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4차 산업혁명에 따른 미래사회와 교육환경의 변화, 그리고 초·중등 과학교육의 과제 (The Changes of Future Society and Educational Environment according to the Fourth Industrial Revolution and the Tasks of School Science Education)

  • 조헌국
    • 한국초등과학교육학회지:초등과학교육
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    • 제36권3호
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    • pp.286-301
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    • 2017
  • Nowadays, the public as well as science educators pays much attention to the fourth industrial revolution and wonders what will happen to the societies in the future. Thus, this study aimed at predicting the education environment which will be brought from the fourth industrial revolution, and suggesting the solutions or tasks to be investigated in science education. Through the literature review, this study categorized the major changes of future society into a wild fluctuation of job market, the shift from possession-based economy to sharing economy, post-urbanized and distributed system, and the crisis of dehumanization. According to the four major changes, this study predicted the future environment that will occur to the educational system. First, the students should the competences necessary for the future and the school curriculum will be changed in terms of width and depth. Second, sharing economy may bring about the open platform similar to MOOC (Massive Open Online Course) or TED. Third, the manifestation of artificial intelligence in education will enable the individual and paced learning, and thanks to the change, the concept of distributed cognition will be more focused in education research. Fourth, the collaborative learning and character education should be more stressed to resist the dehumanization. This study suggests relevant tasks and issues that should be tackled for the successful change in primary and secondary schools.

멀티 플레이형 인재 양성을 위한 프로그램 구축 (Educational Program Plan to Train The Multi Professional Person)

  • 전영선;이경화;이철희;서태원
    • 공학교육연구
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    • 제15권1호
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    • pp.26-31
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    • 2012
  • The late industrial structures have been changed rapidly. Thus the educational institutes and businesses should be able to react with speed to the change of paradigm. The importance of talent who is taped and leads to epochal and social trend of change has been strongly emphasized. Recently with the phenomena of technical fusion and composition it is emphasized that the requested talent by an enterprise is the multi professional person who has the diverse professional technology and the ability of the solving problem. Changing a person who requires from an enterprise the upbringing goal of the educational institute undergo a great many changes. Thus analyzing the required talent by an enterprise, the purpose of this study is to suggest the educational program to train the multi professional person by the example of the operation of innovative engineering education program financially supported by Minister of Education, Science and Technology.

에듀테인먼트로서 영화교육 모델 고찰: 초, 중등 과정을 중심으로 (Model for Film Education as Edutainment: Focusing on the Elementary and Middle School Course)

  • 서인숙
    • 한국콘텐츠학회논문지
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    • 제8권11호
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    • pp.144-153
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    • 2008
  • 교육이라는 education과 오락이라는 entertainment가 합쳐진 에듀테인먼트(edutainment)라는 새로운 형태의 교육방법은 학습자에게 오락이나 놀이가 지닌 재미를 통해 학습 효과를 상승시키는 열린교육의 가능성을 품고 있다. 에듀테인먼트의 성격을 지닌 영화 교육은 교육과 놀이를 그 목적과 방법으로 채택하면서 대안교육의 새로운 패러다임으로서의 가능성을 제시해 준다. 이 연구에서는 영화 교육이 에듀테인먼트로서 추구해야 하는 교육 목표를 설정하면서 효과적인 학습 효과를 거둘 수 있는 영화교육의 학습 형태와 방향은 무엇인지를 논의하려고 하다. 더 나아가 영화교육의 개념 설정에만 머무르지 않고 에듀테인먼트로서 기능할 수 있는 실제 영화교육 사례를 제안함으로서 실질적인 영화교육에 활용할 수 있는 모델을 제시하고자 한다.

21세기 인공지능시대에서의 교육의 목적 (The Aims of Education in the Era of AI)

  • 이상욱;고영미
    • 한국수학사학회지
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    • 제30권6호
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    • pp.341-351
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    • 2017
  • In the 21st century, the era of artificial intelligence, it is demanded to make a change of the paradigm of education by the recent impact of the 4th industrial revolution. The education up to now has emphasized knowledge, meanwhile the human resources for the future are required to be armed with four C's: critical thinking, creativity, communication and collaboration capability, rather than being equipped with just knowledge. That is because the future society demands such abilities, especially the creativity of each individual. At this point, we are asked to consider the aim of education and teaching methods. In school education, students are to be respected and considered able to develop their potentials by themselves. They shouldn't be estimated by tests in the process of learning as they are now. We reconsider the aim of education here by taking a look at Whitehead's opinions and the present educational situations.

교육의 새로운 패러다임: Flipped Learning 기회인가 위협인가? (A New Paradigm for Education: Is Flipped Learning a Threat or an Opportunity?)

