• 제목/요약/키워드: education of internet and computer

검색결과 882건 처리시간 0.029초

인공지능 윤리원칙 기반의 인격권 및 재산보호를 위한 인공지능 윤리 측정지표에 관한 연구 (A Study on the Artificial Intelligence Ethics Measurement indicators for the Protection of Personal Rights and Property Based on the Principles of Artificial Intelligence Ethics)

  • 소순주;안성진
    • 인터넷정보학회논문지
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    • 제23권3호
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    • pp.111-123
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    • 2022
  • 지능정보화 사회에서 가장 핵심으로 발전하고 있는 인공지능은 인간에게 편의성과 긍정적인 삶의 변화를 가져오고 있다. 하지만 인공지능 발전과 함께 인간의 인격권과 재산이 위협받고, 윤리적인 문제가 발생하는 사례도 증가하고 있기 때문에 그에 따른 대안이 필요하다. 본 연구에서는 인공지능의 역기능에서 가장 쟁점화되고 있는 인공지능 윤리(Artificial Intelligence Ethics) 문제를 인공지능 윤리원칙과 구성요소 기반 하에 우선적으로 인간의 인격권과 재산을 보호할 수 있도록 인공지능 윤리 측정지표를 연구, 개발하는 데 목표를 두었다. 인공지능 윤리 측정지표를 연구, 개발하기 위해 다양한 관련 문헌과 전문가 심층 면접(FGI), 델파이 설문조사를 실시하여 43개 항목의 윤리 측정지표를 도출하였다. 설문조사와 통계분석에 의하여 윤리 측정지표에 대한 기술통계량 분석, 신뢰도 분석, 상관관계 분석으로 40개 항목의 인공지능 윤리 측정지표를 확정하여 제안하였다. 제안된 인공지능 윤리 측정지표는 인공지능 설계, 개발, 교육, 인증, 운영, 표준화 등에 활용될 수 있으며, 안전하고 신뢰할 수 있는 인공지능 발전에 기여할 수 있을 것이다.

Design and Implementation of Repeatable and Short-spanned m-Learning Model for English Listening and Comprehension Mobile Digital Textbook Contents on Smartphone

  • Byun, Hye Won;Chin, SungHo;Chung, Kwang Sik
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권8호
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    • pp.2814-2832
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    • 2014
  • As information society matures to an even higher level and as information technology becomes a necessity to our everyday lives, the needs to develop, support and satisfy personal and social needs without the limitation of time, space, and location have become a vital point to everyday lives. Smartphone users are increasing at a staggering rate but the research on mobile-Learning model and the implementation of m-Learning scenario are still behind the needs of the users. Therefore, this paper focuses on the design of 'repeatable and short-spanned m-Learning model' to meet the needs of the learners who are on the go and on the move with their smartphones. Smartphone users frequently reach out for their phones but compare to the frequencies, the actual span of time they spend per use are relatively and surprisingly short. One way to understand this phenomenon is that the users tend to immediately replace their smartphones with laptops or desktops whenever they are available. A leaning model was needed to reflect this short and frequent use, a use that is solely based on the smartphone environment. This proposed learning model first defines this particular setting and implements the model to real smartphone users over an 8 week period. To understand whether different learning backgrounds can influence this model, different schools with online and offline learning channels participated in the experiment. User survey was conducted after the experiment to get a better understanding of the smartphone users. Pretest and posttest were conducted before and after the experiment and the data were validated and analyzed using SPSS version 18.0 for PC. Preliminary descriptive statistics, multiple regression and cross validation was conducted for the analysis. The results showed that the proposed English Listening and Comprehension Mobile Digital Textbook (ELCMDT) had a positive effect on the learners in general and was more effective for learners who were already experienced with online learning.

