• Title/Summary/Keyword: education of internet and computer

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Characterizing Power Consumption of MQTT Protocol Usage on Raspberry Pi (라즈베리 파이에서 MQTT 프로토콜 이용 시 전력 소모 분석)

  • Kang, Seungwoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.12
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    • pp.2347-2356
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    • 2017
  • Raspberry Pi has been widely used for a hardware platform to develop the Internet of Things (IoT) applications. The basic task of diverse IoT devices is to obtain their status or environmental information by using various sensors and to send them to a gateway or a remote server. For the purpose, one of application layer protocols for IoT, MQTT is widely used. IoT devices are often powered by batteries and they are required to operate for a long time without replacing or recharging their batteries. Thus, energy efficiency is one of the most critical problems for obtaining and sending sensor data. To develop energy-efficient IoT applications, the information about power consumption characteristics of the applications is necessary. However, there has been little study to analyze power consumption of IoT communication on IoT devices. This paper presents a study to measure and analyze the power consumption of sending/receiving data under various conditions via the MQTT protocol on Raspberry Pi.

Unmanned Vehicle-based Realistic Content Training Course Design (무인이동체 기반 실감 콘텐츠 교육 과정 설계)

  • Jin, Young-Hoon;Lee, MyounJae
    • Journal of Internet of Things and Convergence
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    • v.8 no.2
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    • pp.49-54
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    • 2022
  • Immersive contents is content that provides a realistic experience by maximizing the user's five senses, and includes virtual reality, augmented reality, and mixed reality. In order to provide a sense of reality to users in immersive content, it is necessary to provide realistic visual images, hearing, and touch. However, due to the rapid change in the environment for developing immersive content, experts in training human resources are having difficulties in designing the curriculum. In this study, we propose a series of educational courses that use drones to acquire and process real-world measurement data and apply the derived data to VR, AR, and MR to help experts in training immersive content develop talent. The design of training process composes through demand survey and analysis of companies, students, and local communities. This study can be a useful resource for education experts who want to train immersive contents manpower.

Trend Analysis using Spatial-Temporal Visualization of Event Information based on Social Media (소셜 미디어에 기반한 이벤트 정보의 시공간적 시각화를 통한 추이 분석)

  • Oh, Hyo-Jung;Yun, Bo-Hyun;Yoo, Cheol-Jung;Kim, Yong
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.65-75
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    • 2014
  • The main focus of this paper is to analyze trend of event informations in a variety of mass media by graphical visualization in axis of the time and location. Especially, continuity analysis based on user-generated social media can reflect the social impact of a certain event according to change time and location and their directional changes. To reveal the characteristics of continuous events, we survey the data set collected from news articles and tweets during two years. Based on case studies on 'disease' and 'leisure', we verify the effectiveness and usefulness of our proposed method. Even though some events occurred during same period, we showed directional changes which have high-impact in social media referred user interest's, compared with fact-based continuous visualization results.

The Biometric based Mobile ID and Its Application to Electronic Voting

  • Yun, Sung-Hyun;Lim, Heui-Seok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.1
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    • pp.166-183
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    • 2013
  • It requires a lot of costs and manpower to manage an election. The electronic voting scheme can make the election system economic and trustful. The widespread use of smart phones causes mobile voting to be a major issue. The smart phone can be used as a mobile voting platform since it can carry out many services in addition to basic telephone service. To make mobile voting practical and trustful, we analyzed two subjects of study. Firstly, the way to make a biometric based mobile ID, which has legal binding forces. In mobile voting, user identification is accomplished on line since the voter should be able to vote wherever they go. The digital ID conducts a similar role to the need for a resident card. The user's identity is bound to the resident card legally. To bind the user's identity to the smart phone, we use USIM. Biometric recognition is also needed to authenticate the user, since the user cannot prove him or her on line face-to-face. The proposed mobile ID can be reissued by means of introducing a random secret value. Secondly, the mobile voting scheme is proposed where candidates can accept election results without doubt. The goal of an election is to select a leader among two or more candidates. Existing electronic voting schemes mainly focus on the study of ballot verification accomplished by voters. These approaches are not safe against collusion attacks where candidates and the election administration center are able to collude to fabricate election results. Therefore, a new type of voting and counting method is needed where candidates can directly take part in voting and counting stages. The biometric based multi-signature scheme is used to make the undeniable multi-signed ballot. The ballot cannot be verified without the help of all candidates. If candidates accept election results without a doubt, the fairness of the election is satisfied.

A Study on Personal Information Protection amid the COVID-19 Pandemic

  • Kim, Min Woo;Kim, Il Hwan;Kim, Jaehyoun;Ha, Oh Jeong;Chang, Jinsook;Park, Sangdon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.12
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    • pp.4062-4080
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    • 2022
  • COVID-19, a highly infectious disease, has affected the globe tremendously since its outbreak during late 2019 in Wuhan, China. In order to respond to the pandemic, governments around the world introduced a variety of public health measures including contact-tracing, a method to identify individuals who may have come into contact with a confirmed COVID-19 patient, which usually leads to quarantine of certain individuals. Like many other governments, the South Korean health authorities adopted public health measures using latest data technologies. Key data technology-based quarantine measures include:(1) Electronic Entry Log; (2) Self-check App; and (3) COVID-19 Wristband, and heavily relied on individual's personal information for contact-tracing and self-isolation. In fact, during the early stages of the pandemic, South Korea's strategy proved to be highly effective in containing the spread of coronavirus while other countries suffered significantly from the surge of COVID-19 patients. However, while the South Korean COVID-19 policy was hailed as a success, it must be noted that the government achieved this by collecting and processing a wide range of personal information. In collecting and processing personal information, the data minimum principle - one of the widely recognized common data principles between different data protection laws - should be applied. Public health measures have no exceptions, and it is even more crucial when government activities are involved. In this study, we provide an analysis of how the governments around the world reacted to the COVID-19 pandemic and evaluate whether the South Korean government's digital quarantine measures ensured the protection of its citizen's right to privacy.

