ability of self-leading, the accomplishment and satisfaction of studying.

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A Study on the Effects of Virtural Learning in Structural Design - Constructing Databse of Structural Component based on the virtual Reality Engine - (가상현실을 이용한 구조설계 시스템의 학습효과에 관한 연구 - 구조 요소의 데이터베이스 구축방법에 관하여 -)

  • Kim, Han-Joong
    • Journal of The Korean Society of Agricultural Engineers
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    • v.54 no.3
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    • pp.81-89
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    • 2012
  • This paper presents a set of controlled simulated statical and engineering mechanical experiments accessible via the virtual world environment (VWE) and virtual physics lab S/W. Online courses of the university offering courses and/or programs online are growing and the number of students want education in ways which fit their personal places, e-learning is becoming more important and ubiquitous each year. In this study, first of all, question is rather 'How do we execute the learning effectiveness of e-learning courses?' than 'Why does they need e-learnig or VW-learning?'. In particular, is it possible to effectively teach mechanical engineering courses online? The answer was 'No'. So, there is little research on many of these questions. And another important question is 'Is e-learning cost effective?'. For the answer, This research provided that an instructional design model is used to 'How to think and apply the Newtonian forces' in the virtual physics lab S/W. Collected data from student are administered in the spring semester when students studied 'Introduction to Bio-resources and Systems Engineering'. Results show that a cadre of students can take highly interactively physical properties of mechanical engineering in the virtual laboratory environment. Those show that VWE is greater than that of a similar real world presentation or experimental lab, since most of students are delighted to modify and retry modeling works in the VWE.