• Title/Summary/Keyword: educational tools

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The Effect of Parent Education Program on Parent's Educational Views (부모교육경험이 부모의 자녀교육관에 미치는 영향)

  • 최미경
    • Journal of the Korean Home Economics Association
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    • v.29 no.3
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    • pp.191-207
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    • 1991
  • The present study investigated the parent's educational views according to sex, age, educational level of parent, and social class. The study also examined parent's educational views resulting from participation of parent education and the types of parent education of marital partner. The subjects were consisted of 162 couples(324 persons) whose children were attending elementary school in Seoul. The instrument was "A tools of Parent's Educational Views Measurement". The major findings are: 1. Parent's educational views showed a tendency to be adult oriented rather than child centered regardless of parent's sex and age. However, the higher parent's education and SES are, the more child oriented views are. 2. Mothers who had participated in the specialized parent education were found to be child oriented educational views. 3. The fathers whose wives participated in the specilized parent education showed the child oriented educational views, probably because of mothers' influence on fathers' educational views.

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A Study on Improving the Quality of the Assessment Items by Analyzing the Types of Their Modification (평가 문항의 질 향상을 위한 문항 수정 유형 분석)

  • Ko, Jung-Hwa
    • School Mathematics
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    • v.12 no.2
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    • pp.113-136
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    • 2010
  • According to the self-assessment tool identifying teacher's competence in assessment, many teachers have difficulty in making assessment tools. This study analyzes the types of modification with data of NAEA(National Assessment of Educational Achievement) items from 2006 to 2008. NAEA goes through complicated formalities from begin to make draft items to completing them. This study shows the types of item modification and its specific examples. NAEA analyzes the degrees of studuents' achievement according to the educational objectives of the National Curriculum. This study provides specific comments on making mathematics assessment items to the teachers who embody national curriculem. Therefore this study will contribute to improve mathematics teacher's professional competence in the area of assessment tool development.

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Analysis of AI Content Detector Tools

  • Yo-Seob Lee;Phil-Joo Moon
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.154-163
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    • 2023
  • With the rapid development of AI technology, ChatGPT and other AI content creation tools are becoming common, and users are becoming curious and adopting them. These tools, unlike search engines, generate results based on user prompts, which puts them at risk of inaccuracy or plagiarism. This allows unethical users to create inappropriate content and poses greater educational and corporate data security concerns. AI content detection is needed and AI-generated text needs to be identified to address misinformation and trust issues. Along with the positive use of AI tools, monitoring and regulation of their ethical use is essential. When detecting content created by AI with an AI content detection tool, it can be used efficiently by using the appropriate tool depending on the usage environment and purpose. In this paper, we collect data on AI content detection tools and compare and analyze the functions and characteristics of AI content detection tools to help meet these needs.

Educational Framework for Interactive Product Prototyping

  • Nam Tek-Jin
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.93-104
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    • 2006
  • When the design profession started, design targets were mainly static hardware centered products. Due to the development of network and digital technologies, new products with dynamic and software-hardware hybrid interactive characteristics have become one of the main design targets. To accomplish the new projects, designers are required to learn new methods, tools and theories in addition to the traditional design expertise of visual language. One of the most important tools for the change is effective and rapid prototyping. There have been few researches on educational framework for interactive product or system prototyping to date. This paper presents a new model of educational contents and methods for interactive digital product prototyping, and it's application in a design curricula. The new course contents, integrated with related topics such as physical computing and tangible user interface, include microprocessor programming, digital analogue input and output, multimedia authoring and programming language, sensors, communication with other external devices, computer vision, and movement control using motors. The final project of the course was accomplished by integrating all the exercises. Our educational experience showed that design students with little engineering background could learn various interactive digital technologies and its' implementation method in one semester course. At the end of the course, most of the students were able to construct prototypes that illustrate interactive digital product concepts. It was found that training for logical and analytical thinking is necessary in design education. The paper highlights the emerging contents in design education to cope with the new design paradigm. It also suggests an alterative to reflect the new requirements focused on interactive product or system design projects. The tools and methods suggested can also be beneficial to students, educators, and designers working in digital industries.

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Utilizing the n-back Task to Investigate Working Memory and Extending Gerontological Educational Tools for Applicability in School-aged Children

  • Chih-Chin Liang;Si-Jie Fu
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.177-188
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    • 2024
  • In this research, a cohort of two children, aged 7-8 years, was selected to participate in a specialized three-week training program aimed at enhancing their working memory. The program consisted of three sessions, each lasting approximately 30 minutes. The primary goal was to investigate the impact and developmental trajectory of working memory in school-aged children. Working memory plays a significant role in young children's learning and daily activities. To address the needs of this demographic, products should offer both educational and enjoyable activities that engage working memory. Digital educational tools, known for their flexibility, are suitable for both older individuals and young children. By updating software or modifying content, these tools can be effectively repurposed for young learners without extensive hardware changes, making them both cost-effective and practical. For example, memory training games initially designed for older adults can be adapted for young children by altering images, music, or storylines. Furthermore, incorporating elements familiar to children, like animals, toys, or fairy tales, can increase their engagement in these activities. Historically, working memory capabilities have been assessed predominantly through traditional intelligence tests. However, recent research questions the adequacy of these behavioral measures in accurately detecting changes in working memory. To bridge this gap, the current study utilized electroencephalography (EEG) as a more sophisticated and precise tool for monitoring potential changes in working memory after the training. The research findings were revealing. Participants showed marked improvement in their performance on n-back tasks, a standard measure for evaluating working memory. This improvement post-training strongly supports the effectiveness of the training program. The results indicate that such targeted and structured training programs can significantly enhance the working memory abilities of children in this age group, providing promising implications for educational strategies and cognitive development interventions.