Exploring the Predictive Variables of Government Statistical Indicators on Retail sales Using Machine Learning: Focusing on Pharmacy (머신러닝을 이용한 정부통계지표가 소매업 매출액에 미치는 예측 변인 탐색: 약국을 중심으로)

  • Lee, Gwang-Su
    • Journal of Internet Computing and Services
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    • v.23 no.3
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    • pp.125-135
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    • 2022
  • This study aims to explore variables using machine learning and provide analysis techniques suitable for predicting pharmacy sales whether government statistical indicators built to create an industrial ecosystem based on data, network, and artificial intelligence affect pharmacy sales. Therefore, this study explored predictive variables and performance through machine learning techniques such as Random Forest, XGBoost, LightGBM, and CatBoost using analysis data from January 2016 to December 2021 for 28 government statistical indicators and pharmacies in the retail sector. As a result of the analysis, economic sentiment index, economic accompanying index circulation change, and consumer sentiment index, which are economic indicators, were found to be important variables affecting pharmacy sales. As a result of examining the indicators MAE, MSE, and RMSE for regression performance, random forests showed the best performance than XGBoost, LightGBM, and CatBoost. Therefore, this study presented variables and optimal machine learning techniques that affect pharmacy sales based on machine learning results, and proposed several implications and follow-up studies.

An Extended TIP Technique for Android Platform (Android Platform에서의 확장된 TIP 기술)

  • Kim, Young-Ja;Lee, Yon-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.57-63
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    • 2012
  • TIP technology enables navigation of the internal contents of images by extracting geometry information from two-dimensional drawing or a picture and generating three-dimensional effects from extracted information. The technology can be applied to a variety of practical fields including game, entertainment, education, public relations and so on. This paper proposes extended application of TIP technology and realization method for smart devices using OpenGL ES Library for Android platform. Considering problems associated with a foreground object extraction, the proposed method uses vanishing points chosen by the user to facilitate more realistic scene configuration. Then, method acquires three-dimensional background model using OpenGL ES Library, develops three-dimensional virtual space and enables image navigation via camera viewpoint conversion. The experimental image is made on Android 2.1 and OpenGL ES 1.0 using the image taken on devices built on the Android platform. Thus, the proposed technology can be implemented to various smart devices built on the Android platform at lower cost and in less time.

Implement of Analysis system with Indoor Environment Monitoring Based on IoT (사물인터넷 기반 실내 환경 모니터링 분석 시스템 구현)

  • Nam, Jae-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.12
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    • pp.1687-1692
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    • 2019
  • In the era of the fourth industrial revolution, advanced technologies such as the Internet of Things(IoT) and big data are emerging. However, the level of application of IoT to indoor environment is very weak. Therefore, it is necessary to develop a system for analyzing air pollutants or indoor air quality through real-time monitoring using the IoT. This paper implements a system that measures indoor environmental values using Arduino and various sensors, and stores the information obtained from various sensors into a database of server. The information stored in the server was built as a database and utilized in the ventilation system or air cleaner installed in the home or company's room. In the proposed system, it is possible to check the immediate indoor environmental condition through the LED status display of the monitoring sensor module while reducing the cost of the sensor used to implement IoT technology.

An automatic pronunciation evaluation system using non-native teacher's speech model (비원어민 교수자 음성모델을 이용한 자동발음평가 시스템)

  • Park, Hye-bin;Kim, Dong Heon;Joung, Jinoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.131-136
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    • 2016
  • An appropriate evaluation on learner's pronunciation has been an important part of foreign language education. The learners should be evaluated and receive proper feedback for pronunciation improvement. Due to the cost and consistency problem of human evaluation, automatic pronunciation evaluation system has been studied. The most of the current automatic evaluation systems utilizes underlying Automatic Speech Recognition (ASR) technology. We suggest in this work to evaluate learner's pronunciation accuracy and fluency in word-level using the ASR and non-native teacher's speech model. Through the performance evaluation on our system, we confirm the overall evaluation result of pronunciation accuracy and fluency actually represents the learner's English skill level quite accurately.

Development of Smart Etiquette System based on BLE and App (BLE 기반 스마트 에티켓 시스템 및 App 개발)

  • Hong, Seong-Pyo;Cho, Young-Ju
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.803-810
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    • 2017
  • Currently, every person possesses a smart phone due to the development of the IT industry. There is an improper situation in which a smart phone is not set in silent mode, such as a lecture room, a library, and a theatre hall. The proposed system automatically automates the function of smart phones where they are designated as a public place or etiquette area and automatically return the function of the smartphone if they deviate from the location of the site. It is also equipped with a combination of autonomous devices and services, based on Bluetooth communications, which are applied to ultra-light low-power IoT(Internet of Things) devices, and has features that allow diverse types of features and services to be added without requiring deformation of the hardware.