  • 임진혁
    • 의학교육논단
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    • 제16권3호
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    • pp.132-140
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    • 2014
  • Higher education is under unprecedented pressure for quality improvement and cost containment/reduction due to global competition and ever-increasing tuition costs. These twin challenges require an unconventional approach, and massive open online courses (MOOCs) and flipped learning have recently emerged as two promising educational alternatives not only to address the current problems but also to direct the future of education. This paper discusses the rapidly changing environment for education, MOOCs, and flipped learning as learning alternatives, the relationship between MOOCs and flipped learning, and course redesign for the implementation of flipped learning. The case of Ulsan National Institute of Science and Technology (UNIST) is also discussed for benchmarking purposes since it has been pioneering an innovative educational methodology for teaching and learning IT-enabled active learning methods from its inception in 2009. It has redesigned almost 70 courses (20% of all the courses to offer) for flipped learning. The objectives of UNIST's educational experiment are three-fold: improving the quality of education for students, improving teaching productivity for the faculty, and containing/reducing education costs for the university.

다문화사회통합을 위한 다문화 교육정책의 개선방안 연구 - 다문화 미디어 리터러시 교육을 중심으로 - (A Study on the Improvement of Multicultural Education Policy for the Integration of Multicultural Society - Focusing on Multicultural Literacy Education Based on Media -)

  • 이성균
    • 한국멀티미디어학회논문지
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    • 제25권8호
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    • pp.1141-1155
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    • 2022
  • Multicultural education is not about learning about a specific ethnic group, but rather developing the ability to cross the border of one's own culture and have conversations with people of other cultures. I think the purpose is to promote empathy and consideration. This study emphasizes the importance of developing multi-dimensional educational programs for all members of society for multicultural social integration, and it is necessary to lead personal, social and civic action movements to create a fair society through media-based multicultural literacy education. said that In order to achieve harmony and integration in a multicultural society, it is the most important to acknowledge cultural diversity and to discard cultural prejudices and inequalities for symbiosis between the mainstream culture and the minority culture. In particular, the United States and Germany, which have successfully led multicultural social integration, are comprehensive in all areas, including interculturalism based on peaceful coexistence and respect, labor market issues, vocational education issues, housing and health issues, and communication issues through media literacy. He led a multicultural national integration system with approaches and methods. Therefore, our multicultural education policy should also pursue a new paradigm that presupposes a change in the public's awareness of a multicultural society.

Hand Tracking과 대화형 AI를 활용한 VR 실감형 수어 교육 콘텐츠 개발 연구 (Research on Development of VR Realistic Sign Language Education Content Using Hand Tracking and Conversational AI)

  • 천재성;문일영
    • 한국항행학회논문지
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    • 제28권3호
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    • pp.369-374
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    • 2024
  • 본 연구는 청각장애인과 비장애인 모두를 위한 수어 교육의 접근성과 효율성을 개선하는 것을 목적으로 한다. 이를 위해 Hand Tracking 기술과 대화형 AI를 통합한 VR 실감형 수어 교육 콘텐츠를 개발하였다. 사용자는 이 콘텐츠를 통해 실시간으로 수어를 학습하며, 가상 환경에서의 직접적인 의사소통을 경험할 수 있다. 연구 결과, 이러한 통합 접근 방식이 수어 학습에 있어 몰입감을 크게 향상시키며, 학습자에게 더 깊은 이해를 제공함으로써 수어 학습의 장벽을 낮추는 데 기여한다는 것을 확인하였다. 이는 수어 교육의 새로운 패러다임을 제시하며, 기술이 교육의 접근성과 효과를 어떻게 변화시킬 수 있는지를 보여준다.

Hands-On Experience-Based Comprehensive Curriculum for Microelectronics Manufacturing Engineering Education

  • Ha, Taemin;Hong, Sang Jeen
    • Transactions on Electrical and Electronic Materials
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    • 제17권5호
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    • pp.280-288
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    • 2016
  • Microelectronic product consumers may already be expecting another paradigm shift with smarter phones over smart phones, but the current status of microelectronic manufacturing engineering education (MMEE) in universities hardly makes up the pace for such a fast moving technology paradigm shift. The purpose of MMEE is to educate four-year university graduates to work in the microelectronics industry with up-to-date knowledge and self-motivation. In this paper, we present a comprehensive curriculum for a four-year university degree program in the area of microelectronics manufacturing. Three hands-on experienced-based courses are proposed, along with a methodology for undergraduate students to acquire hands-on experience, towards integrated circuits (ICs) design, fabrication and packaging, are presented in consideration of manufacturing engineering education. Semiconductor device and circuit design course for junior level is designed to cover how designed circuits progress to micro-fabrication by practicing full customization of the layout of digital circuits. Hands-on experienced-based semiconductor fabrication courses are composed to enhance students’ motivation to participate in self-motivated semiconductor fab activities by performing a series of collaborations. Finally, the Microelectronics Packaging course provides greater possibilities of mastered skillsets in the area of microelectronics manufacturing with the fabrication of printed circuit boards (PCBs) and board level assembly for microprocessor applications. The evaluation of the presented comprehensive curriculum was performed with a students’ survey. All the students responded with “Strongly Agree” or “Agree” for the manufacturing related courses. Through the development and application of the presented curriculum for the past six years, we are convinced that students’ confidence in obtaining their desired jobs or choosing higher degrees in the area of microelectronics manufacturing was increased. We confirmed that the hypothesis on the inclusion of handson experience-based courses for MMEE is beneficial to enhancing the motivation for learning.