Digital Marketing Tools for Managing the Development of Park and Recreation Complexes

  • Chaikovska, Maryna;Mashika, Hanna;Mankovska, Ruslana;Liulchak, Zoreslava;Haida, Pavlo;Diakova, Yana
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.154-162
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    • 2022
  • Digital marketing tools are actively used in managing the development of park and recreation complexes to familiarize the population with the objects of natural heritage. This article aims to empirically evaluate digital marketing tools for popularizing the park and recreational complexes. The methodology was based on the concept of ecosystem value of park and recreation complexes as a natural heritage site. These methods included: identifying and selecting websites with information about park and recreation complexes in Slovakia and Ukraine. structural analysis of the main channels of online details about natural parks. Assessing the current state of online identity of the studied sites from the perspective of Internet users. The results indicate that to manage the development of park and recreational complexes developed their driven official websites in the Internet space, on which sections structure the information with the allocation of data on tourism and recreational potential. The article identifies additional digital marketing tools for managing the development of park and recreation complexes, particularly social networks and tourist websites. There is a sufficient amount of information about tourist recreation sites within these natural parks and tourist routes. Among the main problems of the websites: the information on the websites is entirely textual, there is a lack of sufficient data on social networks, despite the created official pages, there is no video content, which was more attracted tourists and visitors, allowing a visual assessment of the tourist potential; there is a problem of many communication channels to present the natural heritage of the countries. The research proves that the website is the primary and most common digital marketing tool for natural heritage, structuring information about tourism potential and recreation.

An Energy- Efficient Optimal multi-dimensional location, Key and Trust Management Based Secure Routing Protocol for Wireless Sensor Network

  • Mercy, S.Sudha;Mathana, J.M.;Jasmine, J.S.Leena
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권10호
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    • pp.3834-3857
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    • 2021
  • The design of cluster-based routing protocols is necessary for Wireless Sensor Networks (WSN). But, due to the lack of features, the traditional methods face issues, especially on unbalanced energy consumption of routing protocol. This work focuses on enhancing the security and energy efficiency of the system by proposing Energy Efficient Based Secure Routing Protocol (EESRP) which integrates trust management, optimization algorithm and key management. Initially, the locations of the deployed nodes are calculated along with their trust values. Here, packet transfer is maintained securely by compiling a Digital Signature Algorithm (DSA) and Elliptic Curve Cryptography (ECC) approach. Finally, trust, key, location and energy parameters are incorporated in Particle Swarm Optimization (PSO) and meta-heuristic based Harmony Search (HS) method to find the secure shortest path. Our results show that the energy consumption of the proposed approach is 1.06mJ during the transmission mode, and 8.69 mJ during the receive mode which is lower than the existing approaches. The average throughput and the average PDR for the attacks are also high with 72 and 62.5 respectively. The significance of the research is its ability to improve the performance metrics of existing work by combining the advantages of different approaches. After simulating the model, the results have been validated with conventional methods with respect to the number of live nodes, energy efficiency, network lifetime, packet loss rate, scalability, and energy consumption of routing protocol.

SNS의 교육적 활용 방법에 대한 대학생들의 인식 분석 (An Analysis of the Awareness of Undergraduate Students Toward Educational Methods Utilizing SNS)

  • 정미현;김영록;김재현
    • 인터넷정보학회논문지
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    • 제15권5호
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    • pp.33-41
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    • 2014
  • 본 연구는 효과적인 SNS의 교육적 활용 방안을 제안하고자 SNS의 사용률이 높은 대학생들을 대상으로 구체적인 SNS의 교육적 활용 방법에 대한 의견과 그 이유에 대해 조사하였다. NVivo S/W를 이용하여 개방형 응답을 분석하였으며, 교육 주체별 SNS의 교육적 활용 방법을 가시화 하고자 교수자 영역과 학습자 영역, 공통 영역으로 범주화 하였다. 그 결과 공통 영역에는 의견 교류 및 토론, 정보 공유, 학습내용에 대한 질의응답, 설문조사, 친밀감 형성, 상담 등이 포함되었으며, 교수자 영역에는 공지사항 전달, 수업자료 제공, 실시간 평가(퀴즈), 출석 체크, 과제평가 및 피드백 등이 포함되었고, 학습자 영역에는 과제활동(그룹별/개인별), 공유자료를 이용한 예습 및 복습, 동영상을 이용한 자율학습, 과제에 대한 동료평가 및 피드백, 강의 평가 등이 포함되었다.

