• Title/Summary/Keyword: educational software

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Development of educational software for beam loading analysis using pen-based user interfaces

  • Suh, Yong S.
    • Journal of Computational Design and Engineering
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    • v.1 no.1
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    • pp.67-77
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    • 2014
  • Most engineering software tools use typical menu-based user interfaces, and they may not be suitable for learning tools because the solution processes are hidden and students can only see the results. An educational tool for simple beam analyses is developed using a pen-based user interface with a computer so students can write and sketch by hand. The geometry of beam sections is sketched, and a shape matching technique is used to recognize the sketch. Various beam loads are added by sketching gestures or writing singularity functions. Students sketch the distributions of the loadings by sketching the graphs, and they are automatically checked and the system provides aids in grading the graphs. Students receive interactive graphical feedback for better learning experiences while they are working on solving the problems.

Control of Raspberry Pi 4 Board using Minecraft Pi and Python Language (Minecraft Pi와 Python 언어를 이용한 라즈베리 파이 4 보드 제어)

  • Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.643-645
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    • 2021
  • Minecraft Pi edition is a distinct version of Minecraft developed for Raspberry Pi and was mostly used as an educational instrument for upcoming programmers. In this paper, the basic method to control GPIO pin of Raspberry Pi 4 board using python 3 and Minecraft Pi software was implemented. The implemented scheme can be easily applicable to the area of educational platform and metaverse application if a plenty of python libraries embedded in raspberry pi and excellent gaming capability of Minecraft Pi software are efficiently merged to meet application-specific hardware and software requirements.

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Implementation of Open Source Embedded Software Educational Integrated Development Environment Using Portable Game Console (휴대용 게임기를 이용한 공개 SW 기반 임베디드 소프트웨어 교육 IDE 환경 구성)

  • Lee, MinSuk
    • IEMEK Journal of Embedded Systems and Applications
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    • v.7 no.2
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    • pp.113-120
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    • 2012
  • In this paper we describe the integrated development environment for embedded software education. Our environment uses a cheap and widely available portable game console, Nintendo DS-lite. We have integrated open source development tools, and have implemented download shell, remote debugger. The results are all open source, and were used for university class for real embedded software education.

Development of an LP integrated environment software under MS-DOS (MS-DOS용 선형계획법 통합환경 소프트웨어의 개발)

  • 설동렬;박찬규;서용원;박순달
    • Korean Management Science Review
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    • v.12 no.1
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    • pp.125-138
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    • 1995
  • This paper is to develop an integrated environment software on MS-DOS for linear programming. For the purpose, First, the linear programming integrated environment software satisfying both the educational purpose and the professional purpose was designed and constructed on MS-DOS. Second, the text editor with big capacity was developed. The arithmetic form analyser was also developed and connected to the test editor so that users can input data in the arithmetic form. As a result, users can learn and perform linear programming in the linear programming integrated environment software.

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Algorithm for Youth Soccer Players Management System: Software Engineering Approach

  • Park, Jun-Han;Huh, Jun-ho
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.307-310
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    • 2017
  • In the recent world of soccer, fostering of youth soccer players is considered as one of the most important issues so that many educational training programs are being prepared in the soccer-advanced countries. Amid the growing number of system management programs available for practical life due to the development of computer technology, an algorithm for youth soccer players management system has been proposed in this study for the improvement of Korean soccer skills.

Case Study on Global Software Education in Schools

  • Kil, Hyun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.151-160
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    • 2019
  • With the advent of the Fourth Industrial Revolution, software(SW) education has become a necessity, not a choice of those who live in the digital age. Recently, many countries around the world have been actively promoting software education based on Computational Thinking(CT) for K-12 students, so software education in schools has bigger meaning as basic literacy education of future digital generation rather than coding skills. However, the integration of software education as a formal curriculum in schools is still ongoing in even other countries. Korea is also pursuing software education, but it is in the beginning stage. Therefore, we need to study the cases of other countries that have already started software education at the national level. In this paper, we first investigate the software education cases of three countries, e.g., UK, France and China with a respect of background & educational objective, development stage, and curriculum and we suggest education policies that software education can settle in Korea schools to foster a creative talented people.

A Study on the Development of the Experimental Educational Facility Management Information System based on the Nationwide Development Plan of the Educational Administration Information System (전국단위(全國單位) 교육행정정보체계(敎育行政情報體系) 구축사업(構築事業) 적용(適用)을 위한 실험적(實驗的) 교육시설현황관리(敎育施設現況管理)시스템 개발(開發)에 관한 연구(硏究))

  • Ock, Jong-Ho;Ahn, Byong-Hwan
    • Journal of the Korean Institute of Educational Facilities
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    • v.9 no.2
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    • pp.5-13
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    • 2002
  • The main objective of this research is to develop an experimental educational facility management information system that will be used for maintaining existing educational facilities in the elementary, junior high, and high schools. The development is based on the nationwide development plan of the education administration information system. The system developed is accomplished by use of Map-application Information System(MAPIS), an applied commercial software that combines Geographic Information System(GIS) with existing Information and Communication Technologies(ICT) such as Database system, Multimedia methodology, and Internet system. In order to figure out the features to be improved in the system developed, the research interviewed the educational facilities management in the Ministry of Education and P Local Education Authority. The authors suggest the functional improvement of the system based on the interview results.

A Design of Education Robot Using Mini Servo Motor (미니 서보 모터를 이용한 교육용 로봇 제작)

  • Lee, Jong-Hyeok;Kim, Gi-Hwan;Lee, Yeong-Dae
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.886-889
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    • 2003
  • In this paper a design of educational robot based on a PC and/or a microprocessor is discussed. The educational robot has 5 DOF and Is made with Swiss Mini Servomotor and Motor Controller IC LM629N. Also, a GUI(Graphical User Interface) is programmed by Visual Basic. This system is completed to consider control properties of the educational robot with 5-DOF that can be changed the parameter of controller by software.

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The Needs Analysis of Software Safety Education Program for Common Competency Area

  • Kang, Ji-Woon;Do, Sung-Ryong
    • Journal of Information Processing Systems
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    • v.17 no.5
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    • pp.960-971
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    • 2021
  • As the era of the 4th Industrial Revolution enters, the importance of software safety is increasing, but related systematic educational curriculum and trained professional engineers are insufficient. The purpose of this research is to propose the high priority elements for the software safety education program through needs analysis. For this purpose, 74 candidate elements of software safety education program were derived through contents analysis of literature and nominal group technique (NGT) process with five software safety professionals from various industries in South Korea. Targeting potential education participants including industrial workers and students, an on-line survey was conducted to measure the current and required level of each element. Using descriptive statistics, t-test, Borich needs assessment and Locus for focus model, 16 high priority elements were derived for software safety education program. Based on the results, suggestions were made to develop a more effective education program for software safety education.