해양생산분야의 요구기술 수요조사 및 전문가의 의견을 반영한 단·중기 기술 로드맵 작성 연구 (Investigation of Demand Technology and Construction of Technology Roadmap for Short and Middle-term Research and Development with Focus on the Consensus Link Between Fisheries Specialists and Managers in Marine Production Field)

  • 이대재
    • 수산해양교육연구
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    • 제17권2호
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    • pp.193-208
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    • 2005
  • The object of this study is to provide a framework of increasing the effectiveness of the R&D planning of experts in fisheries and the education of students with the theoretical background and analytical skills through the adoption of technology roadmapping process in the marine production industry. The study was conducted by fact-finding surveys and the response content for surveys obtained from each expert advisor in the field of fisheries and maritime affairs such as fishery industries, some government organizations and research institutes including the Ministry of Maritime Affairs and Fisheries (MOMAF), National Fisheries Research and Development Institute (NFRDI) and fisheries-related universities was analyzed. The major implementation tasks to effectively achieve the basic goals of technology roadmap for short and middle-term research and development in the fisheries production field are as follows: 1. Research in order to achieve the realization of community-based resource management fisheries or fishermen-oriented co-management fisheries with paradigm shift in fisheries management. 2. Research in order to derive the construction of cost reducing and manpower saving systems in fishery-related science, technology and engineering. 3. Research in order to create the high value-added fisheries products with a focus on the upgrading of processing, freezing and refrigerating facilities, the reduction of logistics costs and the minimization of distribution steps. 4. Research in order to achieve the realization and development of environmental-friendly fisheries and internationally competitive fisheries through restructuring the entire fishing industries, in particular, small-scale fisheries. 5. Research in order to achieve the effective utilization of fisheries resources with a new creation of clean and living marine environment by fisherman under the balanced management and protection of marine living resources and fishing grounds.

보편적 빅데이터와 빅데이터 교육의 방향성 연구 - 빅데이터 전문가의 인식 조사를 기반으로 (Study on the Direction of Universal Big Data and Big Data Education-Based on the Survey of Big Data Experts)

  • 박윤수;이수진
    • 정보교육학회논문지
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    • 제24권2호
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    • pp.201-214
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    • 2020
  • 최근 데이터 관련 법안이 개정되면서 빅데이터의 활용 분야는 점차 확장되고 있으며, 빅데이터 교육에 대한 관심이 증가하고 있다. 그러나 빅데이터를 활용하기 위해서는 높은 수준의 지식과 스킬이 필요하고, 이를 모두 교육하기에는 오랜 시간과 많은 비용이 소요된다. 이에 본 연구를 통해 산업 현장에서 사용되는 광범위한 영역의 빅데이터를 보편적 빅데이터(Universal Big Data)로 정의하고, 대학교 수준에서 보편적 빅데이터를 교육하기 위해서 중점적으로 교육해야 할 지식 영역을 산출하고자 한다. 이를 위해 빅데이터 관련 산업에 종사하는 전문인력을 구분하기 위한 기준을 마련하고, 설문 조사를 통해 빅데이터에 대한 인식을 조사했다. 조사 결과에 의하면 전문가들은 컴퓨터과학에서 의미하는 빅데이터보다 광범위한 범위의 데이터를 빅데이터로 인식하고 있었으며, 빅데이터의 가공 과정에 반드시 빅데이터 처리 프레임워크 또는 고성능 컴퓨터가 필요한 것은 아니라고 인식하고 있었다. 이는 빅데이터를 교육하기 위해서는 컴퓨터과학(공학)적 지식과 스킬보다는 빅데이터의 분석 방법과 응용 방법을 중심으로 교육해야 한다는 것을 의미한다. 분석 결과를 바탕으로 본 논문에서는 보편적 빅데이터 교육을 위한 새로운 패러다임을 제안하고자 한다.