A Machine-Learning Based Approach for Extracting Logical Structure of a Styled Document

  • Kim, Tae-young;Kim, Suntae;Choi, Sangchul;Kim, Jeong-Ah;Choi, Jae-Young;Ko, Jong-Won;Lee, Jee-Huong;Cho, Youngwha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권2호
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    • pp.1043-1056
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    • 2017
  • A styled document is a document that contains diverse decorating functions such as different font, colors, tables and images generally authored in a word processor (e.g., MS-WORD, Open Office). Compared to a plain-text document, a styled document enables a human to easily recognize a logical structure such as section, subsection and contents of a document. However, it is difficult for a computer to recognize the structure if a writer does not explicitly specify a type of an element by using the styling functions of a word processor. It is one of the obstacles to enhance document version management systems because they currently manage the document with a file as a unit, not the document elements as a management unit. This paper proposes a machine learning based approach to analyzing the logical structure of a styled document composing of sections, subsections and contents. We first suggest a feature vector for characterizing document elements from a styled document, composing of eight features such as font size, indentation and period, each of which is a frequently discovered item in a styled document. Then, we trained machine learning classifiers such as Random Forest and Support Vector Machine using the suggested feature vector. The trained classifiers are used to automatically identify logical structure of a styled document. Our experiment obtained 92.78% of precision and 94.02% of recall for analyzing the logical structure of 50 styled documents.

강의와 팀 활동을 조합한 컴퓨터학 과목의 플립러닝 기반 설계 (Design of Computer Science and Engineering Courses based on Flipped Learning through Integrating Lectures and Team Activities)

  • 이시형
    • 인터넷정보학회논문지
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    • 제24권4호
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    • pp.117-125
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    • 2023
  • 플립러닝은 전통적인 교실 안 활동과 교실 밖 활동을 바꾸는 수업 방식으로, 기존에 교실 안에서 배우던 내용을 수업 전에 학생이 스스로 학습해온 후 교실에서는 기존에 교실 밖에서 하던 과제를 수행하는 방식을 말한다. 교수자의 도움을 받고 팀 동료와 협력하며 과제를 수행할 수 있다는 장점 때문에 컴퓨터학 과목에도 점차 널리 적용되고 있다. 하지만 수업 내용을 교실 밖에서 학생 홀로 학습해야 하므로 심화 내용에 대한 이해가 떨어진다는 단점이 있다. 본 연구에서는 플립러닝의 단점을 보완하고 장점도 유지하기 위해 플립러닝과 전통적인 수업을 조합하는 방식을 제안한다. 이 방식에서는 수업 전에 기초 개념에 대한 학습을 학생 스스로 하도록 하고, 심화 내용은 교실 안에서 교수자의 강의와 도움을 통해 배우도록 한다. 이처럼 심화 내용을 익힌 후에는 팀 활동을 통해 배운 내용을 응용하는 문제를 풀어보고 해법을 공유한다. 제안한 방식은 컴퓨터학 4개 과목에 1~4개 학기에 걸쳐 적용해 보았으며, 학생들의 학업 성취도와 만족도를 개선함을 확인할 수 있었다. 제안한 방식이 더 많은 컴퓨터학 과목에 활용되어 좋은 수업을 만드는 데 도움이 되기를 기대한다.

한국과 일본대학생의 인터넷 사용 비교연구 (A Comparison of Internet Access between Korean and Japanese University Students)