A Study on Edutech Types and Utilization of School Libraries in a Non-face-to-face Educational Environment (비대면 교육 환경에서 학교도서관의 에듀테크 유형과 활용에 관한 연구)

  • Byoung-Moon So
    • Journal of Korean Library and Information Science Society
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    • v.55 no.3
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    • pp.337-356
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    • 2024
  • This study aims to retrospectively review how school libraries utilized digital educational tools in a non-face-to-face environment during the pandemic, and to suggest types of digital educational tools suitable for use in the New Normal. Initially, a list of edutech used in schools during the pandemic was compiled by reviewing previous studies. By grasping the frequency of use of edutech expert teachers and librarian teachers, the list of edutech was readjusted to the type of edutech that can be used in school libraries. The use of edutech by school libraries during the pandemic, as reported in the 'School Library Journal,' was analyzed and integrated the previous list of edutech. As a result, edutech suitable for school libraries was categorized into five main areas: management, communication, productivity, consumption, and evaluation. Additionally, specific edutch examples for each category were presented, based on insights from the 'School Library Journal.'

The Development of ORED, a Web-Based Educational System for Operations Research (웹 기반 경영과학 교육 시스템 ORED의 개발)

  • 박순달;임성묵;도승용;이승석;김호동
    • Korean Management Science Review
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    • v.19 no.1
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    • pp.89-106
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    • 2002
  • ORED is a Web-Based educational system for operations research. It consists of operations research theories, help system for theories, cases, application programs and management system. Users can study theories and cases through HTML documents and solve Problems with java applet and servelet programs. The help system provides users with detailed explanations of theories. And the management system provides the administrator with efficient tools necessary for managing the ORED In the Web.

Micro-Learning Concepts and Principles

  • Almalki, Mohammad Eidah Messfer
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.327-329
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    • 2022
  • Education is affected by technical and scientific developments. Progress in one of these areas leads give way to new educational methods and strategies. One of these advanced learning modes is what has been conventionally termed as Micro-learning (ML). It has emerged in educational technology as a result of advances in information technology as well as advances in research in memory, brain, and social-cognitive processes.In this paper, the researcher discusses micro-learning in terms of its concepts, tools, and associated concepts, advantages and disadvantages.

Information Technologies as an Incentive to Develop the Creative Potential of the Educational Process

  • Natalia, Vdovychenko;Volodymyr, Kukorenchuk;Alina, Ponomarenko;Mykola, Honcharenko;Eduard, Stranadko
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.408-416
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    • 2022
  • The new millennium is characterized by an unprecedented breakthrough in knowledge and information and communication technologies, and the challenges of the XXI century require modernized paradigms of interaction in all spheres of life. Education continues to play a key role in national and global growth. The key role of education and its leadership in developing creative potential, as the main paradigm of the countries' stability, have significantly influenced educational centers. The developers of educational programs use information technologies as an incentive to develop creative potential of educational process. Professional training of the educational candidate is enhanced by the use of information technologies, so the educational applicants should develop technological skills to be productive members of society. Using the latest achievements in the field of information technologies for the organization of the educational process helps to form the operational style of education applicants' thinking, which provides the ability to acquire skills of processing information, that is presented in the text, graphic, tabular form, and increase the level of general and informational culture necessary for better orientation in the modern information space. The purpose of the research is to determine the effectiveness of information technologies as an incentive to develop creative potential of educational process on the basis of the survey, to establish advantages and ability to provide high-quality education in the context of using information technologies. Methods of research: comparative analysis; systematization; generalization, survey. Results. Based on the survey conducted among students and teachers, it has been found out that the teachers use the following information technologies for the development of creative potential of the educational process: to provide video and audio communication process (100%), Moodle (95,6%), Duolingo (89,7%), LinguaLeo (89%), Google Forms (88%) and Adobe Captivate Prime (80,6%). It is determined that modular digital learning environments (97,9%), interactive exercises tools (96,3%), ICT for video and audio communication (96%) and interactive exercises tools (95,1%) are most conducive to the development of creative potential of the educational process. As a result of the research, it was revealed that implementation of information technologies for the development of creative potential of educational process in educational institutions is a complex process due to a large number of variables, which should be taken into account both on the educational course and on the individual level. It has been determined that the using the model of implementation information technologies for the development of creative potential in educational process, which is stimulated due to this model, benefits both students and teachers by establishing a reliable bilateral connection between teacher and education applicant.

Design of Two-dimensional Digital Filter by Research and Educational CAD Tools (연구교육용 CAD 툴에 의한 이차원 디지탈필터의 설계)

  • Song, Nak-Un;Kim, Jong-Jun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1187-1197
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    • 1996
  • In this work, two-dimensional FIR digital filter is designed and simulated using research and educational CAD tools. The two-dimensional digital filter consists mainly of one-dimensional digital filter and line memory. To speed up one-dimensional digital filter, multiplications are carried out on the basis of hardwired-shifting methods by the digital filter coefficients represented in CSD formats, while carry-save adder and Manchester adder are used in addition. It is found that the designed digital filter operates up to 30 Mhz in VHDL simulation and operates normally in IRSIM simulation for the layout made by Berkeley CAD tools.

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