  • 제프리목;강정화;하태현
    • 디지털융복합연구
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    • 제6권4호
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    • pp.147-155
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    • 2008
  • 이 논문은 한국과 일본 대학생들의 인터넷 사용과 이러닝 그리고 인터넷쇼핑 이용 실태에 대한 비교 연구이다. 연구대상은 한국 대학생과 일본대학생으로 연구방법은 설문지를 통해 이루어졌다. 한국 대학생 92명과 일본대학생 137명이 설문에 응하여 총 229명의 유효한 설문이 이루어졌다. 한국대학생의 경우 절대 다수인 92.4%가 집에서 인터넷을 접속하여 사용하고 있지만, 일본 대학생의 경우는 집에서 인터넷 접속이 57.7% 그리고 대학교에서의 접속이 36.5%로 여전히 대학교를 통한 인터넷 접속이 활발하게 이루어짐을 보여주고 있다. 이러닝관련 설문에서는 설문에 응한 한국 대학생들의 52.7%가 전혀 이용해본 경험이 없다고 답한 반면 일본 대학생들은 94.7%가 경험하였다고 응답하여 훨씬 활발하게 이러닝을 이용하고 있음을 보여주고 있다. 그러나 이용목적에 대한 복수 응답에 대해서는 한국 대학생들이 훨씬 다양하게 이용하고 있는 것으로 조사되었다. 인터넷 쇼핑에서는 한국 대학생들이 더 활발하게 이용하고 있으며 의류 구입이 첫 번째며, 이어서 책과 은행 이용이 각각 뒤를 이었다. 그러나 일본 대학생의 경우 책 구입이 첫 번째 의류와 온라인 경매 참가가 각각 뒤를 이었다. 전반적으로 한국 대학생들의 인터넷 사용이 일본 대학생들보다 활발하게 이용하고 있으며, 특히 집에서의 인터넷 접속이 일본 대학생들 보다 더 많음을 보여주고 있는데 이는 그 만큼 한국 가정에서의 광대역 인터넷 시설이 잘 되어있기 때문으로 간주된다.

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산업간호현장의 보건업무 전산화시스템 활용현황과 산업간호사의 전산화 직무만족도 연구 (A Study of the Health Service Computerization State and the Occupational Nurses's Satisfaction Level on Computerization)

  • 정희영;박형숙
    • 한국직업건강간호학회지
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    • 제13권1호
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    • pp.5-18
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    • 2004
  • This study aims to investigate the use state of the health service computerization system in the occupational nursing field and the occupational nursers' satisfaction level, and provide basic data to promote the development of the health service computerization system for the nursing field. For this study, a questionnaire was provided to 118 occupational nurses who belong to Busan and Gyeongnam branches of KAOHN(Korean Association of Occupational Health Nurses) for 2 months (from Dec. 1, 2002 to Jan. 31, 2003). A tool of Choi Yong-Heui(2000) was used to investigate the satisfaction level of using the health service computerization system. The collected materials were analyzed in real number and percentage, average and standard deviation, t-test and ANOVA by using the SPSS WIN 10.0 program. This study is summarized as follows: 1. The average age was $31.99{\pm}5.58$ old in this study. The married were 54.2%. Participants who graduated from a junior college was 76.9%. The average service period was $4.48{\pm}4.68$ years. In service types, 79.7% of participants served in a health care center. The average service period was $3.22{\pm}2.89$ years. The service place which had 1000 workers or more was 35.6%. 2. Only 20.3% of participants in this study had a computer use education. 3. The field who participants used mostly was communication/internet, $3.29{\pm}.85$ hours in average. 4. 97.1% of occupational fields had computers and peripheral devices: 71.4% in pentium computer, 42.8% in the hard disk capacity of 20-29GB, 60.0% in 15 inch monitors, 86.2% in printers, 18.1% in digital cameras, 12.4% in LAN, and 9.5% in scanners. 80.1% of the occupational fields which were objects of study could use communication. 5. The occupational fields which did not introduced the health service computerization system were 62.8%. The main cause was attributable to entrepreneurs' insufficient recognition 66.6%. 51.5% of the entrepreneurs did not have an introduction plan. 37.2% of participating companies had the health service computerization system. 56.4% of them introduced it since the year 2000. 81.6% of the introduction motivation aimed to the efficiency of health service. The most issue upon introduction was insufficient understanding of a person in charge - 25.6%. The in-house development of the system covered 56.4%. 61.5% of the participants accepted their demands from the first stage of development. The direct effect of computerization showed the increase of 25.9% in the quickness and continuity of service treatment, and 25.9% in the serviceability of statistical treatment. 6. 22.0% of the participants had a computerization system use education. 69.2% of them had a in-house education. An educational method by nurses who used the computerization system was 76.9%. 92.3% of the education was helpful for practical duties. 7. An analysis of the computer use by health service fields showed that the medicine management in a health management field was 15.9%. the work environment measuring management in a work environment filed was 32.9%. the employment. general and special examination management in a heal th management field was 61.1 %. the various reports management in an administrative field was 64%. the health education data preparation management in an educational field was 58.0%. and the medicine and expendables management in an equipment management field was 51.6%. An analysis of the computerization system use showed that the various statistical data manage in a health management field was 13.0%. the work environment measuring management in a health management field was 34.8%. the personal disease management in a health management field was 51.9%. the heal education data preparation management in an educational field was 54.5%. and the equipment management of health care centers in an equipment management field was 52.6%. 8. 31.6% of the participants wanted that health service computerization system would include the generals of health services. 42.4% of the participants thought that first of all. the aggressive interest and investment of employers were required to build the health service computerization system. 9. The participants' satisfaction level on the computerization system use was $3.51{\pm}.57$ points. An analysis by each factor showed $3.62{\pm}.68$ points in a service change factor. $3.15{\pm}.63$ points in a computer program use factor, and $3.45{\pm}.71$ points in a continuous computerization use factor. 10. An analysis of the computerization system use by general characteristics of participants showed that the married (p = .022) had the satisfaction level higher than the unmarried. 11. The satisfaction level of the computerization system use by participants' computer use ability tended to be higher in proportion to the increase of computer use abilities in spreadsheet (F=2.606. p=.048). presentation (F=3.62. p=.012) and communication/internet(F=2.885. p=.0321. Based on the study results mentioned above. I will suggest as follows : The nationwide enlargement and repetition study is required for occupational nurses who serve in occupational nursing fields. The computerization system in a health service field is inferior comparing with other fields. The computerization system standard by business types and characteristics should be prepared through employers's aggressive participation and national support. Therefore various statistical data which occurs in occupational fields will be managed systematically and efficiently. A regular and systematic computer education plan for occupational nurses in charge of health services in the filed is urgently required to efficiently manage and improve the health of on-site workers.

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원격교육을 위한 클라이언트/서버구조의 웹 기반 시뮬레이션 환경 : SimDraw (A Web-based Simulation Environment based on the Client/Server Architecture for Distance Education: SimDraw)

  • 서현곤;사공봉;김기형
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제30권11호
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    • pp.1080-1091
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    • 2003
  • 최근 인터넷 및 초고속네트워크의 발전과 더불어 원격교육도 활발히 이용되고 있다. 온라인 강의(교수-학습)툴에 대한 상대적으로 많은 연구와는 비교되게 가상실험 툴에 대한 연구는 미진하다고 할수 있다. 본 논문에서는 원격교육용 가상실험실로 사용될 수 있는 웹 기반 시뮬레이션 툴, SimDraw를 설계 및 구현한다. 웹 기반 시뮬레이션기술을 원격교육에 적용시키기 위해서는 다음과 같은 몇 가지 요구사항이 만족되어야 한다. 첫째, 시뮬레이션 툴의 사용자 인터페이스가 간단해서 학생들이 쉽게 사용할 수 있어야 한다. 둘째, 원격 학생들의 다양한 컴퓨터 환경에서도 일관되게 실행될 수 있을 정도로 이식성이 있어야 한다. 마지막으로 셋째, 시뮬레이션 프로그램이 충분히 가벼워서 학생들이 설치 없이 사용이 가능하거나 혹은 설치가 매우 간결하고 쉽게 이루어질 수 있어야 한다. 이러한 요구조건을 만족시키기 위해 SimDraw는 클라이언트/서버구조에 기반하고 있다. 클라이언트프로그램은 모델작성 및 애니메이션 기능만을 가지고 있으므로 자바 애플릿으로 구현이 가능하고 웹 브라우져 내에서 실행될 수 있다. 즉 설치가 전혀 필요 없다. 서버프로그램은 원격컴파일, 모델저장, 라이브러리관리, 사용자관리 등의 기능을 클라이언트 측에 제공한다. SimDraw의 기능을 평가하기 위해 RIP(Routing Information Protocol) 라우팅 프로토콜의 가상 실험을 예로 들어서 시뮬레이션 과정을 보였다.